VOIDSY: But…a lot of us don’t agree with your rationale.
VOIDSY: The reactions range from discomfort to anger, and it’s hard to pin down a consensus on why.
VOIDSY: I guess we have a few concerns.
VOIDSY: Why do TCPs need to die for gods to learn?
VOIDSY: We know that TCPs that survive the game have the option to go to “paradise”- why can’t you send defeated or killed ones there?
VOIDSY: Why do they have to suffer? Doesn’t that still make them pawns, even if you didn’t intend for it?

WAX: I’m going to tell you something hard, and I apologize if it isn’t like this in the world you come from.
WAX: there is no afterlife for us Morbitians.
WAX: only death.
WAX: the closest thing we have is ghosts built from remnants left behind…and they’re never the people they were before. never.
WAX: trust me. I’ve looked into it.
WAX: and in our physical plane, death is inevitable. any mistakes you make as a god will lead to people dying.
WAX: for this to be a realistic simulation of how it is to be a god, those consequences have to exist.
WAX: making TCPs nonliving…
WAX: I worry that it would teach them that their people are toys.
WAX: and anyone that still does, despite the fact that they are truly alive- like Spit-
WAX: I hope that it helps guide people into knowing who cannot be trusted in their godly duties.
WAX: and that they try to free their TCPs from that kind of life.