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Thread Review (Newest First)
Posted by Ignispark - 07-14-2021, 09:18 PM
Head to the other end of the room and left! Always good to pick a direction that feels lucky, even if its just to get away from the window in front of you. Taking the candlestick might also be useful, as a source of light.
Posted by knux400 - 07-14-2021, 07:19 PM
The stained-glass window is looking at us funny. We should break it. Take the candlestick and fling it at the window as hard as you can.
Posted by SHIVERS - 07-14-2021, 07:08 PM
You'd almost forgotten that you were still holding Rustbringer.
It's heavy, even in its pipe form, but you've gotten so used to the weight it feels almost natural.

You raise it as you step through the first set of exit doors, deciding to keep yourself low to avoid being seen through the doors' little windows.

You raise your head to peek outside, and notice some trees past a chain-link fence, swaying in the breeze the rain brings.

Not seeing any threats, you push through

...into a nearly pitch-black, concrete stairwell.

Baffled, you glance to your side to find you can somehow still see the rain and trees through the little window on the open door you're holding.

You'll have to be mindful about that from now on.

Just like when you entered the school for the first time, no light crosses the threshold with you.
Granted, there wasn't much to cross, but the emergency lights could've provided some solace if you'd found a way to prop the door.

Not much you can do about that, though.

It's much too dark to see whether or not the blood trail continues, but the stairs only go one way:


You squint, but can't see the top of the stairway at all, it's only black past a certain point.

Hopefully, your eyes will adjust as you go.

You hesitate, clinging onto the door handle as you realize you'll barely be able to see once you let go.

Part of you doesn't want to, feeling more apprehensive than you believe you should.

Reaching out with the pipe, you find a wooden railing to your side.
With a steady breath, you let go of the door handle and switch to the railing, keeping your pipe ready for anything in your other hand.

You start making your way up the stairs, your boots echoing back at you.

The door shuts quietly behind you.

You don't turn to look, though, fearing that the image of the exit being shut off will deter you from continuing.

Instead, you focus on every step.

After walking up what must've been three or four flights of stairs at least, you finally reach the top of the stairwell.

You're more than happy to step through the door.

The entryway doesn't look inviting at all.
It's short - your head nearly brushes the ceiling. There's a little wooden table with a single red candle atop it, resting in a bronze candlestick.
The candle is out, but you can see a tiny trail of smoke rising from it, drifting upwards in a straight line.

The floor is... marble, you think, or some other kind of cut, amber-colored stone.
It's shaped into rigidly-patterned squares of graduating size, the exact same material making up the walls.

You take a step and wince, that single footfall sounding far louder than it should.

Everything feels louder.

The hall is devoid of sound save for the ones you make.

Like your breathing.

You hadn't been paying attention to it before, but you now hear every draw and release in excruciating detail.

Steeling yourself regardless, you leave the entryway, having to duck to clear the alcove as you step into a truly colossal hall.

While the floor here is similar to the entryway - albeit on a significantly-increased scale - the walls and ceiling are radically different in structure:
The stone wall juts outwards menacingly in seemingly-random spots, with some extending inwards upwards of ten or eleven feet, you guess.
The ceiling is just the same, though the square 'spikes' look dramatically longer, as much as you're able to tell from the eighty or so feet of distance you stand below it.

One of your ears starts ringing, interrupting your thought process.
You tap it carefully with a claw until it stops, getting back to what you were doing.

The wall in front of you catches your eye, and you're not sure how you missed it until now.

It's a truly immense window of patterned stained-glass.
On it, various abstract shapes in red and orange surround an intricate center depicting an odd, golden symbol.
The symbol is strangely complex to the point that it looks almost three-dimensional; interlocking squares and various jagged shapes creating an effect that's unnerving to look at.

The light coming through the giant window shifts around bizarrely, casting liquid-like patterns across the vast floor of the room that feel almost... alive.

...You feel sick.

Something about this place is drawing in an uncomfortable emotion you can't quite process.
It's welling up in the pit of your stomach, nailing itself there.

