01-22-2023, 10:33 AM
(This post was last modified: 01-22-2023, 08:07 PM by skinstealer.)
here you can find a list of extremely minimal details needed to make a quick morbit character, ideal for forum games and quick RP!
including build/palette is optional, but ideal! elaborate as much as you like- these are meant as starting points.
Karacel- morph (types of cat/fur type), accent color, ear tip shape
Ruffneck- morph (type of dog/canine (vulpines + hyenadae also okay)), mineral deposits (optional)
Pockitt- morph (type of rodent/lapine/marsupial), fluff/mane placement
Selected- morph (type of snake)
Mothlie- morph (type of mythical/fantasy creatures + type of moths, forest associations are a bonus)
Snuglin- morph (types of animal plush/toy, specific plush reference especially good), modifications if any
Botley- morph (types of robot pet), transparent plastic color, default facial screen display
LUXSON CLUSTER
Beatfox- morph (shapes/type of music)
Corvice- morph (type of animal categorization such as bird/mammal/etc or specific animals such as tiger/heron/seal)
OBJ- morph (type of animal categorization such as bird/mammal/etc or specific animals such as tiger/heron/seal), head casing
Centinel- morph (type of ungulate (cetaceans and…some furniture/objects count)), marking pattern
Comber- morph (type of mythical/fantasy creatures + type of bees)
Fallow's Construct- morph (type of natural material used to make them)
Gummi Catfish- morph (type of candy + type of aquatic creature)
De'moneres- morph (type of card suit/money or gambling related things), caste (mainly if in monte), modifications if applicable
Masque- morph (type of masked creature (raccoons, lemurs, badgers, etc, not limited to mammals))
UNNAMED SKINSTEALER SYSTEM REGION
Concept- type of creature (can be mythical/artificial) for variant, type of noun (usually tangible things but not always) for motif, complexity of motif (low, intermediate/medium, high)
Skipper- morph (types of boat)
Courier- morph (types of slug/snail, can also just be weird aquatic things if you wanna get funky)
Tauntamount- morph (type of fishing lure)
Neuroth- morph (type of predatory insect/arachnid, can be fudged a bit)
Vegicrus- morph (type of rodent), modifications (optional but common)
Trace- morph (type of extinct animal/plant/fossil), accent color
Modular Construct- body configuration/features
GENERAL/NOMADIC
Flexin- type of party/gathering ritual is done at
Shrouds- eye type (get weird with it)
Pinitelle- morph (different kinds of pinata), flap shape (pointed/scalloped/square/etc)
Elemental- Type of Element (Alchemical, Periodic Table etc)
Barebones- morph (starting point frame), modifications (extra limbs/ mobility options, extra cameras etc)
Fiend- morph (type of spooky creature ie spiders/insects, bats, deep sea dwellers), breath type (most common is web), transformed state, source
Proximity- proxy manifestations
Parody- species/object mimicked, misinterpreted features
Construct- type of construct, materials
Scrap Ghost- source scraps, sapience level
Angel Mimic- object they’re mimicking, local species they resemble
Tiny Cat Person- Type (noun, falls into one of several categories) modifiers, anomalies, conditions
God- can look like literally anything, go nuts, motifs, domains, tier in cosmic hierarchy
ATELIER
Amerveille- morph (animal + type of creative work (like writing, drawing, etc.) combo), tattoos
Batisson- morph (bat species + bug species combo)
IDYTH
Luko- morph (types of plant(s))
Gesabott- morph (different models/versions (typically very similar))
Trillvette- morph (types of racing vehicles)
OCTRUS
Chorosy- morph (type of protective suit/gear (not armor))
Volare- size, amount of limbs
EVA SIERRA
Replix- Morbit god being mimicked, differences from source
MELOCANIA
Pippet- morph (based on dice, coins, playing cards, or other similar 'play' tools)
PLAZA
Dopple- morph (type of rodent/lapine/rabbit shaped things)
MULLIGAN REGION
Conedia- halo type
Carapence- morph (type of bug, generally resemble beetles or drone insects)
Tall Bnuuy- morph (type of rabbit + mix of carnivorous animal traits)
CAGE
Gremlin- adaptations?, morph (optional, based on other species), pupil shape
UNKNOWN
Dragon- ??????????????? we’ll figure these guys out later
Aquatic Species- morph (type of aquatic creature)
Armor Dragon- armor material, overall aesthetic
Griffin- morph (type of bird + type of cat)
Unnamed Film Genre/Equipment species- Morph (film genre, can be fairly abstract), physical component (e.g. film reel, camcorder, locket, etc)
Toy- type of toy (image ref appreciated), variant (aka theme)
SUPERCYBER- 18+
Supercyber Resident- species (can be any kind of creature, including mythological/artificial), material
Afterlife Resident- species (can be any kind of creature, including mythological/artificial), theme
Familiar (diff name pending)- (can be any kind of creature, including mythological/artificial), type of bond they’re looking for
including build/palette is optional, but ideal! elaborate as much as you like- these are meant as starting points.
