Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[OOC/AU] Critter-specific Roleplay
#11
id say there's magic, probably in the vein of TCPs of it varying by critter species (even if these guys are "real" now in this AU, i still like the idea of them pulling inspiration from how alias would have wanted them to work/how they would work as something designed from a TCP lens, because it's fun and gives them a bit more unique spice)

it'd be fun to do some settlements with an anarchist-y lean in that case where stuff is more community driven vs having a government, so you have people who are specialized in some things but theyre not any more important than someone else doing a different task? i feel like a lot of morbitian TCP settlements are similar, so again, could work out that way

i would say a little danger is good, but maybe not As dangerous as say, toy worldbuild. not sure if we want monsters/enemies or not or if we'd rather go PMD-ish and have other critters be the main threats. monsters would also be more to design Which I Am Fine With but i would probably want the majority of those to be community funded etc because i have a lot to do and wattplants is also now a new design thing on my plate
[Image: TCP%20customs.png][Image: 2411]
Reply


Messages In This Thread
RE: [OOC/AU] Critter-specific Roleplay - by skinstealer - 01-25-2023, 08:44 PM
RE: [OOC/AU] Critter-specific Roleplay - by Wilds - 01-28-2023, 12:53 AM
RE: [OOC/AU] Critter-specific Roleplay - by Wilds - 01-28-2023, 01:34 AM
RE: [OOC/AU] Critter-specific Roleplay - by Wilds - 02-03-2023, 02:31 AM
RE: [OOC/AU] Critter-specific Roleplay - by Wilds - 02-03-2023, 02:59 AM
RE: [OOC/AU] Critter-specific Roleplay - by Wilds - 02-03-2023, 03:25 AM
RE: [OOC/AU] Critter-specific Roleplay - by Wilds - 02-03-2023, 03:30 AM
RE: [OOC/AU] Critter-specific Roleplay - by Wilds - 02-03-2023, 03:41 AM
RE: [OOC/AU] Critter-specific Roleplay - by Wilds - 02-12-2023, 08:58 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)