Your skin is crawling.

Now thinking about ways out, you spot four doors available to you:

-The one in the entryway behind you, which you came through to get in here.
-One to the right of the entrance, fairly close by.
-And two more at the other end of the room, one on the left wall and one on the right.

Some Oubliette functionality has been restored.
You may now view your current location in STATUS.

Show ContentSTATUS:
Show ContentSELF:
Show ContentINVENTORY:
Posted by knux400 - 07-13-2021, 10:30 PM
Follow the blood trail, it seems to be our best lead right now. Obviously be careful, though. Keep weapons at the ready in case something pops out.
Posted by SHIVERS - 06-15-2021, 03:44 PM
You don't really feel up to messing around at the moment, even though the thought does cross your mind.
Right now, you just want more information, and following the charade will probably get you that.

Or, at least, you think it's your best chance.

Before you leave, you take the time to search the desk for a pen and paper.
You end up finding a pencil, but no paper anywhere in the office, unfortunately.

It's better than nothing.
You toss it into your pocket for now.

With all that out of the way, you step out of the office and leave the library through the southwest exit, finding yourself in the hallway you spotted earlier.

There are some rows of lockers here, but you don't think you really have time to rifle through them.
There's a few classroom doors in between the locker rows, while heading down all the way down the hall to your right would lead to another set of exit doors, marked by a red sign.

Just to your left is the gate from before; seems you've looped around it.
The other exit doors you spotted are just across from it, at the end of a short hall.

It's been a while since the charade left, but you still try a cursory search for which way they might've gone.

You seem to be in luck, though, as your keen eyes notice a very faint trail of blood on the dark blue carpet, most likely from the hellhound they killed.
It leads around into the short hall on your left, all the way to the exit doors there.

If you're sure you want to follow them, then you know where you're going.

Show ContentSTATUS:
Show ContentSELF:
Show ContentINVENTORY:
Posted by ಠ_ಠ - 06-02-2021, 11:12 AM
it might do to keep a note of where you've been and approximate layout for future reference. see if theres a pen and some paper around.
Posted by Ignispark - 05-30-2021, 03:54 PM
Thirding following the charade. Currently the best lead as far as further data goes.
Posted by skinstealer - 05-30-2021, 10:10 AM
seconding following the charade- even if you end up finding someone else who's less hostile and a better choice to travel with on the way, it's a proper start
Posted by knux400 - 05-30-2021, 10:09 AM
Time to let off some steam.

EQUIP PALLETE fadedbells
EQUIP PALLETE fadedbells
EQUIP PALLETE fadedbells

Beatbox at the same time to create your own personal rave.

Once we're feeling a bit better, we should try following the charade. They seem to know what they're doing, and they might help us figure this place out a bit more.
Posted by SHIVERS - 05-30-2021, 03:50 AM

Palette: fadedbells has been equipped.


Palette - A collectible object which will display information from the Oubliette in different colors when equipped.

From what you've learned about all this, you can surmise that the palette functionality itself is what was restored, along with not needing commands to know certain information. Most likely, picking up that palette caused it.
You aren't exactly sure why that worked, though. 

You check the rest of the room more thoroughly, but you don't really find anything:

The filing cabinet is predictably empty, the copier won't turn on, and the computer is... broken. 
The monitor has been busted in the front, and there's no response from the computer when you press the power button, anyways.

You stop and think about what the charade said to you.

You aren't sure if you can survive your own death here, and you definitely do not want to find out.
Maybe that's what they meant - you can't really say for sure - but why risk it?

As for goals in the longer term...

If you wanted to find someone else, you could probably go after the charade you met earlier, despite them not seeming to want much to do with you.

They also mentioned that exploring will almost always bring you somewhere new, and they did say there are other people around. You might find others by just finding new places to go, but you can't really be sure.

...You also have this gut feeling.
It's small, but it's been there since you woke up:
You don't think this place can possibly be all there is to the world.
Where is it drawing all this from if it isn't?