MORBIT
TAVERNEKaracel- morph (types of cat/fur type), accent color, ear tip shape
Ruffneck- morph (type of dog/canine (vulpines + hyenadae also okay)), mineral deposits (optional)
Pockitt- morph (type of rodent/lapine/marsupial), fluff/mane placement
Selected- morph (type of snake)
Mothlie- morph (type of mythical/fantasy creatures + type of moths, forest associations are a bonus)
Snuglin- morph (types of animal plush/toy, specific plush reference especially good), modifications if any
Botley- morph (types of robot pet), transparent plastic color, default facial screen display
LUXSON CLUSTER
Beatfox- morph (shapes/type of music)
Corvice- morph (type of animal categorization such as bird/mammal/etc or specific animals such as tiger/heron/seal)
OBJ- morph (type of animal categorization such as bird/mammal/etc or specific animals such as tiger/heron/seal), head casing
Centinel- morph (type of ungulate (cetaceans and…some furniture/objects count)), marking pattern
Comber- morph (type of mythical/fantasy creatures + type of bees)
Fallow's Construct- morph (type of natural material used to make them)
Gummi Catfish- morph (type of candy + type of aquatic creature)
De'moneres- morph (type of card suit/money or gambling related things), caste (mainly if in monte), modifications if applicable
Masque- morph (type of masked creature (raccoons, lemurs, badgers, etc, not limited to mammals))
UNNAMED SKINSTEALER SYSTEM REGION
Concept- type of creature (can be mythical/artificial) for variant, type of noun (usually tangible things but not always) for motif, complexity of motif (low, intermediate/medium, high)
Skipper- morph (types of boat)
Courier- morph (types of slug/snail, can also just be weird aquatic things if you wanna get funky)
Tauntamount- morph (type of fishing lure)
Neuroth- morph (type of predatory insect/arachnid, can be fudged a bit)
Vegicrus- morph (type of rodent), modifications (optional but common)
Trace- morph (type of extinct animal/plant/fossil), accent color
Modular Construct- body configuration/features
GENERAL/NOMADIC
Flexin- type of party/gathering ritual is done at
Shrouds- eye type (get weird with it)
Pinitelle- morph (different kinds of pinata), flap shape (pointed/scalloped/square/etc)
Elemental- Type of Element (Alchemical, Periodic Table etc)
Barebones- morph (starting point frame), modifications (extra limbs/ mobility options, extra cameras etc)
Fiend- morph (type of spooky creature ie spiders/insects, bats, deep sea dwellers), breath type (most common is web), transformed state, source
Proximity- proxy manifestations
Parody- species/object mimicked, misinterpreted features
Construct- type of construct, materials
Scrap Ghost- source scraps, sapience level
Angel Mimic- object they’re mimicking, local species they resemble
Tiny Cat Person- Type (noun, falls into one of several categories) modifiers, anomalies, conditions
God- can look like literally anything, go nuts, motifs, domains, tier in cosmic hierarchy
ATELIER
Amerveille- morph (animal + type of creative work (like writing, drawing, etc.) combo), tattoos
Batisson- morph (bat species + bug species combo)
IDYTH
Luko- morph (types of plant(s))
Gesabott- morph (different models/versions (typically very similar))
Trillvette- morph (types of racing vehicles)
OCTRUS
Chorosy- morph (type of protective suit/gear (not armor))
Volare- size, amount of limbs
EVA SIERRA
Replix- Morbit god being mimicked, differences from source
MELOCANIA
Pippet- morph (based on dice, coins, playing cards, or other similar 'play' tools)
PLAZA
Dopple- morph (type of rodent/lapine/rabbit shaped things)
MULLIGAN REGION
Conedia- halo type
Carapence- morph (type of bug, generally resemble beetles or drone insects)
Tall Bnuuy- morph (type of rabbit + mix of carnivorous animal traits)
CAGE
Gremlin- adaptations?, morph (optional, based on other species), pupil shape
UNKNOWN
Dragon- ??????????????? we’ll figure these guys out later
Aquatic Species- morph (type of aquatic creature)
Armor Dragon- armor material, overall aesthetic
Griffin- morph (type of bird + type of cat)
Unnamed Film Genre/Equipment species- Morph (film genre, can be fairly abstract), physical component (e.g. film reel, camcorder, locket, etc)
ALT WORLDBUILDS
PLAYTHING- 18+Toy- type of toy (image ref appreciated), variant (aka theme)
SUPERCYBER- 18+
Supercyber Resident- species (can be any kind of creature, including mythological/artificial), material
Afterlife Resident- species (can be any kind of creature, including mythological/artificial), theme
Familiar (diff name pending)- (can be any kind of creature, including mythological/artificial), type of bond they’re looking for