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		<title><![CDATA[Homebrew Deviants Forums - [GAMING_DEN]]]></title>
		<link>https://homebrewdeviants.com/forum/</link>
		<description><![CDATA[Homebrew Deviants Forums - https://homebrewdeviants.com/forum]]></description>
		<pubDate>Sun, 19 Apr 2026 12:57:35 +0000</pubDate>
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			<title><![CDATA[[GAME THREAD] Pick And Mix Play By Post Adventure IC Thread]]></title>
			<link>https://homebrewdeviants.com/forum/thread-608.html</link>
			<pubDate>Thu, 27 Jan 2022 19:01:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=108">Ignispark</a>]]></dc:creator>
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			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">[STATIONARY_FRICTION]: </span><br />(Hello there. This is the game thread for the Pick And Mix adventure! Please see <a href="https://homebrewdeviants.com/forum/thread-602.html" target="_blank" rel="noopener" class="mycode_url">the linked out of character thread</a> if you would like to join or comment on the ongoing game! You can make a character at any point and stumbling upon the area or falling through space can be arranged as needed. I am your Captain of Gaming, [STATIONARY_FRICTION], and I am in charge of the setting and non-player characters and whatnot.<br /><br />Anyhow, the starting area is a pretty standard forest. I don't have every single possible life-form for the forest plotted out, so if you're looking for something in particular feel free to let me know.<br /><br />I'll be doing this introductory post, then let everyone do a response to that. And then I'll do one more reply that's meant to lead people towards the meeting area. Then you do one more, and then we transition to doing things as a group. So basically, you'll be doing around two posts before you meet everyone.)<br /><br />The sky is overcast, but calm. It is about mid-day, though between the clouds and the dense foliage, this area is reminiscent of night. Luckily, the local wildlife help some with this problem. There are quite a few pieces of wildlife which supplement the light, from some of the fruits on shrubbery, to warning marks on some poisonous bugs, to some of the markings on birds. Hopefully though, any adventurers present haven't forgotten to bring a source of light. You could very well stub your toe on a root or trip on a vine if you're not careful.<br /><br />Speaking of adventurers, we'll begin with Maxim, who has yet to enter the forest. They're accompanied by the wandering knight, Cliche, who wields around a glaive featuring a large gem. Their traveling companion, a small lizard creature nicknamed Shard, is a mischievous little creature. Cliche is surprisingly decent at navigation and has explored these woods a couple times. They're planning on departing from the nearby town of around seven Beacons (not counting visitors like Maxim or themself) as they believe it's time to continue their ever-meandering journey without end. Luckily, Cliche seems to be able to emit light from their helmet so even if Maxim forgot to bring a flashlight, there'll be enough to see by.<br /><br />As far as interesting things about the forest of note that Maxim may have heard of...probably ingredients would stand out the most. There's quite a few,from the glowing bittersweet purple fruits on various shrubbery, to the array of small game available ranging from the non-poisonous bugs to some small gliding salamanders that feed on nectar and pollinate plants, there are many opportunities for ingredients. There are a few options for larger game, though they mostly avoid Beacons and would put up a fight. All in all, this should be a relatively safe trip.<br /><br />Kara on the other hand, likely has no bearings on this situation, as it's yet another unknown exit from The Connection, leaving her once again in an unfamiliar part of Ascent. Notably, a large orange flower with glowing petals is atop a massive thorny shrub. It's light allows you to see a metal hatch, though you would have to find a way to wrest it free from the roots covering a roughly half of the hatch.<br /><br />Do has likely stumbled out of the Connection at another point in the forest. There, a large, lavender deer-like creature watches carefully. It's roughly four times the size of the average beacon and it seems interested by the odd little creature that just popped into existence. It glows brightly enough that you can see the immediately surroundings decently well. The forest is calm and silent enough you could hear the shadow of a pin drop. No other animals are nearby.<br /><br />Vembrace....has stumbled upon an interesting little clearing, where the light does actually reach in the forest. There are various small lizards traipsing about an array of oddly shaped flowers. There's also a small piece of metal sticking out of the ground. It seems to be the corner of something. It'd take a bit of work, but one could try to dislodge it. (If you had to make a guess, it's probably a crate.)