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		<title><![CDATA[Homebrew Deviants Forums - [WORLDBUILDING]]]></title>
		<link>https://homebrewdeviants.com/forum/</link>
		<description><![CDATA[Homebrew Deviants Forums - https://homebrewdeviants.com/forum]]></description>
		<pubDate>Wed, 20 May 2026 11:31:19 +0000</pubDate>
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			<title><![CDATA[[DISCUSSION] Morbit In-Universe Media/Brands]]></title>
			<link>https://homebrewdeviants.com/forum/thread-898.html</link>
			<pubDate>Mon, 19 Feb 2024 05:06:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-898.html</guid>
			<description><![CDATA[hmmm i want a casual discussion thread for talking over <span style="font-weight: bold;" class="mycode_b">official </span>in-universe morbit media stuff. might make a thread for fan-made/RP stuff later. more fleshing this thread out after a bit, but for now let's just get it started.<br /><br /><br /><span style="font-weight: bold;" class="mycode_b">blanket rules:</span><br />- community members (non-team) can suggest niches that could be filled, such as going "what about a piece of media inspired by [x]", but you can't name it or come up with huge details or anything because we would rather keep that in-house to team members. <span style="font-weight: bold;" class="mycode_b">if we want suggestions on a specific thing, we will ask!</span> at that point, you can go crazy.<br />- you CAN however ask questions about a piece of media to be potentially answered, though expect the team member working on it to possibly not have an immediate response if it's not in their wheelhouse.<br />- have fun and keep it relatively SFW- suggestive mentions are okay, but we'll probably be making a NSFW thread for this later due to working on stuff like horny game mods and pinup mags and shit like that.<br /><br /><br /><span style="font-weight: bold;" class="mycode_b">CURRENT PIECES OF MEDIA (off the top of my head please remind me)<br /><br />Fields of Red Grass- </span>post-apoc stardew/animal crossing-like, primarily played on handhelds, 2D pixel art<br /><span style="font-weight: bold;" class="mycode_b">Playmates</span>- anthro toy/object focused game that's kind of a cross between second life and the sims, has a huge modding scene, 3D art, played on PC, TCP developed<br /><span style="font-weight: bold;" class="mycode_b">Friendzoo- </span>haunted pet game, TCP developed, The Pets Are Real<br /><span style="font-weight: bold;" class="mycode_b">Shriek's Books- </span>no specifics yet but shriek writes and publishes horror romance novels, primarily about monsters and ghosts and etc. mostly found in Calliope. <br /><span style="font-weight: bold;" class="mycode_b">Unnamed Rhythm Game- </span>DDR-like, found commonly in Plaza, has a dopple mascot<br /><span style="font-weight: bold;" class="mycode_b">Flip-</span> sonic-like media<br /><span style="font-weight: bold;" class="mycode_b">Spacies (real name pending)- </span>star fox mixed with tatsunoko serials<br /><span style="font-weight: bold;" class="mycode_b">Unnamed Fighting Game-</span> fighty fight game<br /><span style="font-weight: bold;" class="mycode_b">Nutmeg and Maple-</span> in-universe comic<br /><span style="font-weight: bold;" class="mycode_b">Wattplants-</span> petsite, has a lot of neopets-like features, Sort Of plant themed<br /><span style="font-weight: bold;" class="mycode_b">[FELID_FACTOR]-</span> forum run by TCPs for TCPs<br /><span style="font-weight: bold;" class="mycode_b">The Pickled Corvice-</span> generalized chat room for morbitians, lots of casual discussion<br /><span style="font-weight: bold;" class="mycode_b">Unnamed Horror Game- </span>somewhere between silent hill and hotline miami both gameplay and style wise<br /><span style="font-weight: bold;" class="mycode_b">Angel Horror</span> <span style="font-weight: bold;" class="mycode_b">Show-</span> it's like darker doctor who<br /><span style="font-weight: bold;" class="mycode_b">Unnamed Monster Catcher- </span>it's pokemon but for morbit! themed around crafting your monsters.<br /><br /><br /><span style="font-weight: bold;" class="mycode_b">CURRENT BRANDS/CORPORATIONS</span><br /><span style="font-weight: bold;" class="mycode_b">Minipix-</span> tamagotchi-like toy, has a large following, has TCP scale and complex scale devices<br /><span style="font-weight: bold;" class="mycode_b">SnugCo-</span> anything branded by the Snuglin Corporation, includes products made for snuglins like liquid supplements and vitamins<br /><span style="font-weight: bold;" class="mycode_b">Invaderz- </span>alien themed aquapets-like toy<br /><br /><br />if there are any i forgot please remind me, discuss away]]></description>
			<content:encoded><![CDATA[hmmm i want a casual discussion thread for talking over <span style="font-weight: bold;" class="mycode_b">official </span>in-universe morbit media stuff. might make a thread for fan-made/RP stuff later. more fleshing this thread out after a bit, but for now let's just get it started.<br /><br /><br /><span style="font-weight: bold;" class="mycode_b">blanket rules:</span><br />- community members (non-team) can suggest niches that could be filled, such as going "what about a piece of media inspired by [x]", but you can't name it or come up with huge details or anything because we would rather keep that in-house to team members. <span style="font-weight: bold;" class="mycode_b">if we want suggestions on a specific thing, we will ask!</span> at that point, you can go crazy.<br />- you CAN however ask questions about a piece of media to be potentially answered, though expect the team member working on it to possibly not have an immediate response if it's not in their wheelhouse.<br />- have fun and keep it relatively SFW- suggestive mentions are okay, but we'll probably be making a NSFW thread for this later due to working on stuff like horny game mods and pinup mags and shit like that.<br /><br /><br /><span style="font-weight: bold;" class="mycode_b">CURRENT PIECES OF MEDIA (off the top of my head please remind me)<br /><br />Fields of Red Grass- </span>post-apoc stardew/animal crossing-like, primarily played on handhelds, 2D pixel art<br /><span style="font-weight: bold;" class="mycode_b">Playmates</span>- anthro toy/object focused game that's kind of a cross between second life and the sims, has a huge modding scene, 3D art, played on PC, TCP developed<br /><span style="font-weight: bold;" class="mycode_b">Friendzoo- </span>haunted pet game, TCP developed, The Pets Are Real<br /><span style="font-weight: bold;" class="mycode_b">Shriek's Books- </span>no specifics yet but shriek writes and publishes horror romance novels, primarily about monsters and ghosts and etc. mostly found in Calliope. <br /><span style="font-weight: bold;" class="mycode_b">Unnamed Rhythm Game- </span>DDR-like, found commonly in Plaza, has a dopple mascot<br /><span style="font-weight: bold;" class="mycode_b">Flip-</span> sonic-like media<br /><span style="font-weight: bold;" class="mycode_b">Spacies (real name pending)- </span>star fox mixed with tatsunoko serials<br /><span style="font-weight: bold;" class="mycode_b">Unnamed Fighting Game-</span> fighty fight game<br /><span style="font-weight: bold;" class="mycode_b">Nutmeg and Maple-</span> in-universe comic<br /><span style="font-weight: bold;" class="mycode_b">Wattplants-</span> petsite, has a lot of neopets-like features, Sort Of plant themed<br /><span style="font-weight: bold;" class="mycode_b">[FELID_FACTOR]-</span> forum run by TCPs for TCPs<br /><span style="font-weight: bold;" class="mycode_b">The Pickled Corvice-</span> generalized chat room for morbitians, lots of casual discussion<br /><span style="font-weight: bold;" class="mycode_b">Unnamed Horror Game- </span>somewhere between silent hill and hotline miami both gameplay and style wise<br /><span style="font-weight: bold;" class="mycode_b">Angel Horror</span> <span style="font-weight: bold;" class="mycode_b">Show-</span> it's like darker doctor who<br /><span style="font-weight: bold;" class="mycode_b">Unnamed Monster Catcher- </span>it's pokemon but for morbit! themed around crafting your monsters.<br /><br /><br /><span style="font-weight: bold;" class="mycode_b">CURRENT BRANDS/CORPORATIONS</span><br /><span style="font-weight: bold;" class="mycode_b">Minipix-</span> tamagotchi-like toy, has a large following, has TCP scale and complex scale devices<br /><span style="font-weight: bold;" class="mycode_b">SnugCo-</span> anything branded by the Snuglin Corporation, includes products made for snuglins like liquid supplements and vitamins<br /><span style="font-weight: bold;" class="mycode_b">Invaderz- </span>alien themed aquapets-like toy<br /><br /><br />if there are any i forgot please remind me, discuss away]]></content:encoded>
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		<item>
			<title><![CDATA[[REFERENCE] Basic Character Details]]></title>
			<link>https://homebrewdeviants.com/forum/thread-686.html</link>
			<pubDate>Sun, 22 Jan 2023 10:33:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-686.html</guid>
			<description><![CDATA[here you can find a list of extremely minimal details needed to make a quick morbit character, ideal for forum games and quick RP!<br /><br />including build/palette is optional, but ideal! elaborate as much as you like- these are meant as starting points.<br /> <br /><div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MORBIT</span></span></span></div><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">TAVERNE</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Karacel- </span>morph (types of cat/fur type), accent color, ear tip shape<br /><span style="font-weight: bold;" class="mycode_b">Ruffneck-</span> morph (type of dog/canine (vulpines + hyenadae also okay)), mineral deposits (optional)<br /><span style="font-weight: bold;" class="mycode_b">Pockitt-</span> morph (type of rodent/lapine/marsupial), fluff/mane placement<br /><span style="font-weight: bold;" class="mycode_b">Selected-</span> morph (type of snake)<br /><span style="font-weight: bold;" class="mycode_b">Mothlie-</span> morph (type of mythical/fantasy creatures + type of moths, forest associations are a bonus)<br /><span style="font-weight: bold;" class="mycode_b">Snuglin-</span> morph (types of animal plush/toy, specific plush reference especially good), modifications if any<br /><span style="font-weight: bold;" class="mycode_b">Botley-</span> morph (types of robot pet), transparent plastic color, default facial screen display<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">LUXSON CLUSTER</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Beatfox-</span> morph (shapes/type of music)<br /><span style="font-weight: bold;" class="mycode_b">Corvice-</span> morph (type of animal categorization such as bird/mammal/etc or specific animals such as tiger/heron/seal)<br /><span style="font-weight: bold;" class="mycode_b">OBJ- </span>morph (type of animal categorization such as bird/mammal/etc or specific animals such as tiger/heron/seal), head casing<br /><span style="font-weight: bold;" class="mycode_b">Centinel- </span>morph (type of ungulate (cetaceans and…some furniture/objects count)), marking pattern<br /><span style="font-weight: bold;" class="mycode_b">Comber-</span> morph (type of mythical/fantasy creatures + type of bees)<br /><span style="font-weight: bold;" class="mycode_b">Fallow's Construct-</span> morph (type of natural material used to make them)<br /><span style="font-weight: bold;" class="mycode_b">Gummi Catfish-</span> morph (type of candy + type of aquatic creature)<br /><span style="font-weight: bold;" class="mycode_b">De'moneres-</span> morph (type of card suit/money or gambling related things), caste (mainly if in monte), modifications if applicable<br /><span style="font-weight: bold;" class="mycode_b">Masque- </span>morph (type of masked creature (raccoons, lemurs, badgers, etc, not limited to mammals))<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">UNNAMED SKINSTEALER SYSTEM REGION</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Concept- </span>type of creature (can be mythical/artificial) for variant, type of noun (usually tangible things but not always) for motif, complexity of motif (low, intermediate/medium, high)<br /><span style="font-weight: bold;" class="mycode_b">Skipper-</span> morph (types of boat)<br /><span style="font-weight: bold;" class="mycode_b">Courier-</span> morph (types of slug/snail, can also just be weird aquatic things if you wanna get funky)<br /><span style="font-weight: bold;" class="mycode_b">Tauntamount- </span>morph (type of fishing lure)<br /><span style="font-weight: bold;" class="mycode_b">Neuroth-</span> morph (type of predatory insect/arachnid, can be fudged a bit)<br /><span style="font-weight: bold;" class="mycode_b">Vegicrus- </span>morph (type of rodent), modifications (optional but common)<br /><span style="font-weight: bold;" class="mycode_b">Trace- </span>morph (type of extinct animal/plant/fossil), accent color<br /><span style="font-weight: bold;" class="mycode_b">Modular Construct-</span> body configuration/features<br /><br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">GENERAL/NOMADIC</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Flexin-</span> type of party/gathering ritual is done at<br /><span style="font-weight: bold;" class="mycode_b">Shrouds-</span> eye type (get weird with it)<br /><span style="font-weight: bold;" class="mycode_b">Pinitelle-</span> morph (different kinds of pinata), flap shape (pointed/scalloped/square/etc)<br /><span style="font-weight: bold;" class="mycode_b">Elemental-</span> Type of Element (Alchemical, Periodic Table etc)<br /><span style="font-weight: bold;" class="mycode_b">Barebones-</span> morph (starting point frame), modifications (extra limbs/ mobility options, extra cameras etc)<br /><span style="font-weight: bold;" class="mycode_b">Fiend-</span> morph (type of spooky creature ie spiders/insects, bats, deep sea dwellers), breath type (most common is web), transformed state, source<br /><span style="font-weight: bold;" class="mycode_b">Proximity-</span> proxy manifestations<br /><span style="font-weight: bold;" class="mycode_b">Parody-</span> species/object mimicked, misinterpreted features<br /><span style="font-weight: bold;" class="mycode_b">Construct-</span> type of construct, materials<br /><span style="font-weight: bold;" class="mycode_b">Scrap Ghost-</span> source scraps, sapience level<br /><span style="font-weight: bold;" class="mycode_b">Angel Mimic-</span> object they’re mimicking, local species they resemble<br /><span style="font-weight: bold;" class="mycode_b">Tiny Cat Person</span>- Type (noun, falls into one of several categories) modifiers, anomalies, conditions<br /><span style="font-weight: bold;" class="mycode_b">God-</span> can look like literally anything, go nuts, motifs, domains, tier in cosmic hierarchy<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ATELIER</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Amerveille-</span> morph (animal + type of creative work (like writing, drawing, etc.) combo), tattoos<br /><span style="font-weight: bold;" class="mycode_b">Batisson- </span>morph (bat species + bug species combo)<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">IDYTH</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Luko- </span>morph (types of plant(s))<br /><span style="font-weight: bold;" class="mycode_b">Gesabott-</span> morph (different models/versions (typically very similar))<br /><span style="font-weight: bold;" class="mycode_b">Trillvette- </span>morph (types of racing vehicles)<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">OCTRUS</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Chorosy-</span> morph (type of protective suit/gear (not armor))<br /><span style="font-weight: bold;" class="mycode_b">Volare-</span> size, amount of limbs<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">EVA SIERRA</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Replix-</span> Morbit god being mimicked, differences from source<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">MELOCANIA</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Pippet-</span> morph (based on dice, coins, playing cards, or other similar 'play' tools)<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">PLAZA</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Dopple-</span> morph (type of rodent/lapine/rabbit shaped things)<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MULLIGAN REGION</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Conedia-</span> halo type<br /><span style="font-weight: bold;" class="mycode_b">Carapence-</span> morph (type of bug, generally resemble beetles or drone insects)<br /><span style="font-weight: bold;" class="mycode_b">Tall Bnuuy-</span> morph (type of rabbit + mix of carnivorous animal traits)<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">CAGE</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Gremlin-</span> adaptations?, morph (optional, based on other species), pupil shape<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">UNKNOWN</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Dragon-</span> ??????????????? we’ll figure these guys out later<br /><span style="font-weight: bold;" class="mycode_b">Aquatic Species-</span> morph (type of aquatic creature)<br /><span style="font-weight: bold;" class="mycode_b">Armor Dragon-</span> armor material, overall aesthetic<br /><span style="font-weight: bold;" class="mycode_b">Griffin-</span> morph (type of bird + type of cat)<br /><span style="font-weight: bold;" class="mycode_b">Unnamed Film Genre/Equipment species-</span> Morph (film genre, can be fairly abstract), physical component (e.g. film reel, camcorder, locket, etc)<br /> <br /><div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ALT WORLDBUILDS</span></span></span></div><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">PLAYTHING- 18+</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Toy-</span> type of toy (image ref appreciated), variant (aka theme)<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">SUPERCYBER- 18+</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Supercyber Resident-</span> species (can be any kind of creature, including mythological/artificial), material<br /><span style="font-weight: bold;" class="mycode_b">Afterlife Resident-</span> species (can be any kind of creature, including mythological/artificial), theme<br /><span style="font-weight: bold;" class="mycode_b">Familiar (diff name pending)-</span> (can be any kind of creature, including mythological/artificial), type of bond they’re looking for]]></description>
			<content:encoded><![CDATA[here you can find a list of extremely minimal details needed to make a quick morbit character, ideal for forum games and quick RP!<br /><br />including build/palette is optional, but ideal! elaborate as much as you like- these are meant as starting points.<br /> <br /><div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MORBIT</span></span></span></div><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">TAVERNE</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Karacel- </span>morph (types of cat/fur type), accent color, ear tip shape<br /><span style="font-weight: bold;" class="mycode_b">Ruffneck-</span> morph (type of dog/canine (vulpines + hyenadae also okay)), mineral deposits (optional)<br /><span style="font-weight: bold;" class="mycode_b">Pockitt-</span> morph (type of rodent/lapine/marsupial), fluff/mane placement<br /><span style="font-weight: bold;" class="mycode_b">Selected-</span> morph (type of snake)<br /><span style="font-weight: bold;" class="mycode_b">Mothlie-</span> morph (type of mythical/fantasy creatures + type of moths, forest associations are a bonus)<br /><span style="font-weight: bold;" class="mycode_b">Snuglin-</span> morph (types of animal plush/toy, specific plush reference especially good), modifications if any<br /><span style="font-weight: bold;" class="mycode_b">Botley-</span> morph (types of robot pet), transparent plastic color, default facial screen display<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">LUXSON CLUSTER</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Beatfox-</span> morph (shapes/type of music)<br /><span style="font-weight: bold;" class="mycode_b">Corvice-</span> morph (type of animal categorization such as bird/mammal/etc or specific animals such as tiger/heron/seal)<br /><span style="font-weight: bold;" class="mycode_b">OBJ- </span>morph (type of animal categorization such as bird/mammal/etc or specific animals such as tiger/heron/seal), head casing<br /><span style="font-weight: bold;" class="mycode_b">Centinel- </span>morph (type of ungulate (cetaceans and…some furniture/objects count)), marking pattern<br /><span style="font-weight: bold;" class="mycode_b">Comber-</span> morph (type of mythical/fantasy creatures + type of bees)<br /><span style="font-weight: bold;" class="mycode_b">Fallow's Construct-</span> morph (type of natural material used to make them)<br /><span style="font-weight: bold;" class="mycode_b">Gummi Catfish-</span> morph (type of candy + type of aquatic creature)<br /><span style="font-weight: bold;" class="mycode_b">De'moneres-</span> morph (type of card suit/money or gambling related things), caste (mainly if in monte), modifications if applicable<br /><span style="font-weight: bold;" class="mycode_b">Masque- </span>morph (type of masked creature (raccoons, lemurs, badgers, etc, not limited to mammals))<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">UNNAMED SKINSTEALER SYSTEM REGION</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Concept- </span>type of creature (can be mythical/artificial) for variant, type of noun (usually tangible things but not always) for motif, complexity of motif (low, intermediate/medium, high)<br /><span style="font-weight: bold;" class="mycode_b">Skipper-</span> morph (types of boat)<br /><span style="font-weight: bold;" class="mycode_b">Courier-</span> morph (types of slug/snail, can also just be weird aquatic things if you wanna get funky)<br /><span style="font-weight: bold;" class="mycode_b">Tauntamount- </span>morph (type of fishing lure)<br /><span style="font-weight: bold;" class="mycode_b">Neuroth-</span> morph (type of predatory insect/arachnid, can be fudged a bit)<br /><span style="font-weight: bold;" class="mycode_b">Vegicrus- </span>morph (type of rodent), modifications (optional but common)<br /><span style="font-weight: bold;" class="mycode_b">Trace- </span>morph (type of extinct animal/plant/fossil), accent color<br /><span style="font-weight: bold;" class="mycode_b">Modular Construct-</span> body configuration/features<br /><br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">GENERAL/NOMADIC</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Flexin-</span> type of party/gathering ritual is done at<br /><span style="font-weight: bold;" class="mycode_b">Shrouds-</span> eye type (get weird with it)<br /><span style="font-weight: bold;" class="mycode_b">Pinitelle-</span> morph (different kinds of pinata), flap shape (pointed/scalloped/square/etc)<br /><span style="font-weight: bold;" class="mycode_b">Elemental-</span> Type of Element (Alchemical, Periodic Table etc)<br /><span style="font-weight: bold;" class="mycode_b">Barebones-</span> morph (starting point frame), modifications (extra limbs/ mobility options, extra cameras etc)<br /><span style="font-weight: bold;" class="mycode_b">Fiend-</span> morph (type of spooky creature ie spiders/insects, bats, deep sea dwellers), breath type (most common is web), transformed state, source<br /><span style="font-weight: bold;" class="mycode_b">Proximity-</span> proxy manifestations<br /><span style="font-weight: bold;" class="mycode_b">Parody-</span> species/object mimicked, misinterpreted features<br /><span style="font-weight: bold;" class="mycode_b">Construct-</span> type of construct, materials<br /><span style="font-weight: bold;" class="mycode_b">Scrap Ghost-</span> source scraps, sapience level<br /><span style="font-weight: bold;" class="mycode_b">Angel Mimic-</span> object they’re mimicking, local species they resemble<br /><span style="font-weight: bold;" class="mycode_b">Tiny Cat Person</span>- Type (noun, falls into one of several categories) modifiers, anomalies, conditions<br /><span style="font-weight: bold;" class="mycode_b">God-</span> can look like literally anything, go nuts, motifs, domains, tier in cosmic hierarchy<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ATELIER</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Amerveille-</span> morph (animal + type of creative work (like writing, drawing, etc.) combo), tattoos<br /><span style="font-weight: bold;" class="mycode_b">Batisson- </span>morph (bat species + bug species combo)<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">IDYTH</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Luko- </span>morph (types of plant(s))<br /><span style="font-weight: bold;" class="mycode_b">Gesabott-</span> morph (different models/versions (typically very similar))<br /><span style="font-weight: bold;" class="mycode_b">Trillvette- </span>morph (types of racing vehicles)<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">OCTRUS</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Chorosy-</span> morph (type of protective suit/gear (not armor))<br /><span style="font-weight: bold;" class="mycode_b">Volare-</span> size, amount of limbs<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">EVA SIERRA</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Replix-</span> Morbit god being mimicked, differences from source<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">MELOCANIA</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Pippet-</span> morph (based on dice, coins, playing cards, or other similar 'play' tools)<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">PLAZA</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Dopple-</span> morph (type of rodent/lapine/rabbit shaped things)<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MULLIGAN REGION</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Conedia-</span> halo type<br /><span style="font-weight: bold;" class="mycode_b">Carapence-</span> morph (type of bug, generally resemble beetles or drone insects)<br /><span style="font-weight: bold;" class="mycode_b">Tall Bnuuy-</span> morph (type of rabbit + mix of carnivorous animal traits)<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">CAGE</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Gremlin-</span> adaptations?, morph (optional, based on other species), pupil shape<br /><br /><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">UNKNOWN</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Dragon-</span> ??????????????? we’ll figure these guys out later<br /><span style="font-weight: bold;" class="mycode_b">Aquatic Species-</span> morph (type of aquatic creature)<br /><span style="font-weight: bold;" class="mycode_b">Armor Dragon-</span> armor material, overall aesthetic<br /><span style="font-weight: bold;" class="mycode_b">Griffin-</span> morph (type of bird + type of cat)<br /><span style="font-weight: bold;" class="mycode_b">Unnamed Film Genre/Equipment species-</span> Morph (film genre, can be fairly abstract), physical component (e.g. film reel, camcorder, locket, etc)<br /> <br /><div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ALT WORLDBUILDS</span></span></span></div><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">PLAYTHING- 18+</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Toy-</span> type of toy (image ref appreciated), variant (aka theme)<br /><br /><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">SUPERCYBER- 18+</span></span></span><br /><span style="font-weight: bold;" class="mycode_b">Supercyber Resident-</span> species (can be any kind of creature, including mythological/artificial), material<br /><span style="font-weight: bold;" class="mycode_b">Afterlife Resident-</span> species (can be any kind of creature, including mythological/artificial), theme<br /><span style="font-weight: bold;" class="mycode_b">Familiar (diff name pending)-</span> (can be any kind of creature, including mythological/artificial), type of bond they’re looking for]]></content:encoded>
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			<title><![CDATA[[CHARACTER DEVELOPMENT] A Lesser God]]></title>
			<link>https://homebrewdeviants.com/forum/thread-633.html</link>
			<pubDate>Thu, 26 May 2022 18:22:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=17">Pear</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-633.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/814405869739048970/979449181070561330/1.png" loading="lazy"  alt="[Image: 1.png]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/814405869739048970/979449181070561330/1.png" loading="lazy"  alt="[Image: 1.png]" class="mycode_img" /></div>]]></content:encoded>
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			<title><![CDATA[[DISCUSSION] Species Brainstorming Thread]]></title>
			<link>https://homebrewdeviants.com/forum/thread-609.html</link>
			<pubDate>Sun, 16 Jan 2022 02:01:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-609.html</guid>