This couldn't have all just been built...
You don't really know, honestly.
But this place doesn't feel... 'natural', whether it was built or created or... however it came into being.

Not that you'd really know what that looks like, either.
And if it isn't natural - if there's more somewhere else - maybe you could get there... find a way out of this.

There'd have to be one... 


You sit down on the floor of the office.

You don't know.
There's too much you don't know.

Maybe you shouldn't have started thinking about this.

You don't feel great...

All you know is that you have to do something.

You don't want to just sit here.

Show ContentSTATUS:
Show ContentSELF:
Show ContentINVENTORY:
Posted by ಠ_ಠ - 05-26-2021, 05:54 AM
Thinking back to the lizard's words about "the worst" happening. Does this mean you can survive your own death here?
Also think about longer term goals than just survival. Should you try and find a group? Some kind of civilization? Aimlessly explore?

See if you can activate the computer to get some info.
Posted by knux400 - 05-24-2021, 12:55 PM
Seconding EQUIP PALLETE fadedbells and LEXICON pallete

Let's examine the rest of the room, but after that I want to head back to the trapdoor- I'm curious as to what oubliette functionality has been restored exactly.
Posted by skinstealer - 05-24-2021, 11:15 AM
EQUIP PALETTE fadedbells, LEXICON palette
Posted by SHIVERS - 05-24-2021, 10:20 AM
You walk over and open the door to the librarian's office, thankfully not having to break it down.

Inside, it's about what you expected:
There's a desk with an old computer,
a filing cabinet with an empty photo frame sitting on top,
and a copier wedged tightly into the far corner.

Though, on second glance, you spot something strange on the floor.

It's an odd, glowing sphere that shines with four colors; pink, orange, blue, and a particularly dark shade of brown.

Out of instinctual curiosity, you lean down to try and pick it up.
Before your claw can even make contact with it, it zips upwards and seeps into the palm of your hand.
You fall backwards in surprise, wincing at the uncomfortably alien sensation.

You have collected a palette: fadedbells.
Some Oubliette functionality has been restored.

Commands STATUS, SELF, and INVENTORY are now obsolete.
You can now inherently find this information at any time.
You can now use the EQUIP PALETTE command.

You are currently sitting on the floor of the librarian's office.

Show ContentSTATUS:
Show ContentSELF:
Show ContentINVENTORY:
Posted by SHIVERS - 01-03-2020, 06:32 AM
Just putting this in Oubliette and Helpline bc there's a lot of new folks from the forums here that aren't in the Discord:

Updates have been really slow lately because my arms are injured (currently on lots of pain and nerve meds) and it hurts to type a lot.
I am going to keep up with both of these projects as much as I can, they are Still open for suggestions and such, just be wary that things will likely be slow.

Thank you.
Posted by TwistBone - 12-04-2019, 10:54 PM
Investigate that office
Posted by ಠ_ಠ - 12-04-2019, 08:11 PM
if the door to the office is locked, smash it open with the rustbringer
Posted by knux400 - 12-04-2019, 04:27 PM
Let's investigate the librarian's office.
Posted by SHIVERS - 12-04-2019, 02:54 PM
You look over the heavy pipe in your claws and decide on the name "Rustbringer". 
It seems suitable.

You focus, and Rustbringer turns white before disappearing.
It reappears floating in the box with your other items, the counter on the box's side changing to "5/6".

Turning to the wardrobe, you imagine a pair of leather gloves, a watch, a glass slipper, and a 'tortilla hat'--
The sound of breaking glass emanates from the wardrobe, causing you to jump. It repeats and reverberates oddly before cutting off completely.

You cautiously open the wardrobe doors and briefly spot a small pile of broken glass on the top shelf before it vanishes from existence.
Next to where that was, you see a pair of black leather gloves and a very simple silver-colored wristwatch.

You retrieve the watch first. It has a digital display which is currently blank, but the ":" separating the hour and minute sections is visible, denoting the device is receiving power. 
It has only one button on its side which, when pressed, backlights the display in a bright sky blue until pressed again. You suppose it could function as a weak flashlight in a pinch. 
It also has some text near the display noting that the watch is "WATER-RESISTANT".

