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VPet General Thread
#5
[3D]:

In Classic it's like. Okay imagine that you have a number between 1 and 10. And every time it "cycles" (when an animation plays or loops) it generates a new number
So it could be like. 1. 9. 4. 2. 7. 3. 6. 3. 8. 1. 5. 4. Not exactly though, it's random. But not really

There's math involved. A shit ton of it. It's like - you're looking at a graph right, and there's a line going left to right down to up. By visuals alone all you can do is estimate. But if you figure out the formula for the line then you know exactly where the points are for any "time" value. It's like that, but it's an arbitrary sequence of numbers from 1 to 10

Now let's say the numbers are pets, like when you hatch it, 1 is Lilmin, 2 is Panmin, 3 is Seramin, and so on and there might be repeating values, like 6 is also Seramin or whatever. Now imagine "x" is the variable representing number of cycles, or time. And the whole line is shifted horizontally based off of clock sync (in milliseconds)

It's very complicated. Just bc I'm an Equation type doesn't mean I'm some kind of superhuman mathematician because that's just about what it takes. That's why you use external software. Also you know how I said the numbers are 1 to 10? That was just an example. It's actually between 0 and 255
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Messages In This Thread
VPet General Thread - by skinstealer - 08-12-2021, 11:56 PM
RE: VPet General Thread - by sarcovyn - 08-19-2021, 04:33 PM
RE: VPet General Thread - by sarcovyn - 08-20-2021, 04:59 PM
RE: VPet General Thread - by skinstealer - 08-21-2021, 01:47 AM
RE: VPet General Thread - by sarcovyn - 08-26-2021, 09:37 PM
RE: VPet General Thread - by sarcovyn - 10-11-2021, 07:13 AM
RE: VPet General Thread - by skinstealer - 09-02-2021, 11:34 PM
RE: VPet General Thread - by victorianflorist - 09-03-2021, 03:20 AM
RE: VPet General Thread - by skinstealer - 09-08-2021, 10:26 PM

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