A new modifier has been discovered at the TCPDex research facility, and just in time for the season, too! It looks like exposing a TCP to scraps with pertinent memories of Darkest Night festivities can change their physical form into something... spookier. The process is a bit inconsistent- different TCPs and different memories may affect the transformation in a variety of different ways! But not to worry, if something happens that you don't like, the research team has time type TCPs on hand to restore your original form, provided you change your mind within a few days.
This is a new type of commission I'm experimenting with- how it works is you provide an image of one or more of your TCPs, and I'll make some spooooky alterations to its body, coloration, and ability to match the festive style of Darkest Night! You can provide a theme to work with based on fun festivities or fond memories, but you don't have to. I'm offering these for free until
November 1st november 31st because i didnt announce this at all last year and announced it late this year lol, and from then on they'll be $10 per TCP. Every October they'll be free again for the entire month! It's a lot easier to harvest Darkest Night scraps when it's the time of year for it.
Some rules:
-Any TCP you submit must be your own or used with permission of the owner
-No 18+ content
Show ContentSUBJECT 000- PRIMUS (noncanon obviously):
BEFORE
AFTER
Visual Changes- Blue markings turned to purple, additional grey markings resembling vines added to body with a triangular marking in the center, skull marking added to face. Chest flap has "Trick or Treat???" written on it with an arrow indicating either tricks or treats are inside. Head zipper became open and is now filled with a variety of candies.
Ability Changes- Primus will gradually generate candy in his head cavity over time. This candy can be given to other TCPs to provide an energizing and minor healing effect. The healing effect of Primus' chest cavity has been reduced, but he can now generate food items inside at the cost of health. These items are restricted to being either a "trick" or a "treat"- tricks being food items rigged to melt, spray, or cause other such harmless mayhem, and treats being regular food items. While Primus may consume the items he generates for an energizing effect, it will not restore his health.
Show ContentSUBJECT 001- CHAINBOUND:
BEFORE
AFTER
Visual Changes- Sweater became darker, main skin tone changed to a more purplish hue. Fae wings replaced by bat wings. Two additional markings on the face resembling fangs.
Ability changes- Fae type aura seems more inclined towards deals of a nefarious nature. Narrator type aura specifically causes others to narrate as if they were in a horror story. Chainbound is able to slowly drain the health of other TCPs by touching their face to them, although the slow rate of health drain makes it impractical for most situations, requiring a few minutes or more to have a significant effect. Notably, there is very little sensation when one's health is being drained, making this ability best used when others are sleeping.
Show ContentSUBJECT 002- SUNRISE:
BEFORE
AFTER
Visual changes: Fabric on body is much rougher, has several stitches in it, and is a dull tan. Scarf around neck is a slightly brighter orange. Head color changed to purple with black outline and markings.
Ability changes: The treasures Sunrise generates now appear to be haunted in various ways- they seem to move when no one is looking, and can even alter or manipulate other objects nearby to a minor degree. The hauntings, while often mischievous in nature, are almost never truly harmful.
Show ContentSUBJECT 003- HAZARD:
BEFORE
AFTER
Visual changes: Body color changed to green with yellow and red stripes. Fluid is much denser, and tastes of rich caramel. Bite mark present in neck, revealing fruity material inside. Stem visible on top of head. Several layers of cellophane are wrapped loosely around Hazard's body, giving her a mummy-like appearance.
Ability changes: No changes to original ability, however Hazard now seems to function the same way as a food type in that parts of her body can be removed in order to feed to other TCPs. Regeneration happens at a similar rate to most food types, and the effect given is a combination of healing and energizing. Test subjects reported a strong similarity to caramel apples.
Show ContentSUBJECT 004- SPELL:
BEFORE
AFTER
Visual Changes: Overall coloration of main body is much paler. Eyebrows shifted to a more fearful expression. Tail head has grown significantly and is a deep purple, with the tail gradually shifting to the blue of the main body. Tail head has developed a large, toothy maw, enlarged eyespots, and several tendrils.
Ability Changes: Teddy bear aura remains normal. Chimera aura is now semi-controlled by the tail head, and can be directed towards nearby flammable objects. The tail head has developed a distinct mind and personality, and seems to be mischievous in nature.
Show ContentSUBJECT 005- FORREST:
BEFORE
AFTER
Visual changes: Body and cape color changed to pale browns and tans. Cape is visibly tattered and torn, and dirt stains are present on the body. Vines have grown over the TCP's legs, left arm, and head.
Ability Changes: Rate at which health drains is increased, but the ability now only works on those alone in a wooded area.
Show ContentSUBJECT 006- INDIE:
BEFORE
AFTER
Visual Changes: Colors changed to pastel blue and pink. Metal wireframe structures added to sides of head. Miniature metal shields added to wrists, each bearing a stylized logo of an angel.
Ability Changes: The protrusions on Indie's head appear to be special sensors that can detect when an angel is nearby. No changes to original ability.
Show ContentSUBJECT 007- FUNGUS:
BEFORE
AFTER
Visual changes: Body color changed to dark grey with dark red and blue splotches. The dark red markings bear glowing spiral patterns on them, and change to a purple color where they intersect with the blue splotches.
Ability changes: Gazing at the spiral patterns on Fungus' body may cause dizziness or lightheadedness, with subjects becoming unconscious if they continue looking for prolonged periods of time. No changes to original ability.
Show ContentSUBJECT 008- PLATINUM:
BEFORE
AFTER
Visual Changes: Body color changed to green, tan, and dark red. Left and right heads are now blue and orange respectively, and each head has gained bony protrusions- the blue head has a pair of tusks, the yellow head has a row of horns, and the orange head has a row of sharp teeth.
Ability Changes: Original auras weakened. Each head can project a different type of energy from its snout at the cost of health- the blue head can shoot ice, the yellow head lightning, and the orange head fire. Overall strength and constitution has increased.
Show ContentSUBJECT 009- BAUBLE:
BEFORE
AFTER
Visual changes: Body color changed to a dull white with dark grey buttons and markings. Screen color changed to a pale green. Eye color and electricity color changed to a bright yellow. Two copper pipes added to back with a large metal coil on the ends of each one. Electrical energy is more prominent between the earnubs and is also emitting from the coils.
Ability changes: Bauble seems to constantly generate electricity from their coils, and can use it to power devices, other TCPs, or even their own ability, which has not changed from the standard mobile phone type ability.
Show ContentSUBJECT 010- LYS:
BEFORE
AFTER
Visual changes: Main body color changed to green. Fluid is a slightly darker hue. Spots on the flower have been replaced with tiny thornlike teeth. Several more rows are visible inside the central stem.
Ability changes: Flower can fold inwards to approximate the appearance of a rose and conceal the teeth. Flower can now function as a mouth with a small cavity in the head for storing food. This allows Lys to "digest" some normal foods, with effects similar to ingesting food-type products. No changes to original ability.
Show ContentSUBJECT 011- BRISK:
BEFORE
AFTER
Visual changes: Body color changed to a haphazard mix of greens and browns, several rusty prosthetics added to body including pistons on the left arm and right knee, a spinal support and a set of bolts on the neck, and a set of gripper claws on the right foot.
Ability changes: Any patchwork areas Brisk creates will consistently be made of old, rugged fabric held in place by rusty staples. Left arm and right leg are considerably stronger, and right foot can grip onto softer surfaces.