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		<title><![CDATA[Homebrew Deviants Forums - [MISSIONS]]]></title>
		<link>https://homebrewdeviants.com/forum/</link>
		<description><![CDATA[Homebrew Deviants Forums - https://homebrewdeviants.com/forum]]></description>
		<pubDate>Wed, 13 May 2026 01:44:10 +0000</pubDate>
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			<title><![CDATA[[FORGE, IN PROGRESS] Portrait Partners!]]></title>
			<link>https://homebrewdeviants.com/forum/thread-236.html</link>
			<pubDate>Thu, 20 Feb 2020 23:58:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=73">deathgameholic</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-236.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FORGE MISSION: PORTRAIT PARTNERS!</span></span></div><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/kMWlXyL.png" loading="lazy"  alt="[Image: kMWlXyL.png]" class="mycode_img" /></span></span><br /><br />Hey, I'm C. I've gotten in over my head with too many art supplies, so I'd like to let others use them too. Art's the easiest way to reach out to and understand others, right?<br /><br /><br /><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: </span>Chat w/ a new friend and create a portrait of them - symbolic, lifelike, or just something they'd enjoy. <br /><span style="font-weight: bold;" class="mycode_b">PARTY: </span>[4/4]<br />Sappy<br />Hollyhock<br />Hannah<br />Mismatch<br /><span style="font-weight: bold;" class="mycode_b">RULES:</span> No PVP, multimedia allowed. You don't have to actually create the portrait your character does but that'd be cute - all skill levels encouraged. Doesn't have to be visual OR 2d art. Detailed description or poems count too! Time in-mission passes w/ back and forth RP.  <br /><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> None!<br /><span style="font-style: italic;" class="mycode_i">"No ID cards are required for this mission, and once completed, people will be awarded Forge Tokens. Only one forge token can be earned per player during this year's event, but you can enter multiple events if you want. Just don't be too greedy!"</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FORGE MISSION: PORTRAIT PARTNERS!</span></span></div><div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/kMWlXyL.png" loading="lazy"  alt="[Image: kMWlXyL.png]" class="mycode_img" /></span></span><br /><br />Hey, I'm C. I've gotten in over my head with too many art supplies, so I'd like to let others use them too. Art's the easiest way to reach out to and understand others, right?<br /><br /><br /><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: </span>Chat w/ a new friend and create a portrait of them - symbolic, lifelike, or just something they'd enjoy. <br /><span style="font-weight: bold;" class="mycode_b">PARTY: </span>[4/4]<br />Sappy<br />Hollyhock<br />Hannah<br />Mismatch<br /><span style="font-weight: bold;" class="mycode_b">RULES:</span> No PVP, multimedia allowed. You don't have to actually create the portrait your character does but that'd be cute - all skill levels encouraged. Doesn't have to be visual OR 2d art. Detailed description or poems count too! Time in-mission passes w/ back and forth RP.  <br /><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> None!<br /><span style="font-style: italic;" class="mycode_i">"No ID cards are required for this mission, and once completed, people will be awarded Forge Tokens. Only one forge token can be earned per player during this year's event, but you can enter multiple events if you want. Just don't be too greedy!"</span></div>]]></content:encoded>
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			<title><![CDATA[[Forge, In Progress] Maiden’s Mix And Match]]></title>
			<link>https://homebrewdeviants.com/forum/thread-235.html</link>
			<pubDate>Wed, 12 Feb 2020 22:10:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=9">AceOfNothing</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-235.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Mission:</span></span> Maiden’s Mix And Match<br /></span><br /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://homebrewdeviants.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=271" target="_blank" title="">48B0EA5D-F5AB-4102-A294-F82244440F08.png</a> (Size: 11.24 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><br />Please, call me Maiden! My personal dimension has always been this… series of caves and caverns...I think my lab partners added a little town but it doesn’t matter. Recently I got really into arts and crafts, it helps me with some problems from my aura. So now the caves are all… plush like. It’s nice, very comfortable, but I’m kind of lonely. I thought we could play a game! I’ll ask you and your partner some questions, and we can all get to know each other! After the questions, you’ll get to make a gift for your friend!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"> Objective: </span></span>  Get to know each other, make a craft.<br /><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"> Rules: </span></span>  I’m not going to say no PVP, but it’s going to be unnecessary for this mission. Please don’t bring any weapons, you don’t need anything in particular this, and it would be better for me. No combat, just us all sitting around and talking. I’ll provide any materials for the craft after, but if you have any requests for things to use please tell me. <br /><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"> Warning: </span></span>  (out of character) Maiden has a thing for body modification, but is trying to avoid that. I’m not modifying your cat, but questions may involve something like that (“if you could have a limb replaced with something else, what would you want”). Please inform me if you (or your cat) is uncomfortable with any sort of topics. <br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"> Party: [0/4] </span></span> <br />No ID card required, this is a forge mission. <br /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Mission:</span></span> Maiden’s Mix And Match<br /></span><br /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://homebrewdeviants.