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Hoopla

Name: Hoopla
Region: Taverne
Demonym: Hooplites
Owner: Wretch
Political System: Oligarchy
Population: Primarily karacels, a variety of other Taverne species and some species from other regions
Population Density: Decently dense
Religious Demographics: Mixed worshipers between Taverne gods, decently high number of Spit worshipers due to unfortunate amount of Spit cult presence
Project Appearances: TCP Gauntlet, Punch Clock Animal, Felid Factor
Pinterest Board: https://www.pinterest.com/skinstealers/hoopla/

Hoopla is located in Taverne, and is owned by Wretch. It features in the TCP Gauntlet and Felid Factor, as well as the Punch Clock Animal category of projects. It is a swampy zone known for its humid climate and bioluminescent qualities, as well as its culture's leaning towards the hyperviolent and indulgent.

Hoopla is fairly developed despite its swampy terrain, and has many sprawling cities spread across its states. What isn't developed is typically suburban or rural in nature, and typically houses low to middle class families.

Origin/History

Hoopla was created by Wretch with the help of Wane during the Chaos Era, and has been claimed by her since. Its native species is karacels, created as a joint project between Wretch and Grind, with most other Taverne species living there in varying degrees of the population.

Hoopla was initially given to Wretch by Wane as a gift, but it was determined quickly after formal mortal civilization was formed that Wretch was ill-equipped to run the zone herself. She signed away the rights to govern the zone to the company town that would eventually become the zone's capital of Fortune, and the government system was developed from there. Hoopla has not taken part in any wars, and remained neutral in the Revisionist Wars.

Climate/Geography

Hoopla's weather is known for its humidity and early sunsets, with longer nights than other zones. This ties in well to the zone's natural bioluminescence, with most flora and fauna in the zone having some degree of glitter or glow to it. As such, the darkness of the zone is somewhat nullified by the wildlife's glow, and people are typically able to get around without much issue even in rural areas- providing they're able to avoid dangerous fauna. The zone is also prone to rain and thunderstorms more frequently than other zones, causing flooding in the swamps and wetlands, especially in areas found below sea level.

Hoopla experiences a wet and a dry season, with the former starting in late May and the latter starting in mid October. It is prone to hurricanes in the wet season, with many buildings and cities built to weather the storms as best as they can be.

The day/night cycle of Hoopla is rendered in pink and blue hues during the day, with pitch blacks during the night to make the bioluminescence pop.

Wildlife

The vast majority of Hoopla's flora and fauna was designed by Wretch but created at the very least in part by other gods, mainly due to Wretch's lack of power as a deity. Most of the wildlife has some degree of bioluminescence, and has glowing effects in the pitch black nights. This leads to a unique effect found in few zones, and many will comment that despite the danger found in Hoopla, it can be quite pretty.

Some examples of Hoopla fauna include an ink-like panther with glowing spots, a sauropod with glowing stripes, a crocodile-like megafauna with rows of teeth, and a swan-like creature with glitter-like particles.

Some examples of Hoopla flora include sticky, tar-like lilypads, predatory vine snares, creeping, glowing moss, and mushrooms that play tones when touched.

Government/Politics

Hoopla is an oligarchy, and is owned by multiple companies, with Wretch and multiple other gods giving varying levels of advisory input. It is often described as “a company town that grew into a company country”, and is left at that with little elaboration by those in charge. The exact mechanics of how Hoopla is run are left a mystery to its citizens, with Wretch kept mostly (and very much purposefully) out of the loop as well.

Hoopla uses its own form of scrip in lieu of cash or change within the zone's borders, with companies handling any exchange rate between it and cash/change. Many citizens theorize that this is in order to keep workers in line due to the constantly fluctuating value of scrip, and workers often end up having to take out loans from the companies they work for in order to stay afloat.

Wretch is not typically worshipped, but many of the lesser gods in the zone (especially those at the heads of companies/organizations in charge within the zone) are, and it is far more common to find smaller, more specific religions in Hoopla than any sort of unified practice. One religion in particular that is followed to a concerning degree is that of Theodore's, a lesser god of Spit's that preaches similar ideals.

In Hoopla, the military could be considered the same organization as the police, often composed of mercenaries and paid off by the highest bidder. The law favors the wealthy and the powerful, and those with money are nigh impossible to convict, especially those with company connections. This is in part why deathsports and similar media are allowed to go on as easily as they have been in the zone. Trials do exist and attempt to portray an image of fairness, heavily favoring tourists in order to continue to upkeep their image. Wretch is deeply uncomfortable with this system, but finds herself unable to speak up against it effectively- she is often scapegoated for its failings by the public, and her approval ratings suffer for it.

Hoopla's foreign affairs with other zones vary, but approval ratings from the rest of Taverne vary from near neutral to harshly negative. Wretch is largely considered incompetent by the other gods in Taverne, and the companies in charge of the zone, while attempting to put a spin on the zone as being a place where you can make it big and find a future like you could never dream, have extremely mixed reception from other zone leaders. Consumption has a particularly mixed relationship with Hoopla, with Spit being particularly abusive towards Wretch, but also having multiple lesser gods pulling strings within Hoopla's ranks. Precipice is also noteworthy due to the strong sibling-like relationship between Wretch and Grind, and their tendency to work together on species and fauna projects- multiple members of Grind's approval of both mortal and deity status have also been sent over to assist in running Hoopla.

Culture

Hoopla's entertainment industry tends to lean towards the hyperviolent and the indulgent, with an especially common focus on deathsports and similar media. Portrayal of indulging in things like drugs, sex, alcohol, violence and partying are also seen frequently, especially when marketing itself to the outside world- Hoopla is a place where you can indulge in sins (mostly) freely and make a name for yourself. This hedonistic imagery is everywhere in entertainment, and while it gives the zone a sleazy reputation, many are drawn to this very appeal.

Knowing combat skills is often considered necessary for survival in Hoopla, especially in the more rural areas where the wildlife is often predatory and dangerous. Due to deathsports and violence being a part of Hooplite culture and those in power being likely able to get away with it if put on trial for it, it is highly recommended that Hooplites are trained in self defense at minimum, if not further in order to protect themselves should they find themselves in a dire situation. Common Hoopla fighting styles involve being as flashy as possible in order to “put on a good show”, though those more focused on survival find that to be rather unnecessary.

In regards to food, common gifts are sweets and alcoholic beverages/candies. Hoopla is very, very swampy so anything that's hard to grow in a swamp is hard to get here naturally. Hoopla has lots of sugary meals/drinks and commercial chains, not a lot of health restrictions around anywhere, and saucy and almost overly spicy meats are common. Hoopla's cheap meals of choice typically include fast food, especially made with processed donor meat.

Making yourself into an icon is a common Hoopla ideal, with many Hooplites aiming to rise to the top in their communities. Signing on with a company is often considered a great honor if not a straight up necessity for success in Hoopla society, with many Hooplites finding themselves struggling to climb up the corporate ladder in search of fame and fortune. Acts of desperation are common and seen as necessary sacrifices at times, with people refusing to spare their own health and wellbeing often seen as cowards or unwilling to have what it takes.

Hooplite housing varies based on where in the zone you live, with housing work education healthcare science transport

Aesthetic

art styles architecture fashion objects/goods

Locations

states cities/towns points of interest