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Let's Play Mewgenics: The Bad Care Run
#19
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Once again, we want 6STR, 6CON, 6INT, 5SPD 5CHA, 6LCK on our cats. Thankfully, most of our cats have at least 3 of those stats, so the goal now is to just eliminate ones with lower values. Given STR values are low, we'll keep Goosebumps and Newman and see if we can't improve that in our next generation. In addition we will be keeping Amethyst, Ciela, Willa, and Mister Marcel as they have high stats in everything else, guranteeing we'll still breed decent cats.
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Due to Freeloader being so prolific, we are also starting to get inbreeding issues, resulting in birth defects showing up, these are persistent, so Darla will not be staying with us despite having reasonable stats, and we are sending Freeloader to upgrade our item storage. Alyosha will sticking around, as he has the coveted BBQ ability, but once we use him on an adventure he will also be going.
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2 Days pass, and... that's certainly a Disorder title, Mister Marcel contracted Obsessive Compulsive Disorder! That's going to synergise great with Dyslexia, a 3 mana debuff remover. We will also be swapping out Goosebumps for another Stray that has better CHA than him, given we haven't seen him breed ever since we acquired him...
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Another 2 days pass, and that swap didn't really work out, but Goosebumps finally fathers a kitten, with Boils and Acid Reflux! She also has a number of collarless abilities including Invert, so we will keep her for the adventure, which as food has run out, means it's time to go.
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Party Stats:
Fighter Alyosha
BBQ
Fire Punch
Hulk Up

Hunter Winni
Block
Invert
Needle Shot
Gerd Shot
Brood Mother
Acid Reflux
Boils
Boxing Charm
My Shadow

Cleric Roztyazhka
Block
Rally
Blessed
Smelling Salts

Mage Willa
Tunnel
Fire Blast
Learn From Me
Pica
Rhinestone Stickers
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While Winni and Roztyazhka didn't exactly roll well, we can conpensate a bit with Learn From Me on Willa providing mobility options and extra spells. My Shadow and Boxing Charm also synergise with GERD Shot, letting us put out significant damage in one turn using the AOE. We'll be doing the Sewers again, and if the party is uninjured there, the Caves too!

Annoyingly, one of the events causes a broken leg, but as it was on our ranger with 6 SPD, they are still decent, here's the party changes:
Fighter Alyosha
+Antenna
+Large Catnip Baggy

Hunter Winni
+Chaos Shot

Cleric Roztyazhka
+Crusade
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At least with the Lucky buff, Maisie isn't a huge danger as she just supports the Kittens. With our multiple AOE options this will be relatively easy.
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Careful swapping with Fire Blast lets us corrale the Kittens into a bonfire, while GERD Shot lets us avoid Maisie's bodyguard preventing damage. With the fires set we move to gather the coins on the map...
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And swap this kitten into a safer position. Maisie does manage to get a nasty hit in on Winni though, but we manage to take her out and the kitten on the same turn due to Antenna striking the cat with lightning.
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On the Hard Route, we encounter quite a few elites, thankfully just Low HP enemies that we easily dispatch. The shop also has a Muzzle, which we will be equipping to Roztyazhka.
Party Changes:
Fighter Alyosha
+Slip Through
+Underdog
-Large Catnip Baggy
+Finger Bone
+Quartz Necklace

Cleric Roztyazhka
+Muzzle
+Boxing Charm

Mage Willa
+Brick
+Magnify
+Might of the Meek
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Radical Rat again, and this time our Brick won't do much to him, the game immediately slows down as 4 critical sparkles home in on the boss, did not know that special effect could stack like that! Using Fire Blast, we quickly hit the boss for some extra damage before the bombs start coming down.
Alyosha gets in some heavy hits, with Fingerbone also immobilising the boss. As it is set to take 12 burn damage this round, we should be able to easily finish this. And next round our fighter gets the killing blow!

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In the 2nd Sewers battle, we come across a major problem: 2 Daddy Sharks. With their instant kill attack and decent movement as a champion, our party is at risk!
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In a desperate maneveur, Willa uses a Kilo of Catnip to power up and dole out several Fire Blasts to the leading fish!
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Alyosha's Fire Punch finishes it off, and thankfully the other one will not be as much of a handful.
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Finally, the way is clear of these horrifying beasts.
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After the smoke dissapates, the sewer is also revealed to be on fire! there must have been a gas leak somewhere...

Party Changes:
Fighter Alyosha
+Human Brain

Hunter Winni

Cleric Roztyazhka
+Rubber Bat
+Thou Shalt Obey

Mage Willa
+Furry Dice
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And it looks like Flushmaster has showed up to control the flames, and knows we are the cause of it! After a fairly uneventful first round we stun it with a Brick and the party tears into it with fireballs.
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And with Rally, our melee cats finish it and it's Dip off with minimal damage to the party. At the shop we don't find anything particularly interesting, but the Fuzzy Dice on Willa let us reroll a level up to bring her up to 8 CON. Now those can go in Alyosha!