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">[STATIONARY_FRICTION]: </span><br />(Hello there. This is the game thread for the Pick And Mix adventure! Please see <a href="https://homebrewdeviants.com/forum/thread-602.html" target="_blank" rel="noopener" class="mycode_url">the linked out of character thread</a> if you would like to join or comment on the ongoing game! You can make a character at any point and stumbling upon the area or falling through space can be arranged as needed. I am your Captain of Gaming, [STATIONARY_FRICTION], and I am in charge of the setting and non-player characters and whatnot.<br /><br />Anyhow, the starting area is a pretty standard forest. I don't have every single possible life-form for the forest plotted out, so if you're looking for something in particular feel free to let me know.<br /><br />I'll be doing this introductory post, then let everyone do a response to that. And then I'll do one more reply that's meant to lead people towards the meeting area. Then you do one more, and then we transition to doing things as a group. So basically, you'll be doing around two posts before you meet everyone.)<br /><br />The sky is overcast, but calm. It is about mid-day, though between the clouds and the dense foliage, this area is reminiscent of night. Luckily, the local wildlife help some with this problem. There are quite a few pieces of wildlife which supplement the light, from some of the fruits on shrubbery, to warning marks on some poisonous bugs, to some of the markings on birds. Hopefully though, any adventurers present haven't forgotten to bring a source of light. You could very well stub your toe on a root or trip on a vine if you're not careful.<br /><br />Speaking of adventurers, we'll begin with Maxim, who has yet to enter the forest. They're accompanied by the wandering knight, Cliche, who wields around a glaive featuring a large gem. Their traveling companion, a small lizard creature nicknamed Shard, is a mischievous little creature. Cliche is surprisingly decent at navigation and has explored these woods a couple times. They're planning on departing from the nearby town of around seven Beacons (not counting visitors like Maxim or themself) as they believe it's time to continue their ever-meandering journey without end. Luckily, Cliche seems to be able to emit light from their helmet so even if Maxim forgot to bring a flashlight, there'll be enough to see by.<br /><br />As far as interesting things about the forest of note that Maxim may have heard of...probably ingredients would stand out the most. There's quite a few,from the glowing bittersweet purple fruits on various shrubbery, to the array of small game available ranging from the non-poisonous bugs to some small gliding salamanders that feed on nectar and pollinate plants, there are many opportunities for ingredients. There are a few options for larger game, though they mostly avoid Beacons and would put up a fight. All in all, this should be a relatively safe trip.<br /><br />Kara on the other hand, likely has no bearings on this situation, as it's yet another unknown exit from The Connection, leaving her once again in an unfamiliar part of Ascent. Notably, a large orange flower with glowing petals is atop a massive thorny shrub. It's light allows you to see a metal hatch, though you would have to find a way to wrest it free from the roots covering a roughly half of the hatch.<br /><br />Do has likely stumbled out of the Connection at another point in the forest. There, a large, lavender deer-like creature watches carefully. It's roughly four times the size of the average beacon and it seems interested by the odd little creature that just popped into existence. It glows brightly enough that you can see the immediately surroundings decently well. The forest is calm and silent enough you could hear the shadow of a pin drop. No other animals are nearby.<br /><br />Vembrace....has stumbled upon an interesting little clearing, where the light does actually reach in the forest. There are various small lizards traipsing about an array of oddly shaped flowers. There's also a small piece of metal sticking out of the ground. It seems to be the corner of something. It'd take a bit of work, but one could try to dislodge it. (If you had to make a guess, it's probably a crate.)]]></content:encoded>
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			<title><![CDATA[[???] Pick And Mix Play By Post Adventure OOC Thread]]></title>
			<link>https://homebrewdeviants.com/forum/thread-602.html</link>
			<pubDate>Sat, 25 Dec 2021 18:35:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=108">Ignispark</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-602.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">[STATIONARY_FRICTION]:</span><br /><div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Pick and Mix</span></span></span><br /><span style="font-size: large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">An Introduction</span></span></span></div>    Greetings. I'm Stationary Friction and I will be running a play-by-post adventure role-playing game thread. Of those aspects, it will likely be leaning heavily into the role-playing part more-so than the numbers floating about that some with experience in the field may be accustomed to. Luckily, this should make this a fairly simple game to watch and play, aiding me in running the adventure. Allow me to explain the premise more below.