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=271" target="_blank" title="">48B0EA5D-F5AB-4102-A294-F82244440F08.png</a> (Size: 11.24 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><br />Please, call me Maiden! My personal dimension has always been this… series of caves and caverns...I think my lab partners added a little town but it doesn’t matter. Recently I got really into arts and crafts, it helps me with some problems from my aura. So now the caves are all… plush like. It’s nice, very comfortable, but I’m kind of lonely. I thought we could play a game! I’ll ask you and your partner some questions, and we can all get to know each other! After the questions, you’ll get to make a gift for your friend!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"> Objective: </span></span>  Get to know each other, make a craft.<br /><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"> Rules: </span></span>  I’m not going to say no PVP, but it’s going to be unnecessary for this mission. Please don’t bring any weapons, you don’t need anything in particular this, and it would be better for me. No combat, just us all sitting around and talking. I’ll provide any materials for the craft after, but if you have any requests for things to use please tell me. <br /><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"> Warning: </span></span>  (out of character) Maiden has a thing for body modification, but is trying to avoid that. I’m not modifying your cat, but questions may involve something like that (“if you could have a limb replaced with something else, what would you want”). Please inform me if you (or your cat) is uncomfortable with any sort of topics. <br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"> Party: [0/4] </span></span> <br />No ID card required, this is a forge mission. <br /></div>]]></content:encoded>
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			<title><![CDATA[[FORGE, OPEN] Toymaking Tumble]]></title>
			<link>https://homebrewdeviants.com/forum/thread-233.html</link>
			<pubDate>Sat, 08 Feb 2020 04:22:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-233.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MISSION: TOYMAKING TUMBLE</span></span><br /><img src="https://i.imgur.com/v6CbGMq.png" loading="lazy"  alt="[Image: v6CbGMq.png]" class="mycode_img" /><br /><br />The name's Esther. All of this Forge stuff seems kinda sappy to me, but the lab says that I can get some loot from running one of these events...worth a shot. The housing setup I'm at taught us how to make kinda living things in these weird pocket dimensions and I kind of want to get in on that and make 'em fight! I'm probably gonna get in trouble if any of them get killed, though...eh, I'll handle that another day. Gonna steal an idea from my neighbor and start with plush bodies, easy to repair- so show the hell up if you wanna make some messed up toys!<br /><br /><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: </span>Create Pocket Plushes in two person teams!<br /><span style="font-weight: bold;" class="mycode_b">PARTY: </span>[0/4]<br /><span style="font-weight: bold;" class="mycode_b">RULES:</span> No PVP, no items required, tiny trinkets recommended, various fabric/materials recommended, potential weapons/potentially weaponized material (that you don't mind giving up) recommended.<br /><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> Plush creatures are gonna end up fighting, and could get seriously damaged or injured. Also, Esther is a bad person.<br />No ID cards are required for this mission, and once completed, people will be awarded Forge Tokens. Only one forge token can be earned per player during this year's event, but you can enter multiple events if you want. Just don't be too greedy!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MISSION: TOYMAKING TUMBLE</span></span><br /><img src="https://i.imgur.com/v6CbGMq.png" loading="lazy"  alt="[Image: v6CbGMq.png]" class="mycode_img" /><br /><br />The name's Esther. All of this Forge stuff seems kinda sappy to me, but the lab says that I can get some loot from running one of these events...worth a shot. The housing setup I'm at taught us how to make kinda living things in these weird pocket dimensions and I kind of want to get in on that and make 'em fight! I'm probably gonna get in trouble if any of them get killed, though...eh, I'll handle that another day. Gonna steal an idea from my neighbor and start with plush bodies, easy to repair- so show the hell up if you wanna make some messed up toys!<br /><br /><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: </span>Create Pocket Plushes in two person teams!<br /><span style="font-weight: bold;" class="mycode_b">PARTY: </span>[0/4]<br /><span style="font-weight: bold;" class="mycode_b">RULES:</span> No PVP, no items required, tiny trinkets recommended, various fabric/materials recommended, potential weapons/potentially weaponized material (that you don't mind giving up) recommended.<br /><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> Plush creatures are gonna end up fighting, and could get seriously damaged or injured. Also, Esther is a bad person.<br />No ID cards are required for this mission, and once completed, people will be awarded Forge Tokens. Only one forge token can be earned per player during this year's event, but you can enter multiple events if you want. Just don't be too greedy!</div>]]></content:encoded>
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			<title><![CDATA[[FORGE, OPEN] Plush-a-Palooza]]></title>
			<link>https://homebrewdeviants.com/forum/thread-231.html</link>