The Hard Route is not particularly troublesome either, with fireballs and BBQ easily clearing out threats. Our party is also getting quite bulky now...
Party Changes:
Fighter Alyosha
-Furry Dice

Hunter Winni
+Furry Dice

Cleric Roztyazhka
-Whole Turkey
+Big Bucket of Lard
+Open Wounds

Mage Willa
-Furry Dice
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This time Boris came in a pair, interesting... because he is a 4 tile enemy, we will be trying Magnify to multiply how much damage Willa can do. Alyosha's Finger Bone locks down the nearest boss and gives us room to move away even with the extra boss turns.
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As the bosses start to clump together, we use Tunnel to move Willa out of there, and then set both on fire. It's not a lot of damage but the crits from the status will help out a little. Of course they both immediatly move to extinguish it, and put Roztyazhka at risk, forcing us to use the Bucket of Lard to heal once she is far enough away to not also hit the boss with it.
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Willa gets the killing blow on the Boris we were focusing, and we start on the other one. Using Crusade we slowly inch Roztyazhka back to the group, but due to her staying in the water we can't really reach our cats. Of course, this also leads to her being stunned by the water conducting Antenna strikes as Alyosha is shoved around during her turn. Using Needle Shot we destroy the corpse a boss left behind, Winni takes the coin pile...
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Alyosha continues to brawl with the remaining boss, and we see an opportunity to move her out of the water, with 36 SPD from Hulk Up, she's got full map coverage!
Fireballs and a GERD shot from Winni finish off the fight.
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Now normally we wouldn't be able to cast it, but we looted Body Spray from the fight, and WInni has a trinket slot that will let us push her mana pool beyond 6, so we choose Picnic for some additional healing! My Shadow can be saved for Boss fights now. Now, on to the caves, we will not take the Hard Route for this adventure.
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After a solid first battle, Winni also comes across a strange floating entity... and is gifted sight beyond the veil! The Shining has replaced her Boils, which is rather nice on a class like Hunter, even if it's a bit late in leveling. Also, we can now equip face items, so on goes Paper Mask! That head mutation might be problems though...
We also manage to get Forbidden Flame on our mage, with Learn From Me spreading the spell across the party we have a very reliable way to handle the end Boss, though I will not be using it with Winni as we want to keep her two disorders. 21 damage a turn is very nice though.
Party Changes:
Fighter Alyosha
+Quartz Necklace
+Sucker Punch

Hunter Winni
+Body Spray
+Picnic
+The Shining
-Boils

Cleric Roztyazhka
+Whole Turkey

Mage Willa
+Forbidden Flame
+Miner Pack
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The miniboss is the usual Big Slime, but with the bouncy buff. This could be a problem if a cat gets surrounded, as the smaller slimes will endlessly juggle that cat until they are torn apart, so Alyosha might have to stay out of this one! We will end up using her BBQ to power up our Cleric though.
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Fireballs rain down on the slime, with the Mining Pack and Bouncy buff letting us keep plenty of distance from the miniboss, even preventing it from extinguishing itself! Winni also acts as a secondary healer, keeping back and not wetting the boss with GERD shot.
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As the slimes start splitting, we accidentally hit one into Winni with WIlla's attack, dealing half her HP in damage! But it isn't a huge concern as we can easily put her in healing range and continue fireballing.
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Finally, the slimes thin out and Roztyazhka muddles the last one into the pool, finishing the battle.
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Taking the normal route, our next battle is against something concerning, bats! Thankfully Winni can apply thorns to our cats, because we will need them if the cats get confused. After a few abortive attempts at swatting the last one out of the air, the party moves on. Unfortunately the Bricks Willa was holding were lost during an event, and now we no longer have a source of stun.
Party Changes:
Fighter Alyosha
-Human Brain
+Brain Candy

Mage Willa
-Bricks
+Human Brain
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After provoking the boss into dropping down, we can see that the buff isn't a huge deal, though that's very close to Winni! But it's time for a team attack with Forbidden Flame! Using GERD Shot we extinguish a safe area for Winni to move to.
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With 34 burn on the boss, her fate is all but sealed! But now we have to figure out how to handle the spiderlings that drop off...
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After moving Willa outside of the reach of the spiders, we wait for the boss to burn up. And that's a successful adventure!
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RE: Let's Play Mewgenics: The Bad Care Run - by Shifter55 - Yesterday, 10:27 AM

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