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        <title>collectives</title>
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        <description>Collectives

Collectives are divine beings (or divinely-altered beings) who are given consciousness and are influenced by the “creative plane”. 

The creative plane is a plane representing the energy field that scraps, etc. interact with.

Formation

A collective can be</description>
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        <description>Divine Hierarchy

As well as its various species and wildlife, there also exists on Morbit a class of entities known as gods. These beings are powerful, unique, and often have a large influence on surrounding societies, if not being the reason that they exist at all. Many gods take leadership positions in their respective cultures, but amongst eachother they are organised according to a different system.</description>
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        <title>evolution</title>
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        <description>Morbit Evolution

Morbitian evolution takes inspiration from real-life evolution, various (failed) evolutionary theories, and the idea of collective will. It is not an exact science on a meta-level nor will it ever be fully defined as such, and can be interpreted however creators feel is necessary and/or interesting for a story, or left out entirely if a creator deems it irrelevant.</description>
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        <description>Horror Energy

This strange energy is given off by horrors and causes intense reactions in any organisms that are exposed to it, mutating their bodies wildly. Like radiation, objects exposed to it can retain traces for a long period afterwards, making it difficult to deal with.</description>
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        <title>hybrids</title>
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        <description>Hybrids

Hybrids are people with parents of two different species.

Hybrid Compatibility

can reproduce sexually with any applicable species

Aquatic Species,
Beatfox,
Comber,
Corvice,
Conedia, 
De&#039;moneres,
Dragons,
Dopple,
Fiends,
Gummi Catfish,
Karacel,
Masques,
Mothlie,
Neuroth,
OBJ,
Pinitelles,
Proximities,
Pockitts,
Ruffneck,
Shrouds,
Skippers,
The Selected,
Vegicrus,</description>
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        <title>language</title>
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        <description>Morbit Language

Morbit language is radically different in comparison to real-life language.

Basics

Morbitian language is not conveyed through specific sounds arranged in order, but instead, meaning is conveyed directly through the intent the speaker or writer imbues into their speech or text. Morbitian speech sounds like various species or individual-specific sounds, comparable to sound samples. Formal linguistical study on morbit takes a different form due to this and focuses primarily on di…</description>
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        <description>Planes

Planes, also known as dimensions, pockets, alternate worlds, or a variety of other names, are strange places outside of Morbit that are accessible to Morbitians in some way, shape or form. Some can be accessed directly or through devices (like the TCP plane or digital plane), whereas others involve being brought into them via an outside force (angel pockets).</description>
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        <title>scraps</title>
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        <description>Scraps

Scraps are parts of the soul that every living thing on Morbit creates, plant and animal alike. Beings shed scraps over time that contain energy, memories, and emotions related to personal events. In addition, every being has an “affinity”</description>
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        <description>Tiny Cat People (game)

Tiny Cat People, or TCP, is a popular video game played on Morbit. However, there are two main differences that distinguish it from other games. Firstly, it was made by, and is mostly played by, gods. Secondly, the game takes place not inside a computer, but on a separate plane of existence, and all the entities created inside of it are real.</description>
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