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		<title><![CDATA[Homebrew Deviants Forums - [GAMING]]]></title>
		<link>https://homebrewdeviants.com/forum/</link>
		<description><![CDATA[Homebrew Deviants Forums - https://homebrewdeviants.com/forum]]></description>
		<pubDate>Fri, 13 Nov 2026 11:04:50 +0000</pubDate>
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			<title><![CDATA[[RW] Pegasus Trading Company - Rimworld 1.7]]></title>
			<link>https://homebrewdeviants.com/forum/thread-1015.html</link>
			<pubDate>Mon, 19 Oct 2026 14:08:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=154">MonochromeClown</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-1015.html</guid>
			<description><![CDATA[Well it happened, 1.7 is upon us and as such we are moving on from Lisecki Robotics, I still have a backlog to go through and I want to get a big high definition capture of the full colony still but that's a later thing. With 1.7 Rimworld has been updated to a new engine created in-house by Ludeon Studios, having played for a little while I can say the difference between 1.6 and 1.7 is night and day. The modlist for this save is around 450 mods, the Liseckis had about 500 at the end and it would take around 20 minutes to load up the game. In 1.7 with 450 mods it takes <span style="font-weight: bold;" class="mycode_b">ONE MINUTE. </span><br />
<br />
I could never be so happy as I am with this new engine, heres to a new save and hopefully a very long one!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS: </span>Death <span style="font-style: italic;" class="mycode_i">(Humans/Aliens, Animals)</span>, Nudity <span style="font-style: italic;" class="mycode_i">(Non-graphic, nipples)</span>, Bigotry (Against xenotypes, sexism (possibly), ideology and culture) Violence and Gore <span style="font-style: italic;" class="mycode_i">(Blood, Described injuries, Guns, Melee and Bombs)</span>, Potential themes of abuse/child abuse <span style="font-style: italic;" class="mycode_i">(Mentions or in pawn backstories)</span>, Slavery <span style="font-style: italic;" class="mycode_i">(Buying and Trading)</span>, Prisoners <span style="font-style: italic;" class="mycode_i">(Capturing raiders for recruitment)</span>, Pregnancy and Sexual Relationships <span style="font-style: italic;" class="mycode_i">(Not described in detail)</span>, Child Endangerment <span style="font-style: italic;" class="mycode_i">(Environment, Violence from hostiles, Sickness)</span>, Body Modification and Mutilation<span style="font-style: italic;" class="mycode_i"> (Bionics, Loss of limbs/organs, Diseases)</span>, Unethical Bio-Modification <span style="font-style: italic;" class="mycode_i">(Highmates created to be "Perfect mates" and Pigskins created to be organ farms)</span>, Vomit, Mental breaks, Supernatural entities and unreality, Potential for psychotic episodes to be depicted and generally anything you could find in a cyberpunk sci-fi setting. <span style="font-weight: bold;" class="mycode_b">Content Warnings can be updated if necessary.</span><br />
<hr class="mycode_hr" />
 <br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/0.png" loading="lazy"  alt="[Image: 0.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/1.png" loading="lazy"  alt="[Image: 1.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">"We're here"<br />
<br />
My name is Petre Archield, former captain to the ship CS Pegasus. Unfortunately she's no more, shot down alongside most of my crew. I only managed to save a few lives in the end and I was too cowardly to go down with my ship.<br />
<br />
"This is a dump" My chief of security snarks.<br />
<br />
Veronica Tachytite, a dirtmole, not typical for our operation but she's not typical at all. A former assassin for the VM Industry Group, she tried to go straight with us, didn't work out obviously.<br />
<br />
"Hey it's no Glitterworld but we're alive ain't we?"<br />
<br />
Edward 'Eddie' Hartman, a hussar, he answered to Veronica as one of her personnel. Unfortunately missing his other half Richie, the two were inseparable on the ship and I can only hope Richie made it when I shoved him into that transport pod.<br />
<br />
