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zones:hoopla [2020/10/26 02:09] victorianflorist created |
zones:hoopla [2021/02/01 08:01] (current) skinstealer |
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**Name:** Hoopla\\ | **Name:** Hoopla\\ | ||
+ | **Region:** Taverne \\ | ||
+ | **Demonym: | ||
**Owner:** [[characters: | **Owner:** [[characters: | ||
- | **Project Appearances: | + | **Political System: |
+ | **Population: | ||
+ | **Population Density:** Decently dense\\ | ||
+ | **Religious Demographics: | ||
+ | **Project Appearances: | ||
+ | **Pinterest Board:** [[https:// | ||
</ | </ | ||
<WRAP left> | <WRAP left> | ||
- | WIP | + | Hoopla is located in [[zones: |
- | ====Origin==== | + | Hoopla is fairly developed despite its swampy terrain, and has many sprawling cities spread across its states. What isn't developed is typically suburban or rural in nature, and typically houses low to middle class families. |
- | WIP | + | |
+ | ====Origin/History==== | ||
+ | Hoopla was created by [[characters: | ||
+ | |||
+ | Hoopla was initially given to Wretch by Wane as a gift, but it was determined quickly after formal mortal civilization was formed that Wretch was ill-equipped to run the zone herself. She signed away the rights to govern the zone to the company town that would eventually become the zone's capital of Fortune, and the government system was developed from there. Hoopla has not taken part in any wars, and remained neutral in the Revisionist Wars. | ||
+ | |||
+ | ====Climate/ | ||
+ | Hoopla' | ||
+ | |||
+ | Hoopla experiences a wet and a dry season, with the former starting in late May and the latter starting in mid October. It is prone to hurricanes in the wet season, with many buildings and cities built to weather the storms as best as they can be. | ||
+ | |||
+ | The day/night cycle of Hoopla is rendered in pink and blue hues during the day, with pitch blacks during the night to make the bioluminescence pop. | ||
+ | |||
+ | ====Wildlife=== | ||
+ | The vast majority of Hoopla' | ||
+ | |||
+ | Some examples of Hoopla fauna include an ink-like panther with glowing spots, a sauropod with glowing stripes, a crocodile-like megafauna with rows of teeth, and a swan-like creature with glitter-like particles. | ||
+ | |||
+ | |||
+ | Some examples of Hoopla flora include sticky, tar-like lilypads, predatory vine snares, creeping, glowing moss, and mushrooms that play tones when touched. | ||
+ | ====Government/ | ||
+ | Hoopla is an oligarchy, and is owned by multiple companies, with Wretch and multiple other gods giving varying levels of advisory input. It is often described as "a company town that grew into a company country", | ||
+ | |||
+ | Hoopla uses its own form of scrip in lieu of cash or change within the zone's borders, with companies handling any exchange rate between it and cash/ | ||
+ | |||
+ | Wretch is not typically worshipped, but many of the lesser gods in the zone (especially those at the heads of companies/ | ||
+ | |||
+ | In Hoopla, the military could be considered the same organization as the police, often composed of mercenaries and paid off by the highest bidder. The law favors the wealthy and the powerful, and those with money are nigh impossible to convict, especially those with company connections. This is in part why deathsports and similar media are allowed to go on as easily as they have been in the zone. Trials do exist and attempt to portray an image of fairness, heavily favoring tourists in order to continue to upkeep their image. Wretch is deeply uncomfortable with this system, but finds herself unable to speak up against it effectively- she is often scapegoated for its failings by the public, and her approval ratings suffer for it. | ||
+ | |||
+ | Hoopla' | ||
====Culture==== | ====Culture==== | ||
- | WIP | + | Hoopla' |
+ | |||
+ | Knowing combat skills is often considered necessary for survival in Hoopla, especially in the more rural areas where the wildlife is often predatory and dangerous. Due to deathsports and violence being a part of Hooplite culture and those in power being likely able to get away with it if put on trial for it, it is highly recommended that Hooplites are trained in self defense at minimum, if not further in order to protect themselves should they find themselves in a dire situation. Common Hoopla fighting styles involve being as flashy as possible in order to "put on a good show", though those more focused on survival find that to be rather unnecessary. | ||
+ | |||
+ | In regards to food, common gifts are sweets and alcoholic beverages/ | ||
+ | |||
+ | Making yourself into an icon is a common Hoopla ideal, with many Hooplites aiming to rise to the top in their communities. Signing on with a company is often considered a great honor if not a straight up necessity for success in Hoopla society, with many Hooplites finding themselves struggling to climb up the corporate ladder in search of fame and fortune. Acts of desperation are common and seen as necessary sacrifices at times, with people refusing to gamble their own health and wellbeing often seen as cowards or unwilling to have what it takes. | ||
+ | |||
+ | Hooplite housing varies based on where in the zone you live, with suburbs and scattered houses in the woods in more rural areas and apartment complexes in urban/city areas. Housing is typically made to weather hurricanes if the builders were able to afford it, though lower income areas struggle to accommodate for it. Air conditioning is common to combat the humidity of the zone, and all housing is at the very least made to endure high amounts of moisture. Housing is not provided through social programs, and must be purchased from the companies that run the areas people live in. | ||
