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[GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - Printable Version +- Homebrew Deviants Forums (https://homebrewdeviants.com/forum) +-- Forum: [CHATTER] (https://homebrewdeviants.com/forum/forum-5.html) +--- Forum: [FORUM GAMES] (https://homebrewdeviants.com/forum/forum-13.html) +--- Thread: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ (/thread-756.html) Pages:
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[GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - SHIVERS - 05-21-2023 ![]() Okay so New Forum Game thing. (This is pulling heavily from Mortis's The House forum game, so go check that out if you haven't (you probably have)) Without giving too much away yet, the basic gist is: This is essentially a mini Quest with different methods of participation than the usual ones I tend to make. (Also a bit more casual because I'm tired and this is mostly for writing practice + fun.) It has a Currency/Point system, but itll be separate from the Forum Cash system (To make sure anyone who wants to can participate, to not detract from other forum games, and for balance reasons.) You'll get a certain amount of points to start, as well as more for doing certain things within the quest. You won't be able to spawn a character whenever you want (regardless of points) BUT you CAN make it happen in other ways throughout the quest. (youll figure it out :]) When spawning a character: Character Species, Morph, Pronouns, etc. will all be rolled at random. You WILL, however, be picking their ROLE from a short list of options (roles determine some of what they can/can't do; think RPG classes), as well as a suggestion for their NAME, and then optionally: VIBES. Not all of this may be DIRECTLY used, but I WILL use some or all of the stuff y'all send to inform the character creation + their personality + background and all that. Anyway, that's all you gotta know right this second. The rest will be introduced piecemeal as we go. Sound good? OK, let's roll. FOR YOUR INITIAL POST, DO THESE THINGS: 1. PICK A NICKNAME FOR YOURSELF. Yes, for You, NOT the player character you're spawning! 2. PICK TWO COLORS. Nothing fancy, just basic stuff like "red", "blue", "chartreuse", etc. Don't worry about what this will be used for (because you won't be able to guess.) 3. CHOOSE A ROLE FOR YOUR FIRST CHARACTER. Here are your options: ![]() 4. PICK A CHARACTER NAME. Can be anything, just so long as it's a name that someone in Morbit might have. 5. SEND VIBES. (Optional) Can be whatever you want: An image, a song, a moodboard, a phrase, a poem, a sentence; pretty much anything within reason. RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - skinstealer - 05-21-2023 nickname: mort colors: black/gray role: patient name: darner vibes:
RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - knux400 - 05-21-2023 Nickname: K4 Colors: Dark Red/Silver Role: Mechanic Character Name: Socket Vibes: Old, worn-down toolshed RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - Lilium Mortem - 05-21-2023 Nickname: Lilly Colors: green and pink Role: Patient Name: sprunk(totally valid morbit name if you ask the gremlins) Vibes: RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - King-Clod - 05-21-2023 Nickname: Kicks Colors: Dark green and gold Role: Researcher Character Name: Scattershot Vibes: (@teaganwh)
RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - Blue_Fox - 05-21-2023 Nickname: Fox Colors: Tan, Pale Yellow Role: Researcher Character Name: Cloth Cozy vibes perhaps? RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - palencorgi - 05-21-2023 Nickname: Shimmer Two colors: Blue, Yellow Role: Patient Character name: Scroll Vibes: Future on hold. RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - AceOfNothing - 05-21-2023 Nickname: Ace Two colors: Blue and gray Role: Researcher Character name: Wilt Vibes: fuck around find out RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - skinstealer - 05-21-2023 posting on behalf of zen who is at breakfast Nickname: Scrimbob Colors: mauve and aubergine Role: Mechanic Character Name: Scrimbob II Vibes: minestrone soup RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - ThreadLurkingComorant - 05-21-2023 Nickname: Commissioner Two colors: These Two Role: Mechanic Character name: Boxer Vibes: Fisticuffs. RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - MarxzVulpez - 05-21-2023 Nickname: MZ Two Colors: Turquoise and Orange Role: Mechanic Character Name: Stranger Mosaic Vibes:
RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - SHIVERS - 05-22-2023 Glowing, red-orange dots burn dimly in a gas mask, the eyes half-open; groggy. Seconds later, the chorosy groans as it lifts its head. "...oouuouugh... god..." musta had waaay too much, last night It finds itself sprawled out on an old mattress, in a dimly-lit room. The only light comes from a flickering lightbulb on a string up above. In the chorosy's brief, dazed glance around, it looks like a mostly-empty basement. It attempts to sit up, only for something to tug on its arm. It squints. The chorosy's left arm is stuck in the hole of some kind of pedestal - its material unknown, looking like something between stone and metal, with vertical black ridges. The hole pulses with an eerie, red-orange light, a low hum accompanying each glow. The chorosy gasps awake, pulling harder at its arm, straining. Eventually, it comes loose, the chorosy stumbling to a standing position, backing away a few, disoriented steps. The pedestal's glow immediately fades to a dull white, no longer pulsing. The humming noise persists, but drops in volume and frequency. A tingling sensation ripples through the chorosy's left hand, making it shudder before the sensation dissipates. It takes a look at its hand, finding a marking there - an 'X' with two lines, mirrored on both the palm and the back of the hand. It's black, but looks somewhat like a scar, or a burn. a tattoo? or... hell, i dont know It checks over the rest of itself, just in case... ![]() ROLE: MECHANIC NAME: Docket Boxer II PRONOUNS: [it/its] SPECIES: Chorosy MORPH: Flameproof ...but finds everything else to be about average. The chorosy looks back at the pedestal. It speaks quietly under its breath. "...the hell is this thing...?" ![]() must be a prank? or somethin'? " . . . ...Hey, n--" The chorosy takes a step and stumbles, metal clattering on the floor. It looks down, finding its usual work Bag with its Toolbox poking out, as well as the Heavy Wrench it usually kept in its truck. this ain't funny, man ...somebody Drag me all the way down here? they knock me out? ...not gonna yell, case they got some other stunt planned they got another thing comin' Docket reaches down, zipping up the Bag with the Toolbox and slinging it over its back, keeping the Heavy Wrench in its hand, gripping it tight. Checking its surroundings, it finds that the basement has some moldy boxes in the corner - sunken in, looking devoid of much - but other than those, the mattress, the strange pedestal, and a nearby wooden table, the basement is empty. There's a heavy, iron door at the far back, feeling ominous. A set of wooden stairs leading up to a slightly open wooden door are on the other side of the basement. morons left th' door open. ...or they did that on purpose. either way, just need outta here The chorosy steps carefully towards the stairs. You are NOT Docket. You are an IMP - a Realmic creature adjacent to fairies. You can Channel REALM ENERGY (RE) to influence the life and actions of the person you're Bound to (currently, Docket.) You receive 100 RE to start. More can be gained when your Bound successfully Rests, and when they solve or circumvent a ????. You will find your current Channeling options, as well as your personal RE totals and Bound info down below. More options will be available as your Bound progresses. RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - skinstealer - 05-22-2023 gift food: a small bag of tasty cookies :) RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - Lilium Mortem - 05-22-2023 Suggest: Perspective Change Denial won't help, something is deeply wrong, Treat the situation as deadly serious RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - palencorgi - 05-22-2023 Though it's already done, I think the food idea is smart to do early each cycle. It's probably gonna be important to have at least one Imp provide a meal so that we aren't caught at 0/1 when we need to rest... I'd like to Suggest:
RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - skinstealer - 05-22-2023 i am glad to be the designated cookie imp RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - Zenthis - 05-22-2023 Note: "Hi, the name's scrimbob, hope this helps! ?" Then cause a random event. RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - knux400 - 05-22-2023 Examine: Thoughts What makes you think this is a prank? Do you really believe that? Suggest: Character Action (after shimmer's suggestion of investigating the ominous door is resolved) Cautiously step out the wooden door and examine surroundings. RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - Lilium Mortem - 05-22-2023 (05-22-2023, 04:06 AM)palencorgi Wrote: Though it's already done, I think the food idea is smart to do early each cycle. It's probably gonna be important to have at least one Imp provide a meal so that we aren't caught at 0/1 when we need to rest... I disagree, we can always have someone save points for a meal, but Docket might be able to find provisions on it's own. then the points that you would have spent at the beginning of the cycle could be wasted. RE: [GAME] ⇡ S/p/l/i/n/t/e/r/s ⇡ - skinstealer - 05-22-2023 consider: it is nice of me to give docket cookies |