We managed to pack supplies before we fled the doomed ship, meals, medicine, arms and some silver for possible trading. A Rimworld isn't exactly known for it's grand societies but we've done plenty of business on the rim. We also managed to save one of the ship pets, Argus, not sure what happened to his owner but I'm sure they'd thank me for saving their dog.</span><br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/2.png" loading="lazy"  alt="[Image: 2.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/3.png" loading="lazy"  alt="[Image: 3.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">We've made a dingy little shelter with beds, shelves and a place to relieve ourselves. It's not fancy at all, not even better then the quarters on the ship but at least we can get out of the rain and the cold of night.<br />
<br />
"Captain" Eddie called me over "Argus isn't looking too good"<br />
<br />
"What's wrong with him?"<br />
<br />
"He's gotten into a tussle with a porcupine."<br />
<br />
"We have those here?"<br />
<br />
"Seems so"<br />
<br />
The poor dog is whimpering, obvious quills poking out from his pelt. A pang of guilt runs through me, his owner is gone and now the beast is suffering cause I didn't keep an eye on him.<br />
<br />
"Is he going to be okay?" I ask with worry in my voice<br />
<br />
"He'll be fine cap, I'll get the quills out but he won't be very happy about it."<br />
<br />
"Thank you Eddie" I sighed in relief<br />
<br />
Veronica came to me later, plans in her head about solar panels. She directed my attention to a vein of steel she'd found while scouting the area, it was right next to our rudimentary shelter. With the components we brought with us it should be easy to set up, power would be a great boon and if we got a communications hub built we might be able to contact any survivors of the ship<br />
<br />
"I know it's not my job or nothing but I am a dirtmole, it's kind of our thing. She said.<br />
<br />
"I'm not the best at mining myself but I'll take a crack at it."<br />
<br />
"I was hoping you'd say that, don't worry I won't make you do all the work Cap." </span><br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/4.png" loading="lazy"  alt="[Image: 4.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/5.png" loading="lazy"  alt="[Image: 5.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">With food stocks depleted and power set up I packed all our silver into the shuttle and flew until I found a settlement, it didn't take too long, turns out we have neighbors of a medieval kind. A quirk of the Rimworlds, not everyone has the same tech level being descended from crashlanded folks or folks who'd been through catastrophic wars and lost all their technology. Thankfully this settlement was friendly, they even had a couple pups for sale, I couldn't resist giving Argus some friends to keep him company and out of trouble. I was there and home with food before I knew it.<br />
<br />
"I'm back, and I've brought some friends." I announced, stepping off the ship.<br />
<br />
"Welcome back captain, Veronica is asleep." Eddie greeted me.<br />
<br />
Eddie looked on edge, off to the side I saw a furry beast laying in the sand.<br />
<br />
"Eddie why is there a dead guinea pig?"<br />
<br />
"Sir I don't know how to explain it, I was minding my own business when the little bastard came out of nowhere and started biting me"<br />
<br />
"Did you shoot it?"<br />
<br />
"Y-Yes but it wouldn't stop!"<br />
<br />
I sighed, obviously I wasn't going to punish Eddie for something so minor but he looked pretty upset.<br />
<br />
"I brought a couple dogs Eddie, why don't you go say hi?"<br />
<br />
"More pups? Well... The more the merrier!"<br />
<br />
That seemed to break him out of his guilt. The guinea pig didn't go to waste either, once I'd dug the bullet out of it I fed it to Argus, he seemed pretty happy about it.<br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/6.png" loading="lazy"  alt="[Image: 6.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/7.png" loading="lazy"  alt="[Image: 7.png]" class="mycode_img" /><br />
<br />
