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a
-= OUBLIETTE =-
The control panel is nothing more than a few simple buttons for controlling the gate arm, with no cameras in sight. The little television doesn't appear to be associated with it.


You follow the blood trail down the tunnel, keeping one claw gripped on your knife. It's still difficult to see the blood, and you have to stop a few times when you lose sight of it - it just blends in too well - but you manage to follow the trail to its end.

At the very end of the tunnel, there is a wide, heavy-looking wooden door with a handle rather than a doorknob.
Just a few feet past the door, on the right side, there are a few spatters of the strange blood on the concrete, which is where the trail ends.

The dimly lit tunnel is empty save for you, the blood, and the door.
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Before we go in, we should put our ear to the door and listen for movement inside. Also if the door has a gap at the bottom or a keyhole/peephole to look through, that would help as well.
Artificial lifeform/mechanical construct on a mission to obtain every armor type TCP and also maybe make cool stuff along the way

If you call me a bionicle you are correct

[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]

 
[Image: WOxKePR.png] [Image: DGVV5eJ.png]
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hahahaha oh godddd. can we hear anything at all?? is there Anything else we can see
[Image: SfroAIW.png][Image: WQoN48N.png]
 ❣ personal tcp hoard ❣ (i've been away from the community for a while, still getting tuned back in!)
Reply
The door is entirely solid, and doesn't seem to have a keyhole or anything else to look through. There is an almost imperceptible gap at the bottom, but you can't see anything but black through it while standing up.

You lay down on the concrete and tilt your head so one eye can see very slightly through the underside of the door. The room on the other side appears to be almost entirely dark, though there is the faintest of red lights coming from somewhere inside. With that, you can see what looks to be the foot of a desk, but nothing else.

You turn your head more to listen under the door. All you can hear is a very distant sound of something similar to white noise. You take a breath and focus, listening as intently as possible. You think the sound may be rain, but it's extremely difficult to tell.

With that, you stand back up.
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Turn the handle slowly and quietly, and once it's turned all the way...

Slam the door open as quickly as possible in order to take whatever's in there by surprise.
Artificial lifeform/mechanical construct on a mission to obtain every armor type TCP and also maybe make cool stuff along the way

If you call me a bionicle you are correct

[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]

 
[Image: WOxKePR.png] [Image: DGVV5eJ.png]
Reply
as good an idea as any!
[Image: SfroAIW.png][Image: WQoN48N.png]
 ❣ personal tcp hoard ❣ (i've been away from the community for a while, still getting tuned back in!)
Reply
You carefully push the handle down as slow as you possibly can, then swing the door open with all your might. It's quite heavy, so it's not as fast as you imagined it would be in your head, but still quick enough to take anything inside by surprise.


However, all you can see in front of you is dark. 
There is nothing to take by surprise, at least as far as you're able to tell.

The dim light from the tunnel should move in through the open door to illuminate it somewhat, but, peculiarly, it does not pass at all beyond the doorframe. If anything, it's making it somewhat harder to see, since your eyes are not adjusted to the darkness ahead of you.



Carefully, you take a step through, quietly shutting the door behind you.

It's almost pitch dark, save for a dim red light coming through a slim, rectangular window on a door in the far corner of the room you're now in.

With that light shining through, you can at the very least tell that this is a classroom for children, as several of the small desks presumably filling up most of the room are illuminated in the red light.

You can hear the sound of heavy rainfall faintly coming from a closed window to the right of you, along the same wall as the door you came in, though you can't really see it from your current position.
Reply
Oh that's not creepy at all.

Are these the kind of classroom desks that open up or have the little cubbie holes underneath? If so, check the desks for anything of interest.
Artificial lifeform/mechanical construct on a mission to obtain every armor type TCP and also maybe make cool stuff along the way

If you call me a bionicle you are correct

[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]

 
[Image: WOxKePR.png] [Image: DGVV5eJ.png]
Reply
Stumbling about in the dark, you carefully attempt to check every desk in the room.

In the process of reaching out, fumbling for a desk, searching it, then repeating until all have been searched, you only manage to find a single yellow pencil, a tiny flip notepad, and an eraser.

Reaching blindly into the desks also proved unfortunate after getting a used piece of gum stuck on one of your claws for a moment, but you managed to get it off


The good news, however, is that doing all that searching in the dark gave your eyes a bit of time to adjust to the dark, so you can see the classroom a bit better now.

There is a big cabinet in the corner by the window which is locked with a padlock. Looking out the window itself, you can just barely make out the dark blue light of the early dawn sky shining through the dark storm clouds, but that's about all you can see.

The desk leg you saw from under the door is actually the teacher's desk, which is just to the side of the door you came in.
It doesn't seem to have any drawers on it, just a very old computer setup, though it doesn't look to be supplied with power.


You can still see the dim red light outside the other door, though it seems a little brighter now since your eyes have adjusted.
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use the pencil and note pad to note down what you have discovered and what you know
also draw a map
this will be useful to keep track of things
also, a bit late to be asking, but do you remember anything at all before waking up in that room?
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Your eyes may have adjusted to the dark enough to see fairly well in the low light, but you definitely can't write anything in the pitch black of the room.