			<pubDate>Sat, 08 Feb 2020 04:12:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-231.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MISSION: PLUSH-A-PALOOZA</span></span><br /><img src="https://i.imgur.com/v8AtVB9.png" loading="lazy"  alt="[Image: v8AtVB9.png]" class="mycode_img" /><br /><br />Hi, my name's Hazard! I'm really excited to run a Forge event this year, and I've got just the thing...the lab gave me and a bunch of other people in our housing situation info on making things in pocket dimensions that can move around and if you do it right, even think! I'm not the best toymaker in the world or anything, but I think if we work together to design and sew some plushes together, we could play some games after and everybody comes away with a new companion. What do you say?<br /><br /><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: </span>Create Pocket Plushes in two person teams!<br /><span style="font-weight: bold;" class="mycode_b">PARTY:</span> [0/4]<br /><span style="font-weight: bold;" class="mycode_b">RULES:</span> No PVP, no items required, tiny trinkets recommended, various fabric/materials recommended.<br /><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> None!<br />No ID cards are required for this mission, and once completed, people will be awarded <span style="font-weight: bold;" class="mycode_b">Forge Tokens</span>. Only one forge token can be earned per player during this year's event, but you can enter multiple events if you want. Just don't be too greedy!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MISSION: PLUSH-A-PALOOZA</span></span><br /><img src="https://i.imgur.com/v8AtVB9.png" loading="lazy"  alt="[Image: v8AtVB9.png]" class="mycode_img" /><br /><br />Hi, my name's Hazard! I'm really excited to run a Forge event this year, and I've got just the thing...the lab gave me and a bunch of other people in our housing situation info on making things in pocket dimensions that can move around and if you do it right, even think! I'm not the best toymaker in the world or anything, but I think if we work together to design and sew some plushes together, we could play some games after and everybody comes away with a new companion. What do you say?<br /><br /><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: </span>Create Pocket Plushes in two person teams!<br /><span style="font-weight: bold;" class="mycode_b">PARTY:</span> [0/4]<br /><span style="font-weight: bold;" class="mycode_b">RULES:</span> No PVP, no items required, tiny trinkets recommended, various fabric/materials recommended.<br /><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> None!<br />No ID cards are required for this mission, and once completed, people will be awarded <span style="font-weight: bold;" class="mycode_b">Forge Tokens</span>. Only one forge token can be earned per player during this year's event, but you can enter multiple events if you want. Just don't be too greedy!</div>]]></content:encoded>
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			<title><![CDATA[[OPEN] The Wax Tears]]></title>
			<link>https://homebrewdeviants.com/forum/thread-191.html</link>
			<pubDate>Mon, 11 Nov 2019 20:37:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=65">RibbonCharm</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-191.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/0aklBHo.png" loading="lazy"  alt="[Image: 0aklBHo.png]" class="mycode_img" /></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/3DaQdhK.png" loading="lazy"  alt="[Image: 3DaQdhK.png]" class="mycode_img" /></div><br /><div style="text-align: center;" class="mycode_align">Hi! It's me, Timothy! Recently I've been exploring my pocket dimension, and I've noticed it has tons of plants I haven't even seen yet! But I guess they're in my subconscious because I read about them...neat, right? Well, there's this one type of flower that's even more rare than all the others. It grows in Hearth, but it's eluded me for a while, and this place is pretty big...would anyone like to help me find it?</div><br /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Objective: </span>Help Timothy find the Wax Tears flower!</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Party: [1/3]</span></div><div style="text-align: center;" class="mycode_align">-Shock</div><div style="text-align: center;" class="mycode_align">-</div><div style="text-align: center;" class="mycode_align">-</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Rules: </span>No PVP. Specific items aren't needed.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Danger: </span>There's a risk of very slight harm, nothing that would result in a knockout.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Content Warnings: </span>None!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/0aklBHo.png" loading="lazy"  alt="[Image: 0aklBHo.png]" class="mycode_img" /></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/3DaQdhK.png" loading="lazy"  alt="[Image: 3DaQdhK.png]" class="mycode_img" /></div><br /><div style="text-align: center;" class="mycode_align">Hi! It's me, Timothy! Recently I've been exploring my pocket dimension, and I've noticed it has tons of plants I haven't even seen yet! But I guess they're in my subconscious because I read about them...neat, right? Well, there's this one type of flower that's even more rare than all the others. It grows in Hearth, but it's eluded me for a while, and this place is pretty big...would anyone like to help me find it?</div><br /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Objective: </span>Help Timothy find the Wax Tears flower!</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Party: [1/3]</span></div><div style="text-align: center;" class="mycode_align">-Shock</div><div style="text-align: center;" class="mycode_align">-</div><div style="text-align: center;" class="mycode_align">-</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Rules: </span>No PVP. Specific items aren't needed.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Danger: </span>There's a risk of very slight harm, nothing that would result in a knockout.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Content Warnings: </span>None!</div>]]></content:encoded>
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			<title><![CDATA[[IN PROGRESS] Scrap Scavenger Hunt!]]></title>
			<link>https://homebrewdeviants.com/forum/thread-182.html</link>