The next day while we were building a new workshop slash storage a Buzzer showed up on our steps asking to join us, despite her insectoid features I could tell she was young. Fifteen she said, she wouldn't elaborate on why she wanted to join us but we allowed it. Though she isn't particularly skilled I wouldn't just let some young lass wander off into the woods on her own. She stays.<br />
<br />
"Poxhar, my names is Poxhar Reekenk but I prefer to go by Webs if you don't mind." She said.<br />
<br />
"I don't mind at all, welcome to the crew Webs." I nodded at her, trying to be reassuring.<br />
<br />
"Sir we're going to need more beds and more food." Veronica spoke up.<br />
<br />
"I think we should get started on growing some don't you?"<br />
<br />
"Sir none of us know how to grow food."<br />
<br />
"Do you Webs?"<br />
<br />
"Not really..."<br />
<br />
"Then I guess we'll just have to figure it out."<br />
<br />
There's rice plants all around our landing area, taking the seeds from that we begun to prepare a spot to plant these seeds when a very short angry looking man appeared brandishing an axe. He charged toward Veronica, but expert as she is she quickly disabled him.<br />
<br />
"Sir-"<br />
<br />
"I already heard, is he..."<br />
<br />
"Alive sir, I didn't aim to kill."<br />
<br />
The short man was too busy angrily writhing around in the sand to say anything, from the looks of him he looked like a pirate, he had the tattoos of one anyway. Executing a man was a bit above what I was willing to do so shortly into our stay on this planet...<br />
<br />
"I guess we could... keep him in the toilet?" I shrugged.<br />
<br />
"The toilet captain?"<br />
<br />
"Unless you want to share a bunk with him."<br />
<br />
"Toilet it is then"</span><br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/8.png" loading="lazy"  alt="[Image: 8.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/9.png" loading="lazy"  alt="[Image: 9.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">A pair of drifters approached our colony late one evening, a child and an older man, they were begging for 74 silver to buy back a friend of theirs from slavery. It's against company policy to use silver on anything except trading or supplies but... well the company isn't here and I detest slavery, had plenty of run ins with slavers as a trading vessel and I can safely say they're all scum... I've always wished we could free the slaves on those ships but the company would never allow such a thing and we didn't exactly have the manpower to fight such well armed pirates and mercenaries.<br />
<br />
I gave the two their silver and they thanked me profusely, I just wish we could do more to help. The next day I heard gunfire, I saw a lady dressed in fine clothes standing behind Victoria shaking like a leaf, Victoria's gun was already in the process of being holstered when I approached.<br />
<br />
"Oh thank you thank you my fair lady!" The noble woman cried.<br />
<br />
"You're welcome but it was just a-"<br />
<br />
"A foul beast! A flesh eating monster!"<br />
<br />
"No I'm pretty sure it was a Koala"<br />
<br />
"Pray tell, are you not aware of the ravaging disease by the name of scaria?"<br />
<br />
"Victoria?" I approached. "Who is this?"<br />
<br />
"Not sure sir, she came running towards me begging for help."<br />
<br />
"Fine sir! Are you the leader of this ... settlement?" The noble asked.<br />
<br />
"I'm the captain or- yeah, the boss" I nodded.<br />
<br />
"Your soldier saved my life! A reward is in order!"<br />
<br />
The lady pulled out a communicator of sorts, laden with gold, why would a communication device need a gold inlay?<br />
<br />
"A vessel is on it's way to pick me up, I shall spread word of your heroics and they shall reward you with a title." She explained to Victoria.<br />
<br />
"A title of what?" Victoria frowned.<br />
<br />
"A royal title, you shall be a yeoman."<br />
<br />
"No thank you."<br />
<br />
Victoria walked away without another word, the noble lady looked appalled and confused. She turned her sights on me, grabbing my hands.<br />
<br />
"Then you captain, you shall be yeoman!"<br />
<br />
"Uh sure... What do I have to do?" I stammered, confused.<br />
<br />
"Oh nothing, just use this and the empire will send a bestower to grant you your title posthaste.<br />
<br />
"Thank you?"<br />
<br />
