05-21-2019, 07:37 AM
Well, the answer to that is very simple
I wouldn't
Like I assume by that you mean interactions between players and their tcps. I would describe the actions your tcps perform each round, and the general mood of your tcps, and their reactions when things happen, but probably not to a realistic level like actually having conversations with your tcps.
Ive had some thoughts about a "happiness stat" which impacts how your tcps act but I'm not sure if that's actually a better idea or not than just describing things and keeping the exact impact your actions have on your tcps hidden.
I wouldn't
Like I assume by that you mean interactions between players and their tcps. I would describe the actions your tcps perform each round, and the general mood of your tcps, and their reactions when things happen, but probably not to a realistic level like actually having conversations with your tcps.
Ive had some thoughts about a "happiness stat" which impacts how your tcps act but I'm not sure if that's actually a better idea or not than just describing things and keeping the exact impact your actions have on your tcps hidden.
Oh right we have signatures