			<description><![CDATA[here we discuss potential ideas for new species morphs and variants...a fun way to give commissioners (and team members) ideas of stuff to buy/make!<br /><br />here's some things to keep in mind<br /><br /><span style="font-weight: bold;" class="mycode_b">morph-</span> a subtype of a species, generally based on the "framework" of a species. species have various themes and recurring traits that define them as that species, such as karacels being based on types of cat/fur types, and flexins being based on types of parties. morbit evolution can also tie into the development of weirder morphs, such as planthopper neuroths being the result of neuroth movements towards a more peaceful and docile culture.<br /><br />not all team members want to work with the more in depth morbit evolution mechanics, though- currently known team members down for it are:<br /><br />mortis<br /> <br /><span style="font-weight: bold;" class="mycode_b">variant-</span> an example of a more specific appearance a morbitian can take within a morph's categorization- such as ghost mantis variant of a mantis neuroth, or a date variant of a lovestruck morph flexin. you can get as specific as you want with these, considering there are countless variants for any morph, and they're more a way to inspire more unique/granular designs than an official (in universe) categorization!<br /><br />you can provide images/references/reasoning with your ideas, if you like!<br /><br />here are some frameworks for species: (more to be added later)<br /><br /><span style="font-weight: bold;" class="mycode_b">TAVERNE</span><br /><span style="font-weight: bold;" class="mycode_b">karacel- </span>types of cat/fur type<br /><span style="font-weight: bold;" class="mycode_b">ruffneck- </span>type of dog/canine (vulpines + hyenadae also okay)<br /><span style="font-weight: bold;" class="mycode_b">pockitt- </span>type of rodent/lapine/marsupial<br /><span style="font-weight: bold;" class="mycode_b">selected- </span>type of snake<br /><span style="font-weight: bold;" class="mycode_b">mothlie- </span>type of mythical/fantasy creatures + moths, forest associations are a bonus<br /><span style="font-weight: bold;" class="mycode_b">snuglin- </span>types of animal plush/toy, specific plush reference especially good<br /><span style="font-weight: bold;" class="mycode_b">botley</span>- types of robot pet<br /><br /><span style="font-weight: bold;" class="mycode_b">LUXSON</span><br /><span style="font-weight: bold;" class="mycode_b">beatfox</span>- shapes/type of music<br /><span style="font-weight: bold;" class="mycode_b">corvice/OBJ-</span> type of animal categorization/specific animals<br /><span style="font-weight: bold;" class="mycode_b">centinel- </span>type of ungulate (cetaceans count)<br /><span style="font-weight: bold;" class="mycode_b">comber- </span>type of mythical/fantasy creatures + bees<br /><span style="font-weight: bold;" class="mycode_b">fallow's construct-</span> type of natural material used to make them<br /><span style="font-weight: bold;" class="mycode_b">gummi catfish</span>- type of candy + aquatic creature<br /><span style="font-weight: bold;" class="mycode_b">de'moneres-</span> type of card suit/money or gambling related things<br /><span style="font-weight: bold;" class="mycode_b">masque- </span>type of masked creature (raccoons, lemurs, badgers, etc, not limited to mammals)<br /><br /><span style="font-weight: bold;" class="mycode_b">UNNAMED SKINSTEALER SYSTEM REGION</span><br /><span style="font-weight: bold;" class="mycode_b">concept- </span>these don't really count do they<br /><span style="font-weight: bold;" class="mycode_b">skipper- </span>types of boat<br /><span style="font-weight: bold;" class="mycode_b">courier- </span>types of slug/snail, can also just be weird aquatic things if you wanna get funky<br /><span style="font-weight: bold;" class="mycode_b">tauntamount- </span>type of fishing lure<br /><span style="font-weight: bold;" class="mycode_b">neuroth- </span>type of predatory insect/arachnid<br /><br /><span style="font-weight: bold;" class="mycode_b">GENERAL<br />flexin</span>- type of party/gathering ritual is done at<br /><span style="font-weight: bold;" class="mycode_b">shrouds- </span>eye type (get weird with it)<br /><span style="font-weight: bold;" class="mycode_b">pinitelle- </span>different kinds of pinata<br /><span style="font-weight: bold;" class="mycode_b">elemental- </span>different elements<br /><span style="font-weight: bold;" class="mycode_b">zwadeim-</span> (technically dont have morphs + dont count)<br /><br /><span style="font-weight: bold;" class="mycode_b">ATELIER<br />amerveille- </span>animal + type of creative work (like writing, drawing, etc.) combo<br /><span style="font-weight: bold;" class="mycode_b">batisson- </span>bat species + bug species combo<br /><br /><span style="font-weight: bold;" class="mycode_b">IDYTH<br />luko-</span> types of plant(s)<br /><span style="font-weight: bold;" class="mycode_b">gesabotts- </span>different models/versions (typically very similar)<br /><span style="font-weight: bold;" class="mycode_b">trillvette- </span>types of racing vehicles<br /><br /><span style="font-weight: bold;" class="mycode_b">OCTRUS<br />chorosy- </span>protective suit/gear (not armor)<br /><span style="font-weight: bold;" class="mycode_b">volare- </span>different sizes with a varying amount of limbs (might not count)<br /><br /><span style="font-weight: bold;" class="mycode_b">EVA SIERRA<br />replix- </span>mimics any specific god but with minor differences/oddities<br /><br /><span style="font-weight: bold;" class="mycode_b">MELOCANIA<br />pippets- </span>based on dice, coins, or other similar 'play' tools<br /><br />other team members please give me your species to list here if interested<br />go nuts]]></description>
			<content:encoded><![CDATA[here we discuss potential ideas for new species morphs and variants...a fun way to give commissioners (and team members) ideas of stuff to buy/make!<br /><br />here's some things to keep in mind<br /><br /><span style="font-weight: bold;" class="mycode_b">morph-</span> a subtype of a species, generally based on the "framework" of a species. species have various themes and recurring traits that define them as that species, such as karacels being based on types of cat/fur types, and flexins being based on types of parties. morbit evolution can also tie into the development of weirder morphs, such as planthopper neuroths being the result of neuroth movements towards a more peaceful and docile culture.<br /><br />not all team members want to work with the more in depth morbit evolution mechanics, though- currently known team members down for it are:<br /><br />mortis<br /> <br /><span style="font-weight: bold;" class="mycode_b">variant-</span> an example of a more specific appearance a morbitian can take within a morph's categorization- such as ghost mantis variant of a mantis neuroth, or a date variant of a lovestruck morph flexin. you can get as specific as you want with these, considering there are countless variants for any morph, and they're more a way to inspire more unique/granular designs than an official (in universe) categorization!<br /><br />you can provide images/references/reasoning with your ideas, if you like!<br /><br />here are some frameworks for species: (more to be added later)<br /><br /><span style="font-weight: bold;" class="mycode_b">TAVERNE</span><br /><span style="font-weight: bold;" class="mycode_b">karacel- </span>types of cat/fur type<br /><span style="font-weight: bold;" class="mycode_b">ruffneck- </span>type of dog/canine (vulpines + hyenadae also okay)<br /><span style="font-weight: bold;" class="mycode_b">pockitt- </span>type of rodent/lapine/marsupial<br /><span style="font-weight: bold;" class="mycode_b">selected- </span>type of snake<br /><span style="font-weight: bold;" class="mycode_b">mothlie- </span>type of mythical/fantasy creatures + moths, forest associations are a bonus<br /><span style="font-weight: bold;" class="mycode_b">snuglin- </span>types of animal plush/toy, specific plush reference especially good<br /><span style="font-weight: bold;" class="mycode_b">botley</span>- types of robot pet<br /><br /><span style="font-weight: bold;" class="mycode_b">LUXSON</span><br /><span style="font-weight: bold;" class="mycode_b">beatfox</span>- shapes/type of music<br /><span style="font-weight: bold;" class="mycode_b">corvice/OBJ-</span> type of animal categorization/specific animals<br /><span style="font-weight: bold;" class="mycode_b">centinel- </span>type of ungulate (cetaceans count)<br /><span style="font-weight: bold;" class="mycode_b">comber- </span>type of mythical/fantasy creatures + bees<br /><span style="font-weight: bold;" class="mycode_b">fallow's construct-</span> type of natural material used to make them<br /><span style="font-weight: bold;" class="mycode_b">gummi catfish</span>- type of candy + aquatic creature<br /><span style="font-weight: bold;" class="mycode_b">de'moneres-</span> type of card suit/money or gambling related things<br /><span style="font-weight: bold;" class="mycode_b">masque- </span>type of masked creature (raccoons, lemurs, badgers, etc, not limited to mammals)<br /><br /><span style="font-weight: bold;" class="mycode_b">UNNAMED SKINSTEALER SYSTEM REGION</span><br /><span style="font-weight: bold;" class="mycode_b">concept- </span>these don't really count do they<br /><span style="font-weight: bold;" class="mycode_b">skipper- </span>types of boat<br /><span style="font-weight: bold;" class="mycode_b">courier- </span>types of slug/snail, can also just be weird aquatic things if you wanna get funky<br /><span style="font-weight: bold;" class="mycode_b">tauntamount- </span>type of fishing lure<br /><span style="font-weight: bold;" class="mycode_b">neuroth- </span>type of predatory insect/arachnid<br /><br /><span style="font-weight: bold;" class="mycode_b">GENERAL<br />flexin</span>- type of party/gathering ritual is done at<br /><span style="font-weight: bold;" class="mycode_b">shrouds- </span>eye type (get weird with it)<br /><span style="font-weight: bold;" class="mycode_b">pinitelle- </span>different kinds of pinata<br /><span style="font-weight: bold;" class="mycode_b">elemental- </span>different elements<br /><span style="font-weight: bold;" class="mycode_b">zwadeim-</span> (technically dont have morphs + dont count)<br /><br /><span style="font-weight: bold;" class="mycode_b">ATELIER<br />amerveille- </span>animal + type of creative work (like writing, drawing, etc.) combo<br /><span style="font-weight: bold;" class="mycode_b">batisson- </span>bat species + bug species combo<br /><br /><span style="font-weight: bold;" class="mycode_b">IDYTH<br />luko-</span> types of plant(s)<br /><span style="font-weight: bold;" class="mycode_b">gesabotts- </span>different models/versions (typically very similar)<br /><span style="font-weight: bold;" class="mycode_b">trillvette- </span>types of racing vehicles<br /><br /><span style="font-weight: bold;" class="mycode_b">OCTRUS<br />chorosy- </span>protective suit/gear (not armor)<br /><span style="font-weight: bold;" class="mycode_b">volare- </span>different sizes with a varying amount of limbs (might not count)<br /><br /><span style="font-weight: bold;" class="mycode_b">EVA SIERRA<br />replix- </span>mimics any specific god but with minor differences/oddities<br /><br /><span style="font-weight: bold;" class="mycode_b">MELOCANIA<br />pippets- </span>based on dice, coins, or other similar 'play' tools<br /><br />other team members please give me your species to list here if interested<br />go nuts]]></content:encoded>
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			<title><![CDATA[[WORLDBUILDING] Morbitian Worldbuilding Q&A]]></title>
			<link>https://homebrewdeviants.com/forum/thread-426.html</link>
			<pubDate>Sat, 22 May 2021 04:34:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-426.html</guid>
			<description><![CDATA[a casual thread for asking worldbuilding questions...lay questions on us and if you're feeling especially nice, please add them to the wiki for us<br /><br />guaranteed to be answered by the skinstealers eventually, not up to me whether non-skinstealery worldbuilding questions will be answered, but go ahead anyway and i'll ping relevant people. <br /><br />use this as a resource for getting information on things you're interested in, topics you want to explore in roleplay/fanworks, etc! go wild! (as long as it's SFW)]]></description>
			<content:encoded><![CDATA[a casual thread for asking worldbuilding questions...lay questions on us and if you're feeling especially nice, please add them to the wiki for us<br /><br />guaranteed to be answered by the skinstealers eventually, not up to me whether non-skinstealery worldbuilding questions will be answered, but go ahead anyway and i'll ping relevant people. <br /><br />use this as a resource for getting information on things you're interested in, topics you want to explore in roleplay/fanworks, etc! go wild! (as long as it's SFW)]]></content:encoded>
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			<title><![CDATA[[WORLDBUILDING] - MONTHLY PROMPT DECEMBER 20 - GIFTS]]></title>
			<link>https://homebrewdeviants.com/forum/thread-342.html</link>
			<pubDate>Tue, 01 Dec 2020 22:39:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=34">Zenthis</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-342.html</guid>
			<description><![CDATA[https://homebrewdeviants.com/forum/Thread-WORLDBUILDING-MONTHLY-PROMPT-NOVEMBER-20-Food <span style="font-weight: bold;" class="mycode_b">&lt;- Previous thread</span><br /><br />This is a thread to discuss and ask questions relating to the monthly prompt from the current month's (December 2020) newsletter. Please do this here and not in the discord, as it will be easier to reference old topics here. This month, as we near a number of winter holidays, our minds have been filled with thoughts of a certain element of festivities, <span style="font-weight: bold;" class="mycode_b">gifts</span>! Giving friends, family, and -in some cases- total strangers gifts is something that just about everyone has some amount of experience with. We thought that this would be a sensible (and festive) topic for our worldbuilding discussion this month, and we're sure that with your help, we can flesh out some interesting details.]]></description>
			<content:encoded><![CDATA[https://homebrewdeviants.com/forum/Thread-WORLDBUILDING-MONTHLY-PROMPT-NOVEMBER-20-Food <span style="font-weight: bold;" class="mycode_b">&lt;- Previous thread</span><br /><br />This is a thread to discuss and ask questions relating to the monthly prompt from the current month's (December 2020) newsletter. Please do this here and not in the discord, as it will be easier to reference old topics here. This month, as we near a number of winter holidays, our minds have been filled with thoughts of a certain element of festivities, <span style="font-weight: bold;" class="mycode_b">gifts</span>! Giving friends, family, and -in some cases- total strangers gifts is something that just about everyone has some amount of experience with. We thought that this would be a sensible (and festive) topic for our worldbuilding discussion this month, and we're sure that with your help, we can flesh out some interesting details.]]></content:encoded>
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			<title><![CDATA[[WORLDBUILDING] - MONTHLY PROMPT NOVEMBER 20 - Food]]></title>
			<link>https://homebrewdeviants.com/forum/thread-323.html</link>
			<pubDate>Mon, 02 Nov 2020 03:58:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=34">Zenthis</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-323.html</guid>
			<description><![CDATA[https://homebrewdeviants.com/forum/Thread-WORLDBUILDING-MONTHLY-PROMPT-OCTOBER-20-Witches-Wizards-and-Darkest-Night <span style="font-weight: bold;" class="mycode_b">&lt;- Previous thread</span><br /><br />This is a thread to discuss and ask questions relating to the monthly prompt from the current month's (November 2020) newsletter. Please do this here and not in the discord, as it will be easier to reference old topics here. The reasons we chose this topic are fairly simple: food is an important and fun worldbuilding element that we don't have nearly enough detail on. Whether it's about feasts, culinary trends or individual dishes, we think that with y'alls help, we can get some real cool things put together here!]]></description>
			<content:encoded><![CDATA[https://homebrewdeviants.com/forum/Thread-WORLDBUILDING-MONTHLY-PROMPT-OCTOBER-20-Witches-Wizards-and-Darkest-Night <span style="font-weight: bold;" class="mycode_b">&lt;- Previous thread</span><br /><br />This is a thread to discuss and ask questions relating to the monthly prompt from the current month's (November 2020) newsletter. Please do this here and not in the discord, as it will be easier to reference old topics here. The reasons we chose this topic are fairly simple: food is an important and fun worldbuilding element that we don't have nearly enough detail on. Whether it's about feasts, culinary trends or individual dishes, we think that with y'alls help, we can get some real cool things put together here!]]></content:encoded>
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			<title><![CDATA[[WORLDBUILDING] - MONTHLY PROMPT OCTOBER 20 - Witches, Wizards, and Darkest Night]]></title>
			<link>https://homebrewdeviants.com/forum/thread-300.html</link>
			<pubDate>Fri, 02 Oct 2020 00:06:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=34">Zenthis</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-300.html</guid>
