[Somebody]: Cool cool cool! Looks like we already got a few people taking interest~! Absolutely excellent!
[The sound of vigorous typing can be clearly heard.]
[Somebody]: I'll just add you guys to a, uh... personal chat, separate from the general chat here. There we go. Peeeerfect. And now!
[The screen changes quite suddenly, flashing by with a startling amount of information.]
[LOGGING IN]
[COMPILING]
[SYSTEM MESSAGE]: Hello! Welcome to TCP v0.34.18! This game is still in development, please contact the creators if you encounter a bug!
[COMMAND LIST]:
[SPAWN] - Make a new TCP! Warning: this build only supports 1 TCP per player. attempting to spawn a new TCP while the currently controlled TCP is still alive causes unexpected issues.
[CHECKPOINT] - Sets the current room as a checkpoint! TCPs in the checkpoint room will recover HP over time. Setting a new checkpoint deletes the old checkpoint. A checkpoint can only be set if the room is safe.
[CHECK] - Checking a TCP allows the player to view its TCP's stats, including the TCP's name, type, current health, pronouns, outfit, and inventory. Check can also be used on items to reveal materials, purpose, and remaining uses.
[EXECUTE] - When an enemy has reached 0 HP, a player can use the EXECUTE command to kill the instance. A player can also utilize EXECUTE on their own TCP at any health level to instantly, painlessly kill them.
[GIVE] - A player can GIVE a TCP any item they can think of. the GIVE command only works in a CHECKPOINT room.
[CURRENT SEED] agycn12639gb55gv
[Somebody]: Yea, uh, as you can see, we're running a really REALLY old version of the game. I guess they were worried about people getting confused by the current system back when they started making this version so they added auto generating world systems. So no CREATE guys, sorry. It's uh. It's kinda like that one 'Infinite Fast Food Restaurant' concepts. I guess this room connects to an infinite number of almost completely identical rooms? But like the more rooms you go into the weirder it gets. I'm looking forward to exploring, but uh. Gonna wait till we got a few of the raffle winners connected first before we try making any TCPs.
[Somebody]: Oh, and uh! There's two slots still open! Remember to join the Official Nowhere chat! Let me just....
[The sound of typing resumes. A link is posted in the stream chat.]
https://discord.gg/gFcrucR
[The sound of vigorous typing can be clearly heard.]
[Somebody]: I'll just add you guys to a, uh... personal chat, separate from the general chat here. There we go. Peeeerfect. And now!
[The screen changes quite suddenly, flashing by with a startling amount of information.]
[LOGGING IN]
[COMPILING]
[SYSTEM MESSAGE]: Hello! Welcome to TCP v0.34.18! This game is still in development, please contact the creators if you encounter a bug!
[COMMAND LIST]:
[SPAWN] - Make a new TCP! Warning: this build only supports 1 TCP per player. attempting to spawn a new TCP while the currently controlled TCP is still alive causes unexpected issues.
[CHECKPOINT] - Sets the current room as a checkpoint! TCPs in the checkpoint room will recover HP over time. Setting a new checkpoint deletes the old checkpoint. A checkpoint can only be set if the room is safe.
[CHECK] - Checking a TCP allows the player to view its TCP's stats, including the TCP's name, type, current health, pronouns, outfit, and inventory. Check can also be used on items to reveal materials, purpose, and remaining uses.
[EXECUTE] - When an enemy has reached 0 HP, a player can use the EXECUTE command to kill the instance. A player can also utilize EXECUTE on their own TCP at any health level to instantly, painlessly kill them.
[GIVE] - A player can GIVE a TCP any item they can think of. the GIVE command only works in a CHECKPOINT room.
[CURRENT SEED] agycn12639gb55gv
[Somebody]: Yea, uh, as you can see, we're running a really REALLY old version of the game. I guess they were worried about people getting confused by the current system back when they started making this version so they added auto generating world systems. So no CREATE guys, sorry. It's uh. It's kinda like that one 'Infinite Fast Food Restaurant' concepts. I guess this room connects to an infinite number of almost completely identical rooms? But like the more rooms you go into the weirder it gets. I'm looking forward to exploring, but uh. Gonna wait till we got a few of the raffle winners connected first before we try making any TCPs.
[Somebody]: Oh, and uh! There's two slots still open! Remember to join the Official Nowhere chat! Let me just....
[The sound of typing resumes. A link is posted in the stream chat.]
https://discord.gg/gFcrucR