You slip the watch on your right wrist.

Next, you grab the leather gloves and put both on, but feel a strange sensation on both of your claws.
Looking down, you watch your 'tattoos' - the white fishhook on your left, and the white thorned flower on your right - appear on the gloves as well, exactly as they looked on your clawed paws.

The wardrobe shuts next to you, and when you glance up at it, you find an "Out of Order" sign hanging from one of its handles. The sign isn't hung in a way that prevents the wardrobe from being opened, but you imagine that it's not in working order for the moment.

You briefly think about food
You aren't hungry in the slightest, and can't remember any point at which you were.

For the first time, you use your [RECALL] command. 
You focus on pulling out Rustbringer, but are still moderately surprised as it pops into existence held in your left claw.

Now armed and ready, you open the chalkboard trapdoor and climb through.

You wake up lying on carpet, checking around to find yourself back in the school library.
This transition seems a bit easier than last time, as if you're growing accustomed to the strange trapdoor travel.

Standing up, you notice that the plain trapdoor from last time is still present, allowing for easy access back to the Oubliette.

The library is the same as when you were last here:
There are bookshelves lining the walls to the north and west, and two big windows in that corner above the bookshelves. You can see the stormclouds and rain outside.
There are rolling metal shelves scattered about in the room with some books on each of them.

The east entrance - the one you phased through - is busted open, the wooden door splintered into almost nothing. 
Fairly close by there is a hellhound corpse and some upturned carts, books scattered around in piles next to them.

There is a southwest entrance leading into the hallway past the gate you saw much earlier; the same entrance that the charade you encountered left through.

Lastly, there is a door to a small room that is part of the library; potentially the librarian's office, you think.

You are still holding Rustbringer.
Posted by knux400 - 11-29-2019, 03:31 PM
We should name this monstrosity so that we can easily refer to it again in the future. I vote for Rustbringer.

Equip Rustbringer (in pipe form for now) and exit through the chalkboard hatch.
Posted by 1011686 - 11-29-2019, 10:31 AM
Tether the weapon.
I wonder what limits the wardrobe has when it comes to 'clothing'. Do accessories count? Try to think of a watch. And could we control the material its made of? Try to think of a glass slipper. And I wonder if a tortilla hat would work. Actually for that matter, do we even need food? We haven't seemed to so far, although maybe we just haven't been around long enough to start getting hungry yet.
Posted by ಠ_ಠ - 11-26-2019, 12:27 AM
cool weapon

imagine nice leather gloves in the wardrobe so we dont get tetanus swinging this pipe around
Posted by SHIVERS - 11-25-2019, 07:14 PM
You have no idea what the asterisk next to your stat means, and you can't think of any command that might help you figure it out, unfortunately.

You close your eyes and attempt to focus, though your thoughts get a bit jumbled up as you feel the box pulling from you.
When you open your eyes, the chest has grown larger, longer and slimmer.

Not wanting to waste any time, you unlatch and open it, only to find an ordinary iron pipe, about three feet long.
You find yourself confused until you place a claw on it, and suddenly feel the strangest sensation.

It's as if this weapon is something you are already familiar with. Not necessarily experienced in its handling, but as if it was something you crafted yourself. You know every inch of it now - and all of its secrets - as details begin to race through your head...

To any other observer, it looks like a reddish-brown, rusty iron pipe

As a weapon, it's quite heavy, and the curve at its end is thicker than the rest of it, making it great for bludgeoning, if a bit slow. Simple, but effective if you have the time and room to swing. You also imagine since the curved bit at the end protrudes, it could potentially pull something towards you from afar. 
Beyond that, it'd seem otherwise useless.

As you grasp it, however, you know that simply releasing a tiny latch towards the top of it will allow you to pull its top up and out into a crude, yet sharp iron sword; the same rusted look as its 'scabbard'. It's a single-sided blade, and a bit hefty; meant for chopping strikes. It's lighter than its full pipe form, however, adding to the weapon's versatility.

