Marnet is outfitted with a jumpsuit, a new cape complete with emblem, and a bandana.
Marnet is a LOBSTER TYPE, and as a CREATURE TCP, her ability is SHELL SHED, a passive effect where her shell will occasionally shed. Failure to shed will result in the shell being flimsy and easily broken. She’s covered in thick shell armor, and communicates through burbling noises. She is a bulky and very powerful TCP, with a maximum health of PERFECT. Her current health is GOOD, and she’s feeling ready to go once more.
Marnet loves her new clothing and gear, admiring the shotgun almost lovingly. She feels capable and confident now, and is eager to protect her family.
Her equipment is now RUBBER BAND KNUCKLES and a SHOTGUN (with both bullets and beanbag rounds). The rubber band knuckles allow for pinching still, while increasing Marnet’s damage output due to both the spikes and IDENTITY SYNERGY.
Marnet currently has no inventories, but keeps her ammunition in little cape pockets.
Marnet’s skills are a little lacking, but certainly not bad.
Her basic skills include SPEECH and READING.
She can use SHOTGUNS and KNUCKLE WEAPONS.
She is well versed in the art of MUSICAL COMPOSITION.
She can fight using any of her weapons, and JUDO.
Her survival skills include TRAPPING.
She has knowledge of SELF DEFENSE, DUTY, and MORTALITY.
For fun, Marnet enjoys HIDE AND SEEK.