<br /><br />    First, as the Captain of Gaming, I shall stitch together the setting from what will be discussed in the next session. This, combined with the premise of your character, explained in the section following the setting section, will provide you with the starting scenario and context upon which the campaign will be based. After the starting scenario is provided, you will all be free to attempt actions. I will provide you with the results of your action based on your character and the situation. Ideally, I would love to get away with this being a mostly dice-free game, but I may occasionally use dice for an element of chance where there is an in-universe object dependent on chance, as a tool to decide the outcome of a contest between players, or in other appropriate scenarios. Though, if players put forward sufficient interest, I can absolutely change this. In any case, the resulting rule-set will vary some by the outcome of the setting.<br /><br />    The setting will be the first part of the campaign to be created. Luckily, whether you wish to play or not, the setting has a wonderful twist. You may provide an input to influence the setting of the game. You have up to twelve words. Use them alone, in sentences, or in any other way you wish and I shall glue together the parts of the model of what has yet to be into the claws of the present. I will then provide a write-up providing a summary of the setting in general, notable locations, important groups, and other information that is useful to those trying to create characters. Do remember to follow all forum rules. I also ask that you be sparing in references to existing companies or similar things, as I might have to take liberties to make an appropriate parody of the input. Additionally, I may tone things down a touch if the setting seems to be getting overwhelmingly dark in totality. Otherwise, I'll try to make just about anything work.<br /><br />    Based on the outcome of the setting, I will offer a template to create characters with. It is highly probably that fields for the character's name or other designation in addition to any pronouns used will be offered, in addition to choices regarding your form, capabilities, and other relevant details. The exact specifications will be tailored to how the theme or genre of the setting seems to be once I have all inputs in, but the above should let you know what you can keep in mind. As a note, I will incorporate concepts for backstory or origin for the lore as best as I can, but for those whom I have no superior solution, I may have to suggest that your character simply slips in through a hole between worlds or use a similar plot device. You may of course, also intentionally ask for that origin. Additionally, while I will try to roll with bits brought up through conversation where I can, some things might not be salvageable, especially when regarding major faction or conflicting previously established facts. If someone wishes to join and the game has already started, I will see what I can do to get them in, likely conferring with that player to place them at a destination or random event that makes reasonable sense.<br /><br />    In summary, if you wish to do so, regardless of if you wish to play, I would ask that you provide up to twelve words to be utilized for the basis of the setting. As stated above, they can be in sentences, poems, or anything else, as long as all the word count involved sums to twelve or fewer. Please also indicate that the twelve words are meant for the setting input. Additionally, if you have any comments or questions, feel free to reply with that. Additionally, if you are interested in being a player, or perhaps simply plan to watch very intently, I would be delighted to read about what you enjoy in games and stories so that I will have some more insight in how I should put things together.<br /><br />    I'll note when I'm beginning to finish up the setting parts, but even after that if you post something I may see if I can fit it in before getting the setting primer and character template up. After that, I'll be closing off setting inputs as I take character inputs.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">[STATIONARY_FRICTION]:</span><br /><div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Pick and Mix</span></span></span><br /><span style="font-size: large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">An Introduction</span></span></span></div>    Greetings. I'm Stationary Friction and I will be running a play-by-post adventure role-playing game thread. Of those aspects, it will likely be leaning heavily into the role-playing part more-so than the numbers floating about that some with experience in the field may be accustomed to. Luckily, this should make this a fairly simple game to watch and play, aiding me in running the adventure. Allow me to explain the premise more below.<br /><br />    First, as the Captain of Gaming, I shall stitch together the setting from what will be discussed in the next session. This, combined with the premise of your character, explained in the section following the setting section, will provide you with the starting scenario and context upon which the campaign will be based. After the starting scenario is provided, you will all be free to attempt actions. I will provide you with the results of your action based on your character and the situation. Ideally, I would love to get away with this being a mostly dice-free game, but I may occasionally use dice for an element of chance where there is an in-universe object dependent on chance, as a tool to decide the outcome of a contest between players, or in other appropriate scenarios. Though, if players put forward sufficient interest, I can absolutely change this. In any case, the resulting rule-set will vary some by the outcome of the setting.