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King's Mulligan [Interactive Project]
Properly starting the fight seems to be the reasonable next step...maybe something a bit spooky is a good first option. There's kind of some disadvantage in going first too so trying to throw this off rhythm right off the bat could be good? Really sell the feeling that this is going to be an intense [and nonlethal] 1v1.

Trying to go for a sort of feint pretending to go for a blunt whap but instead transition into a pierce attack to proc Freeze could be good?
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Messages In This Thread
RE: King's Mulligan [Interactive Project] - by Guest - 12-03-2021, 01:09 PM
RE: King's Mulligan [Interactive Project] - by Guest - 12-07-2021, 07:48 PM
RE: King's Mulligan [Interactive Project] - by Ignispark - 08-15-2022, 03:30 AM
RE: King's Mulligan [Interactive Project] - by Guest - 08-29-2022, 08:44 PM

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