01-03-2022, 05:03 AM
[STATIONARY_FRICTION]:
The other moons are a valid choice to spawn from, as is the connection itself. It is quite unusual, but given that I'm allowing creatures of the connection as characters, unusual is completely fine.
I will provide you with some commentary. These can be revised some if desired, but I'd like to give you some information about those items.
>The Lyre's frame is a clean rose gold, though it seems much tougher than it should be. The slot is inside a compartment you can slide a metal panel off of the frame to access which similar to the harp itself, has an engraving representing the divinity. There are some pins and prongs in the compartment that appear to be where something would connect to the harp. You should be able to recognize the right sort of item, if you saw it. The depicted divinity seems to be quadrupedal, featuring furry hooved legs, feathered wings, and a head reminiscent of a canid, featuring two sharp mouths and two pairs of eyes.
>The scarf looks like a fairly standard ancient magic item you could find in ruins. Likely one of the less dangerous ones for the user, provided its cost and effect are fairly direct and physical. It likely is quite smooth in texture, feeling almost plastic, despite being able to bend like a normal scarf. [I can provide an alternative version from the connection, but I'll probably have to nudge the color scheme some to black and the cost will be steeper and more abstract. This is probably not good for a weapon you have to rely upon, but it would be able to cut beings that are otherwise fairly immune to massive physical injury.]
>The grappling hook is probably not magical.
You may also start with one (or none) of the following gifts from a creature of the Connection. (You may choose to have turned down the others if you still want to have encountered the entities involved). (You could also leave skip the scarf if you want to take two.)
-A cloak, from an odd shadow creature of the connection you found closing off some entrances by cutting the connection itself. (You cannot cut the connection with physical
strength and there are no known methods to do so.) They offered you a gift upon noticing you, a cloak, reminiscent of a starry sky, which they said will help keep you safe.
-A necklace from a temporary traveling companion who you can't particularly remember too well, that assists you in finding those you've encountered before again.
-An unknown boon, offered at no cost, from something you could not see, but could feel looming over a room in the connection. A room in the connection itself is decently rare, though this one had a writing desk, with ink spilled over a page and a quill fallen to the floor. An office chair was tipped over.
As desired, I can also talk some about individuals that might have been met in the connection. Given she has not encountered beacon-kind often, it is likely there is something amiss with Kara's journeys through the connection. I cannot tell you precisely what that could be because of spoilers, but it is probably something you should keep in mind.
Anyhow, it's also likely Kara probably met some ancient stewards, either in odd encounters in the connection, or the more common way to find them, delving into ruins. (Even outside of the connections, the life-barren moons still possess ruins too. Kara could have found ancient constructs before the connection.) You can of course decline having run into ancient constructs that are people if you'd rather not, especially given Kara likely has something odd influencing her adventures along the connections, you have a decent bit of rope to work with here.
If you take the necklace, we will need to hash out a few brief descriptions of some creatures of the connection, ancient automatons, beacons, or other people met. A brief summary of a few words similar to what you or I have already shown is plenty. I can provide some examples to pick from or you can try to make some up. 2 or 3 more should be more than enough, though I certainly will take more if you wish to have more. As a note, you can absolutely include anything from life-threatening, to friendly, to simply confusing encounters.
If anything that's a person has been fought with the scarf (or otherwise majorly harmed), including a hostile automaton or creature of the connection, I will need to know that. While there can be automatons or creatures of the connection that are not people, it generally is not something you can easily tell at a glance.
Additional Note: I can also provide other details, options for people met, and other things for people upon request. You can of course make your own brief list and I will probably okay most encounters for backstory stuff, or ask a few questions or change minor details as needed.
The other moons are a valid choice to spawn from, as is the connection itself. It is quite unusual, but given that I'm allowing creatures of the connection as characters, unusual is completely fine.
I will provide you with some commentary. These can be revised some if desired, but I'd like to give you some information about those items.
>The Lyre's frame is a clean rose gold, though it seems much tougher than it should be. The slot is inside a compartment you can slide a metal panel off of the frame to access which similar to the harp itself, has an engraving representing the divinity. There are some pins and prongs in the compartment that appear to be where something would connect to the harp. You should be able to recognize the right sort of item, if you saw it. The depicted divinity seems to be quadrupedal, featuring furry hooved legs, feathered wings, and a head reminiscent of a canid, featuring two sharp mouths and two pairs of eyes.
>The scarf looks like a fairly standard ancient magic item you could find in ruins. Likely one of the less dangerous ones for the user, provided its cost and effect are fairly direct and physical. It likely is quite smooth in texture, feeling almost plastic, despite being able to bend like a normal scarf. [I can provide an alternative version from the connection, but I'll probably have to nudge the color scheme some to black and the cost will be steeper and more abstract. This is probably not good for a weapon you have to rely upon, but it would be able to cut beings that are otherwise fairly immune to massive physical injury.]
>The grappling hook is probably not magical.
You may also start with one (or none) of the following gifts from a creature of the Connection. (You may choose to have turned down the others if you still want to have encountered the entities involved). (You could also leave skip the scarf if you want to take two.)
-A cloak, from an odd shadow creature of the connection you found closing off some entrances by cutting the connection itself. (You cannot cut the connection with physical
strength and there are no known methods to do so.) They offered you a gift upon noticing you, a cloak, reminiscent of a starry sky, which they said will help keep you safe.
-A necklace from a temporary traveling companion who you can't particularly remember too well, that assists you in finding those you've encountered before again.
-An unknown boon, offered at no cost, from something you could not see, but could feel looming over a room in the connection. A room in the connection itself is decently rare, though this one had a writing desk, with ink spilled over a page and a quill fallen to the floor. An office chair was tipped over.
As desired, I can also talk some about individuals that might have been met in the connection. Given she has not encountered beacon-kind often, it is likely there is something amiss with Kara's journeys through the connection. I cannot tell you precisely what that could be because of spoilers, but it is probably something you should keep in mind.
Anyhow, it's also likely Kara probably met some ancient stewards, either in odd encounters in the connection, or the more common way to find them, delving into ruins. (Even outside of the connections, the life-barren moons still possess ruins too. Kara could have found ancient constructs before the connection.) You can of course decline having run into ancient constructs that are people if you'd rather not, especially given Kara likely has something odd influencing her adventures along the connections, you have a decent bit of rope to work with here.
If you take the necklace, we will need to hash out a few brief descriptions of some creatures of the connection, ancient automatons, beacons, or other people met. A brief summary of a few words similar to what you or I have already shown is plenty. I can provide some examples to pick from or you can try to make some up. 2 or 3 more should be more than enough, though I certainly will take more if you wish to have more. As a note, you can absolutely include anything from life-threatening, to friendly, to simply confusing encounters.
If anything that's a person has been fought with the scarf (or otherwise majorly harmed), including a hostile automaton or creature of the connection, I will need to know that. While there can be automatons or creatures of the connection that are not people, it generally is not something you can easily tell at a glance.
Additional Note: I can also provide other details, options for people met, and other things for people upon request. You can of course make your own brief list and I will probably okay most encounters for backstory stuff, or ask a few questions or change minor details as needed.