+ | |||
+ | The entertainment industry is the biggest draw work-wise to Hoopla, but companies feature a variety of other careers for Hooplites to take part in, including office work, mercenary work, service work, and pretty much anything else you could think of. Violation of labor laws are common but kept as under the radar as possible, with very little way for it to be actually prosecuted if/when caught. Cities and towns are often separated into multiple districts for tourists and workers to further prevent prying eyes from catching possible slip ups, and to help preserve the glitzy image of a place you want to be. | ||
+ | |||
+ | Hoopla' | ||
+ | |||
+ | Hoopla healthcare involves insurance packages offered by the different companies that run the Hoopla states, and is often found at steep prices that few can afford without being a part of the company' | ||
+ | |||
+ | Despite Hoopla' | ||
+ | |||
+ | Hoopla transportation is typically done via cars and buses in city areas, with rural transport resorting mostly on car and bike transportation (the latter when possible, sometimes difficult on dirt roads.) Boats coming and going from Hoopla are frequent at any of its many seaports, though they are often lost to hurricane season. | ||
+ | |||
+ | ===Aesthetic=== | ||
+ | Traditional art styles in Hoopla vary from state to state, as each company has their own unique branding to uphold. Overall the zone lean towards a spooky, almost vintage/ | ||
+ | |||
+ | Architecture in Hoopla often features arches, fountains, pillars, and windows, along with tall buildings and neon lights. In more rural areas, houses can be more likened to those of the rural Earth south, frequently featuring porches and sloped roofs. Neon signage can be found everywhere no matter where you are in the zone, with rural areas typically having salvaged them from the more developed ones. It is theorized that the popularity of these signs is their natural compatibility with the bioluminescent look of the zone itself, even in the rural areas. | ||
+ | |||
+ | Hoopla fashion tends to lean towards the revealing and the exaggerated, | ||
+ | |||
+ | Merchandise of different media properties remains the biggest export of Hoopla, and as such, the biggest kind of good available for sale within Hoopla itself. People can obtain anything they want of their favorite characters and brands, occasionally at exorbitant prices in the case of things created with artificial scarcity. Hearts are a common motif within goods, as well as mirrors, slime, glitter, latex, and luxurious furs (though typically not at the same time as slime or latex). | ||
+ | |||
+ | ====Locations==== | ||
+ | ===Mayhem=== | ||
+ | The capital state of Hoopla, extremely small and containing only the city of Fortune, many are confused as to why Mayhem is even classified as a state at all. When asked, the company in charge, Mayhem Industries, simply replies- "We thought it'd need to be bigger, haha." When asked //why// it hasn't expanded, it is handwaved and people are simply left to wonder- with the reason assumed being that of the state' | ||
+ | |||
+ | ==Fortune== | ||
+ | The capital city of Hoopla and the technical entireity of Mayhem, Fortune is a sprawling city, that, like many Hoopla cities, is sectioned off into districts for work and sections that are " | ||
+ | |||
+ | ===Curtaincall=== | ||
+ | A state in the northeast of Hoopla and encapsulating Mayhem, Curtaincall is owned by Muse Incorporated. This state is focused heavily on producing drama-based media, and is known for both the highest production of celebrities in the zone along with the highest amount of overwork-related injuries and deaths. Labor violations are incredibly common, and often times legal. | ||
+ | |||
+ | ==Getaway== | ||
+ | Getaway is a small but well developed town located on the coast of Curtaincall, | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ===Noisemaker=== | ||
+ | A state in the northwest of Hoopla, and despite its name, considered far safer than the rest of the zone. The original company owners were bought out by a group of Rein followers, though how much they actually follow Rein's religion is up for debate. The company itself focuses mainly on keeping their labor violations hidden from public eye even more than usual, and appears more concerned with image than actually keeping to any sort of Rein-based morality. | ||
+ | |||
+ | ===Flaunt=== | ||
+ | A state in the south of Hoopla, Flaunt is mostly rural and more low-income than the other Hoopla states, and run by the Inkwell Company. They are most known for sludge mining, though many are unsure why they' | ||
+ | |||
+ | ===Slapstick=== | ||
+ | A state in the east of Hoopla owned by the Carnivale Company (run by Theodore), though many prefer to refer to them as "The Carnivale Mob". Doing so in a way that gets you caught can lead to serious repercussions, | ||
+ | |||
+ | ==Carnivale== | ||
+ | The capital city of Slapstick and the main location of the Carnivale Company, Carnivale is the location of The Big Top and home to many live deathsport events. It is an especially dangerous place to live and people are often found to not return home after transgressing against the will of the Carnivale Company. | ||
- | ====Aesthetic==== | ||
- | WIP | ||
====Gallery==== | ====Gallery==== | ||
<WRAP group> | <WRAP group> | ||
- | <WRAP column> | + | <WRAP column> |
</ | </ | ||
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