VOIDSY: We need a lot more information before we can properly strategize.
EASTWOOD: Fair enough. Fire away.

VOIDSY: Do we still have time to create things? Crunk warned us that we might not be able to for a while.
EASTWOOD: You'll be able to create things in your base, but chances are the game itself is going to keep you from doing that often.
EASTWOOD: Spit will come for you no matter where you are, and to defeat her we'll need to attack directly. Being passive is not going to work- we need to be aggressive in either turning her TCPs rogue or killing them all.

VOIDSY: We were also wondering if it's possible to make a sort of sanctuary temple…somewhere where hostile actions are forbidden.
EASTWOOD: Hm. I've never seen that before.
EASTWOOD: I suppose it could work? You'd have to try.

VOIDSY: Should we be on guard for Spit trying to steal our magic stuff?
EASTWOOD: Absolutely. She doesn't exactly fight fair

VOIDSY: Will Spit try to make deals?
EASTWOOD: Yes. Don't take them.
EASTWOOD: No matter what she offers you, it isn't worth it.

VOIDSY: Any newbie traps to avoid?
EASTWOOD: Making TCPs solely of one type category can go wrong fast. You've avoided that fine, thankfully.
EASTWOOD: Making a TCP based on something really powerful sounds like a great idea, but it backfires fast. Don't bite off more than you can chew.
EASTWOOD: Lastly, and this is more a rule than a trap- every player has to have made 5 TCPs before the game can be won.

VOIDSY: We have to try and cause more losses for Spit than she does for us.
VOIDSY: We also need to control resources, territory, and information. Keeping a tight grip on things is going to be crucial.
EASTWOOD: Full agree on that one. We'll do our best to support eachother on that front.

VOIDSY: What strategies have won in the past?
EASTWOOD: I can think of three sessions in particular that I know about that really made an impression on me.