She placed the golden communicator in my hands, forcing me to grab it as she beamed with joy. Not too soon later the vessel she spoke of arrived, she waved and I gave her a half-hearted wave goodbye back. Staring at the communication device I wasn't sure I wanted to persue this title but... it could be beneficial for making friends on this Rimworld.<br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/10.png" loading="lazy"  alt="[Image: 10.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/11.png" loading="lazy"  alt="[Image: 11.png]" class="mycode_img" /><br />
<br />
Not long after the shuttle containing the noble woman left a pod was spotted crashing down on the outskirts of our settlement, Victoria went out with gun in hand and soon came back hauling a small body with her. The person was bleeding profusely and was unconscious when Victoria laid her on the floor.<br />
<br />
"Who is this?"<br />
<br />
"Not sure Captain, she was barely awake when I found her."<br />
<br />
"Is she going to make it?"<br />
<br />
"Think so... Half-foots are delicate but she's not dead yet."<br />
<br />
"Looks like gunshots..."<br />
<br />
"Mhm, she has a neural stack implanted, best guess is she's just fled a battle like we did."<br />
<br />
"Damn, poor girl."<br />
<br />
"Look again sir, that's a grown woman. Middle aged."<br />
<br />
"Ah... My bad, it's harder with..."<br />
<br />
"Don't start sir."<br />
<br />
"Sorry."<br />
<br />
The lady has been laying in our dormitory for hours at this point, sleeping, healing. Victoria said she'd lost a lot of blood, we'll leave her be for now. Hopefully she wakes up soon, not sure how much food we can waste on an unconscious woman laying in the dirt.<br />
<br />
Speaking to Berngill over the course of the day he asked to join us, he claims to be an expert crafter... The thought was alluring, but I had to know his story first.<br />
<br />
"Berngill, correct?"<br />
<br />
"Mh." He grunted.<br />
<br />
"Before I let you join us, I wanted to know... why attack us?"<br />
<br />
"Didn't realise you folks were armed."<br />
<br />
"Okay but... Why were you looking for-"<br />
<br />
"Survival, I was hungry and what I was leaving sucked more then being shot down by a couple crashlanders."<br />
<br />
"You could tell we were new?"<br />
<br />
"Yup, happens all the time, someone or someones come falling down from a passing ship gone awry, they usually don't last."<br />
<br />
"What makes us different?"<br />
<br />
"Dunno yet, you're well armed, you got a shuttle, supplies... But the Rim has a way of eating people up."<br />
<br />
"Berngill you said you were leaving something, what was that?"<br />
<br />
"Ah yeah... Pirates, a band of them called the Matchlock Partners. They're fucking nuts, I was only going to stay for awhile but it turned into years."<br />
<br />
"So you're not loyal to them?"<br />
<br />
"Not really, I'm loyal to food and shelter and protection but only to a certain point."<br />
<br />
"We can give you that, if you're still interested." <br />
<br />
"Better then dying."<br />
<br />
Berngill's loyalties to his previous faction concern me but, if we're going to be stuck here... Help would be good, and he likely wouldn't have survived if we didn't take him in. Charity is against company policy... but I'm not some corporate drone with no heart, they couldn't take that from me.<br />
<br />
I won't let this Rimworld take it from me either.<br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/12.png" loading="lazy"  alt="[Image: 12.png]" class="mycode_img" /><br />
<br />
"Sir, she's awake." Eddie shook my shoulder as I brought myself back from my pondering.<br />
<br />
"The crashlanded lady?"<br />
<br />
"Yes sir and she's asking for you."<br />
<br />
I quickly made my way into the cabin, there she was, awake and confused. She looked a little scared so I kept my distance.<br />
<br />
"Are you the... uh, leader?" She asked, her voice was hoarse.<br />
<br />
"I am the boss, yes."<br />
<br />
"I... I don't know how to thank you all, I've got nothing on me I've got no one to... I'm completely alone."<br />
<br />
"You don't have to pay us back ma'am, we're just glad you pulled through."<br />
<br />
She nodded, looking partially relieved. However she looked lost, struggling to speak, to find words for her situation. I sighed, speaking first.<br />