			<description><![CDATA[<span style="font-family: Arial, Helvetica, sans-serif;" class="mycode_font">This is a thread to discuss and ask questions relating to the monthly prompt from the current month's (October 2020) newsletter. Please do this here and not in the discord, as it will be easier to reference old topics here. We have chosen these topics for the month because we felt they were both suitably spooky and less fleshed out than we wanted them to be. So without further ado, here's a quick refresher on each of the topics.<br /><br /><span style="font-weight: bold;" class="mycode_b">Witch: </span>One who manipulates scraps with the aid of devices constructed for that purpose. Usually not sensitives but that is not always true. Common design motifs include goggles, swirls, and a general sense of scrappiness.<br /><br /><span style="font-weight: bold;" class="mycode_b">Wizard:</span> A sensitive capable of manipulating scraps without aid due to some innate facet of themselves. Very rare, only 2 percent of the population has the capability to be a wizard. Common design motifs include scrap mounted tools.<br /><br /><span style="font-weight: bold;" class="mycode_b">Darkest Night: </span>Morbit Halloween. I mean, there's more to it than that, but that's what it is. Common design motifs include reds and blues, masks, and lanterns.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Arial, Helvetica, sans-serif;" class="mycode_font">This is a thread to discuss and ask questions relating to the monthly prompt from the current month's (October 2020) newsletter. Please do this here and not in the discord, as it will be easier to reference old topics here. We have chosen these topics for the month because we felt they were both suitably spooky and less fleshed out than we wanted them to be. So without further ado, here's a quick refresher on each of the topics.<br /><br /><span style="font-weight: bold;" class="mycode_b">Witch: </span>One who manipulates scraps with the aid of devices constructed for that purpose. Usually not sensitives but that is not always true. Common design motifs include goggles, swirls, and a general sense of scrappiness.<br /><br /><span style="font-weight: bold;" class="mycode_b">Wizard:</span> A sensitive capable of manipulating scraps without aid due to some innate facet of themselves. Very rare, only 2 percent of the population has the capability to be a wizard. Common design motifs include scrap mounted tools.<br /><br /><span style="font-weight: bold;" class="mycode_b">Darkest Night: </span>Morbit Halloween. I mean, there's more to it than that, but that's what it is. Common design motifs include reds and blues, masks, and lanterns.</span>]]></content:encoded>
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			<title><![CDATA[[WORLDBUILDING] - KNIGHTS]]></title>
			<link>https://homebrewdeviants.com/forum/thread-210.html</link>
			<pubDate>Mon, 16 Dec 2019 00:02:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=62">A_Mi_Manera</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-210.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">KNIGHTS<br /><br /><br /><img src="https://i.imgur.com/HBVMOdu.png" loading="lazy"  alt="[Image: HBVMOdu.png]" class="mycode_img" /><br /><br /><br />  ___________________________________________________________________________        </span><br /> <br /><span style="font-weight: bold;" class="mycode_b">BASICS</span><br />  <br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">What are they?</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Champions and heroes of the meek and defenders the common folk from divine wrath, otherworldly abominations, and those whom actively bring harm to others. They’re among the oldest of armed protectors around.</span><br /></li>
</ul>
<br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Commonly dedicate their work toward one master or a town who’s taken them in. They bare an emblem on their person that represents their name, heritage, and those they fight for.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Can be of an existing line (blood or adopted alike) or a self made warrior. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Their status is dependent on location, and the title of knight can bring admiration, scorn, or indifference. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Typically carry a specialization permit, allowing certain types of gear and arms to be carried within the legal limits of the region.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Often form in guilds.<br /><br /><img src="https://i.imgur.com/FWMBP3o.jpg" loading="lazy"  alt="[Image: FWMBP3o.jpg]" class="mycode_img" /></span><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Aesthetics</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Very distinct from person to person, long sleeved protective wear common to avoid infection from fighting creatures with sharp claws and fangs.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Tends to carry a rotation of domestic attire, work attire, and “siege” attire. The former for public settings, the second for slightly more</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Crests and Emblems should find themselves worn on person day to day while on shift. Pins, patches, and patterns on outfits are common for the emblem mentioned. Siege attire is purely oriented around conflict and is often heavily protective. Not as common among younger knights who may not have it within their budget or found jobs that require it as of yet.<br /><br /><img src="https://i.imgur.com/9emP343.png" loading="lazy"  alt="[Image: 9emP343.png]" class="mycode_img" /></span><br /><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Chokers and protective collars are popular and common, although not required.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Must refrain from concealed weapons off duty. Any crucial tools capable of being used in combat must be at least partially exposed. Protective wear is allowed to be concealed.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Many modern Knights may lean into the aesthetics of long coats, fur accents, and tinted or colored eye wear in modern day. This is the result of influence from scrap sensitives, paranormal enthusiasts, and witches on the trade.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Classically trained Knights will lean into a signature tool and will carry it almost everywhere.  They also tend to travel much lighter and wear less protection, which often leads to the common misconception that knights don't wear armor on the job. It's a massive point of disdain for many.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Non-Combative knights(Doctors, Sensitives who do not fight, Technicians and Engineers,) must have registered the title on their licenses. They are not allowed to fight without public declaration and should wear the local region’s mark to show they are not a combatant. Depending on the location, they are protected and assaulting one is a major crime. <br /><br /><img src="https://i.imgur.com/ii2T8YG.png" loading="lazy"  alt="[Image: ii2T8YG.png]" class="mycode_img" /></span><br /><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Guilds</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Many Knights use a Guild system to find job opportunities until they find themselves a long term/lifelong employer or master. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Guilds take a finder’s fee and offer shelter, emergency supplies, and a safe haven should things sour.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Guilds often have strong rules of peer to peer respect. Breaking these will massively drop your standing among other knights</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Guilds are often run by veterans in the job who no longer serve a master or are settled into a town and have accommodated the resources, often as a gift to future generations.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Many guilds end up not lasting long after a founder’s retirement or passing. Successors often have conflicting interests, many attempts to turn the guild into a massive business result. These often fall apart and end in revolt. Trying to capitalize and bank on many self righteous people with swords is a bad idea. </span><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b"> </span><br /><span style="font-weight: bold;" class="mycode_b">Weapon Classes<br /><br /><img src="https://i.imgur.com/WJIUe3A.jpg" loading="lazy"  alt="[Image: WJIUe3A.jpg]" class="mycode_img" /><br /><br />    These may vary from region to region. Your class specialization is on your permit and will decide what you can carry without requesting extra permission from local regulators.  Common ones are:</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Swordsmen: A very classical weapon class, often overlaps bludgeoning and cutting tools. Finds itself a lot of usage due to many common dangerous creatures only being sludge based. The face of Knighthood.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Powdersmith: Based on explosive and chemical weapons. Somewhat distrusted by many due to carrying arms that are either massively destructive or more effective against flesh and blood than angels and horrors. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Arcane:  Magic or scrapped based weapon. Increasingly popular due to influence from witches. Sensitives and witches with familiars or proxies often fall into these and tend to request a dual license. Outright not given out in some regions.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Unorthodox: A legal nightmare and often treated as a secondary license. Proves you’re capable of defeating anyone with anything in the right situation. The right gods may nudge things in your favor in a fight.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Organic: Living weapons and tools made from an organic mass, or part of the knight’s body. Commonly seen when the region has native species that have natural protective traits beyond teeth and claws.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Animal Handling: Allows handling of a creature for protection. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Pending: A secondary license, for tools that the local region hasn’t registered among any local or general subclass. Sometimes unusual tools local to a specific region may require this when exporting them due to their lack of widespread nature.<br /><br /><img src="https://i.imgur.com/1f1DCne.png" loading="lazy"  alt="[Image: 1f1DCne.png]" class="mycode_img" /></span><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Heritage</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">While most knights these days are newcomers without direct predecessors to their line, a handful of knights may choose to carry the weight of those before.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Carrying a title from a previous relative tends to get extra attention from certain employers but also demands a higher standard to avoid issues of underqualified staff due to nepotism.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Lines that have run long tend to pass down blueprints and archives with generations worth of vital knowledge. Though sharing between peers is not uncommon, some have formally established libraries and museums with what they’ve been handed.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">When multiple active members of a line co-exist, this may lead to rivalries among the same line. There also have been recorded cases of hurt morale for those who are constantly compared to more successful knights baring the same crest.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Adopting into the line has become popular as a means to give brave young folks a chance at a better future should candidates within bloodline seem uninterested in carrying the title</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Knights who carry a passed down emblem will find themselves challenged by other knights more often, as felling a veteran family is seen as a massive boost in status.</span><br /><br /><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Specialization<br /><br /><img src="https://i.imgur.com/ZgNUT7p.png" loading="lazy"  alt="[Image: ZgNUT7p.png]" class="mycode_img" /></span><br /><span style="font-weight: bold;" class="mycode_b">   There are various forms of specialization that a knight may choose to focus on. Primary examples are but not limited to:</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Dueling: Knights who exist to duel other knights, demons, or gods in order to aid in acquiring power for a master.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Classical: A dying archetype due to the difficult and physical/emotional strain. These knights speak in flowery and formal patterns. They’re crowd pleasers and play well to an audience. They may also play a character or role for the sake of their employer. In the most dedicated of cases, they may serve roles such as body doubles or pose as a partner to their employer. Classical knights seek employment from someone who will give them a close and mutual trust.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Dark Knights: Like the Classical Knights above, they lean toward less public affairs and more purging things that are not meant to exist. Many of these knights are mutated or descendants of monsters and have a tolerance to the extreme.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Non-Combatant: Though broad and misleading as all knights are trained to be able to fight should it be required, knights who specialize in care or maintenance jobs are akin to elite doctors or engineers who can tackle dangerous jobs civilians can’t and are very much valued in the modern day.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Revolutionists: Folk hero types, find places in need of change and empower the people against those who control them but do not have their best interests in heart. They don’t live long when a god comes into play.</span><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Knight - Master Relationships</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Many Knights may commit long term to a master for a very unique form of companionship that’s said to go beyond normal understanding.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Knights who have committed to this idea are typically a good number of years into their career. The Knight offers loyalty and protection in the promise of a potentially life long home, care, and perhaps a genuine emotional understanding. This is often prompted by the knight and not the master. For those hiring a knight for the long run, it’s important to consider that this may come up at some point.</span><br /></li>
</ul>
<br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">For a knight, this is often on the same level as marriage between a couple. Rejection will probably not sit well and without proper communication it will end in a very sad bastard.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">These relationships are often non-romantic in nature but very close and personal despite this. The master will be the first one to know when the Knight is thinking about making an important life changing decision and will be asked to be there for most major personal events.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">In the rare situation this dynamic becomes romantic, a third person should be brought in to mediate and assist. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">These behaviors are mainly seen in classical knights, most modern knights have their life together in this regard. <br /><br />Ongoing, ask away and it will update overtime.</span><br /><br /></li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">KNIGHTS<br /><br /><br /><img src="https://i.imgur.com/HBVMOdu.png" loading="lazy"  alt="[Image: HBVMOdu.png]" class="mycode_img" /><br /><br /><br />  ___________________________________________________________________________        </span><br /> <br /><span style="font-weight: bold;" class="mycode_b">BASICS</span><br />  <br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">What are they?</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Champions and heroes of the meek and defenders the common folk from divine wrath, otherworldly abominations, and those whom actively bring harm to others. They’re among the oldest of armed protectors around.</span><br /></li>
