
>CREATE: COMMUNICATORS
You make some communicators for your TCPs, carefully delivering them to each one. They all seem very thankful, and start messing with them immediately.
You can choose to open comms back up with your allies now, send someone on an adventure, or continue to stock up your base- while opening communications with your alliance will be allowed during either of the latter options, you can only choose one of them at a time. Any TCP leaving the base, be it to the sanctuary or the outside world, will count as an ADVENTURE and most commands will be locked.