<br /><br />    The setting will be the first part of the campaign to be created. Luckily, whether you wish to play or not, the setting has a wonderful twist. You may provide an input to influence the setting of the game. You have up to twelve words. Use them alone, in sentences, or in any other way you wish and I shall glue together the parts of the model of what has yet to be into the claws of the present. I will then provide a write-up providing a summary of the setting in general, notable locations, important groups, and other information that is useful to those trying to create characters. Do remember to follow all forum rules. I also ask that you be sparing in references to existing companies or similar things, as I might have to take liberties to make an appropriate parody of the input. Additionally, I may tone things down a touch if the setting seems to be getting overwhelmingly dark in totality. Otherwise, I'll try to make just about anything work.<br /><br />    Based on the outcome of the setting, I will offer a template to create characters with. It is highly probably that fields for the character's name or other designation in addition to any pronouns used will be offered, in addition to choices regarding your form, capabilities, and other relevant details. The exact specifications will be tailored to how the theme or genre of the setting seems to be once I have all inputs in, but the above should let you know what you can keep in mind. As a note, I will incorporate concepts for backstory or origin for the lore as best as I can, but for those whom I have no superior solution, I may have to suggest that your character simply slips in through a hole between worlds or use a similar plot device. You may of course, also intentionally ask for that origin. Additionally, while I will try to roll with bits brought up through conversation where I can, some things might not be salvageable, especially when regarding major faction or conflicting previously established facts. If someone wishes to join and the game has already started, I will see what I can do to get them in, likely conferring with that player to place them at a destination or random event that makes reasonable sense.<br /><br />    In summary, if you wish to do so, regardless of if you wish to play, I would ask that you provide up to twelve words to be utilized for the basis of the setting. As stated above, they can be in sentences, poems, or anything else, as long as all the word count involved sums to twelve or fewer. Please also indicate that the twelve words are meant for the setting input. Additionally, if you have any comments or questions, feel free to reply with that. Additionally, if you are interested in being a player, or perhaps simply plan to watch very intently, I would be delighted to read about what you enjoy in games and stories so that I will have some more insight in how I should put things together.<br /><br />    I'll note when I'm beginning to finish up the setting parts, but even after that if you post something I may see if I can fit it in before getting the setting primer and character template up. After that, I'll be closing off setting inputs as I take character inputs.]]></content:encoded>
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			<title><![CDATA[Gaming Den Rules + Intro]]></title>
			<link>https://homebrewdeviants.com/forum/thread-448.html</link>
			<pubDate>Thu, 05 Aug 2021 08:42:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-448.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><br />Gaming Den, an area for playing, discussing, and making games! Feel free to make groups to play multiplayer games with, or just discuss whatever games you’ve been playing as of late. Any games are welcome, no matter how popular or obscure, and no matter what skill level is required. Even board games are allowed, and we even have webcam-based tabletop game nights!<br /></blockquote>
<br /><br />In this section of the Felid_Factor forums, you can have your TCPs talk about in-universe games- or even make some up for play in the Gaming Sessions section of the forum! Any kind of game is allowed, so have fun making up things for your TCPs to play.]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><br />Gaming Den, an area for playing, discussing, and making games! Feel free to make groups to play multiplayer games with, or just discuss whatever games you’ve been playing as of late. Any games are welcome, no matter how popular or obscure, and no matter what skill level is required. Even board games are allowed, and we even have webcam-based tabletop game nights!<br /></blockquote>
<br /><br />In this section of the Felid_Factor forums, you can have your TCPs talk about in-universe games- or even make some up for play in the Gaming Sessions section of the forum! Any kind of game is allowed, so have fun making up things for your TCPs to play.]]></content:encoded>
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