Crunk is stored within Primus. Primus comments that she's very weird to have stored, considering she's so squishy! She just laughs and reclines, thanking him for being chill about it.
VOIDSY: What's the difference between creating parts to build something, and just creating the thing?
EASTWOOD: Well, I guess you could do either.
EASTWOOD: You could technically just teach your cats everything, but that might muddle their heads up. Jack of all trades but nowhere near masterful at one, you get me? No matter how much they know, they can only really apply so much.
EASTWOOD: I'm also going to guess that having cats manage their own item crafting would come in really handy when travelling outside of the base.
VOIDSY: How about abstract types? Can you tell us about them?
EASTWOOD: Might just be a good plan to give you quick rundowns on the type categories, considering you've got your last cat ahead.
EASTWOOD: ABSTRACT types are probably one of the most plentiful, but definitely the most powerful.
EASTWOOD: They're based on abstract concepts, and their abilities are dangerous as all hell.
EASTWOOD: Abstract types can enter an ELEVATED FORM where they can warp both the world around them and both TCPs and players. Having one of these go rogue is the one cause of player death- actual, literal death. You'd cease to exist entirely.
EASTWOOD: If you're going to make one, please pick its type carefully for the sake of us all- TCPs don't have to follow your orders.
EASTWOOD: It's also worth noting that their abilities, depending on what they are, can drain them down to critical in a single use.
EASTWOOD: If those risks are worth it to you, fine. But I don't want to see shit like a god type or a death type running around. That shit just invites more trouble than it's worth.
EASTWOOD: WEAPON types are kind of misleading. Not only actual weapons fall under this type, but things like certain tools, and even toys. I've seen somebody make a pillow type and have it end up be a weapon TCP.
EASTWOOD: They're up there on top of most powerful in terms of damage they can deal, but as you probably know by now, there's a cost to it…like everything in this game.
EASTWOOD: They're frail defensively, but if you play your cards right, they can be a vital asset to a team.
EASTWOOD: FOOD types are healers, most of the time.
EASTWOOD: You can take a chunk of em and have another TCP consume it for buffs and possibly bonus effects.
EASTWOOD: You have to watch out, though- food types ingesting other food types can change what they do, and not all food types are good for your cats to consume.
EASTWOOD: Food covers anything that's typically consumed- including drugs, poisons, and other nasty chemicals.
EASTWOOD: STORAGE types contain things- be it objects, creatures, TCPs, you name it. I've seen ones based on places- like a literal store type, or a restaurant.
EASTWOOD: Whatever the TCP is determines what they store. A box type could store anything, a fridge would store food.
EASTWOOD: You get the gist.
EASTWOOD: Their storage capabilities are either limited to what they can physically hold or contain pocket dimensions, so you get a lot of huge ones cropping up. Abilities vary all over the map.
EASTWOOD: MACHINE types work similarly to actual machines.
EASTWOOD: Put something in, get something out. These can be electronics, or stuff like simple machines.
EASTWOOD: Levers, computers, phones, whatever.
EASTWOOD: You talk into a phone type, a recipient talks back. You push down on a lever, the other side goes up.
EASTWOOD: Easy. Very useful if you've got a specific goal in mind.
EASTWOOD: FORM types are based on materials, shapes, and a lot of other miscellaneous stuff I can't quite pinpoint.
EASTWOOD: Their abilities involve changing the materials and shapes, you know, of other objects and creatures.
EASTWOOD: They work on TCPs sometimes, but that requires a lot more exertion and sometimes, a health cost.
EASTWOOD: Neat stuff, way more effective than people give them credit for.
EASTWOOD: NATURE types are based off of environmental stuff.
EASTWOOD: Weather, biomes, types of plant…as you'd imagine, they can create what their type is.
EASTWOOD: Like form and body types- we'll get to those last- they need to be physically touching whatever it is they want to change or create.
EASTWOOD: This excludes weather or other floaty nonsense, but you can get the gist from there. Great for editing terrain on the fly.
EASTWOOD: CREATURE types have passive abilities, and are based off of any sort of living creature OR something resembling one, like a plush toy or statue.
EASTWOOD: There's too many of these for me to really pin down similarities between them, seeing as their abilities vary wildly.
EASTWOOD: Generally a staple on teams due to being unpredictable in terms of what they can actually do, but you gamble getting a type with a shitty ability.
EASTWOOD: BODY types…like Seaspray, are based on parts of the body, sicknesses, and injuries.
EASTWOOD: They're the biggest kind of TCP and extremely dangerous. Their excellent strength is matched with being pretty hardy.
EASTWOOD: If they get in range to touch you, you're in a lot of trouble.
EASTWOOD: They can and will create things like extra limbs, sicken your cats, or even spontaneously create cuts.
EASTWOOD: The downside to these types is mainly in their size and speed- they're easy to spot and most other TCPs can zip around them with ease. We're lucky to have Seaspray on our side, to say the least.