You’re not sure what you can actually do in this space…it appears to be a void, and even Spit seems partially obscured. There’s nothing you can detect in the way of flooring or walls, and so you decide to stay passive. It’d be a better idea to wait and see what could be done than to act rashly right now.
You have to keep yourselves cooled down, and to remember not to trust anything Spit says. You have to help Hark second guess herself, to drive a wedge between her and Spit. After all, Hark probably isn’t going to do anything she doesn’t want to, and by the look of it she sees nothing wrong with this plan of Spit’s, even though she’s already been hurt.
You have to be calm, and kind.
VOIDSY: Hark, we’re sorry-
HARK: I don’t want to hear it!
HARK: You’re the enemy!
HARK: You’re just trying to trick me!
SPIT: You listen to me and we’ll get far, Hark.
SPIT: What have I taught you?
She squeezes Hark, fluid oozing between her claws.
HARK: W-whatever it takes to win, Spit.
HARK: Even if it hurts.
SPIT: Especially if it hurts.
Hark nods, movements shaky and pained.
SPIT: That’s a good girl.
SPIT: You know I put you through this to toughen you up, don’t you?
SPIT: This bleeding heart over here doesn’t think you can take it, but I know you better than that.
SPIT: You’re my number one!