VOIDSY: We know a bit more of the layout.
VOIDSY: Jasper’s on the ground floor of what appears to be a three floor…pit, I guess.
VOIDSY: No easy exit, but we found Seaspray.
MILLER: Are they okay?!
VOIDSY: Nnnnot exactly, but we’re going to try and get them out.
VOIDSY: Oh, also- make sure to label those drugs before sending them over.
EASTWOOD: Already on it.

You tell Jasper that it’s their choice where to go first, barely able to finish the sentence before they snap, demanding to know how they could choose between something like this?! They need your help, damnit! They don’t know everything, and they’re freaking out!

You backpedal, saying that logistically…it should be Marvel. He’s in more immediate danger, and you don’t like the sound of a machine like that either. Your phantom type tries to get a grip on themself, clenching and unclenching their fists. Okay. Okay, that works. Get Marvel out of the machine. Easy. Sure. What could possibly go wrong.

You tell them that it’s going to be okay, and that they’re doing amazing so far. They say they don’t feel like they’re doing amazing, and you tell them to just be brave, and you’ll muck up Spit’s plans together. Plus, the allies back at base are currently making some things to send through the bags…healing potions, and other useful drugs too. This seems to calm Jasper down further, giving a shaky thumbs up in response.

You tell Buddy that Jasper is going to rescue Marvel, and that it should stay behind the boxes as a lookout. If either of the other TCPs comes in, they’re to let you know and attack if need be- but only if needed. If the TCP with the hook is small enough, stuff it in the bag. It nods, hanging onto your words. You tell it to be good, and it says it’ll try- it stops you before you can turn your attention away.

No killing? Buddy asks.

You hesitate.

No killing.