VOIDSY: Hey. What kind of TCPs do you and Miller have? Yours sounds rambunctious.
EASTWOOD: Whipp is a gun type, and I've talked to Miller- she has a shell type named Seaspray. As I said, Whipp is a little bastard.
EASTWOOD: She doesn't exactly like to listen and goes off on her own a lot, though we're coming to an understanding.
EASTWOOD: Sort of.
VOIDSY: We can help you, we have a great relationship with ours. They're like a family.
EASTWOOD: …Cute.
EASTWOOD: I wouldn't mind the help, but we have to meet up first.
EASTWOOD: Wretch really likes you, but I don't trust anyone until deals are made.
VOIDSY: Fair enough. How does attacking work?
EASTWOOD: Right, so the game has win conditions. You can go peaceful, or you can go aggressive.
EASTWOOD: If you go peaceful, everyone has to agree to be friends and sing happy little songs and make things together.
EASTWOOD: If you go aggressive, it's a bloodshed and the player with the last TCP standing wins.
EASTWOOD: Usually, it's a mix.
EASTWOOD: People make alliances and whichever alliance survives wins.
EASTWOOD: That's what we're going for- Spit doesn't willingly make alliances.
EASTWOOD: I've seen her play, and she fights dirty.
EASTWOOD: She doesn't care about her TCPs beyond making them into killing machines.

EASTWOOD: Attacks are done through KILL commands- if somebody orders a KILL command for one of their TCPs to fight yours, your TCP dies if they get mortally wounded.
EASTWOOD: A KILL command isn't an inherent death, but you gotta fight back or run like hell.
EASTWOOD: If you both issue KILL commands on each other, it becomes a DUEL.
EASTWOOD: Either TCP can die in the fight. If you try to kill a TCP without a KILL command issued, it doesn't work.
EASTWOOD: You could dip these cats in lava and they'd survive without a KILL command.
EASTWOOD: See, that's the only way for a TCP to die.
EASTWOOD: Keep that knowledge close.
EASTWOOD: They won't die from environmental hazards, but they feel pain all the same. If they go past a certain point, a KILL command will kill them instantly, without even being touched.

EASTWOOD: Our goal is to kill Spit's TCPs as fast as possible before she kills ours.
EASTWOOD: I'd say we could try to get them to go rogue, but that's only happened a couple times with her TCPs, ever.
VOIDSY: We can look into both options, seeing as we don't want too many TCPs to die, even Spit's.

VOIDSY:How do we avoid an arms race?
EASTWOOD: Don't make anything too huge.
EASTWOOD: There's an unspoken rule that you don't go past what the best tech is in the game- HIGH GODS tend to get involved if things get too rowdy, and we don't need a sixth player breathing down our necks.
VOIDSY: Out of curiosity, one of us wants to know what would going all out against Spit result in.

He slouches.

EASTWOOD: Don't do that. Trust me.
EASTWOOD: Firing weapons blindly at her just ends with people dying.

VOIDSY: Will Miller help us?
EASTWOOD: You ask a lot of questions- that's a good thing, probably.
EASTWOOD: So far, Miller's on board.
EASTWOOD: We're going to meet up at Wretch's base, she said you were already coming.

VOIDSY: Is there anything else we can do to help?
EASTWOOD: Keep your cats close and walk carefully on the way over.
EASTWOOD: Spit may not be able to make a TCP yet, but I'm sure she's setting up camp. We can keep talking as you move out.