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King's Mulligan [Interactive Project]
#71
I think I might have an interesting idea for what to do to start off (stealing heavily from previous suggestions)-

AVANT GARDE & REINFORCE w/breakfast memory, then use LAUNCHER to get a clear opening by punting them into the sky, and nail them with RETRIBUTION on the way down.
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Messages In This Thread
RE: King's Mulligan [Interactive Project] - by Guest - 12-03-2021, 01:09 PM
RE: King's Mulligan [Interactive Project] - by Guest - 12-07-2021, 07:48 PM
RE: King's Mulligan [Interactive Project] - by Ignispark - 03-25-2022, 05:08 PM
RE: King's Mulligan [Interactive Project] - by Guest - 08-29-2022, 08:44 PM

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