Incredibly, you know the weapon has one last trick up its sleeve. A hail mary of sorts.
If you were to press in the latch and hold it rather than simply slipping it over to release the blade, the pipe itself would somehow begin to shorten, compressing back into itself until you were only grasping a handle. After a few seconds, it would contort and pop outwards into a rusty iron shield with six spikes on its edges, directed away from the wielder. The shield would whir as the spikes began to spin around its outside, turning itself into a veritable circular saw, shredding anything that may come into contact with it. Though, this transformation process is a bit slow, and it produces a very loud noise, sure to alert anything nearby.
You think about the inspiration behind wanting a shield, but realize you couldn't possibly hope to throw this with how heavy it is.

All-in-all, the weapon is cumbersome, but undeniably versatile.
Using it just as a pipe would be effective for hitting something with plentiful force despite its slowness, or just if you needed some extra reach to snag something.
The blade is faster to swing, and great for cutting pretty much anything.
And the saw... saw-shield would be great at protecting you while also damaging anything that got too close. ...If the noise doesn't scare it off first.

You look down at it in your claws.

It dawns on you how incredibly dangerous this weapon is - for its enemies, and even potentially its wielder, if you aren't careful - and you can't help but find yourself intimidated just from holding the thing.

Still, it feels like yours now, somehow.

The note did say 'personal weapon', after all.
Though, you wonder if something like this could really suit you.
Posted by knux400 - 11-21-2019, 04:11 AM
How about a shield with six spikes on its edges? Sort of like a certain superhero's shield, but kind of snowflake-shaped.
Posted by cosmo - 11-20-2019, 07:09 AM
seconding hidden sword cane
Posted by 1011686 - 11-20-2019, 04:56 AM
What about one of those canes with like, a hidden sword blade inside them. If we're going to get a weapon we should get one that's versatile and has multiple uses.

Also, can we just, manually check why we have an asterisk next to our mettle stat? Like, can we just know what situations it changes from a score of 0 in, and in what direction? Or do we have to find that out from experiencing physically taxing situations for ourselves? If the former, do so, if the latter... idk. I'll think about how to find that out.
Posted by ಠ_ಠ - 11-19-2019, 11:14 PM
imagine a heavy iron pipe
Posted by SHIVERS - 11-19-2019, 09:50 PM

Safety Glasses
Calamity Pendant
Walkie Talkie Set

You reach your claws over to the little chest and attempt to pry it open, but no matter how hard you try, it doesn't budge. In fact, you can't even lift it off the table, as if it's bolted to it.

Instead, you pick up the note and read it:

"Oubliette Armory Chest:
Imagine one personal weapon, and it will appear inside.
Intended for personal use only. Please do not share your personal weapon.
Take care not to lose your personal weapon.
One-time use per token."

You try and think about what language the note is written in, but all you can really surmise is that you can read it. 
As you ponder this, the note disappears in your claw.

The chest still sits in front of you.
Posted by 1011686 - 11-08-2019, 10:01 AM
Don't leave yet.
Open the chest and read the note. Also, [STATUS], [INVENTORY] (i think we might have an opportunity to change what we have tethered here).
And, I know we kind of are Metus, so I don't know if we can even ask them like, self-reflective questions, but:
Think about/consider what language the note is written in.
Posted by ಠ_ಠ - 11-08-2019, 05:08 AM
it dont seem very safe
grab everything
try and open the ceiling door
Posted by SHIVERS - 11-07-2019, 12:42 PM

Oubliette - A safe place.[Definition missing or incomplete.]

"Planet", "Sun", "Star", "The school", "Highways", "Aliens", "Country", "Labyrinth", "Coin", "Key" not recognized as definable terms or phrases.

You open the trapdoor below you, seeing nothing but black inside.
You drop through.

Immediately, you feel wind rushing across your body as you fall, ruffling your clothes.

