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[GAME THREAD] Pick And Mix Play By Post Adventure IC Thread
#97
[STATIONARY_FRICTION]:
Scarcity considers commentating but instead decides to steal from an old game's soundtrack to play music.

Then, they begin taking the objects they've gathered out of, well, nowhere really. It looks kind of fuzzy and weird if one were to pay attention to them taking items out of nonexistent pockets.

Next to Kara, a plain belt and sheath are placed, alongside a small clear treasure chest. Inside it are roughly fifteen different watches.

Next to Maxim, a bright green glowing orb, with a small red button indent is placed. On its own, it floats in the air, as if defying gravity...as well as probably a few laws of space and time. On the table, a glossy black sheathed kitchen knife [santoku knife, if you need to know what kind] is placed. Along the blade and in some other spots there are glowing lines. As Scarcity is holding it, they are lit with a faint rose. It becomes an unlit crystalline silver after they leave it on the table. Finally, a forest green and dark grey walkie-talkie is put down. It has a button to hold to talk to it, a speaker, a volume knob, and a bright red 'emergency alert' button, carefully covered with a transparent latch case, so you don't press it on accident.

Scarcity puts an odd cube which is dark grey, with some red engravings and gold decor. It similarly seems to float and defy gravity. Cliche messes with it a bit, before managing to fold it open and look in, reaching their arm in to take out some welding stock, before returning it to the cube and closing it up.
Cliche comments with one word. "Nice."
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RE: [GAME THREAD] Pick And Mix Play By Post Adventure IC Thread - by Ignispark - 09-28-2022, 10:49 PM

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