
Once this is all said and done, you need to have a serious talk about Buddy’s behavior. Now’s not the time, but it’s happening.
You shoot off a quick status update to Jasper before you do anything, saying that you got through to Buddy, someone had stuck a collar on it but it was able to get free, and there’s another enemy there. You need them to get to Buddy and help them with the big bag of holding. Jasper’s out in the central room, but isn’t sure where to go- they’ll look around, and fast!
Time to talk to your allies.
VOIDSY: We’re in huge danger!
VOIDSY: Spit’s TCP put a curse on us, and if we talk to Buddy we get hurt!
VOIDSY: Is this legal?!
EASTWOOD: Yes! Focus on the situation, not on us!
VOIDSY: Well, we aren’t gonna stop giving Buddy commands!
VOIDSY: This is a trap that we’re not gonna fall for, and we can take whatever she dishes out!
VOIDSY: We can bear the pain!
WRETCH: wait dude thats not a good ide-
You get a better look at Buddy and the room they’re in- the sight of Seaspray up on the wall makes you feel a bit sick, but it’s time to act.
You tell Buddy that it needs to get the bag to pull allies through and help. Dodge this new TCP’s attacks and go for a backstab, stay out of reach…and use those throwing knives!