You feel yourself picking up speed,
but your vision is blurring,

starting to
fade  to      white 

Moments later, you open your eyes to find yourself standing back in the familiar room with the wardrobe, the trapdoor, and other various objects.

On the ceiling, another trapdoor is now present next to the one with yellow and black stripes.
This one looks like a green chalkboard, with an image of a pencil drawn on it in white chalk. 

While you look up at it, you lose your balance and stumble.
You catch yourself on the table in the corner, feeling quite tired.
Though, oddly, this feeling slowly seems to fade.
In no time at all, your fatigue is gone entirely, your body now feeling refreshed.

You feel something shift in your pocket, looking down to see the silver coin escaping and floating up into the air, spinning.
It freezes for a few seconds, then pops out of existence.

Suddenly, a tiny chest - only about the size of your palm - appears on the table in front of you, along with a paper note.
Posted by 1011686 - 11-07-2019, 03:48 AM
Go through trap door, then lie down and rest, try not to fully pass out though.
I dont know if we can only lexicon terms after we've seen them used, but im gonna try a bunch of stuff to see if we can learn anything else about this place/world.
>Lexicon: planet, sun, star, the school, highways, aliens, country, labyrinth, coin, key
Oh and this might count as metagaming (metasuggesting?), so you can discount it if you want, but
>Lexicon: Oubliette
Posted by SHIVERS - 11-07-2019, 03:47 AM
You place the silver coin in your pocket, but the second you pick up the brass key, it disappears into thin air as a plain wooden trapdoor appears on the floor just a few steps ahead of you.
Posted by knux400 - 11-06-2019, 05:43 AM
Greeeeat. Take the KEY and COIN and stick them in our pocket or something, then find a safe place to pass out for a while.
Posted by ಠ_ಠ - 11-06-2019, 03:00 AM
oh so we're in hell

take the coin and the key and put the key in the door and lock it and then pass out
Posted by SHIVERS - 11-06-2019, 02:24 AM

Unworldite - A species category, consisting of Lamps, Charades, and Argils. Alienlike beings with otherworldly qualities. Relatively uncommon. It is unknown whether they are truly foreign or not.

"Unworld" not recognized as a definable term or phrase.
"Mentor" not recognized as a definable term or phrase.

"I woke up on the floor in a room with a chest, a glass box, a wardrobe, some other stuff; I don't know if that matters to you. I chose some clothes, and then I left through a trapdoor. After that I was on a highway, out there," you point vaguely eastward out of the library, in the general direction of the classroom where you entered from the highway.

"I walked towards the parking gate building, and found the knife inside, along with a lot of blood. There was a trail that led into a tunnel, so I followed it, and that's how I got into this place."

"Where are we, anyway? What's going on? Why does everything seem so... abandoned? What happened here?"

Your eyes adjust to the dark a bit more, and you can now see that the charade is wearing a sand-colored military-style jacket with several wing patches and a high collar, along with olive green pants sporting many pockets. 

"You really are brand new, then." 
"Look, I don't have time to sit here and explain everything to you. I'm not even sure how I would even if I had time. But I'll tell you what I have time for, and I have advice that'll be more useful to you, anyways."

They take out a cloth from their pocket and begin cleaning it. "From the top: this knife you found is mine. You found it where I dropped it."

"As for where we are and it being abandoned:  We're in the school, which - just as almost everywhere else here - connects to many other places. Seem is the operative word with what you asked. Things always seem 'abandoned' because of the labyrinthine nature of this place combined with how incredibly vast it is, but there are others."
"More importantly: exploring around will just about always bring you somewhere new
But if you're smart, or if you have help, you can still map it out. I suggest you do so if you don't want to end up going in circles."

"As for what happened and what's going on:  nothing out of the ordinary. This is just how things are here. I said it already, but let me be perfectly clear:  you need to figure out how to survive."

"Now... I think I know where you came from. Haven't seen one myself, but just know that you'll end up back there a lot, which is more useful than you can imagine. Almost none of us here have the luxury of one of those. Don't take it for granted."

