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King's Mulligan [Interactive Project]
#36
Kolita: Our character seems to know a lot about this but I ain’t sure what to make of all that.

Anura: Mm.. good observation, you catch on fast. These are people in their own universe with backgrounds so they may have passive knowledge checks based on that. I could add a few new commands if you’d like.

Kolita: That’d be helpful. What sort of info should we know about Spellbucklers going in? Tiles deal with these before?

Anura: Mmm well.. Let me assist you there. I’m going to hand you a few commands,


 


(Speech) Knight’s Profile: Allows you to examine and respond in character and with the knowledge one should have as a Knight.

(Speech) Tiles’ Profile: Allows you to examine and respond in character as Tiles would.

(Item) Tiles’ Bestiary: Allows you to check records in your Scrapbook of creatures you encountered.

(Combat) Headhunter: Gauge the battle prowess of anyone or anything. Requires you to look in a way that makes the opponent aware you’re staring at them if they notice you.

(Combat) Tactical Stance: Fight with the blunt end of a weapon. Will never hit for lethal on first hit unless a weapon states otherwise. Significantly powered up by heavy melee weapons with a blunt end such as greatswords and arcane hammers. May hit for lethal when aiming at weak points repeatedly. Observant people will notice you holding back your punches.

(Combat) Execution Stance: Strikes are oriented with the lethal end of your weapon. Aims specifically for fatal blows and weak spots. Stronger with more precise tools like lances, Polearms, Drills and Pilebunkers.

(Combat) Balanced Stance: Raises your guard, allows you to counter attack on block or dodge with priority. Less likely to hit for lethal but handy in duels against strong opponents. Allows you to play safe and use non-combat actions easily without committing to an attack.

(Combat) Launcher: With heavier weapons, you can launch the opponent airborne to shift their position, fling them in a particular direction, or set them up for a second attack on landing. Easy to guard, cannot launch someone who has just landed.

Kolita: Nice.

Anura: Heheh, enjoy. Back to game then?

Kolita: Please.

 



Tiles: Do you mind if I go for the jugular here, or would you rather I trap it first? There'd be less mess that way.

Gallows: If you go for lethal please at least bait it away first..

Gallows: They transform the room in some nasty ways if you’re not careful though so perhaps trapping it would help… putting them in a container tends to avoid the issue but it requires a bit of strength to keep them down long enough to tucker themselves out.

Gallows: Killing one would make any others in the room FIGHT OR FLIGHT instantly also.. Which could be a blessing or a curse.
Tiles: That’s true.

Gallows: This one is alone and low ranked as far as we can tell but… I don’t know.

Gallows: I trust your gut so long as you avoid excessive damage. I’m at your command.


 



You have gained new commands in battle:
(Speech) Gallows
(Gallows) Give Order: Give him an order. Will deny if he finds it immoral or a general bad idea.

(Gallows) Toss Item: Toss him items or supplies.

(Gallows) Second Opinion: Request a thought or opinion on anything. Also allows you access little bits of (Gallows’ Profile) and (Occultist Profile)which are his personal and class knowledge.

(Gallows) Comfort: He’s a bit squishy and easily distressed, if you have the time some kind words or assistance are always welcome.


Anura: Remember that if you think of something not here, it’s always worth a shot. If I like it, I’ll make it a command with perks! If you manage to come up with slick ways to implement these into dialogue I may also reward you...






 
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Messages In This Thread
RE: King's Mulligan [Interactive Project] - by Guest - 12-03-2021, 01:09 PM
RE: King's Mulligan [Interactive Project] - by Guest - 12-07-2021, 07:48 PM
RE: King's Mulligan [Interactive Project] - by ThreadLurkingComorant - 12-26-2021, 10:27 PM
RE: King's Mulligan [Interactive Project] - by Guest - 08-29-2022, 08:44 PM

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