			<pubDate>Thu, 07 Nov 2019 05:07:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=8">seppawku</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-182.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">MISSION: SCRAP SCAVENGER HUNT</span></span></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/TALL7eb.png" loading="lazy"  alt="[Image: TALL7eb.png]" class="mycode_img" /></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/WQoN48N.png" loading="lazy"  alt="[Image: WQoN48N.png]" class="mycode_img" /></div><br /><span style="font-style: italic;" class="mycode_i">I consider myself a wizard, but I don't need all the scraps in this pocket dimension, and the mansion keeps spawning more creatures. Maybe if some of the scraps are cleared out, it'll lighten up! I lit the halls myself, but it didn't last too long. Please help me out - this is my and Corpus's home. </span><br /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: Seek scraps! Fight monsters!</span><br /><span style="font-weight: bold;" class="mycode_b">Party: [4/4]</span><br /><span style="font-weight: bold;" class="mycode_b">Petra</span><br /><span style="font-weight: bold;" class="mycode_b">Esther</span><br /><span style="font-weight: bold;" class="mycode_b">Ender</span><br /><span style="font-weight: bold;" class="mycode_b">Clarice</span><br /><span style="font-weight: bold;" class="mycode_b">RULES: </span>PVE, scrap-viewing equipment required. Weaponry and a source of light recommended. Work together, or compete a little! No PVP allowed. Party members will obtain at least one scrap from this mission &lt;:<br /><span style="font-weight: bold;" class="mycode_b">DANGER: </span>MODERATE DANGER - creatures of the night roam the mansion, and not all the scraps to be found are passive.<br /><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> Spooky mansion, light horror (think Darkest Dungeon, if less soul-crushing!) KNOCK-OUTS possible but only if you're really careless / go alone. </div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">MISSION: SCRAP SCAVENGER HUNT</span></span></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/TALL7eb.png" loading="lazy"  alt="[Image: TALL7eb.png]" class="mycode_img" /></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/WQoN48N.png" loading="lazy"  alt="[Image: WQoN48N.png]" class="mycode_img" /></div><br /><span style="font-style: italic;" class="mycode_i">I consider myself a wizard, but I don't need all the scraps in this pocket dimension, and the mansion keeps spawning more creatures. Maybe if some of the scraps are cleared out, it'll lighten up! I lit the halls myself, but it didn't last too long. Please help me out - this is my and Corpus's home. </span><br /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: Seek scraps! Fight monsters!</span><br /><span style="font-weight: bold;" class="mycode_b">Party: [4/4]</span><br /><span style="font-weight: bold;" class="mycode_b">Petra</span><br /><span style="font-weight: bold;" class="mycode_b">Esther</span><br /><span style="font-weight: bold;" class="mycode_b">Ender</span><br /><span style="font-weight: bold;" class="mycode_b">Clarice</span><br /><span style="font-weight: bold;" class="mycode_b">RULES: </span>PVE, scrap-viewing equipment required. Weaponry and a source of light recommended. Work together, or compete a little! No PVP allowed. Party members will obtain at least one scrap from this mission &lt;:<br /><span style="font-weight: bold;" class="mycode_b">DANGER: </span>MODERATE DANGER - creatures of the night roam the mansion, and not all the scraps to be found are passive.<br /><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> Spooky mansion, light horror (think Darkest Dungeon, if less soul-crushing!) KNOCK-OUTS possible but only if you're really careless / go alone. </div>]]></content:encoded>
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			<title><![CDATA[[IN PROGRESS] Someone Lost]]></title>
			<link>https://homebrewdeviants.com/forum/thread-175.html</link>
			<pubDate>Fri, 25 Oct 2019 10:26:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=3">knux400</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-175.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">MISSION: SOMEONE LOST</span></span></span><br /></div><br /><div style="text-align: center;" class="mycode_align"><img src="https://homebrewdeviants.com/static/discord_mirrors/637230859027611649_brisk.png" loading="lazy"  alt="[Image: 637230859027611649_brisk.png]" class="mycode_img" /></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/WOxKePR.png" loading="lazy"  alt="[Image: WOxKePR.png]" class="mycode_img" /></div><br /><div style="text-align: center;" class="mycode_align">I'm Brisk. When I was back in the lab, I had a friend called Casket. We both got put up for adoption, but due to lab regulations, only one of us ended up going- and it turned out to be me. I told her when I left that I would write, and I did. That was a week or two ago, and she hasn't replied yet, which is unlike her. I tried messaging her on the online chat thingy, but no such luck there either. When I got this weird pocket dimension equipment in the mail the other day, it mentioned something about pairs of TCPs being connected. I don't understand it entirely, but if I'm reading this correctly, then I'll be able to get in touch with Casket through this. I have no idea how dangerous this will be, but be prepared for anything.</div><br /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: Find Casket</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Party: [4/4]</span></div><div style="text-align: center;" class="mycode_align">Flicker</div><div style="text-align: center;" class="mycode_align">Indie</div><div style="text-align: center;" class="mycode_align">Mince</div><div style="text-align: center;" class="mycode_align">Clarice</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">RULES: </span>No PvP, no items required, traveling equipment recommended.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">DANGER: </span>Your TCP will be in MINOR DANGER. There is some risk of bodily harm, but there is little to no chance of being KNOCKED OUT.