</ul>
<br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Commonly dedicate their work toward one master or a town who’s taken them in. They bare an emblem on their person that represents their name, heritage, and those they fight for.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Can be of an existing line (blood or adopted alike) or a self made warrior. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Their status is dependent on location, and the title of knight can bring admiration, scorn, or indifference. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Typically carry a specialization permit, allowing certain types of gear and arms to be carried within the legal limits of the region.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Often form in guilds.<br /><br /><img src="https://i.imgur.com/FWMBP3o.jpg" loading="lazy"  alt="[Image: FWMBP3o.jpg]" class="mycode_img" /></span><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Aesthetics</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Very distinct from person to person, long sleeved protective wear common to avoid infection from fighting creatures with sharp claws and fangs.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Tends to carry a rotation of domestic attire, work attire, and “siege” attire. The former for public settings, the second for slightly more</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Crests and Emblems should find themselves worn on person day to day while on shift. Pins, patches, and patterns on outfits are common for the emblem mentioned. Siege attire is purely oriented around conflict and is often heavily protective. Not as common among younger knights who may not have it within their budget or found jobs that require it as of yet.<br /><br /><img src="https://i.imgur.com/9emP343.png" loading="lazy"  alt="[Image: 9emP343.png]" class="mycode_img" /></span><br /><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Chokers and protective collars are popular and common, although not required.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Must refrain from concealed weapons off duty. Any crucial tools capable of being used in combat must be at least partially exposed. Protective wear is allowed to be concealed.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Many modern Knights may lean into the aesthetics of long coats, fur accents, and tinted or colored eye wear in modern day. This is the result of influence from scrap sensitives, paranormal enthusiasts, and witches on the trade.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Classically trained Knights will lean into a signature tool and will carry it almost everywhere.  They also tend to travel much lighter and wear less protection, which often leads to the common misconception that knights don't wear armor on the job. It's a massive point of disdain for many.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Non-Combative knights(Doctors, Sensitives who do not fight, Technicians and Engineers,) must have registered the title on their licenses. They are not allowed to fight without public declaration and should wear the local region’s mark to show they are not a combatant. Depending on the location, they are protected and assaulting one is a major crime. <br /><br /><img src="https://i.imgur.com/ii2T8YG.png" loading="lazy"  alt="[Image: ii2T8YG.png]" class="mycode_img" /></span><br /><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Guilds</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Many Knights use a Guild system to find job opportunities until they find themselves a long term/lifelong employer or master. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Guilds take a finder’s fee and offer shelter, emergency supplies, and a safe haven should things sour.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Guilds often have strong rules of peer to peer respect. Breaking these will massively drop your standing among other knights</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Guilds are often run by veterans in the job who no longer serve a master or are settled into a town and have accommodated the resources, often as a gift to future generations.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Many guilds end up not lasting long after a founder’s retirement or passing. Successors often have conflicting interests, many attempts to turn the guild into a massive business result. These often fall apart and end in revolt. Trying to capitalize and bank on many self righteous people with swords is a bad idea. </span><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b"> </span><br /><span style="font-weight: bold;" class="mycode_b">Weapon Classes<br /><br /><img src="https://i.imgur.com/WJIUe3A.jpg" loading="lazy"  alt="[Image: WJIUe3A.jpg]" class="mycode_img" /><br /><br />    These may vary from region to region. Your class specialization is on your permit and will decide what you can carry without requesting extra permission from local regulators.  Common ones are:</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Swordsmen: A very classical weapon class, often overlaps bludgeoning and cutting tools. Finds itself a lot of usage due to many common dangerous creatures only being sludge based. The face of Knighthood.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Powdersmith: Based on explosive and chemical weapons. Somewhat distrusted by many due to carrying arms that are either massively destructive or more effective against flesh and blood than angels and horrors. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Arcane:  Magic or scrapped based weapon. Increasingly popular due to influence from witches. Sensitives and witches with familiars or proxies often fall into these and tend to request a dual license. Outright not given out in some regions.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Unorthodox: A legal nightmare and often treated as a secondary license. Proves you’re capable of defeating anyone with anything in the right situation. The right gods may nudge things in your favor in a fight.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Organic: Living weapons and tools made from an organic mass, or part of the knight’s body. Commonly seen when the region has native species that have natural protective traits beyond teeth and claws.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Animal Handling: Allows handling of a creature for protection. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Pending: A secondary license, for tools that the local region hasn’t registered among any local or general subclass. Sometimes unusual tools local to a specific region may require this when exporting them due to their lack of widespread nature.<br /><br /><img src="https://i.imgur.com/1f1DCne.png" loading="lazy"  alt="[Image: 1f1DCne.png]" class="mycode_img" /></span><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Heritage</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">While most knights these days are newcomers without direct predecessors to their line, a handful of knights may choose to carry the weight of those before.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Carrying a title from a previous relative tends to get extra attention from certain employers but also demands a higher standard to avoid issues of underqualified staff due to nepotism.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Lines that have run long tend to pass down blueprints and archives with generations worth of vital knowledge. Though sharing between peers is not uncommon, some have formally established libraries and museums with what they’ve been handed.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">When multiple active members of a line co-exist, this may lead to rivalries among the same line. There also have been recorded cases of hurt morale for those who are constantly compared to more successful knights baring the same crest.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Adopting into the line has become popular as a means to give brave young folks a chance at a better future should candidates within bloodline seem uninterested in carrying the title</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Knights who carry a passed down emblem will find themselves challenged by other knights more often, as felling a veteran family is seen as a massive boost in status.</span><br /><br /><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Specialization<br /><br /><img src="https://i.imgur.com/ZgNUT7p.png" loading="lazy"  alt="[Image: ZgNUT7p.png]" class="mycode_img" /></span><br /><span style="font-weight: bold;" class="mycode_b">   There are various forms of specialization that a knight may choose to focus on. Primary examples are but not limited to:</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Dueling: Knights who exist to duel other knights, demons, or gods in order to aid in acquiring power for a master.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Classical: A dying archetype due to the difficult and physical/emotional strain. These knights speak in flowery and formal patterns. They’re crowd pleasers and play well to an audience. They may also play a character or role for the sake of their employer. In the most dedicated of cases, they may serve roles such as body doubles or pose as a partner to their employer. Classical knights seek employment from someone who will give them a close and mutual trust.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Dark Knights: Like the Classical Knights above, they lean toward less public affairs and more purging things that are not meant to exist. Many of these knights are mutated or descendants of monsters and have a tolerance to the extreme.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Non-Combatant: Though broad and misleading as all knights are trained to be able to fight should it be required, knights who specialize in care or maintenance jobs are akin to elite doctors or engineers who can tackle dangerous jobs civilians can’t and are very much valued in the modern day.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Revolutionists: Folk hero types, find places in need of change and empower the people against those who control them but do not have their best interests in heart. They don’t live long when a god comes into play.</span><br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Knight - Master Relationships</span><br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">Many Knights may commit long term to a master for a very unique form of companionship that’s said to go beyond normal understanding.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">Knights who have committed to this idea are typically a good number of years into their career. The Knight offers loyalty and protection in the promise of a potentially life long home, care, and perhaps a genuine emotional understanding. This is often prompted by the knight and not the master. For those hiring a knight for the long run, it’s important to consider that this may come up at some point.</span><br /></li>
</ul>
<br /><ul class="mycode_list"><li></li>
<li><span style="font-weight: bold;" class="mycode_b">For a knight, this is often on the same level as marriage between a couple. Rejection will probably not sit well and without proper communication it will end in a very sad bastard.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">These relationships are often non-romantic in nature but very close and personal despite this. The master will be the first one to know when the Knight is thinking about making an important life changing decision and will be asked to be there for most major personal events.</span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">In the rare situation this dynamic becomes romantic, a third person should be brought in to mediate and assist. </span><br /></li>
<li><span style="font-weight: bold;" class="mycode_b">These behaviors are mainly seen in classical knights, most modern knights have their life together in this regard. <br /><br />Ongoing, ask away and it will update overtime.</span><br /><br /></li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[CHARACTER DEVELOPMENT] WRETCH]]></title>
			<link>https://homebrewdeviants.com/forum/thread-209.html</link>
			<pubDate>Sun, 15 Dec 2019 01:12:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-209.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WRETCH</span></span></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/WntLaGD.png" loading="lazy"  alt="[Image: WntLaGD.png]" class="mycode_img" /><br /><span style="font-weight: bold;" class="mycode_b">[CW: mentions of abuse, spoilers for Wretch's backstory]</span></div><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">BASICS</span><br /><hr class="mycode_hr" /><br /><span style="font-weight: bold;" class="mycode_b">Full Name:</span> Wretch<br /><span style="font-weight: bold;" class="mycode_b">Nicknames/Aliases:</span> <br /><ul class="mycode_list"><li></li>
<li>Lil' Wretch (exclusively by Spit, extremely hated nickname)<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Pronouns:</span> She/Her, identifies as a nonbinary woman<br /><span style="font-weight: bold;" class="mycode_b">Species:</span> Greater God<br /><span style="font-weight: bold;" class="mycode_b">Motifs</span><span style="font-weight: bold;" class="mycode_b">: </span>Hallucinogenic Sludge<br /><span style="font-weight: bold;" class="mycode_b">Age: </span>????<br /><span style="font-weight: bold;" class="mycode_b">Orientation(s):</span> <br /><ul class="mycode_list"><li></li>
<li>Pansexual (leans towards nonbinary people)<br /></li>
<li>Unsure of romantic orientation, leaning towards demiromantic<br /></li>
<li>Polyamorous<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Occupation: </span><br /><ul class="mycode_list"><li></li>
<li>Runs Hoopla along with lesser gods created by other deities (aside from Eastwood) and a handful of mortals<br /></li>
<li>No job otherwise, spends most of her time partying or playing TCP<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Location (Current): </span><br /><ul class="mycode_list"><li></li>
<li>Fortune, Hoopla<br /></li>
<li>Lives in a converted warehouse with Eastwood and Carrie, specifically in a loft<br /></li>
<li>Likes her warehouse a lot, decorates it with string lights and posters<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Location (Origin): </span><br /><ul class="mycode_list"><li></li>
<li>????, Bluster<br /></li>
<li>"Created" by Wane (see relationships section)<br /></li>
<li>Raised by Wane in their mountain until strong enough to have her own place<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Online Handle: </span>[SLUDGE_FREAK]<br /><ul class="mycode_list"><li></li>
<li>Little bit of self-loathing sneaking in there with the "freak" bit, though some of it is definitely reclaimatory from what other people have called her<br /></li>
</ul>
<br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">PERSONALITY</span><br /><hr class="mycode_hr" /><br /><span style="font-weight: bold;" class="mycode_b">Personality Traits: </span><br /><ul class="mycode_list"><li></li>
<li>Affectionate, reckless, insecure<br /></li>
<li>Easily gets attached to people, even if she really shouldn't<br /></li>
<li>Constantly looking to find new friends<br /></li>
<li>Can be too crude for people, puts off new acquaintances very easily with her flirtation<br /></li>
<li>Sees flirtation as the best way to get people to like her, even if she isn't always confident in it or in the mood<br /></li>
