01-03-2022, 05:52 PM
[ASTRAL_ABERRATION]:
I do really like your touches you made to them items I made, they really give a sense for the world here.
I think I'll scrap the scarf idea so I can take two of the Connection items you proposed, but I'd still need her to have a weapon to protect herself. Is it alright if I pick up the cloak and amulet and also give her a broken sword from the ruins she can fight with, with no magical properties to it?
[ASTRAL_ABERRATION]:
I'm fine with her having met some Ancient Stewards of the ruins, her home moon does feel like a home to her for a reason. But I think they all look down on her to some degree, given how young she is in comparison to them. They treat her as a plaything at worst, and a infant version of them at best. She has an alright relationship with them, and their wisdom was always appreciated by her, but she usually tries her own way first before taking any of their advice. She's a bit stubborn that way, you know? I'm not sure what Automatons look like, but hers are probably dragon-like in appearance, and very, very, old.
I think that she has injured one or two Stewards on moons other than her own before, hostile ones, but sentient ones nonetheless. She didn't get her lyre on her home moon, so the citizens of the ruin she got it from weren't happy with her taking it. She didn't kill anyone, but definitely did leave a fair few scars and lost fingers in her wake. She tries to stay away from doing too much damage though, she's far more inclined to flight than fight.
As for other people she's met, she's met probably three beacons in total, each wildly different. The first tricked her out of the first relic she had found from a ruin, a small musicbox with vague magical properties. The second treated her with hostility outright, shouting at her to keep back. Important to note, the second one was injured. And the third gave her the clothes she's wearing now, invited her to come back with them, but she declined. She talks with locals of the connection more than any other, but I'll limit myself for brevity's sake. These are the one's she talks to the most often. She has often had tea parties with a spindly, many legged spider like creature that's too bright to look at directly. She can get food here for no cost, and the spider is kind, but often makes small comments here and there on how Kara should dress better or brush her hair. Kara has also talked with a man of many watches all over and inside him, constantly tuttering about how time is wobbling more and more these days. She trades time-keeping relics with him for advice on the future. The third being of the connection is the one she spends the most time with, one that takes the appearance of whoever it's talking to. They often talk about their days or play card games together, and it's the closest thing to a peer that she has. Its stories change every time she talks to it, but she doesn't mind. She doesn't expect anything to be straightforward in the Connection, after all.
[ASTRAL_ABERRATION]:
I realize this was a bit of a word scramble, but this setting really does interest me. Will these descriptions work?
I do really like your touches you made to them items I made, they really give a sense for the world here.
I think I'll scrap the scarf idea so I can take two of the Connection items you proposed, but I'd still need her to have a weapon to protect herself. Is it alright if I pick up the cloak and amulet and also give her a broken sword from the ruins she can fight with, with no magical properties to it?
[ASTRAL_ABERRATION]:
I'm fine with her having met some Ancient Stewards of the ruins, her home moon does feel like a home to her for a reason. But I think they all look down on her to some degree, given how young she is in comparison to them. They treat her as a plaything at worst, and a infant version of them at best. She has an alright relationship with them, and their wisdom was always appreciated by her, but she usually tries her own way first before taking any of their advice. She's a bit stubborn that way, you know? I'm not sure what Automatons look like, but hers are probably dragon-like in appearance, and very, very, old.
I think that she has injured one or two Stewards on moons other than her own before, hostile ones, but sentient ones nonetheless. She didn't get her lyre on her home moon, so the citizens of the ruin she got it from weren't happy with her taking it. She didn't kill anyone, but definitely did leave a fair few scars and lost fingers in her wake. She tries to stay away from doing too much damage though, she's far more inclined to flight than fight.
As for other people she's met, she's met probably three beacons in total, each wildly different. The first tricked her out of the first relic she had found from a ruin, a small musicbox with vague magical properties. The second treated her with hostility outright, shouting at her to keep back. Important to note, the second one was injured. And the third gave her the clothes she's wearing now, invited her to come back with them, but she declined. She talks with locals of the connection more than any other, but I'll limit myself for brevity's sake. These are the one's she talks to the most often. She has often had tea parties with a spindly, many legged spider like creature that's too bright to look at directly. She can get food here for no cost, and the spider is kind, but often makes small comments here and there on how Kara should dress better or brush her hair. Kara has also talked with a man of many watches all over and inside him, constantly tuttering about how time is wobbling more and more these days. She trades time-keeping relics with him for advice on the future. The third being of the connection is the one she spends the most time with, one that takes the appearance of whoever it's talking to. They often talk about their days or play card games together, and it's the closest thing to a peer that she has. Its stories change every time she talks to it, but she doesn't mind. She doesn't expect anything to be straightforward in the Connection, after all.
[ASTRAL_ABERRATION]:
I realize this was a bit of a word scramble, but this setting really does interest me. Will these descriptions work?