<br />
"Do you have anywhere to go?"<br />
<br />
"No... My ship, it's... It's gone.<br />
<br />
"We don't have much here but... well if it helps, you could stay here.<br />
<br />
"Really?"<br />
<br />
"Mhm, for as long as you want but ah... we still don't really know who you are ma'am"<br />
<br />
"My name is Flint, er, Flintbum Quiks... It's a silly name I know but-"<br />
<br />
"Nice to meet you Flint. Welcome to er... To the Pegasus Trading Company."<br />
<br />
"Thank you, thank you so much!"<br />
<br />
In the short while we've been here, we've had three very lost people join us. We needed a name, separate from the old corporation, we weren't with them anymore so it only felt right to have a new banner to fly. The Pegasus was my beloved vessel, I flew her for many years... I had to honor her in our new name. Eddie pitched the idea of calling the settlement Stardust Base, no one objected, it was a cute name.<br />
<br />
With our new name, it all felt so official... We were a community now, a real one. We'll have to lock into our new lives, make it sustainable... There's many more lost souls out there that could use our help.</span><br />
<hr class="mycode_hr" />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Art/Pegasus.png" loading="lazy"  alt="[Image: Pegasus.png]" class="mycode_img" /><br />
(Art by Pantheon System)]]></description>
			<content:encoded><![CDATA[Well it happened, 1.7 is upon us and as such we are moving on from Lisecki Robotics, I still have a backlog to go through and I want to get a big high definition capture of the full colony still but that's a later thing. With 1.7 Rimworld has been updated to a new engine created in-house by Ludeon Studios, having played for a little while I can say the difference between 1.6 and 1.7 is night and day. The modlist for this save is around 450 mods, the Liseckis had about 500 at the end and it would take around 20 minutes to load up the game. In 1.7 with 450 mods it takes <span style="font-weight: bold;" class="mycode_b">ONE MINUTE. </span><br />
<br />
I could never be so happy as I am with this new engine, heres to a new save and hopefully a very long one!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CONTENT WARNINGS: </span>Death <span style="font-style: italic;" class="mycode_i">(Humans/Aliens, Animals)</span>, Nudity <span style="font-style: italic;" class="mycode_i">(Non-graphic, nipples)</span>, Bigotry (Against xenotypes, sexism (possibly), ideology and culture) Violence and Gore <span style="font-style: italic;" class="mycode_i">(Blood, Described injuries, Guns, Melee and Bombs)</span>, Potential themes of abuse/child abuse <span style="font-style: italic;" class="mycode_i">(Mentions or in pawn backstories)</span>, Slavery <span style="font-style: italic;" class="mycode_i">(Buying and Trading)</span>, Prisoners <span style="font-style: italic;" class="mycode_i">(Capturing raiders for recruitment)</span>, Pregnancy and Sexual Relationships <span style="font-style: italic;" class="mycode_i">(Not described in detail)</span>, Child Endangerment <span style="font-style: italic;" class="mycode_i">(Environment, Violence from hostiles, Sickness)</span>, Body Modification and Mutilation<span style="font-style: italic;" class="mycode_i"> (Bionics, Loss of limbs/organs, Diseases)</span>, Unethical Bio-Modification <span style="font-style: italic;" class="mycode_i">(Highmates created to be "Perfect mates" and Pigskins created to be organ farms)</span>, Vomit, Mental breaks, Supernatural entities and unreality, Potential for psychotic episodes to be depicted and generally anything you could find in a cyberpunk sci-fi setting. <span style="font-weight: bold;" class="mycode_b">Content Warnings can be updated if necessary.</span><br />
<hr class="mycode_hr" />
 <br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/0.png" loading="lazy"  alt="[Image: 0.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/1.png" loading="lazy"  alt="[Image: 1.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">"We're here"<br />
<br />
My name is Petre Archield, former captain to the ship CS Pegasus. Unfortunately she's no more, shot down alongside most of my crew. I only managed to save a few lives in the end and I was too cowardly to go down with my ship.<br />