<li>Wants to be accepted and loved<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Likes: </span><br /><ul class="mycode_list"><li></li>
<li>Stim toys<br /></li>
<li>Glitter<br /></li>
<li>Loud music<br /></li>
<li>Raves<br /></li>
<li>Colored lighting<br /></li>
<li>Violent Games (though they have a tendency to make her sick at the same time)<br /></li>
<li>Fashion<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Dislikes: </span><br /><ul class="mycode_list"><li></li>
<li>Herself<br /></li>
<li>Sudden noises (loud music is controlled, things like screaming and crying get to her)<br /></li>
<li>Smoke<br /></li>
<li>Raw meat<br /></li>
<li>Spit<br /></li>
<li>Getting sick<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Goals: </span><br /><ul class="mycode_list"><li></li>
<li>Improve her self esteem<br /></li>
<li>Make a friend or two<br /></li>
<li>Win a TCP session<br /></li>
<li>Keep her TCPs alive<br /></li>
<li>Be respected by those around her<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Fears: </span><br /><ul class="mycode_list"><li></li>
<li>Literally anything to do with Spit<br /></li>
<li>Losing her TCPs<br /></li>
<li>Losing any of the people in her life<br /></li>
<li>Being hurt by those close to her<br /></li>
<li>Being laughed at/mocked<br /></li>
<li>????<br /></li>
</ul>
<br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">RELATIONSHIPS</span><br /><hr class="mycode_hr" /><br /><span style="font-weight: bold;" class="mycode_b">Wax</span><br /><ul class="mycode_list"><li></li>
<li>Tense relationship overall, not close in the slightest<br /></li>
<li>Sees Wax as a father figure<br /></li>
<li>Wishes he was there for her more<br /></li>
<li>Doesn't understand him at all<br /></li>
<li>Very distant feeling<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Wane</span><br /><ul class="mycode_list"><li></li>
<li>Sees them as a mother figure<br /></li>
<li>Misses them horribly<br /></li>
<li>Very close, very likely the closest relationship Wretch ever had<br /></li>
<li>CW: lore spoilers<br /></li>
<li><div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>Picked out of the ground by them as a horror, made inert radiation-wise and had her god powers "unlocked", though they're incredibly hard to control. Wax was not a fan of this.</div>
		</div></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Grind</span><br /><ul class="mycode_list"><li></li>
<li>Sees him as a brother figure<br /></li>
<li>Argues with him constantly<br /></li>
<li>Finds him overbearing and stuck up<br /></li>
<li>Does seek him out for help, though<br /></li>
<li>Created Karacels and some lesser gods with his help<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Rein</span><br /><ul class="mycode_list"><li></li>
<li>Mostly unfamiliar with, no particular sibling association despite relationships with rest of pantheon<br /></li>
<li>Finds a little creepy<br /></li>
<li>Does not trust it one bit<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Alloy</span><br /><ul class="mycode_list"><li></li>
<li>Not very close, is uncomfortable with being seen as an aunt figure<br /></li>
<li>Uncomfortable around children in general due to fear of being too much/too crude for them, scared of being a bad influence<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Velvet</span><br /><ul class="mycode_list"><li></li>
<li>Similar to Alloy, was uncomfortable with being seen as an aunt<br /></li>
<li>Was closer to Velvet than Alloy due to being raised with her by Wane<br /></li>
<li>Mourns her death still, but mainly tries to keep the feelings buried<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Voidsy</span><br /><ul class="mycode_list"><li></li>
<li>Only "true friend" so far<br /></li>
<li>Has more than a little crush on them<br /></li>
<li>Wants them to become physical more than a hell of a lot of things<br /></li>
<li>Still hurt from their actions in Void Session re: flirting with Spit, but willing to move past it<br /></li>
<li>Curious about their other world<br /></li>
<li>Wishes she could open up to them without their chaotic nature taking over<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/XXJZxyt.png" loading="lazy"  alt="[Image: XXJZxyt.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Closest thing to a best friend aside from Voidsy<br /></li>
<li>Created Eastwood during a breakdown, leading to him resenting her<br /></li>
<li>Wants to be closer to him<br /></li>
<li>Thinks he's a bit of a bastard though<br /></li>
<li>Ends up helping him just as much as he helps her, though they'll never admit it to each other<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/6KJVqkP.png" loading="lazy"  alt="[Image: 6KJVqkP.png]" class="mycode_img" /><br /><br />CW: spoilers for Void Session, information revealed originally in Glass Stew <br /><div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br /><ul class="mycode_list"><li></li>
<li>Sister figure, primarily reinforced + put upon her by Spit, completely unwanted on Wretch's end<br /></li>
<li>Abusive relationship having gone on for centuries, unknown to any other people (aside from Chelsea)<br /></li>
</ul>
<br /></div>
		</div><ul class="mycode_list"><li></li>
<li>Finds her repulsive<br /></li>
<li>Would very much like to kill her if given the chance<br /></li>
<li>Hates her more than anything<br /></li>
<li>Beaten every time they play TCP together, typically with all of Wretch's team being brutally murdered<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/wPhX6rP.png" loading="lazy"  alt="[Image: wPhX6rP.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Slowly growing as friends, these two really like each other<br /></li>
<li>Hopes she's not too much/too crude for her<br /></li>
<li>Wants to hang out in person sometime <br /></li>
<li>Has heavily considered sharing her secrets with Miller, but is unsure <br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/aYM7Upd.png" loading="lazy"  alt="[Image: aYM7Upd.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Not familiar with much at all, but the two of them have met<br /></li>
<li>Has some sympathy for Chelsea due to her relationship with Spit, and can relate<br /></li>
<li>That said, they haven't really talked, and don't get much chance to<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/JEuv3TK.png" loading="lazy"  alt="[Image: JEuv3TK.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Does not like him at all<br /></li>
<li>Finds him stuck up and irritating<br /></li>
<li>Hates that he assumes things about her and her life, even if said things are kind of true<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Carrie</span><br /><ul class="mycode_list"><li></li>
<li>Likes Carrie, but the two of them aren't really close enough to be called "friends"<br /></li>
<li>Has asked for fighting training from her before<br /></li>
<li>????<br /></li>
</ul>
<br /><br /><img src="https://i.imgur.com/4dlOvkV.png" loading="lazy"  alt="[Image: 4dlOvkV.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's first TCP in Void Session<br /></li>
<li>Gets along well with, loves having fun with her<br /></li>
<li>A little nervous about her having to do combat, but has faith in her<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/qsdOJUT.png" loading="lazy"  alt="[Image: qsdOJUT.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's second TCP in Void Session<br /></li>
<li>Kind of regrets picking razorblade as his typing, seeing it combined with his anxiety<br /></li>
<li>Feels guilty over not being able to care for him well<br /></li>
<li>Wants to do better as a guardian figure for him<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/9F4a4Gg.png" loading="lazy"  alt="[Image: 9F4a4Gg.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's fourth TCP in Void Session<br /></li>
<li>Not particularly close to but enjoys talking with him<br /></li>
<li>Loves to joke around with him<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/aZUztUm.png" loading="lazy"  alt="[Image: aZUztUm.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's fifth TCP in Void Session<br /></li>
<li>Encourages Slick's love of dancing and music<br /></li>
<li>Worries that their typing will get them a lot of joking around, when she legitimately chose it as a strategic move<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/GdPluaz.png" loading="lazy"  alt="[Image: GdPluaz.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's third TCP in Void Session<br /></li>
<li>Closest TCP to Wretch, the two talk constantly <br /></li>
<li>Has shared her secrets with Slop and only Slop, not any other person or TCP<br /></li>
<li>Has faith in her as a leader<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Fun Facts:</span><br /><ul class="mycode_list"><li></li>
<li>Ancient Morbit character, created back when the Skinstealers were 13 and extreme edgelords<br /></li>
<li>Original incarnation was chaotic evil and a major villain of the Skinstealers' stories, tormenting characters and doing a lot of edgy bullshit we're not repeating here<br /></li>
<li>Updated Morbit incarnation of Wretch was also originally intended to be chaotic neutral/an antagonistic force, up until Voidsy started asking to be her friend- Rin realized that there was potential in making Wretch more friendly and developing her beyond her original concept<br /></li>
<li>Wretch makes strong emotional connections with her TCPs even after losing every session so far, typically in brutal ways. This leads her to repeatedly getting hurt and more and more distraught with every loss, but she refuses to play sessions any other way.<br /></li>
<li>????<br /></li>
</ul>
<br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">AESTHETICS</span><br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">Appearance: </span><br /><ul class="mycode_list"><li></li>
<li>Composed entirely of sludge. Sludge is viscous and semi-solid, not watery or oily at all<br /></li>
<li>Can change her shape and sludge stickiness, though she loses control of that when emotional<br /></li>
<li>No pupils by default, pupils creep in with rings based on her emotions<br /></li>
<li>Often drooling/dripping sludge<br /></li>
<li>Drips more when upset<br /></li>
<li>Can shift her amorphous hands into claws<br /></li>
<li>Can change her body shape/overall form in general, but prefers to be more heavyset/curvy and keep a feline appearance<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Fashion:</span> <br /><ul class="mycode_list"><li></li>
<li>Rarely wears clothes<br /></li>
<li>When she does wear clothes, it's typically club/rave wear<br /></li>
<li>Has a few warm sweater-like garments given to her by Wane<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Aesthetic Likes: </span><br /><ul class="mycode_list"><li></li>
<li>Rave fashion/gear<br /></li>
<li>Clubbing aesthetic<br /></li>
<li>Neons<br /></li>
<li>Stim/glitter<br /></li>
<li>Retro/cartoon horror<br /></li>
<li>Cartoons in general<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Aesthetic Dislikes: </span><br /><ul class="mycode_list"><li></li>
<li>Realistic horror<br /></li>
<li>Gross-out horror<br /></li>
<li>Antiques- they're too breakable and old fashioned for her. <br /></li>
<li>Anything too formal<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Ideal Environment: </span><br /><ul class="mycode_list"><li></li>
<li>At home in her warehouse<br /></li>
<li>Hates going outside<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Possessions: </span><br /><ul class="mycode_list"><li></li>
<li>Stim toys<br /></li>
<li>Glitter Jars- she has gotten the glitter stuck in her sludge many times, sometimes on purpose.<br /></li>
<li>TCP Interface<br /></li>
<li>Some toys Eastwood won her at a fair<br /></li>
<li>Journal of old TCPs lost in sessions- this journal was started after losing her first TCP session, namely in an attempt to desperately record info on her lost TCPs. At minimum, the journal contains names, type, ability and how they died, and more info like doodles and what they liked/disliked if she had the time. This journal has not been updated much during the course of Void Session due to Wretch fearing Eastwood teasing her. <br /></li>
<li>????<br /></li>
</ul>
<br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">PLAYLIST</span><br /><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><a href="https://open.spotify.com/playlist/4sr5uybWIzOxXUi0XM6YJY?si=U9XeB3fmTdGWx7rP-E4-Pw" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/wgdhqBP.png" loading="lazy"  alt="[Image: wgdhqBP.png]" class="mycode_img" /><br /><span style="font-weight: bold;" class="mycode_b">CRUDE SLUDGE DRIP</span></a></div><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">GALLERY</span><br /><hr class="mycode_hr" /><img src="https://i.imgur.com/6dtlZ1J.png" loading="lazy"  alt="[Image: 6dtlZ1J.png]" class="mycode_img" /><br /><a href="https://i.imgur.com/ckYM5oI.png" target="_blank" rel="noopener" class="mycode_url">[full size]</a><br /><img src="https://i.imgur.com/Y3SwUEu.png" loading="lazy"  alt="[Image: Y3SwUEu.png]" class="mycode_img" /><img src="https://i.imgur.com/BQgqG66.png" loading="lazy"  alt="[Image: BQgqG66.png]" class="mycode_img" /><img src="https://i.imgur.com/OQfTXIo.png" loading="lazy"  alt="[Image: OQfTXIo.png]" class="mycode_img" /><img src="https://i.imgur.com/cNFjtE7.png" loading="lazy"  alt="[Image: cNFjtE7.png]" class="mycode_img" /><br /><img src="https://i.imgur.com/UvLinVM.png" loading="lazy"  alt="[Image: UvLinVM.png]" class="mycode_img" /><img src="https://i.imgur.com/bTxlits.png" loading="lazy"  alt="[Image: bTxlits.png]" class="mycode_img" /><br /><img src="https://i.imgur.com/SGkyJOL.png" loading="lazy"  alt="[Image: SGkyJOL.png]" class="mycode_img" /><br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">RULES</span><br /><hr class="mycode_hr" />This is a character development thread! Here you can have discussion on the character presented, and offer suggestions/ideas for developing them- thus directly contributing to the character! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the character. If you want to contribute fanart/fanworks to the character's gallery, you can do that as well!<br /><br /><span style="font-weight: bold;" class="mycode_b">Restrictions/No-go's</span><br /><ul class="mycode_list"><li></li>
<li>please god no spit/wretch shipping i will flip my Shit<br /></li>
<li>please spoiler any content related to spoilered points in the thread!<br /></li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WRETCH</span></span></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/WntLaGD.png" loading="lazy"  alt="[Image: WntLaGD.png]" class="mycode_img" /><br /><span style="font-weight: bold;" class="mycode_b">[CW: mentions of abuse, spoilers for Wretch's backstory]</span></div><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">BASICS</span><br /><hr class="mycode_hr" /><br /><span style="font-weight: bold;" class="mycode_b">Full Name:</span> Wretch<br /><span style="font-weight: bold;" class="mycode_b">Nicknames/Aliases:</span> <br /><ul class="mycode_list"><li></li>
<li>Lil' Wretch (exclusively by Spit, extremely hated nickname)<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Pronouns:</span> She/Her, identifies as a nonbinary woman<br /><span style="font-weight: bold;" class="mycode_b">Species:</span> Greater God<br /><span style="font-weight: bold;" class="mycode_b">Motifs</span><span style="font-weight: bold;" class="mycode_b">: </span>Hallucinogenic Sludge<br /><span style="font-weight: bold;" class="mycode_b">Age: </span>????<br /><span style="font-weight: bold;" class="mycode_b">Orientation(s):</span> <br /><ul class="mycode_list"><li></li>
<li>Pansexual (leans towards nonbinary people)<br /></li>
<li>Unsure of romantic orientation, leaning towards demiromantic<br /></li>
