
EASTWOOD: Cynthia, guidance type. Leader of the pack.
EASTWOOD: Those crystals on her neck are a magic item too. Took a leaf out of your book and made a motif item that allows for direct communication, and we can talk just as easily as you or I.
VOIDSY: ….do they come off?
EASTWOOD: No.
He continues on.
EASTWOOD: Cynthia has two magic books, both run off of fluid costs.
EASTWOOD: You’ve already seen the TCP Field Guide, which I can imagine will save our asses more than once.
EASTWOOD: The other is a Drug Journal. You can press materials, into the pages with some TCP fluid, and it’ll tell you what properties the resulting substance would have.
EASTWOOD: This goes hand in hand with the rest of my strategy, which we’ll get to.
EASTWOOD: Both of the books still keep their qualities if you tear the pages out, so she’s also got a clipboard and a couple spare pens. Not exactly ideal carrying those big ass books around, so this works for on the fly.
EASTWOOD: She’s stronger than I expected, so I gave her some combat gear as well.
EASTWOOD: Battle Umbrella, can do a ton of shit. Hits hard with piercing jabs, durable enough to be a shield, can hook onto things…
EASTWOOD: She’s good with it. Really good.
EASTWOOD: Smoke bombs, flashlight, easy stuff. Good for utility.
EASTWOOD: She could probably trash anyone on either of our teams, so I’m hoping that goes for our opponents as well.