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> None</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">MISSION: SOMEONE LOST</span></span></span><br /></div><br /><div style="text-align: center;" class="mycode_align"><img src="https://homebrewdeviants.com/static/discord_mirrors/637230859027611649_brisk.png" loading="lazy"  alt="[Image: 637230859027611649_brisk.png]" class="mycode_img" /></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/WOxKePR.png" loading="lazy"  alt="[Image: WOxKePR.png]" class="mycode_img" /></div><br /><div style="text-align: center;" class="mycode_align">I'm Brisk. When I was back in the lab, I had a friend called Casket. We both got put up for adoption, but due to lab regulations, only one of us ended up going- and it turned out to be me. I told her when I left that I would write, and I did. That was a week or two ago, and she hasn't replied yet, which is unlike her. I tried messaging her on the online chat thingy, but no such luck there either. When I got this weird pocket dimension equipment in the mail the other day, it mentioned something about pairs of TCPs being connected. I don't understand it entirely, but if I'm reading this correctly, then I'll be able to get in touch with Casket through this. I have no idea how dangerous this will be, but be prepared for anything.</div><br /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OBJECTIVE: Find Casket</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Party: [4/4]</span></div><div style="text-align: center;" class="mycode_align">Flicker</div><div style="text-align: center;" class="mycode_align">Indie</div><div style="text-align: center;" class="mycode_align">Mince</div><div style="text-align: center;" class="mycode_align">Clarice</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">RULES: </span>No PvP, no items required, traveling equipment recommended.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">DANGER: </span>Your TCP will be in MINOR DANGER. There is some risk of bodily harm, but there is little to no chance of being KNOCKED OUT.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS:</span> None</div>]]></content:encoded>
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			<title><![CDATA[[IN PROGRESS] Hazard's Fishing Trip]]></title>
			<link>https://homebrewdeviants.com/forum/thread-174.html</link>
			<pubDate>Wed, 23 Oct 2019 01:58:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-174.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MISSION: HAZARD'S FISHING TRIP</span></span></div><br /><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/oT8vpU7.png" loading="lazy"  alt="[Image: oT8vpU7.png]" class="mycode_img" /></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/v8AtVB9.png" loading="lazy"  alt="[Image: v8AtVB9.png]" class="mycode_img" /></div><br /><div style="text-align: center;" class="mycode_align">My name's Hazard, and I'm a touch type...I recently got my fancy new tech from the lab, and wanted to experiment a bit with something casual! My pocket dimension is a pretty serene garden with a gentle river...from what I've explored of it, anyway. There seem to be little fish (TCP scaled!!!!) in my river, and I figure what better way to see what's in there than to invite some people over to go fishing with me. No worries about experience or bringing your own equipment- it's very simple, and we can learn together!</div><br /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OBJECTIVE:</span> Go fishing with Hazard!</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">PARTY: [4/4]</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Timothy</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Shock</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Patrice</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Markus</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">RULES: </span>No PVP, no items required, bait items (can be anything) recommended, weird ways of catching fish recommended.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS: </span>None!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">MISSION: HAZARD'S FISHING TRIP</span></span></div><br /><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/oT8vpU7.png" loading="lazy"  alt="[Image: oT8vpU7.png]" class="mycode_img" /></div><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/v8AtVB9.png" loading="lazy"  alt="[Image: v8AtVB9.png]" class="mycode_img" /></div><br /><div style="text-align: center;" class="mycode_align">My name's Hazard, and I'm a touch type...I recently got my fancy new tech from the lab, and wanted to experiment a bit with something casual! My pocket dimension is a pretty serene garden with a gentle river...from what I've explored of it, anyway. There seem to be little fish (TCP scaled!!!!) in my river, and I figure what better way to see what's in there than to invite some people over to go fishing with me. No worries about experience or bringing your own equipment- it's very simple, and we can learn together!</div><br /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OBJECTIVE:</span> Go fishing with Hazard!</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">PARTY: [4/4]</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Timothy</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Shock</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Patrice</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Markus</span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">RULES: </span>No PVP, no items required, bait items (can be anything) recommended, weird ways of catching fish recommended.</div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS: </span>None!</div>]]></content:encoded>
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			<title><![CDATA[[TCPDEX] MISSION INTRO]]></title>
			<link>https://homebrewdeviants.com/forum/thread-173.html</link>
			<pubDate>Wed, 23 Oct 2019 01:48:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-173.html</guid>
