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King's Mulligan [Interactive Project]
uh...Kicking up a cloud of dust could be pretty aesthetic. Not too much of course, don't want to obscure your allies' sight. just enough to make a grand entrance and kind of, show off in that sort of, final boss showy bounty hunter style. Maybe wave around the lance for dramatic effect? Something that screams 'i am going to beat you up and this is obviously the very bad thing in of itself there is no followup this is the main event'. as for costuming something kind of edgy, and maybe like something with some harsh noises or whatnot? like a final boss or whatnot
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Messages In This Thread
RE: King's Mulligan [Interactive Project] - by Guest - 12-03-2021, 01:09 PM
RE: King's Mulligan [Interactive Project] - by Guest - 12-07-2021, 07:48 PM
RE: King's Mulligan [Interactive Project] - by Ignispark - 07-26-2022, 10:45 PM
RE: King's Mulligan [Interactive Project] - by Guest - 08-29-2022, 08:44 PM

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