07-21-2019, 12:39 AM
>LEXICON
Creation - Creation is an ability inherent to most, though what can be created varies wildly between species, subspecies, and individuals.
HAUNT: Creation - Haunts' inherent creation ability centers around making floating orbs of dim light, which can be sent slowly in different directions, even through walls. Can be used in a variety of situations, such as to allow visibility (albeit limited) in the dark or as a distraction.
HAUNT: Phase - An ability specific to haunts. Become intangible for very brief periods of time, allowing the haunt to move through objects, escape danger, or any number of other uses. Performing this ability is physically exhausting, and can potentially cause a loss in consciousness if overused or used when not in peak condition.
COM - Composure; a Rating based around your ability to remain calm under pressure and act accordingly.
SEN - Sense; a Rating based on your skill at sensing small details in the world around you.
FNC - Fluency; a Rating that indicates how well you are able to convincingly present your ideas to others.
MET - Mettle; a Rating based on your hardiness and physical ability.
PRS - Presence; a Rating based around how well you are able to conceal yourself, especially when concerning evading detection.
You watch and wait, still in the alcove.
You think you hear a very faint noise, but you can't make out what it is at all.
You squint while looking down the hall, but still see nothing.
Creation - Creation is an ability inherent to most, though what can be created varies wildly between species, subspecies, and individuals.
HAUNT: Creation - Haunts' inherent creation ability centers around making floating orbs of dim light, which can be sent slowly in different directions, even through walls. Can be used in a variety of situations, such as to allow visibility (albeit limited) in the dark or as a distraction.
HAUNT: Phase - An ability specific to haunts. Become intangible for very brief periods of time, allowing the haunt to move through objects, escape danger, or any number of other uses. Performing this ability is physically exhausting, and can potentially cause a loss in consciousness if overused or used when not in peak condition.
COM - Composure; a Rating based around your ability to remain calm under pressure and act accordingly.
SEN - Sense; a Rating based on your skill at sensing small details in the world around you.
FNC - Fluency; a Rating that indicates how well you are able to convincingly present your ideas to others.
MET - Mettle; a Rating based on your hardiness and physical ability.
PRS - Presence; a Rating based around how well you are able to conceal yourself, especially when concerning evading detection.
You watch and wait, still in the alcove.
You think you hear a very faint noise, but you can't make out what it is at all.
You squint while looking down the hall, but still see nothing.