Welcome back to the robot combat zone! Today we'll be fighting Crash and Burn of Tory's Junkyard, but first we've got to cover some new additions to the shop. After every match, the shop will update with new chassis (more on those later), armor, and weapons for your robots to use. It's generally a good idea to keep your robot up to date with the latest parts, especially if you've only got one of them.
![[Image: 3_05_07_25_9_14_19.jpeg]](https://homebrewdeviants.com/forum/gallery/3_05_07_25_9_14_19.jpeg)
The only new item in the shop we need to worry about is the Overwatch R200 (no relation, this game released well before the other one you're thinking of).
![[Image: 3_05_07_25_9_13_26.jpeg]](https://homebrewdeviants.com/forum/gallery/3_05_07_25_9_13_26.jpeg)
"Ooh, this one has lights on both sides. Truly an innovation in engineering and design."
Armor in this game isn't that exciting, so we won't be covering it too often. All it does is determine how much shielding a robot has, which determines how much damage it takes from attacks. The better armor you have, the longer the bot lasts. There's no other effect you get from armor- all robots are the same size and move at the same speed. The only other thing you have to be concerned about is your chassis' weight limit, which we'll be covering in the next installment.
Here's what Schmoo looks like with the new armor installed.
![[Image: 3_05_07_25_9_13_59.jpeg]](https://homebrewdeviants.com/forum/gallery/3_05_07_25_9_13_59.jpeg)
"I don't like it. I look like an American football player."
![[Image: 3_05_07_25_9_13_01.jpeg]](https://homebrewdeviants.com/forum/gallery/3_05_07_25_9_13_01.jpeg)
"You know what, actually, I'd rather look like a football player than have a trash can for a face."
"...That was even easier than the first one. Are they all going to be like this?"
"...No. Definitely not."
![[Image: 3_05_07_25_9_14_19.jpeg]](https://homebrewdeviants.com/forum/gallery/3_05_07_25_9_14_19.jpeg)
The only new item in the shop we need to worry about is the Overwatch R200 (no relation, this game released well before the other one you're thinking of).
![[Image: 3_05_07_25_9_13_26.jpeg]](https://homebrewdeviants.com/forum/gallery/3_05_07_25_9_13_26.jpeg)
"Ooh, this one has lights on both sides. Truly an innovation in engineering and design."
Armor in this game isn't that exciting, so we won't be covering it too often. All it does is determine how much shielding a robot has, which determines how much damage it takes from attacks. The better armor you have, the longer the bot lasts. There's no other effect you get from armor- all robots are the same size and move at the same speed. The only other thing you have to be concerned about is your chassis' weight limit, which we'll be covering in the next installment.
Here's what Schmoo looks like with the new armor installed.
![[Image: 3_05_07_25_9_13_59.jpeg]](https://homebrewdeviants.com/forum/gallery/3_05_07_25_9_13_59.jpeg)
"I don't like it. I look like an American football player."
Now let's talk about the robots she'll be facing- Crash and Burn. Crash isn't anything too special, they have the exact same weapon as Schmoo, but with weaker armor. Burn has the same armor as Crash, but their weapon is a bit more interesting- they're using the SPKL-D4, which has technically been available to us the whole time, but I haven't bothered using it. We'll see why in a moment.
![[Image: 3_05_07_25_9_13_01.jpeg]](https://homebrewdeviants.com/forum/gallery/3_05_07_25_9_13_01.jpeg)
"You know what, actually, I'd rather look like a football player than have a trash can for a face."
While this weapon looks intimidating at first, having a higher fire rate and damage per minute than the Raptor DT-01 that Schmoo has, the real story lies in the firing distance. Unlike the DT-01, this weapon has no minimum range and a maximum range of 120 units, making it ideal for close-range combat. However, you'll recall that the DT-01 has a maximum range of 150 units, giving Schmoo a generous 30-unit window where she can deal damage to Burn while remaining completely safe. Another crucial detail that isn't mentioned in the stat screen is the weapon's accuracy. All weapons in this game have a slight firing arc, meaning the bullet will deviate slightly left or right from its intended path. Most of the time this isn't very noticeable, but with this weapon in particular, the firing arc is extremely wide, making it miss around half of its shots. This means that the damage per minute calculation in the stats screen is a bit misleading- it assumes that every shot will connect, which doesn't always happen.
With all that in mind, the main strategy here is to just stay out of Burn's reach. Crash is easy enough to handle since Schmoo has more health. As long as Schmoo doesn't take too much damage from Burn, this match should be fairly straightforward.
With all that in mind, the main strategy here is to just stay out of Burn's reach. Crash is easy enough to handle since Schmoo has more health. As long as Schmoo doesn't take too much damage from Burn, this match should be fairly straightforward.
"...That was even easier than the first one. Are they all going to be like this?"
"...No. Definitely not."
Artificial lifeform/mechanical construct on a mission to obtain every armor type TCP and also maybe make cool stuff along the way
If you call me a bionicle you are correct
[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]
If you call me a bionicle you are correct
[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]
![[Image: WOxKePR.png]](https://i.imgur.com/WOxKePR.png)
![[Image: DGVV5eJ.png]](https://i.imgur.com/DGVV5eJ.png)