<br />
"This is a dump" My chief of security snarks.<br />
<br />
Veronica Tachytite, a dirtmole, not typical for our operation but she's not typical at all. A former assassin for the VM Industry Group, she tried to go straight with us, didn't work out obviously.<br />
<br />
"Hey it's no Glitterworld but we're alive ain't we?"<br />
<br />
Edward 'Eddie' Hartman, a hussar, he answered to Veronica as one of her personnel. Unfortunately missing his other half Richie, the two were inseparable on the ship and I can only hope Richie made it when I shoved him into that transport pod.<br />
<br />
We managed to pack supplies before we fled the doomed ship, meals, medicine, arms and some silver for possible trading. A Rimworld isn't exactly known for it's grand societies but we've done plenty of business on the rim. We also managed to save one of the ship pets, Argus, not sure what happened to his owner but I'm sure they'd thank me for saving their dog.</span><br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/2.png" loading="lazy"  alt="[Image: 2.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/3.png" loading="lazy"  alt="[Image: 3.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">We've made a dingy little shelter with beds, shelves and a place to relieve ourselves. It's not fancy at all, not even better then the quarters on the ship but at least we can get out of the rain and the cold of night.<br />
<br />
"Captain" Eddie called me over "Argus isn't looking too good"<br />
<br />
"What's wrong with him?"<br />
<br />
"He's gotten into a tussle with a porcupine."<br />
<br />
"We have those here?"<br />
<br />
"Seems so"<br />
<br />
The poor dog is whimpering, obvious quills poking out from his pelt. A pang of guilt runs through me, his owner is gone and now the beast is suffering cause I didn't keep an eye on him.<br />
<br />
"Is he going to be okay?" I ask with worry in my voice<br />
<br />
"He'll be fine cap, I'll get the quills out but he won't be very happy about it."<br />
<br />
"Thank you Eddie" I sighed in relief<br />
<br />
Veronica came to me later, plans in her head about solar panels. She directed my attention to a vein of steel she'd found while scouting the area, it was right next to our rudimentary shelter. With the components we brought with us it should be easy to set up, power would be a great boon and if we got a communications hub built we might be able to contact any survivors of the ship<br />
<br />
"I know it's not my job or nothing but I am a dirtmole, it's kind of our thing. She said.<br />
<br />
"I'm not the best at mining myself but I'll take a crack at it."<br />
<br />
"I was hoping you'd say that, don't worry I won't make you do all the work Cap." </span><br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/4.png" loading="lazy"  alt="[Image: 4.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/5.png" loading="lazy"  alt="[Image: 5.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">With food stocks depleted and power set up I packed all our silver into the shuttle and flew until I found a settlement, it didn't take too long, turns out we have neighbors of a medieval kind. A quirk of the Rimworlds, not everyone has the same tech level being descended from crashlanded folks or folks who'd been through catastrophic wars and lost all their technology. Thankfully this settlement was friendly, they even had a couple pups for sale, I couldn't resist giving Argus some friends to keep him company and out of trouble. I was there and home with food before I knew it.<br />
<br />
"I'm back, and I've brought some friends." I announced, stepping off the ship.<br />
<br />
"Welcome back captain, Veronica is asleep." Eddie greeted me.<br />
<br />
Eddie looked on edge, off to the side I saw a furry beast laying in the sand.<br />
<br />
"Eddie why is there a dead guinea pig?"<br />
<br />
"Sir I don't know how to explain it, I was minding my own business when the little bastard came out of nowhere and started biting me"<br />
<br />
"Did you shoot it?"<br />
<br />
"Y-Yes but it wouldn't stop!"<br />
<br />
I sighed, obviously I wasn't going to punish Eddie for something so minor but he looked pretty upset.<br />
