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[QUEST] 3?GP - Maelstrom Talk Radio
#4
Bloodfang stands up, scooting its chair back some, before walking over to a cabinet and opening it. Fog pours out of the cabinet, as it begins searching through various discs. It finds what it's looking for and grasps it carefully. It slots the disc carefully into a slot on a rack of computing equipment, before closing the disc cabinet with its tail. It then returns to its seat.

Bloodfang: Alright, I think this track will take us into the story alright.

Some music begins to play.

Bloodfang: Anyhow, as the storytelling part is starting, there'll be a slight change in audio.

---

Don't worry about it. And, if you have any questions about the setting, want a character profile or something like that to be written up, or really just anything to say or ask for at all, the line's always open. Anyhow, allow for me to set the scene.

A metallic chimera trudges along its ship. Its of an odd construction, built on a base of three legs, out of which a torso, with a pair of arms and something resembling a head. In reality, the 'head' is in fact a cannon of sorts, which can emit and manipulate stream of plasma. Its legs and arms end in claws and its original purpose can be easily inferred. It was made to crack skulls.

It is currently scurrying about, tuning up a shuttle which it uses with the ship's orbital insertion cannon. This is a mechanism which allows it to deliver itself to a destination with about as much force as it intends. It's also quite reliable, even in the hectic storm at the center of the maelstrom. The artificial construction of itself and its equipment is quite resilient to many of the hazards that it faces in its excursions.

Its maker is long dead, it is obliged to no wars, and there is no particular hunt it is embarking on. It is a self-appointed ranger, trying to save the ships and denizens of the center of the Maelstrom wherever it can. As it finishes patching up the ship, the vessel shudders some, as a large portion of space ruptures nearby in the storm. It sees a the communications beacon pick up a few signals, as it scuttles to the cockpit. It seems there is work to do. It needs to pick who to respond to first, so it looks over the information provided carefully.

Signal A: There is a small crew of three stranded on an rogue icy world after their ship crashed. Based on the beacon's estimate, it should be a speedy trip across the breach. There is no imminent danger, but they do not have a way off the world. There is little additional information

Signal B: A lone combat unit is currently hunting for a massive threat entity that resembles a fiery serpent. The threat entity is the size of a medium moon. It is publicizing that it is looking for help in slaying the beast and that the target has been the cause of quite a bit of harm around the maelstrom. Its current location is a moderate distance away and would take a couple days to reach.

Signal C: There is a space station currently dealing with an infestation problem of minor threat entities. They resemble shadowy weasels and have done minor damage to non-critical infrastructure. The station is worried that if the infestation grows, a moderate threat entity could be produced or important infrastructure could be damaged. Station residents have attempted hunting the weasels, but they have had issues in actually harming the entities. This location is a moderate distance away and would take a couple days to reach.

Signal D: There is a distress beacon without any details a decent distance away. It would take a couple weeks to reach.

Signal E: This is a radio station. You could put it on if you wanted to, but there's nothing to respond to here.

The entity looks over its choices carefully. (Listeners, this is where I suggest you call-in and give the story a push. What shall this ranger do or respond to first?)
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RE: [QUEST] 3?GP - Maelstrom Talk Radio - by Ignispark - 07-16-2022, 04:26 AM

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