
Jasper and Dad group up, the two of them quietly discussing plans on how to map the sanctuary, and how to handle the incoming TCPs. Jasper hopes that they’re at the very least reasonable, and Dad says that if their gods are anywhere as caring as Voidsy, they should be fine. And if they aren’t, well…they’ll make it work anyway.
Dad loads up the tranquilizer rounds in particular, reassuring you that she’ll only try to incapacitate if it gets rough. She points out that the walker itself won’t fit down the basement hatch, unfortunately.
Dad also takes the lantern, seeing as she has no idea how dark it’s going to be down there.