<li>Polyamorous<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Occupation: </span><br /><ul class="mycode_list"><li></li>
<li>Runs Hoopla along with lesser gods created by other deities (aside from Eastwood) and a handful of mortals<br /></li>
<li>No job otherwise, spends most of her time partying or playing TCP<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Location (Current): </span><br /><ul class="mycode_list"><li></li>
<li>Fortune, Hoopla<br /></li>
<li>Lives in a converted warehouse with Eastwood and Carrie, specifically in a loft<br /></li>
<li>Likes her warehouse a lot, decorates it with string lights and posters<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Location (Origin): </span><br /><ul class="mycode_list"><li></li>
<li>????, Bluster<br /></li>
<li>"Created" by Wane (see relationships section)<br /></li>
<li>Raised by Wane in their mountain until strong enough to have her own place<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Online Handle: </span>[SLUDGE_FREAK]<br /><ul class="mycode_list"><li></li>
<li>Little bit of self-loathing sneaking in there with the "freak" bit, though some of it is definitely reclaimatory from what other people have called her<br /></li>
</ul>
<br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">PERSONALITY</span><br /><hr class="mycode_hr" /><br /><span style="font-weight: bold;" class="mycode_b">Personality Traits: </span><br /><ul class="mycode_list"><li></li>
<li>Affectionate, reckless, insecure<br /></li>
<li>Easily gets attached to people, even if she really shouldn't<br /></li>
<li>Constantly looking to find new friends<br /></li>
<li>Can be too crude for people, puts off new acquaintances very easily with her flirtation<br /></li>
<li>Sees flirtation as the best way to get people to like her, even if she isn't always confident in it or in the mood<br /></li>
<li>Wants to be accepted and loved<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Likes: </span><br /><ul class="mycode_list"><li></li>
<li>Stim toys<br /></li>
<li>Glitter<br /></li>
<li>Loud music<br /></li>
<li>Raves<br /></li>
<li>Colored lighting<br /></li>
<li>Violent Games (though they have a tendency to make her sick at the same time)<br /></li>
<li>Fashion<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Dislikes: </span><br /><ul class="mycode_list"><li></li>
<li>Herself<br /></li>
<li>Sudden noises (loud music is controlled, things like screaming and crying get to her)<br /></li>
<li>Smoke<br /></li>
<li>Raw meat<br /></li>
<li>Spit<br /></li>
<li>Getting sick<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Goals: </span><br /><ul class="mycode_list"><li></li>
<li>Improve her self esteem<br /></li>
<li>Make a friend or two<br /></li>
<li>Win a TCP session<br /></li>
<li>Keep her TCPs alive<br /></li>
<li>Be respected by those around her<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Fears: </span><br /><ul class="mycode_list"><li></li>
<li>Literally anything to do with Spit<br /></li>
<li>Losing her TCPs<br /></li>
<li>Losing any of the people in her life<br /></li>
<li>Being hurt by those close to her<br /></li>
<li>Being laughed at/mocked<br /></li>
<li>????<br /></li>
</ul>
<br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">RELATIONSHIPS</span><br /><hr class="mycode_hr" /><br /><span style="font-weight: bold;" class="mycode_b">Wax</span><br /><ul class="mycode_list"><li></li>
<li>Tense relationship overall, not close in the slightest<br /></li>
<li>Sees Wax as a father figure<br /></li>
<li>Wishes he was there for her more<br /></li>
<li>Doesn't understand him at all<br /></li>
<li>Very distant feeling<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Wane</span><br /><ul class="mycode_list"><li></li>
<li>Sees them as a mother figure<br /></li>
<li>Misses them horribly<br /></li>
<li>Very close, very likely the closest relationship Wretch ever had<br /></li>
<li>CW: lore spoilers<br /></li>
<li><div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>Picked out of the ground by them as a horror, made inert radiation-wise and had her god powers "unlocked", though they're incredibly hard to control. Wax was not a fan of this.</div>
		</div></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Grind</span><br /><ul class="mycode_list"><li></li>
<li>Sees him as a brother figure<br /></li>
<li>Argues with him constantly<br /></li>
<li>Finds him overbearing and stuck up<br /></li>
<li>Does seek him out for help, though<br /></li>
<li>Created Karacels and some lesser gods with his help<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Rein</span><br /><ul class="mycode_list"><li></li>
<li>Mostly unfamiliar with, no particular sibling association despite relationships with rest of pantheon<br /></li>
<li>Finds a little creepy<br /></li>
<li>Does not trust it one bit<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Alloy</span><br /><ul class="mycode_list"><li></li>
<li>Not very close, is uncomfortable with being seen as an aunt figure<br /></li>
<li>Uncomfortable around children in general due to fear of being too much/too crude for them, scared of being a bad influence<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Velvet</span><br /><ul class="mycode_list"><li></li>
<li>Similar to Alloy, was uncomfortable with being seen as an aunt<br /></li>
<li>Was closer to Velvet than Alloy due to being raised with her by Wane<br /></li>
<li>Mourns her death still, but mainly tries to keep the feelings buried<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Voidsy</span><br /><ul class="mycode_list"><li></li>
<li>Only "true friend" so far<br /></li>
<li>Has more than a little crush on them<br /></li>
<li>Wants them to become physical more than a hell of a lot of things<br /></li>
<li>Still hurt from their actions in Void Session re: flirting with Spit, but willing to move past it<br /></li>
<li>Curious about their other world<br /></li>
<li>Wishes she could open up to them without their chaotic nature taking over<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/XXJZxyt.png" loading="lazy"  alt="[Image: XXJZxyt.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Closest thing to a best friend aside from Voidsy<br /></li>
<li>Created Eastwood during a breakdown, leading to him resenting her<br /></li>
<li>Wants to be closer to him<br /></li>
<li>Thinks he's a bit of a bastard though<br /></li>
<li>Ends up helping him just as much as he helps her, though they'll never admit it to each other<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/6KJVqkP.png" loading="lazy"  alt="[Image: 6KJVqkP.png]" class="mycode_img" /><br /><br />CW: spoilers for Void Session, information revealed originally in Glass Stew <br /><div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br /><ul class="mycode_list"><li></li>
<li>Sister figure, primarily reinforced + put upon her by Spit, completely unwanted on Wretch's end<br /></li>
<li>Abusive relationship having gone on for centuries, unknown to any other people (aside from Chelsea)<br /></li>
</ul>
<br /></div>
		</div><ul class="mycode_list"><li></li>
<li>Finds her repulsive<br /></li>
<li>Would very much like to kill her if given the chance<br /></li>
<li>Hates her more than anything<br /></li>
<li>Beaten every time they play TCP together, typically with all of Wretch's team being brutally murdered<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/wPhX6rP.png" loading="lazy"  alt="[Image: wPhX6rP.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Slowly growing as friends, these two really like each other<br /></li>
<li>Hopes she's not too much/too crude for her<br /></li>
<li>Wants to hang out in person sometime <br /></li>
<li>Has heavily considered sharing her secrets with Miller, but is unsure <br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/aYM7Upd.png" loading="lazy"  alt="[Image: aYM7Upd.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Not familiar with much at all, but the two of them have met<br /></li>
<li>Has some sympathy for Chelsea due to her relationship with Spit, and can relate<br /></li>
<li>That said, they haven't really talked, and don't get much chance to<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/JEuv3TK.png" loading="lazy"  alt="[Image: JEuv3TK.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Does not like him at all<br /></li>
<li>Finds him stuck up and irritating<br /></li>
<li>Hates that he assumes things about her and her life, even if said things are kind of true<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Carrie</span><br /><ul class="mycode_list"><li></li>
<li>Likes Carrie, but the two of them aren't really close enough to be called "friends"<br /></li>
<li>Has asked for fighting training from her before<br /></li>
<li>????<br /></li>
</ul>
<br /><br /><img src="https://i.imgur.com/4dlOvkV.png" loading="lazy"  alt="[Image: 4dlOvkV.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's first TCP in Void Session<br /></li>
<li>Gets along well with, loves having fun with her<br /></li>
<li>A little nervous about her having to do combat, but has faith in her<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/qsdOJUT.png" loading="lazy"  alt="[Image: qsdOJUT.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's second TCP in Void Session<br /></li>
<li>Kind of regrets picking razorblade as his typing, seeing it combined with his anxiety<br /></li>
<li>Feels guilty over not being able to care for him well<br /></li>
<li>Wants to do better as a guardian figure for him<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/9F4a4Gg.png" loading="lazy"  alt="[Image: 9F4a4Gg.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's fourth TCP in Void Session<br /></li>
<li>Not particularly close to but enjoys talking with him<br /></li>
<li>Loves to joke around with him<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/aZUztUm.png" loading="lazy"  alt="[Image: aZUztUm.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's fifth TCP in Void Session<br /></li>
<li>Encourages Slick's love of dancing and music<br /></li>
<li>Worries that their typing will get them a lot of joking around, when she legitimately chose it as a strategic move<br /></li>
<li>????<br /></li>
</ul>
<br /><img src="https://i.imgur.com/GdPluaz.png" loading="lazy"  alt="[Image: GdPluaz.png]" class="mycode_img" /><br /><ul class="mycode_list"><li></li>
<li>Wretch's third TCP in Void Session<br /></li>
<li>Closest TCP to Wretch, the two talk constantly <br /></li>
<li>Has shared her secrets with Slop and only Slop, not any other person or TCP<br /></li>
<li>Has faith in her as a leader<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Fun Facts:</span><br /><ul class="mycode_list"><li></li>
<li>Ancient Morbit character, created back when the Skinstealers were 13 and extreme edgelords<br /></li>
<li>Original incarnation was chaotic evil and a major villain of the Skinstealers' stories, tormenting characters and doing a lot of edgy bullshit we're not repeating here<br /></li>
<li>Updated Morbit incarnation of Wretch was also originally intended to be chaotic neutral/an antagonistic force, up until Voidsy started asking to be her friend- Rin realized that there was potential in making Wretch more friendly and developing her beyond her original concept<br /></li>
<li>Wretch makes strong emotional connections with her TCPs even after losing every session so far, typically in brutal ways. This leads her to repeatedly getting hurt and more and more distraught with every loss, but she refuses to play sessions any other way.<br /></li>
<li>????<br /></li>
</ul>
<br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">AESTHETICS</span><br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">Appearance: </span><br /><ul class="mycode_list"><li></li>
<li>Composed entirely of sludge. Sludge is viscous and semi-solid, not watery or oily at all<br /></li>
<li>Can change her shape and sludge stickiness, though she loses control of that when emotional<br /></li>
<li>No pupils by default, pupils creep in with rings based on her emotions<br /></li>
<li>Often drooling/dripping sludge<br /></li>
<li>Drips more when upset<br /></li>
<li>Can shift her amorphous hands into claws<br /></li>
<li>Can change her body shape/overall form in general, but prefers to be more heavyset/curvy and keep a feline appearance<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Fashion:</span> <br /><ul class="mycode_list"><li></li>
<li>Rarely wears clothes<br /></li>
<li>When she does wear clothes, it's typically club/rave wear<br /></li>
<li>Has a few warm sweater-like garments given to her by Wane<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Aesthetic Likes: </span><br /><ul class="mycode_list"><li></li>
<li>Rave fashion/gear<br /></li>
<li>Clubbing aesthetic<br /></li>
<li>Neons<br /></li>
<li>Stim/glitter<br /></li>
<li>Retro/cartoon horror<br /></li>
<li>Cartoons in general<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Aesthetic Dislikes: </span><br /><ul class="mycode_list"><li></li>
<li>Realistic horror<br /></li>
<li>Gross-out horror<br /></li>
<li>Antiques- they're too breakable and old fashioned for her. <br /></li>
<li>Anything too formal<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Ideal Environment: </span><br /><ul class="mycode_list"><li></li>
<li>At home in her warehouse<br /></li>
<li>Hates going outside<br /></li>
<li>????<br /></li>
</ul>
<br /><span style="font-weight: bold;" class="mycode_b">Possessions: </span><br /><ul class="mycode_list"><li></li>
<li>Stim toys<br /></li>
<li>Glitter Jars- she has gotten the glitter stuck in her sludge many times, sometimes on purpose.<br /></li>
<li>TCP Interface<br /></li>
<li>Some toys Eastwood won her at a fair<br /></li>
<li>Journal of old TCPs lost in sessions- this journal was started after losing her first TCP session, namely in an attempt to desperately record info on her lost TCPs. At minimum, the journal contains names, type, ability and how they died, and more info like doodles and what they liked/disliked if she had the time. This journal has not been updated much during the course of Void Session due to Wretch fearing Eastwood teasing her. <br /></li>
<li>????<br /></li>
</ul>
<br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">PLAYLIST</span><br /><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><a href="https://open.spotify.com/playlist/4sr5uybWIzOxXUi0XM6YJY?si=U9XeB3fmTdGWx7rP-E4-Pw" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/wgdhqBP.png" loading="lazy"  alt="[Image: wgdhqBP.png]" class="mycode_img" /><br /><span style="font-weight: bold;" class="mycode_b">CRUDE SLUDGE DRIP</span></a></div><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">GALLERY</span><br /><hr class="mycode_hr" /><img src="https://i.imgur.com/6dtlZ1J.png" loading="lazy"  alt="[Image: 6dtlZ1J.png]" class="mycode_img" /><br /><a href="https://i.imgur.com/ckYM5oI.png" target="_blank" rel="noopener" class="mycode_url">[full size]</a><br /><img src="https://i.imgur.com/Y3SwUEu.png" loading="lazy"  alt="[Image: Y3SwUEu.png]" class="mycode_img" /><img src="https://i.imgur.com/BQgqG66.png" loading="lazy"  alt="[Image: BQgqG66.png]" class="mycode_img" /><img src="https://i.imgur.com/OQfTXIo.png" loading="lazy"  alt="[Image: OQfTXIo.png]" class="mycode_img" /><img src="https://i.imgur.com/cNFjtE7.png" loading="lazy"  alt="[Image: cNFjtE7.png]" class="mycode_img" /><br /><img src="https://i.imgur.com/UvLinVM.png" loading="lazy"  alt="[Image: UvLinVM.png]" class="mycode_img" /><img src="https://i.imgur.com/bTxlits.png" loading="lazy"  alt="[Image: bTxlits.png]" class="mycode_img" /><br /><img src="https://i.imgur.com/SGkyJOL.png" loading="lazy"  alt="[Image: SGkyJOL.png]" class="mycode_img" /><br /><hr class="mycode_hr" /><span style="font-weight: bold;" class="mycode_b">RULES</span><br /><hr class="mycode_hr" />This is a character development thread! Here you can have discussion on the character presented, and offer suggestions/ideas for developing them- thus directly contributing to the character! Anything is fair game so long as it follows the restrictions (if any are listed). This main post will be updated as we go, allowing for people to always have an up to date resource on the character. If you want to contribute fanart/fanworks to the character's gallery, you can do that as well!<br /><br /><span style="font-weight: bold;" class="mycode_b">Restrictions/No-go's</span><br /><ul class="mycode_list"><li></li>