			<description><![CDATA[The package is easy for complexes to miss, but just right for your size- shaking the container gets you a strange sound, and opening the box itself gets you something stranger...you've never seen something like it before. Before you can examine it further though, a hologram projects from it, a familiar skull-faced figure standing tall and poised.<br /><br />"You've been selected for our Pocket Dimension Research Program, something new and exciting we're working on at the lab...the device I'm currently projecting from is vital to this program, so please, don't lose it. This device, like other equipment sent through the Research Initiative, is custom built for your typing, and will allow you to access a personal pocket dimension existing in your mind. It's believed that everyone can have these spaces, but we are just now able to access them with new technology...and allow others to access them as well.<br /><br />We cannot predict what kind of pocket dimension you'll have, as anything appears possible. From our test sessions with specimens back at the lab, they appear to be based on the subconscious...tread carefully. To help you explore your own pocket dimension, we've come up with the <span style="font-weight: bold;" class="mycode_b">Mission System. </span>This system will allow you to have other candidates enter your pocket dimension no matter where they are in the world, for whatever purposes you can imagine. We do have a few recommended uses for the Mission System, but due to the versatile nature of these personal pocket dimensions, you are welcome to utilize this feature as you like. <br /><br />Included in the bottom of this package is a document with more information, as well as some guidelines for hosting and joining missions. Do your best."<br /><br /><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">MISSIONS</span></span></div><hr class="mycode_hr" /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Pocket Dimensions</span></span><br />Everyone on Morbit has their own personal pocket dimension based on their subconscious, newly accessible through exclusive tech. These dimensions are based off of an individual's subconscious, and can be any sort of environment, have any sort of personal mechanics (such as physics, threats, etc) and have the capacity to change at any point in time. Some of these spaces have been shown to be infinite, while others seem to have finite amounts of space- it cannot be said enough that these spaces vary based on the individual, and can be designed however you want. Each TCP you get in this RP has their own pocket dimension, allowing for more mission settings to be made with each new TCP.<br /><br />Using the mission system, TCPs can host missions- these can be anything, so long as there is an overall objective. A good comparison is missions in the Pokemon Mystery Dungeon series. Recovering items, helping a host with a problem, countering a threat, or simply exploring, are all valid objectives. The mission section of this post will help give you more information on how to structure a mission, but the sky's the limit.<br /><br />All pocket dimensions have a <span style="font-weight: bold;" class="mycode_b">starting area</span>, a safe point where TCPs can enter the pocket dimension (host or otherwise). As long as this area is safe from threats in some way, it can be any sort of structure (or lack thereof). This will be the consistent point where all missions in a pocket dimension begin. You are welcome to make a map of your pocket dimension, which may help with the step/milestone system listed in the mission section, but it is not required. <br /><br />Scraps and other items may be imported into a pocket dimension upon entering- these are temporary imports for those visiting the dimension, though the host can import objects permanently inside. These are copies of objects from the physical world, not direct ports- you will still be able to access items outside of missions for things like research initiatives.<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Starting/Managing Threads</span></span><br />Upon starting a mission thread, some info is required.<br /><ul class="mycode_list"><li></li>
<li>Please place the mission name in the title of the thread. This can be anything you like, so long as it's unique- this helps people keep track of what missions they've done.<br /></li>
<li>You need to list the TCP hosting the mission, as well as their ID card. An additional, brief description of the pocket dimension is not required, but can help people gauge whether they want to participate in that setting. <br /></li>
<li>List the objective of your mission! This can be anything so long as it's achievable. <br /></li>
<li>List how many TCPs are allowed to join your mission, with a maximum of four (not including your host TCP). This is called your <span style="font-weight: bold;" class="mycode_b">Party</span>.<br /></li>
<li>List any applicable rules for the mission, including content you'd like to avoid, and overall conduct (no PVP, etc)<br /></li>
<li>List any possible content warnings for the mission. Worth noting that TCPs cannot permanently die in pocket dimensions, and are knocked out of the pocket dimension if they are downed in combat situations. Still, warn for if this is a potential risk in your mission, as such things can be distressing to both TCPs and their players.<br /></li>
</ul>
<br />Once you either have the amount of TCPs you're looking for to enter your mission, or are simply happy with the amount of applicants as is, mark your mission as [IN PROGRESS] in the thread title. If you're still accepting applicants, keep it to [OPEN], and [CLOSED] once the mission is complete. <br /><br />Each TCP can only host one mission at a time. TCPs can join multiple missions at once, but don't bite off more than you can chew, and leave space for others!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Joining a Thread</span></span><br />To join a mission thread, post your TCP's id card. Full body images and pixels are not required, but can provide extra context/assets for the person running the mission. Hosts can also require other, applicable information- such as a TCP's fears for a pocket dimension/mission that changes based on those, or what a TCP likes/dislikes. In addition, it's highly recommended you require a list of applicable inventory items and scraps that a TCP is bringing with them into the pocket dimension, but not required. Place whatever limits on what can be imported to make your mission run smoothly!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Missions</span></span><br />Missions are RP focused events that anyone can run, and function off of a <span style="font-weight: bold;" class="mycode_b">milestone system</span>. Missions are segmented into RP sections and milestones, where the party can roleplay freely until they unanimously agree to have the host of the mission check their actions and decide if they can move on or not. Once a party is allowed to move on, they have hit a milestone, and both they and the host will be rewarded points. A mission can have as many milestones as the host wants.