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[???] Pick And Mix Play By Post Adventure OOC Thread
#30
[STATIONARY_FRICTION]:
The connection was probably going to feature heavily anywhere so you'd have had the awkward challenge of trying to fly through tunnels.
2. The effects of incompatibility with the world on the original species:

Even before incompatibility, most of the precursor species had already left, due to the world, by all known accounts, being fated to end.

Incompatibility was quite odd to say the least. It was quite a slow process, which began after the sun began flickering a few years after it was supposed to be destroyed. It's uncertain if this is the direct cause, but at minimum it caused conflict between ancient factions, god-related or otherwise, to crescendo, which certainly could not have helped the situation. The most immediate consequence was subtle, where accidents became more commonplace. In a few more years, issues began with odd variants of lifeforms arising, especially dangerous ones. A decade after that, activity from the connection began to rise. In general, as time went on the danger and oddities present increased. Luckily, there was already a route out that had been prepared before the sun was supposed to be destroyed. The one your inventor knew about was the one through Pinnacle. The only methods the precursors had to leave were one-way. A few decades after the prior effects reached their peak, those who  It was many years before Beacons came to exist. Beacons have not existed for very long, with the oldest being around for fifty years.

As a note, there was a way around incompatibility which your inventor did know about. You can technically still have them as a traveling companion if you want, but I think it'd be more interesting if one way or another you still split ways. If one was no longer the species of the precursors, especially if they were no longer biological, they were clear. Biological routes were heavier the modifications were.

I don't actually have a name for the precursor species but they were likely insect-like and if anyone wants to suggest one I'll probably go along with it. I did not plan the apocalypse part out too much so uh, if anyone has a better idea for it I will swap some parts around.


A. The nature of The Connection, beings in it, and some of the risks involved with it.
The Connection is inherently about the relationship between everything. It was not originally how it is now, in fact, it used to be a wide array of aesthetic styles and was rumored to have led to other worlds if one ventured too far. Creatures of The Connection used to be more easily encountered. Someone did something major, a decade or so before the sun was supposed to be destroyed. It took on the method similar to a quite dreary white ancient lab. It's unclear what exactly happened, but it led to the connection as we know it today, except more sparse. It wasn't until the above noted uptick that things reached the modern level.

Creatures of The Connection are often the best are manipulating the relationships between things. What is true? How are things connected? However, they can be just as direct as ancient magical techniques too. In fact, the continued presence of ancient magic after the sun started flickering was suspected by your creator to be directly related to The Connection's odd current monotony. Then again, who's to say that it wouldn't have continued to be anchored into the world by remaining gods, remnants of gods, and the great number of creations that were left behind?

The largest risk to beings of the connection is raising the ire of the most fundamental beings of the connection and elsewise. There are a small number of immense beings, which are notably hard to find. Your creator only barely managed to interview some beings who worked for them. They often are in disagreement have wildly different vested interests in the world. One of those beings is in fact in a way, the opposite of the connection. It is quite vested in the well-being of people and assisted in creating a way for the precursor species to leave safely without dying horribly. It also assisted in letting the precursor species know about the alternative of making themselves into their own construct, which also worked. Unfortunately, that memo was decades late and most of the precursor species left before the sun was supposed to go out and the world was supposed to end the first time. Eventually, it was obligated to implement fading for all who had not gone for the construct option, which provided it is truthful, simply transported them elsewhere against their will where they would not die due to complicated magical consequences that you don't actually understand.




[STATIONARY_FRICTION]:
Anyhow, Do is accepted, though I would like to give you some comments to help you not run into immediate existential consequences.

I'd suggest going for being able to choose what turns on or off and maybe being able to like, intentionally avoid usage or choose a target. There are a lot of things that could go wrong turning things on and off without caution. Additionally, it might not work on devices that are people or attached to people because that sounds very bad.

Technically everyone has a make shit up learners permit and can try to make things up. Beware doing so near spooky connection creatures that will notice and that will ask you what the hell something that does not exist is doing trying to make toast monsters real. When using your character's power it will be noticeable that your character is in fact something that does exist trying to make toast monsters real.

Additionally, as a note, making something 'usually right' will work best on things that are already uncertain out-of-character. It is also much safer to make up things that are plausible or minor. Trying to work that on some major things or known things will have consequences. I won't ban you from trying though.

TLDR: Try not to modify things that are very important or bad things will probably happen.

If I invite people to modify something though or you ask politely and I go "Yes, you can do that with no problems of course, that's really cool." then you can mostly ignore that advice though.
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RE: [LOOKING FOR PLAYERS] Pick And Mix Play By Post Adventure OOC Thread - by Ignispark - 01-18-2022, 01:28 PM

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