<li>please god no spit/wretch shipping i will flip my Shit<br /></li>
<li>please spoiler any content related to spoilered points in the thread!<br /></li>
</ul>
]]></content:encoded>
		</item>
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			<title><![CDATA[PROXIES [Worldbuilding Concept}]]></title>
			<link>https://homebrewdeviants.com/forum/thread-193.html</link>
			<pubDate>Tue, 12 Nov 2019 00:34:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=62">A_Mi_Manera</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-193.html</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">                                                       PROXY FORMS<br />                                           (Feel Free to Ask Questions)<br /></span></span></span>   _________________________________________________________________________________________________________________________________________________<br /><br /><img src="https://i.imgur.com/1na1yca.png" loading="lazy"  alt="[Image: 1na1yca.png]" class="mycode_img" /><br />The Proxy is a unusual phenomenon typically found among scrap sensitives though observed in others too. To some it's a state of higher being, to others that weird invisible friend their parents assure them isn't real and didn't beat up big Billy at school. Either way, it's a manifestation of some form of inner strength and potential into a physical construct that's there to do a job for a few shreds. <br /><br /><span style="font-size: small;" class="mycode_size">The Proxy typically works on a "Fulfillment" system, granting abilities and strengths correlating to the most urgent desires and needs of those who invoked them into the physical world. How direct or loosely these are interpreted is the result of the natural strengths of the individual. Negative self opinions may also flesh themselves out onto this. Sensitives who invoke their Proxy may find deviations reflective of  the nature of the scraps used to project them.</span><br /><br /><span style="font-size: small;" class="mycode_size">The Proxy may either manifest as a separate physical entity or overlayed onto the invoker. The former are referred to by some as "Floaters" and the latter as "Layers" </span><br /><br /><span style="font-size: small;" class="mycode_size">In the case of "Floaters", the Proxy will generally trail close and should they separate too far from the user, dismiss themselves until invoked again. Floaters may mirror the actions of the user who invokes them. <br /></span><br /><img src="https://i.imgur.com/R7gLm3J.png" loading="lazy"  alt="[Image: R7gLm3J.png]" class="mycode_img" /><br /><br /><span style="font-size: small;" class="mycode_size">They say a Floater that regularly pantomimes its user is capable of becoming a Layer.</span><br /><br /><span style="font-size: small;" class="mycode_size">Should a Floater undergo significant traumatic strain or find themselves regularly committing actions dissociative of their invoker, they may become a separate entity. The Floater cannot go too far from their invoker and as such may drag them around like a disobedient dog on a leash. More than often they work out their issues. Misunderstandings happen. Should it go unnoticed for too long one's proxy may end up braver than them. Asking them for advice may sometimes be helpful.<br /><br /><img src="https://i.imgur.com/YkcXrqj.png" loading="lazy"  alt="[Image: YkcXrqj.png]" class="mycode_img" /><br /></span><br /><br /><br /><span style="font-size: small;" class="mycode_size">"Layers" manifest over the user to create a transformative state, typically very temporary. Because the Proxy is said to overlap between physical and metaphysical realms, doing intensive work in this state for excessively long periods of time will put heavy strain on the Invoker's original form. </span><br /><br /><span style="font-size: small;" class="mycode_size">They say those who's Proxy goes from a Floater to a Layer have built up the courage to fight for themselves. Layers gain the physical endurance of the Proxy<br /></span><br /><img src="https://i.imgur.com/EPek1PW.jpg" loading="lazy"  alt="[Image: EPek1PW.jpg]" class="mycode_img" /><br /><br /><span style="font-size: small;" class="mycode_size">Should the Invoker die while the Proxy is overlayed on top of them, every shred in their body will burn out. There will be no scrap left. This is considered true death in most cultures who value the Proxy as a concept. </span><br /><br /><span style="font-size: small;" class="mycode_size">The Proxy has many regional names, such as "True Self" or "Scrap Formations". </span><br /><br /><span style="font-size: small;" class="mycode_size">A popular game among those of paranormal or occultist interests, such as witches and moody teenagers, is to create a homunculi to manifest their Proxy temporarily using tarot decks and a organic mass. It's usually fairly safe if tedious to set up. This assumes of course there is no intercepting from unusual entities. <br /></span><br /><img src="https://i.imgur.com/O9IsUIG.png" loading="lazy"  alt="[Image: O9IsUIG.png]" class="mycode_img" /><br /><br /><span style="font-size: small;" class="mycode_size">Of note is that Proxies often change in nature overtime. A Proxy may look or function drastically 10 years from when they formed.</span><br /><br /><span style="font-size: small;" class="mycode_size">They say a Proxy that's changed forms many times over a short period is one that reflects growth or hardship. <br /><br />They also say should everyone in the room's proxies manifest abruptly, either something terrible that should not exist in this world will exist, or are no longer are in the world they started off in.<br /><br /><img src="https://i.imgur.com/IvdEkru.jpg" loading="lazy"  alt="[Image: IvdEkru.jpg]" class="mycode_img" /><br />In the former, pick a god and pray. It's downhill from there. In the latter, don't bother. Your god won't hear you. Spooky.<br /><br /><br /><img src="https://i.imgur.com/C66mFUI.png" loading="lazy"  alt="[Image: C66mFUI.png]" class="mycode_img" /><br />They also say there's several kinds of creatures who integrate a proxy into their biology. It's been difficult to confirm how true it is.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">                                                       PROXY FORMS<br />                                           (Feel Free to Ask Questions)<br /></span></span></span>   _________________________________________________________________________________________________________________________________________________<br /><br /><img src="https://i.imgur.com/1na1yca.png" loading="lazy"  alt="[Image: 1na1yca.png]" class="mycode_img" /><br />The Proxy is a unusual phenomenon typically found among scrap sensitives though observed in others too. To some it's a state of higher being, to others that weird invisible friend their parents assure them isn't real and didn't beat up big Billy at school. Either way, it's a manifestation of some form of inner strength and potential into a physical construct that's there to do a job for a few shreds. <br /><br /><span style="font-size: small;" class="mycode_size">The Proxy typically works on a "Fulfillment" system, granting abilities and strengths correlating to the most urgent desires and needs of those who invoked them into the physical world. How direct or loosely these are interpreted is the result of the natural strengths of the individual. Negative self opinions may also flesh themselves out onto this. Sensitives who invoke their Proxy may find deviations reflective of  the nature of the scraps used to project them.</span><br /><br /><span style="font-size: small;" class="mycode_size">The Proxy may either manifest as a separate physical entity or overlayed onto the invoker. The former are referred to by some as "Floaters" and the latter as "Layers" </span><br /><br /><span style="font-size: small;" class="mycode_size">In the case of "Floaters", the Proxy will generally trail close and should they separate too far from the user, dismiss themselves until invoked again. Floaters may mirror the actions of the user who invokes them. <br /></span><br /><img src="https://i.imgur.com/R7gLm3J.png" loading="lazy"  alt="[Image: R7gLm3J.png]" class="mycode_img" /><br /><br /><span style="font-size: small;" class="mycode_size">They say a Floater that regularly pantomimes its user is capable of becoming a Layer.</span><br /><br /><span style="font-size: small;" class="mycode_size">Should a Floater undergo significant traumatic strain or find themselves regularly committing actions dissociative of their invoker, they may become a separate entity. The Floater cannot go too far from their invoker and as such may drag them around like a disobedient dog on a leash. More than often they work out their issues. Misunderstandings happen. Should it go unnoticed for too long one's proxy may end up braver than them. Asking them for advice may sometimes be helpful.<br /><br /><img src="https://i.imgur.com/YkcXrqj.png" loading="lazy"  alt="[Image: YkcXrqj.png]" class="mycode_img" /><br /></span><br /><br /><br /><span style="font-size: small;" class="mycode_size">"Layers" manifest over the user to create a transformative state, typically very temporary. Because the Proxy is said to overlap between physical and metaphysical realms, doing intensive work in this state for excessively long periods of time will put heavy strain on the Invoker's original form. </span><br /><br /><span style="font-size: small;" class="mycode_size">They say those who's Proxy goes from a Floater to a Layer have built up the courage to fight for themselves. Layers gain the physical endurance of the Proxy<br /></span><br /><img src="https://i.imgur.com/EPek1PW.jpg" loading="lazy"  alt="[Image: EPek1PW.jpg]" class="mycode_img" /><br /><br /><span style="font-size: small;" class="mycode_size">Should the Invoker die while the Proxy is overlayed on top of them, every shred in their body will burn out. There will be no scrap left. This is considered true death in most cultures who value the Proxy as a concept. </span><br /><br /><span style="font-size: small;" class="mycode_size">The Proxy has many regional names, such as "True Self" or "Scrap Formations". </span><br /><br /><span style="font-size: small;" class="mycode_size">A popular game among those of paranormal or occultist interests, such as witches and moody teenagers, is to create a homunculi to manifest their Proxy temporarily using tarot decks and a organic mass. It's usually fairly safe if tedious to set up. This assumes of course there is no intercepting from unusual entities. <br /></span><br /><img src="https://i.imgur.com/O9IsUIG.png" loading="lazy"  alt="[Image: O9IsUIG.png]" class="mycode_img" /><br /><br /><span style="font-size: small;" class="mycode_size">Of note is that Proxies often change in nature overtime. A Proxy may look or function drastically 10 years from when they formed.</span><br /><br /><span style="font-size: small;" class="mycode_size">They say a Proxy that's changed forms many times over a short period is one that reflects growth or hardship. <br /><br />They also say should everyone in the room's proxies manifest abruptly, either something terrible that should not exist in this world will exist, or are no longer are in the world they started off in.<br /><br /><img src="https://i.imgur.com/IvdEkru.jpg" loading="lazy"  alt="[Image: IvdEkru.jpg]" class="mycode_img" /><br />In the former, pick a god and pray. It's downhill from there. In the latter, don't bother. Your god won't hear you. Spooky.<br /><br /><br /><img src="https://i.imgur.com/C66mFUI.png" loading="lazy"  alt="[Image: C66mFUI.png]" class="mycode_img" /><br />They also say there's several kinds of creatures who integrate a proxy into their biology. It's been difficult to confirm how true it is.</span>]]></content:encoded>
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			<title><![CDATA[[WORLDBUILDING] SCRAPS]]></title>
			<link>https://homebrewdeviants.com/forum/thread-121.html</link>
			<pubDate>Wed, 03 Jul 2019 09:13:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-121.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">TABLE OF CONTENTS</span></span></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><a href="https://homebrewdeviants.com/forum/thread-121-post-2215.html#pid2215" target="_blank" rel="noopener" class="mycode_url">BASICS</a></div><div style="text-align: center;" class="mycode_align"><a href="https://homebrewdeviants.com/forum/thread-121-post-2216.html#pid2216" target="_blank" rel="noopener" class="mycode_url">TYPES</a></div><div style="text-align: center;" class="mycode_align"><a href="https://homebrewdeviants.com/forum/thread-121-post-2217.html#pid2217" target="_blank" rel="noopener" class="mycode_url">USAGE</a></div><div style="text-align: center;" class="mycode_align"><a href="https://homebrewdeviants.com/forum/thread-121-post-2218.html#pid2218" target="_blank" rel="noopener" class="mycode_url">KNOWN SCRAP USERS</a></div><div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div><br /><div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align">This is a worldbuilding thread! Here you can have discussion on the worldbuilding elements presented, and offer suggestions/ideas for developing them- thus directly contributing to the world of Morbit! Anything is fair game so long as it follows the restrictions (if any are listed). This main posts will be updated as we go, allowing for people to always have an up to date resource on this element.</div><br /><div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Restrictions/No-go's</span></div><ul class="mycode_list"><li></li>
<li>None yet<br /></li>
</ul>
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">TABLE OF CONTENTS</span></span></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><a href="https://homebrewdeviants.com/forum/thread-121-post-2215.html#pid2215" target="_blank" rel="noopener" class="mycode_url">BASICS</a></div><div style="text-align: center;" class="mycode_align"><a href="https://homebrewdeviants.com/forum/thread-121-post-2216.html#pid2216" target="_blank" rel="noopener" class="mycode_url">TYPES</a></div><div style="text-align: center;" class="mycode_align"><a href="https://homebrewdeviants.com/forum/thread-121-post-2217.html#pid2217" target="_blank" rel="noopener" class="mycode_url">USAGE</a></div><div style="text-align: center;" class="mycode_align"><a href="https://homebrewdeviants.com/forum/thread-121-post-2218.html#pid2218" target="_blank" rel="noopener" class="mycode_url">KNOWN SCRAP USERS</a></div><div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div><br /><div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align">This is a worldbuilding thread! Here you can have discussion on the worldbuilding elements presented, and offer suggestions/ideas for developing them- thus directly contributing to the world of Morbit! Anything is fair game so long as it follows the restrictions (if any are listed). This main posts will be updated as we go, allowing for people to always have an up to date resource on this element.</div><br /><div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Restrictions/No-go's</span></div><ul class="mycode_list"><li></li>
<li>None yet<br /></li>
</ul>
</div>]]></content:encoded>
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