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DUNGEON CRAWL
#1
A large castle looms on a nearby hill. Legend tells of an unimaginable treasure deep within the castle's walls. You and your friends are determined to obtain this treasure at any cost. Gathering up as many of your fellow TCPs as you can find, you form a raiding party and embark on a quest to uncover the castle's secrets...

The adventuring party will move through a series of rooms, each one with different obstacles in them. In between each room, people will have a chance to give items to the adventurers or add traps to the room. Once the room's all set up, I'll write a short blurb detailing the TCPs' adventures! Then people will have a chance to set up the next room, and so on and so forth.

The players will not be able to directly control TCPs, but they will be able to specify a personality for them upon creation and can influence events by adding items to future rooms.

Here's the prices and formatting for all the potential player actions:
200 Forum Points- Add a new TCP to the party
NAME: The name of the TCP.
TYPE: The type of the TCP.
APPEARANCE: A brief description of the TCP's appearance.
PERSONALITY: A brief description of the TCP's personality.
DEATH: How okay it is for them to die- i.e. "immediately", "never", "only in a sufficiently dramatic twist"
150 Forum Points- Add a monster/NPC to the next room
NAME: The name of the NPC (if applicable)
APPEARANCE: A brief description of the NPC's appearance.
PERSONALITY: A brief description of the NPC's personality.
DEATH: How okay it is for them to die- i.e. "immediately", "never", "only in a sufficiently dramatic twist"
100 Forum Points- Add a trap or feature to the next room
DESCRIPTION: What the feature is
EFFECT: What the feature does
50 Forum Points- Give an item to a TCP
OWNER: Who receives the item
DESCRIPTION: What the item is
EFFECT: What the item does
OBTAINED FROM: How the TCP finds the item- i.e. "treasure chest at the end of the room", "it falls from the ceiling", "hidden in a crevice"
TRANSFERABLE: Whether the TCP can give this item to others or not
PERMANENT: Whether this item can break or be lost during the adventure
Artificial lifeform/mechanical construct on a mission to obtain every armor type TCP and also maybe make cool stuff along the way

If you call me a bionicle you are correct

[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]

 
[Image: WOxKePR.png] [Image: DGVV5eJ.png]
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#2
Room 0: CASTLE EXTERIOR

There is a large moat with a drawbridge. The drawbridge is CLOSED, and while the moat does not appear to have anything swimming in it, the water does look COLD.

There is currently 1 TCP in the party.

BRAZEN
TYPE: Armor
APPEARANCE: Slightly weathered, and bronze in color.
PERSONALITY: Confident, Adventurous
DEATH: Only in extreme situations
Show ContentINVENTORY:


(Any TCPs added will be added immediately. Any NPCs or additions to the room will be applied to the next room. Items will be added to the room of the player's choice.)
Artificial lifeform/mechanical construct on a mission to obtain every armor type TCP and also maybe make cool stuff along the way

If you call me a bionicle you are correct

[ARCADE SESSION] [CAVE-IN] [THE ARMOR GUILD] [GENERAL CHARACTER HOARD] [INTRO THREAD] [TCPDEX CHARACTERS]
[ADOPTS]

 
[Image: WOxKePR.png] [Image: DGVV5eJ.png]
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#3
adding a TCP!
NAME: Creach
TYPE: Graveyard
APPEARANCE: A weary traveler, old and slow in motion. Orange and black color palette.
PERSONALITY: Clever and full of knowledge, but reluctant to give it out for free.
DEATH: Only if it's dramatic
[Image: TCP%20customs.png][Image: 2411]
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