VOIDSY: Well…we got that done!
EASTWOOD: No injuries or damage to our equipment either, by the look of it.
EASTWOOD: Not bad for our first group combat encounter, even if it was just an animal.
WRETCH: just an animal?!
WRETCH: that fucker was huge!! it could have eaten our cats in one bite!
MILLER: We shouldn’t downplay the dangers at hand, no. I’m glad that things went well in the end, but…
MILLER: That was a scary situation to be in, and I was on the edge of my seat the whole time…
MILLER: I…knew there was going to be violence in this “game” and I was prepared for it as best as I could be, but it still felt…
MILLER: I don’t know. Even if Marnet was the one to take a life, Lady contributed, and I directed her to do so.
MILLER: I can’t help but feel like there’s some blood on my hands as well…
EASTWOOD: It’s them or us, and I don’t want it to be us.
WRETCH: yea…voidsy like, fucking dies if they lose, so…
MILLER: I know. We did what we had to do, and it wasn’t sapient to begin with, but…it’s still unsettling.
MILLER: But, on the matter of Void dying…
MILLER: You really need to be more careful with what you tell your TCPs to do! That move you pulled was incredibly risky and could have lead to Marnet getting eaten!
MILLER: I’m glad Lady was able to hold onto that thing, or we could have had a real problem!
VOIDSY: We…didn’t actually direct her to do that.
MILLER: …what?
VOIDSY: That was all her.
MILLER: That…presents an issue of its own.
MILLER: Giving the TCPs room to do their own thing is important and I’m all for it, but if you’re going to do that, you need to make sure they know the risks at hand first.
MILLER: If Marnet is that impulsive, you need to figure out a way to curb that without taking away her free will.
VOIDSY: We know…we’re going to talk to her about it in a second.
VOIDSY: Trust me, we don’t want her dying any more than you do. She’s important to us.
MILLER: Good.
EASTWOOD: Yeah, probably a good idea to curb that…bloodlust.
EASTWOOD: Though it definitely got the job done. Clown contributed too.
EASTWOOD: Could have gone a lot worse.

Wretch doesn’t say much, and you’re not sure what to do there. Something’s clearly bothering her, but it’d have to wait until you got a moment…possibly alone.