<br /><br />Here's an example: For the first section of a mission, the party is tasked with finding an item. They are presented with an environment by the host, as well as any other relevant information. The party is in a forest clearing, with some hollow logs, bushes, and trees. The party can then roleplay looking around the clearing, discussing and roleplaying with each other before deciding on where to look. Once everyone has found a spot to look, they can submit the okay to move on. The host determines whether anyone has found anything, and if they completed the objective- if so, the party has hit the milestone, and everyone gets points. From here, the mission can either end or move onto the next objective.<br /><br />How much players are allowed to do per post is up to the host, and some missions may benefit from other mechanics like a turn order or limited amount of actions. Keep in mind that the more intensive your mission mechanics are, the more you have to facilitate and keep up with- an easy mission to manage will allow minimal check ins! However, if you want to make more involved missions, you are welcome to.<br /><br />Another optional thing to include with your missions are maps- the pixels obtained from the TCPdex points shop are an excellent asset for moving things around on maps and helping to keep positioning clear, but be aware that adding these will require more management/upkeep on your behalf as the host!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Points</span></span><br />Upon starting a mission, the host will be awarded <span style="font-weight: bold;" class="mycode_b">5 points, with an additional 5 per player in the party.</span><br />Upon hitting a milestone, everyone in the party (including the host) will be awarded <span style="font-weight: bold;" class="mycode_b">5 points</span>. <br />Upon finishing a mission, everyone in the party (including the host) will be awarded an additional <span style="font-weight: bold;" class="mycode_b">5 points per milestone in the mission</span>. <br /><br />Please ping a mod either here or in the official Morbit Discord to have points awarded!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Special TCPs</span></span><br />Some specially obtained TCPs have bonus qualities to their pocket dimensions: they will be listed here.<br /><br /><span style="font-weight: bold;" class="mycode_b">Darkest Night TCPs-</span> Pairs of Darkest Night TCPs will have linked dimensions, allowing for joint missions and shared worldbuilding to be created should the players owning both of them agree to. How these dimensions are linked is up to the players.]]></description>
			<content:encoded><![CDATA[The package is easy for complexes to miss, but just right for your size- shaking the container gets you a strange sound, and opening the box itself gets you something stranger...you've never seen something like it before. Before you can examine it further though, a hologram projects from it, a familiar skull-faced figure standing tall and poised.<br /><br />"You've been selected for our Pocket Dimension Research Program, something new and exciting we're working on at the lab...the device I'm currently projecting from is vital to this program, so please, don't lose it. This device, like other equipment sent through the Research Initiative, is custom built for your typing, and will allow you to access a personal pocket dimension existing in your mind. It's believed that everyone can have these spaces, but we are just now able to access them with new technology...and allow others to access them as well.<br /><br />We cannot predict what kind of pocket dimension you'll have, as anything appears possible. From our test sessions with specimens back at the lab, they appear to be based on the subconscious...tread carefully. To help you explore your own pocket dimension, we've come up with the <span style="font-weight: bold;" class="mycode_b">Mission System. </span>This system will allow you to have other candidates enter your pocket dimension no matter where they are in the world, for whatever purposes you can imagine. We do have a few recommended uses for the Mission System, but due to the versatile nature of these personal pocket dimensions, you are welcome to utilize this feature as you like. <br /><br />Included in the bottom of this package is a document with more information, as well as some guidelines for hosting and joining missions. Do your best."<br /><br /><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">MISSIONS</span></span></div><hr class="mycode_hr" /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Pocket Dimensions</span></span><br />Everyone on Morbit has their own personal pocket dimension based on their subconscious, newly accessible through exclusive tech. These dimensions are based off of an individual's subconscious, and can be any sort of environment, have any sort of personal mechanics (such as physics, threats, etc) and have the capacity to change at any point in time. Some of these spaces have been shown to be infinite, while others seem to have finite amounts of space- it cannot be said enough that these spaces vary based on the individual, and can be designed however you want. Each TCP you get in this RP has their own pocket dimension, allowing for more mission settings to be made with each new TCP.<br /><br />Using the mission system, TCPs can host missions- these can be anything, so long as there is an overall objective. A good comparison is missions in the Pokemon Mystery Dungeon series. Recovering items, helping a host with a problem, countering a threat, or simply exploring, are all valid objectives. The mission section of this post will help give you more information on how to structure a mission, but the sky's the limit.<br /><br />All pocket dimensions have a <span style="font-weight: bold;" class="mycode_b">starting area</span>, a safe point where TCPs can enter the pocket dimension (host or otherwise). As long as this area is safe from threats in some way, it can be any sort of structure (or lack thereof). This will be the consistent point where all missions in a pocket dimension begin. You are welcome to make a map of your pocket dimension, which may help with the step/milestone system listed in the mission section, but it is not required. <br /><br />Scraps and other items may be imported into a pocket dimension upon entering- these are temporary imports for those visiting the dimension, though the host can import objects permanently inside. These are copies of objects from the physical world, not direct ports- you will still be able to access items outside of missions for things like research initiatives.<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Starting/Managing Threads</span></span><br />Upon starting a mission thread, some info is required.<br /><ul class="mycode_list"><li></li>