"Speaking of..." They reach into one of their numerous pockets and pull out a large, old-fashioned brass key. It looks fairly plain, with its only distinguishing feature being a circle etched into its bow. 
Additionally, they pull out a silver coin with a simple sword motif displayed on its side.
"These are useless to me, so you may as well use them." They watch as you teeter on your feet. "...Before you pass out, anyways."

Rather than handing them to you, they place both on a nearby book cart and back away, making their way to the southwest exit.

"Last thing, which is the most important piece of advice I can give you:  The worst may happen while you're here - given your inexperience, it's probably inevitable - but just don't make a habit of it. Learn and do better. Recklessness still has consequences."

With that, they head out the door, leaving you alone.

You are beyond exhausted. 
The key and coin are on the cart just in front of you. 
Posted by 1011686 - 10-24-2019, 01:32 AM
"I woke up on the floor in a room with a chest, a glass box, a wardrobe, some other stuff, i don't know if that matters to you. I chose some clothes, and then I left through a trapdoor. After that i was on a highway, out there (points in direction of highway). I walked towards the parking gate building, and found the knife inside, along with a lot of blood. There was a trail that led into a tunnel, so I followed it, and that's how I got into this place. Where are we, anyway? Why does everything seem so, abandoned? What happened here?"
>Lexicon: unworldite, unworld, mentor(maybe this is a thing???)
Posted by ಠ_ಠ - 10-24-2019, 01:11 AM
"I woke up in a room, went through a trapdoor onto a road, and walked it until I got here."

"Where are we and what's going on?"
Posted by SHIVERS - 10-23-2019, 08:34 PM

Hellhound - A hostile creature that acts as a bounty hunter, pursuing those that owe a debt. They will track their quarry endlessly, ignoring others unless they become an obstacle to their target.
Charade - A subspecies of unworldite. Experts in concealment and stealth. Use their abilities to blend into the environment and patiently avoid detection. Possesses qualities of both reptiles and insects, and, oddly, appear in a variety of bright and vibrant colors.
CHARADE: Camouflage - An ability specific to charades. Change patterning as well as hide spatial definition - appearing flat or nonexistent - to blend into surroundings, becoming practically invisible.

"Yeah, I could do with a rest," you admit honestly. If it weren't for the adrenaline, you don't imagine you'd be on your feet very long.
"Um, please don't kill me. I can't be much of a threat if I don't have basic knowledge, right? I didn't even know what a carate was until now!" They scoff and chuckle quietly. "Anyone can be a threat."

"I'll answer any questions you want, and you don't have to tell me anything about who you are or what you're doing. But, I could really use some help, even if just to figure out where to go next."
There is a long pause, then you feel the knife release your throat.

You turn to see the charade become visible once again, seeming to gradually slip into existence as a flat, blurry image before their definition suddenly 'pops' in.
They are a bright, almost eye-straining yellow-green with marks of vibrant blue strewn about. They appear as a lizard with a ridged head and long, curly tail, but strangely possess a chitinous hide rather than scales, and sport small, beautifully-patterned, butterfly-like wings on their back.

They keep the box cutter gripped tight in their claw, as if expecting you to change your mind and attack them at any given moment. 
Their weapon still appears ordinary despite you knowing otherwise.

"Fine. I can spare a minute or so to talk and answer some questions, but then I'm getting out of here:  There's bound to be more hellhounds around."
"But I don't trust you, and I am not your mentor. If you really are new, then I don't have time to hold your hand. Not knowing what you're doing makes you a liability. You need to pick up on how to survive, and fast."

"Now... If you're new, then how'd you get here? Where did you come from?"
Posted by knux400 - 10-22-2019, 01:07 AM
"I can't be much of a threat if I don't have basic knowledge, right? I didn't even know what a carate was until now!" (I spelled charade wrong on purpose, it helps the authenticity of the 'I'm dumb' argument)
Posted by 1011686 - 10-21-2019, 11:58 PM
"I could do with a rest. Um, please don't kill me. I'll answer any questions you want, and you don't have to tell me anything about who you are or what you're doing. But, I could really use some help, even if just to figure out where to go next."
>Lexicomn: Hellhound, charade, camouflage.
Posted by SHIVERS - 10-21-2019, 11:05 PM
"I don't know, what are any of us here to do, really?"

