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(Como's Fighting Game Thoughts
#3
I can understand why none of the Megaman characters were in this, due to Marvel vs. Capcom being in a similar timespan, and Zero's design as a more fighting game based 'man only just solidifying in X4...
I've never heard of points buy for things like death battle though, did this inspire it? Only known the 1v1 type.

It's interesting they chose to emulate cel frames over painted backgrounds too, they could have absolutely chosen not to unify the background and character styles, but it allows them to pop out the action without relying on constant motion.

Pokken might be worth talking about, given Pretendo network hosts a community for it, think it will always be in an odd spot though with the emulation and fan-scene moving on from it however. Spin-offs that aren't turn-based tend to not draw fans as much.
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RE: (Como's Fighting Game Thoughts - by Shifter55 - 05-02-2026, 11:37 AM

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