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[WORLDBUILDING] - MONTHLY PROMPT NOVEMBER 20 - Food
#7
What food specialities have become difficult to get in some regions/zones? And what are common gift foods?

In TCP Paradise, food remains rare- there are different plants and animals based on what’s created in sessions versus what’s naturally available on Morbit along with what’s available via TCP types, so you can usually tell when it’s Morbitian food versus Paradise food. As for gift foods, nothing too specific. TCPs there don’t tend to eat much, so gifting food isn’t common.

Most imported foods are relatively difficult to get in Respite, due to a lack of safe and friendly trade routes. Gifts of food are not uncommon, and are traditionally home made, but there aren't any that are particularly more common than others.

Due to the entire region of Modicium being at war with itself, trade can be messy between factions. Thankfully the war hasn’t progressed to the point of non-militarized trade being completely disrupted. Seafood is not viable in this region at all due to the huge amount of horror radiation in the ocean, and has to be imported. Synthetic meats are common on Descant, because it’s a literal flying island and it's hard to sustain food that way.

In Plaza, lots of meat from larger livestock has to be imported due to farmland mostly being reserved for vegetation. Common gift foods consist of sweets or salty snacks in a tin.

Luxson and Monte have a large trading scene that gives them access to practically every kind of dietary need.  In Luxson homemade meals are common as a gift to display care for someone. In Monte, de’moneres tend to gift high quality gems from overseas for major occasions both as a display of wealth and as a treat.

While food is not a problem for gremlins in Cage, gremlins outside of Cage can have trouble when it comes to obtaining a decent amount of materials for healthy consumption. For gremlins, the most common gift food is complex parts of machinery/electronics, whether scavenged or built by hand.

A lot of different kinds of flora and fauna on Fallow’s Island went extinct due to the Luxson Horror Plague either due to having terrors eat them or them being horrified to the point of becoming dangerous to eat, or something new and overly hostile (both plant and animal alike). Common gift foods include homemade meals, especially those homegrown or hunted.

Not a whole lot is difficult to get in Hearth due to a lot of trading going on, and gifts foods range from new, trendy things found on the market to inventions made yourself. 

Vegetation was near impossible to get in Bluster, homecooked roasts were the way to go for gifts.

Hoopla is very, very swampy so anything that's hard to grow in a swamp is hard to get here naturally, common gifts are sweets and alcoholic beverages/candies.
Anything that won't grow in a desert is hard to get in Precipice, common gifts include meat dishes and non-perishable things like jerkies.

Farming is very common in Wonder and there isn't much you can't get there in terms of basic needs, with rice and chili-like dishes being common gifts.

Not a whole lot grows in Whimsy because of the cold now, before there wasn't a lot you couldn't get due to the good trade system, pastries were common gifts.

Things that cant survive the cold winters won't grow in Solitude, fancy meals are considered ideal gifts versus particular food items- it's the entire affair that counts.

Anything that can't survive the Literally Hostile Wildlife won't be in Consumption, "delicate" or hard to obtain food items are choice gifts as a result.
[Image: TCP%20customs.png][Image: 2411]
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RE: [WORLDBUILDING] - MONTHLY PROMPT NOVEMBER 20 - Food - by skinstealer - 12-01-2020, 10:01 PM

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