<li>Please place the mission name in the title of the thread. This can be anything you like, so long as it's unique- this helps people keep track of what missions they've done.<br /></li>
<li>You need to list the TCP hosting the mission, as well as their ID card. An additional, brief description of the pocket dimension is not required, but can help people gauge whether they want to participate in that setting. <br /></li>
<li>List the objective of your mission! This can be anything so long as it's achievable. <br /></li>
<li>List how many TCPs are allowed to join your mission, with a maximum of four (not including your host TCP). This is called your <span style="font-weight: bold;" class="mycode_b">Party</span>.<br /></li>
<li>List any applicable rules for the mission, including content you'd like to avoid, and overall conduct (no PVP, etc)<br /></li>
<li>List any possible content warnings for the mission. Worth noting that TCPs cannot permanently die in pocket dimensions, and are knocked out of the pocket dimension if they are downed in combat situations. Still, warn for if this is a potential risk in your mission, as such things can be distressing to both TCPs and their players.<br /></li>
</ul>
<br />Once you either have the amount of TCPs you're looking for to enter your mission, or are simply happy with the amount of applicants as is, mark your mission as [IN PROGRESS] in the thread title. If you're still accepting applicants, keep it to [OPEN], and [CLOSED] once the mission is complete. <br /><br />Each TCP can only host one mission at a time. TCPs can join multiple missions at once, but don't bite off more than you can chew, and leave space for others!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Joining a Thread</span></span><br />To join a mission thread, post your TCP's id card. Full body images and pixels are not required, but can provide extra context/assets for the person running the mission. Hosts can also require other, applicable information- such as a TCP's fears for a pocket dimension/mission that changes based on those, or what a TCP likes/dislikes. In addition, it's highly recommended you require a list of applicable inventory items and scraps that a TCP is bringing with them into the pocket dimension, but not required. Place whatever limits on what can be imported to make your mission run smoothly!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Missions</span></span><br />Missions are RP focused events that anyone can run, and function off of a <span style="font-weight: bold;" class="mycode_b">milestone system</span>. Missions are segmented into RP sections and milestones, where the party can roleplay freely until they unanimously agree to have the host of the mission check their actions and decide if they can move on or not. Once a party is allowed to move on, they have hit a milestone, and both they and the host will be rewarded points. A mission can have as many milestones as the host wants.<br /><br />Here's an example: For the first section of a mission, the party is tasked with finding an item. They are presented with an environment by the host, as well as any other relevant information. The party is in a forest clearing, with some hollow logs, bushes, and trees. The party can then roleplay looking around the clearing, discussing and roleplaying with each other before deciding on where to look. Once everyone has found a spot to look, they can submit the okay to move on. The host determines whether anyone has found anything, and if they completed the objective- if so, the party has hit the milestone, and everyone gets points. From here, the mission can either end or move onto the next objective.<br /><br />How much players are allowed to do per post is up to the host, and some missions may benefit from other mechanics like a turn order or limited amount of actions. Keep in mind that the more intensive your mission mechanics are, the more you have to facilitate and keep up with- an easy mission to manage will allow minimal check ins! However, if you want to make more involved missions, you are welcome to.<br /><br />Another optional thing to include with your missions are maps- the pixels obtained from the TCPdex points shop are an excellent asset for moving things around on maps and helping to keep positioning clear, but be aware that adding these will require more management/upkeep on your behalf as the host!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Points</span></span><br />Upon starting a mission, the host will be awarded <span style="font-weight: bold;" class="mycode_b">5 points, with an additional 5 per player in the party.</span><br />Upon hitting a milestone, everyone in the party (including the host) will be awarded <span style="font-weight: bold;" class="mycode_b">5 points</span>. <br />Upon finishing a mission, everyone in the party (including the host) will be awarded an additional <span style="font-weight: bold;" class="mycode_b">5 points per milestone in the mission</span>. <br /><br />Please ping a mod either here or in the official Morbit Discord to have points awarded!<br /><br /><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Special TCPs</span></span><br />Some specially obtained TCPs have bonus qualities to their pocket dimensions: they will be listed here.<br /><br /><span style="font-weight: bold;" class="mycode_b">Darkest Night TCPs-</span> Pairs of Darkest Night TCPs will have linked dimensions, allowing for joint missions and shared worldbuilding to be created should the players owning both of them agree to. How these dimensions are linked is up to the players.]]></content:encoded>
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