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Hoopla

Name: Hoopla
Region: Taverne
Demonym: Hooplites
Owner: Wretch
Political System: Oligarchy
Population: Primarily karacels, a variety of other Taverne species and some species from other regions
Population Density: Decently dense
Religious Demographics: Mixed worshipers between Taverne gods, decently high number of Spit worshipers due to unfortunate amount of Spit cult presence
Project Appearances: TCP Gauntlet, Punch Clock Animal, Felid Factor
Pinterest Board: https://www.pinterest.com/skinstealers/hoopla/

Hoopla is located in Taverne, and is owned by Wretch. It features in the TCP Gauntlet and Felid Factor, as well as the Punch Clock Animal category of projects. It is a swampy zone known for its humid climate and bioluminescent qualities, as well as its culture's leaning towards the hyperviolent and indulgent.

Hoopla is fairly developed despite its swampy terrain, and has many sprawling cities spread across its states. What isn't developed is typically suburban or rural in nature, and typically houses low to middle class families.

Origin/History

Hoopla was created by Wretch with the help of Wane during the Chaos Era, and has been claimed by her since. Its native species is karacels, created as a joint project between Wretch and Grind, with most other Taverne species living there in varying degrees of the population.

Hoopla was initially given to Wretch by Wane as a gift, but it was determined quickly after formal mortal civilization was formed that Wretch was ill-equipped to run the zone herself. She signed away the rights to govern the zone to the company town that would eventually become the zone's capital of Fortune, and the government system was developed from there. Hoopla has not taken part in any wars, and remained neutral in the Revisionist Wars.

Climate/Geography

Hoopla's weather is known for its humidity and early sunsets, with longer nights than other zones. This ties in well to the zone's natural bioluminescence, with most flora and fauna in the zone having some degree of glitter or glow to it. As such, the darkness of the zone is somewhat nullified by the wildlife's glow, and people are typically able to get around without much issue even in rural areas- providing they're able to avoid dangerous fauna. The zone is also prone to rain and thunderstorms more frequently than other zones, causing flooding in the swamps and wetlands, especially in areas found below sea level.

Hoopla experiences a wet and a dry season, with the former starting in late May and the latter starting in mid October. It is prone to hurricanes in the wet season, with many buildings and cities built to weather the storms as best as they can be.

The day/night cycle of Hoopla is rendered in pink and blue hues during the day, with pitch blacks during the night to make the bioluminescence pop.

Wildlife

flora fauna

Government/Politics

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Culture

entertainment combat (if applicable) food beliefs/ideals housing work education healthcare science transport

Aesthetic

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Locations

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