12-26-2020, 09:46 PM
we're looking into revamping how we as a team handle the morbit zone articles in order to help accessibility/readability for y'all as readers, as well as manageability/workload for us as writers. they are currently Very information-dense, making them a lot of work to write, and potentially challenging to read. we have observed that while they can be very informative and interesting for some, they can be pretty intimidating for others. we can definitely rehouse some of this information in more interesting and accessible formats, specifically in-universe and/or exploratory materials, such as:
-tour guides
-climate reports
-in-universe materials such as posters, pieces of media, etc
-interviews
-"trading cards"; think illustrations paired with informational blurbs. card subjects could include things like specific places, objects, people, events, customs - think like trainer cards in the pokemon tcg. a library of these little modules of information could make for an easily expandable storytelling/immersion aid.
-[12:04 PM] molasses: explorable stuff
[12:05 PM] molasses: that could be derived from the cards idea actually, just connecting them
[12:05 PM] molasses: like, putting landmarks in a city, putting items in landmarks, then you could click through like youre exploring the place
we do not plan on eliminating the zone articles as they are now entirely, but we do plan on reworking them quite a bit depending on how this and our own internal meeting(s) go. what we want to know from yall is:
-how do you use/interact with the zone articles? how useful are they to you in your own worldbuilding endeavors/understanding of morbit/etc
-how accessible are the zone articles currently- and how can we improve them?
-what sections of the zone articles are the most interesting to you? what sections of the zone articles are the ones you want to see expanded on the most?
-what other forms of portrayals of this information (both in-universe and otherwise) would be most interesting to you?
please discuss away as much as you like and give us As Much Feedback as possible, this is really important to us and while we are definitely making the final calls ourselves for what lines up with our vision and what works for our workload, we want to hear what your thoughts are as well.
-tour guides
-climate reports
-in-universe materials such as posters, pieces of media, etc
-interviews
-"trading cards"; think illustrations paired with informational blurbs. card subjects could include things like specific places, objects, people, events, customs - think like trainer cards in the pokemon tcg. a library of these little modules of information could make for an easily expandable storytelling/immersion aid.
-[12:04 PM] molasses: explorable stuff
[12:05 PM] molasses: that could be derived from the cards idea actually, just connecting them
[12:05 PM] molasses: like, putting landmarks in a city, putting items in landmarks, then you could click through like youre exploring the place
we do not plan on eliminating the zone articles as they are now entirely, but we do plan on reworking them quite a bit depending on how this and our own internal meeting(s) go. what we want to know from yall is:
-how do you use/interact with the zone articles? how useful are they to you in your own worldbuilding endeavors/understanding of morbit/etc
-how accessible are the zone articles currently- and how can we improve them?
-what sections of the zone articles are the most interesting to you? what sections of the zone articles are the ones you want to see expanded on the most?
-what other forms of portrayals of this information (both in-universe and otherwise) would be most interesting to you?
please discuss away as much as you like and give us As Much Feedback as possible, this is really important to us and while we are definitely making the final calls ourselves for what lines up with our vision and what works for our workload, we want to hear what your thoughts are as well.