Your body is merely a vessel for yourself, and contains no memories that you don't already have.
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that's INCREDIBLY ominous, thank you!! lets rustle the padlock, how sturdy is it?
[Image: SfroAIW.png][Image: WQoN48N.png]
 ❣ personal tcp hoard ❣ (i've been away from the community for a while, still getting tuned back in!)
Reply
Check the cabinets budgability
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The padlock is solid, and would most likely need to be unlocked rather than broken open. 
The cabinet itself is similarly sturdy; you wouldn't be able to do anything to get into it with your current equipment and capabilities, or until you found a key.

Thunder booms out the window, causing you to jump, the storm still raging on outside.
The dim red light still shines through the window on the door.
Reply
Seems there's nothing else to do here until we find a key...

Examine the OMINOUS RED LIGHT.
Artificial lifeform/mechanical construct on a mission to obtain every armor type TCP and also maybe make cool stuff along the way

If you call me a bionicle you are correct

[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]

 
[Image: WOxKePR.png] [Image: DGVV5eJ.png]
Reply
ah yes, time to die (go into the light)
[Image: SfroAIW.png][Image: WQoN48N.png]
 ❣ personal tcp hoard ❣ (i've been away from the community for a while, still getting tuned back in!)
Reply
You carefully step out the door into a hallway, and shut it quietly behind you.


The red light is coming from an exit sign above a pair of double-doors currently to your right down the hall; rows of lockers on either side of the hallway. 

To the right of the exit is another door like the one you stepped through, presumably another classroom. 
To the left of the double-doors is another hallway, though all you can see down that hallway from your position is more lockers and another faint red light far down the hall; most likely from another exit sign.

To your left there is another hallway within a few feet from where you're standing, though this one seems much longer and a bit wider than the other two.
Just across that hallway, you can see two doors:  one is in a slight alcove and is labeled as "LIBRARY", one is a door not unlike the one you came out of, though it has cut-out paper covering the window from the inside, and is labeled "MUSIC ROOM".

The large hallway stretches in two directions:
Left, which can't be seen very well other than the library from your current position.
And, right, which you can see much farther down. The door labeled "MUSIC ROOM" is close by, after which it intersects with another perpendicular hallway, then continues further than what you're able to see.


All of what you can see from the school is dark, as the lights seem to be out everywhere other than emergency lighting, such as the exit signs.



All in all, there are many potential choices to explore:
-Towards the doors under the red exit sign
-Into the hallway to the left of the exit; 'northeast' of your current position
-To the door to the right of the exit; 'southeast' of your position, most likely another classroom
-To the "LIBRARY", 'west' of your position
-Down the hall to the left of the library; 'southwest' of your position, which you can't see much of
-To the "MUSIC ROOM", 'northwest' of you
-Down the hall to the right of the music room, 'northwest' of you, which eventually connects to another hallway
Reply
The library doesn't seem very helpful given the amount of light we have right now, and randomly going down hallways doesn't seem like the best move, either... How about the MUSIC ROOM?
Artificial lifeform/mechanical construct on a mission to obtain every armor type TCP and also maybe make cool stuff along the way

If you call me a bionicle you are correct

[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]

 
[Image: WOxKePR.png] [Image: DGVV5eJ.png]
Reply
be really careful going down the halls.. make sure to check corners before you turn, and maybe take out the knife?
[Image: SfroAIW.png][Image: WQoN48N.png]
 ❣ personal tcp hoard ❣ (i've been away from the community for a while, still getting tuned back in!)
Reply
You brandish your utility knife as you carefully begin to walk down the hall. Its tiny blade - more useful for opening boxes rather than defense - doesn't make you very confident, but you figure it's better than nothing.


You peek left around the corner as you approach it. Past the library, the hallway extends down to another exit, notated by another red exit sign.
However, just beyond the library, a metal gate has been pulled down from the ceiling, making the entire hallway, as well as an additional hallway to the right past the gate, inaccessible.
There is a small panel on the right side of the gate, next to the library door alcove.

You then cross the hall you're in and peek out on the right side this time.
The hallway extends far past what you could see earlier, all the way to another exit to the 'north', well past the perpendicular hallway. With an exit to the north and south, you can reasonably surmise that this long hallway spans the entire length of the school.
There is a door to the left of this exit, and what looks to be an opening - potentially a very small hallway - to the right of it.
Before that, though, the carpet of the floor cuts away to tile on the right side of the hall, just after the perpendicular hallway. On the tile is a water fountain and an opening that you can reasonably guess leads to a bathroom.

After surveying what you can see, you step out into the hallway, quietly crossing towards the music room.
As you do, you hear the quiet, but unmistakable sound of a door shutting to the north of you

You swivel on your feet to instinctively face that direction, your boot sliding against the carpet to make a slight, but noticeable sound. You grit your teeth - noiselessly cursing to yourself - and freeze, watching in the direction you heard the sound from, knife at the ready.

It doesn't appear that the sound came from either of the two doors you can see in that direction; the exit on the door to the left of it. It may have come from the bathroom, or the opening to the right of the exit, but you have no idea.

You stand perfectly still, watching and listening with the utmost focus.


You can hear your blood pumping in your ears as your heart races.





...But, after waiting a few seconds, you still don't see anything down the hall.

You are still standing in place in the middle of the hall. 
You could potentially attempt to quietly head into the music room, try to hide in the alcove at the library door, or duck back into the hallway you'd come from previously.
Or you could simply throw caution to the wind, and investigate the sound.

Any option within your capabilities is currently available to you, even ones not listed.
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