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[PERSONAL] ?????????????????
#1
this will have a name eventually but for now it is a deeply informal """project""" involving how we want to present our system and information about it going forward. so far, this has included our personal site (instead of a carrd, we're going SCP as hell on it and invoking the TCPdex with extra steps/different vibes) with dossiers on system members, and a slowly growing collection of experimental 3D modeling + SL screencaps as renders. this is not an ARG or a narrative project, so while discussing cool shit like our system members' TCP abilities and such is more than allowed, we have a couple of rules.

1) no theorycraft or whatever, we're winging this shit as we go and none of it is really meant to be "reveals" so much as conveying vibes and personal information about ourselves in a way that feels less direct and more safe. please god do not try to look deeper into this one. no shipping no nothing. while the system members are often referred to As characters in the project itself, they are us, don't be weird about that. we just like metanarrative presentation.

2) this is going to get extremely heavy and likely NSFW and a comprehensive list of CWs is not likely or viable. we will spoiler anything particularly brutal/graphic but this isn't a project we're really willing to pull punches on, and will be putting a lot of thought into what gets revealed about our personal life and what doesn't. some will be more literal, some will be metaphorical, and basically all of those things will be extremely hard to guess which is which. we're making this for us, and sharing it is our current choice. can go away any time.

3) consistency is not a goal. we are throwing shit at the wall to express ourselves. it's fun!

4) with all that said, comments and discussions are allowed both on here or on discord (we're going to make a channel i guess), and we welcome thoughts as long as people are respectful. this list may change if any issues come up, but we trust people to interact in good faith.


i am going to go grab my second life work momentarily, but for now, have a list of currently "finished" profiles for system members. regrettably, the website does not have alt text for images yet, but that is something we're looking to implement sooner rather than later.

FINISHED PROFILES SO FAR
BEIGE BOX
SCAPULA
SHRAPNEL
[Image: TCP%20customs.png][Image: 2411]
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#2
[Image: forest1.png]

[image description: a low poly 3D render of a horse-like TCP wearing a muzzle, collar, and cuffs, standing in an abstract, dingy looking environment. the image looks blown out and low resolution, mimicking a PS1 game on a CRT. she stands to the side, looking away from the camera. a subtitle reads "i never liked the cold much..."]

BUSHNELL
a Carousel Horse/Graverobber/Vintage hybrid TCP, unlocked while progressing the FLESHWARPER and ANTIQUE CANNIBAL tracks. she is a difficult character to master, and players may find her aggressive and uncooperative nature offputting.

[Image: bushnellcap%20(2).png]

[image description: a close up on bushnell's face, the colors more muted and desaturated now. she looks lost in thought, the room feeling oppressive now. a text box with her name on it reads "there has to be a way out..." ]

as to be expected from both of her requisite tracks, she is found in the Old Woods world, and has most of her goals oriented there. players debate on whether her opinion of said woods is hateful or desperate to escape, though many will say it can't be mutually exclusive.

[Image: bushnellcap%20(3).png]

[image description: bushnell is in some kind of dilapidated old shack, made of twisted, rotting wood. the atmosphere is foreboding and suffocating. she clutches her head, possibly in pain]

bushnell’s aggressive stomp attacks make for a powerful player character option, but her physical fragility and ability to easily be restrained by any enemies that manage to grab her first make her high risk, high reward. some players are equally turned away by the harshness of her story routes, but those looking for additional loot drops would be remiss not to pick her.

[Image: bushnellcap%20(4).png]

[image description: bushnell sits on the ground, looking at something offscreen.]

[Image: bushnellcap%20(5).png]

[image description: bushnell facing a wall, with a door and window visible. the door and window seem to lead to a pitch black void, and bushnell has her hooves on her hips.]

[Image: bushnellcap%20(6).png]

[image description: bushnell standing against a wall.]

[Image: bushnellcap%20(7).png]

[image description: a downwards facing shot of bushnell looking at the ground morosely.]

bushnell’s shack is difficult to find, requiring the player to navigate the winding forest to find her secret cemetery- made only marginally easier by playing as the character herself.

 [Image: bushnellgif1.gif]

[image description: a gif of bushnell mulling around listlessly.]

as with all playable characters in the game, her personal space obtains more furniture with additional playtime. gaining experience as bushnell is advised even if her playstyle isn’t your preference, seeing as her furniture unlocks involve even further loot bonuses.
[Image: TCP%20customs.png][Image: 2411]
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