They pull the knife back a little more, and you feel the blade dig in just enough to break the surface, a tiny trail of blood dripping down your throat.

"Do you think I'm joking here? You answer me, or I will kill you."

"I don't know you, and right now it's seeming like a much safer plan to kill you rather than risk you being a threat. The only reason you're alive right now is because you don't seem to know what you're doing at all. But for all I know, that's just an act to get me to lower my guard." 

"You want me to trust you enough to let you live? Then convince me you aren't a threat. I don't have time to screw around here with you, so make it fast before I decide you're better off a corpse."

You take a shaky breath. 
"Yes, I'm new here. What was that thing? And how are you invisible?"

"Hellhound. One of them, anyways. You're lucky it was after me, not you. If it was after you, you'd be dead already."
"And you don't even know that? I'm not invisible, I'm a charade. We can camouflage ourselves. Not as useful as being able to phase through walls like you can, but at least I don't exhaust myself much doing it. I'm surprised you're even awake at this point."
Posted by 1011686 - 08-01-2019, 12:52 AM
"Yes, I'm new. What was that thing? And how are you invisible?"
Posted by ಠ_ಠ - 07-30-2019, 08:11 PM
"I don't know. What are any of us here to do, really?"
Posted by SHIVERS - 07-30-2019, 10:30 AM
You attempt to speak, but your voice is dull and hoarse.

You realize this is the first time you've used it.

After clearing your throat, you try again, making a joke.
"Trying to remember things will only make this headache w--"
You gag as the blade is pressed tighter to your throat.

"...My name is Metus, I woke up in a weird carpeted room, and just started walking. I found the box cutter in a parking gate booth."

You swallow nervously.

"'Woke up?' Are you new here or something?
What are you here to do?"
Posted by ಠ_ಠ - 07-21-2019, 10:37 AM
"Also I'm pretty sure I was just created which technically makes me a baby and you wouldn't hurt a baby would you"
Posted by knux400 - 07-21-2019, 08:59 AM
In a panicked and hurried voice, reply

"My name is Metus, I woke up in a weird carpeted room, I just started walking, and I found the knife in a tool booth a while back."
Posted by Orange Juice Goose - 07-21-2019, 07:27 AM
"Remembering things will only make this headache worse!"
Posted by seppawku - 07-21-2019, 07:17 AM
tell the truth
Posted by SHIVERS - 07-21-2019, 07:15 AM
You steel yourself and stare straight at it, meeting the empty spots where its eyes would normally be.

It brings its gurgling maw down closer, right in front of your face, stopping its growling for just a moment.
Its snout moves in an upwards fashion with small movements, as if it might be smelling you.

It then starts to slowly pull its weight off of you, as if disinterested.

As it does so, it begins 'sniffing' the air.

It jolts, as if noticing something, and its head cocks to the left, only for it to suddenly fall still, a slick and emphatic sound of bone and flesh being punctured ringing out as a slender hole appears on either side of its skull.
It twitches, then its weight slumps, though its head stays still, seemingly held aloft by something.
After a moment, a small amount of blood spurts from the hole on the right side of its skull, and its weighty head collapses on top of you.

Bewildered, you pull yourself backwards, attempting to get out from under the dead beast, only to find your head grabbed and something sharp pressed to your neck just as you started to wriggle away.

You look down as best you can, and you can see a reptilian claw grasping the utility knife you dropped earlier to your throat, only you feel a much longer and bulkier blade pressed against you.

A stern voice comes from behind your head.
"Answers, now
Who are you? 
What are you doing here? 
Why did you have this?"

You are still mostly underneath the enormous dead canine, and with a knife to your throat, it would be difficult to move at all and maintain your safety.
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