<br />
"I brought a couple dogs Eddie, why don't you go say hi?"<br />
<br />
"More pups? Well... The more the merrier!"<br />
<br />
That seemed to break him out of his guilt. The guinea pig didn't go to waste either, once I'd dug the bullet out of it I fed it to Argus, he seemed pretty happy about it.<br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/6.png" loading="lazy"  alt="[Image: 6.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/7.png" loading="lazy"  alt="[Image: 7.png]" class="mycode_img" /><br />
<br />
The next day while we were building a new workshop slash storage a Buzzer showed up on our steps asking to join us, despite her insectoid features I could tell she was young. Fifteen she said, she wouldn't elaborate on why she wanted to join us but we allowed it. Though she isn't particularly skilled I wouldn't just let some young lass wander off into the woods on her own. She stays.<br />
<br />
"Poxhar, my names is Poxhar Reekenk but I prefer to go by Webs if you don't mind." She said.<br />
<br />
"I don't mind at all, welcome to the crew Webs." I nodded at her, trying to be reassuring.<br />
<br />
"Sir we're going to need more beds and more food." Veronica spoke up.<br />
<br />
"I think we should get started on growing some don't you?"<br />
<br />
"Sir none of us know how to grow food."<br />
<br />
"Do you Webs?"<br />
<br />
"Not really..."<br />
<br />
"Then I guess we'll just have to figure it out."<br />
<br />
There's rice plants all around our landing area, taking the seeds from that we begun to prepare a spot to plant these seeds when a very short angry looking man appeared brandishing an axe. He charged toward Veronica, but expert as she is she quickly disabled him.<br />
<br />
"Sir-"<br />
<br />
"I already heard, is he..."<br />
<br />
"Alive sir, I didn't aim to kill."<br />
<br />
The short man was too busy angrily writhing around in the sand to say anything, from the looks of him he looked like a pirate, he had the tattoos of one anyway. Executing a man was a bit above what I was willing to do so shortly into our stay on this planet...<br />
<br />
"I guess we could... keep him in the toilet?" I shrugged.<br />
<br />
"The toilet captain?"<br />
<br />
"Unless you want to share a bunk with him."<br />
<br />
"Toilet it is then"</span><br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/8.png" loading="lazy"  alt="[Image: 8.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/9.png" loading="lazy"  alt="[Image: 9.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">A pair of drifters approached our colony late one evening, a child and an older man, they were begging for 74 silver to buy back a friend of theirs from slavery. It's against company policy to use silver on anything except trading or supplies but... well the company isn't here and I detest slavery, had plenty of run ins with slavers as a trading vessel and I can safely say they're all scum... I've always wished we could free the slaves on those ships but the company would never allow such a thing and we didn't exactly have the manpower to fight such well armed pirates and mercenaries.<br />
<br />
I gave the two their silver and they thanked me profusely, I just wish we could do more to help. The next day I heard gunfire, I saw a lady dressed in fine clothes standing behind Victoria shaking like a leaf, Victoria's gun was already in the process of being holstered when I approached.<br />
<br />
"Oh thank you thank you my fair lady!" The noble woman cried.<br />
<br />
"You're welcome but it was just a-"<br />
<br />
"A foul beast! A flesh eating monster!"<br />
<br />
"No I'm pretty sure it was a Koala"<br />
<br />
"Pray tell, are you not aware of the ravaging disease by the name of scaria?"<br />
<br />
"Victoria?" I approached. "Who is this?"<br />
<br />
"Not sure sir, she came running towards me begging for help."<br />
<br />
"Fine sir! Are you the leader of this ... settlement?" The noble asked.<br />
<br />
"I'm the captain or- yeah, the boss" I nodded.<br />
<br />
"Your soldier saved my life! A reward is in order!"<br />
<br />
The lady pulled out a communicator of sorts, laden with gold, why would a communication device need a gold inlay?<br />
<br />
"A vessel is on it's way to pick me up, I shall spread word of your heroics and they shall reward you with a title." She explained to Victoria.<br />
<br />
"A title of what?" Victoria frowned.<br />
<br />
"A royal title, you shall be a yeoman."<br />
<br />
"No thank you."<br />
<br />
Victoria walked away without another word, the noble lady looked appalled and confused. She turned her sights on me, grabbing my hands.<br />
<br />
"Then you captain, you shall be yeoman!"<br />
<br />
"Uh sure... What do I have to do?" I stammered, confused.<br />
<br />
"Oh nothing, just use this and the empire will send a bestower to grant you your title posthaste.<br />
<br />
"Thank you?"<br />
<br />
She placed the golden communicator in my hands, forcing me to grab it as she beamed with joy. Not too soon later the vessel she spoke of arrived, she waved and I gave her a half-hearted wave goodbye back. Staring at the communication device I wasn't sure I wanted to persue this title but... it could be beneficial for making friends on this Rimworld.<br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/10.png" loading="lazy"  alt="[Image: 10.png]" class="mycode_img" /><img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/11.png" loading="lazy"  alt="[Image: 11.png]" class="mycode_img" /><br />
<br />
Not long after the shuttle containing the noble woman left a pod was spotted crashing down on the outskirts of our settlement, Victoria went out with gun in hand and soon came back hauling a small body with her. The person was bleeding profusely and was unconscious when Victoria laid her on the floor.<br />
<br />
"Who is this?"<br />
<br />
"Not sure Captain, she was barely awake when I found her."<br />
<br />
"Is she going to make it?"<br />
<br />
"Think so... Half-foots are delicate but she's not dead yet."<br />
<br />
"Looks like gunshots..."<br />
<br />
"Mhm, she has a neural stack implanted, best guess is she's just fled a battle like we did."<br />
<br />
"Damn, poor girl."<br />
<br />
"Look again sir, that's a grown woman. Middle aged."<br />
<br />
"Ah... My bad, it's harder with..."<br />
<br />
"Don't start sir."<br />
<br />
"Sorry."<br />
<br />
The lady has been laying in our dormitory for hours at this point, sleeping, healing. Victoria said she'd lost a lot of blood, we'll leave her be for now. Hopefully she wakes up soon, not sure how much food we can waste on an unconscious woman laying in the dirt.<br />
<br />
Speaking to Berngill over the course of the day he asked to join us, he claims to be an expert crafter... The thought was alluring, but I had to know his story first.<br />
<br />
"Berngill, correct?"<br />
<br />
"Mh." He grunted.<br />
<br />
"Before I let you join us, I wanted to know... why attack us?"<br />
<br />
"Didn't realise you folks were armed."<br />
<br />
"Okay but... Why were you looking for-"<br />
<br />
"Survival, I was hungry and what I was leaving sucked more then being shot down by a couple crashlanders."<br />
<br />
"You could tell we were new?"<br />
<br />
"Yup, happens all the time, someone or someones come falling down from a passing ship gone awry, they usually don't last."<br />
<br />
"What makes us different?"<br />
<br />
"Dunno yet, you're well armed, you got a shuttle, supplies... But the Rim has a way of eating people up."<br />
<br />
"Berngill you said you were leaving something, what was that?"<br />
<br />
"Ah yeah... Pirates, a band of them called the Matchlock Partners. They're fucking nuts, I was only going to stay for awhile but it turned into years."<br />
<br />
"So you're not loyal to them?"<br />
<br />
"Not really, I'm loyal to food and shelter and protection but only to a certain point."<br />
<br />
"We can give you that, if you're still interested." <br />
<br />
"Better then dying."<br />
<br />
Berngill's loyalties to his previous faction concern me but, if we're going to be stuck here... Help would be good, and he likely wouldn't have survived if we didn't take him in. Charity is against company policy... but I'm not some corporate drone with no heart, they couldn't take that from me.<br />
<br />
I won't let this Rimworld take it from me either.<br />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Screenshots/Update%201/12.png" loading="lazy"  alt="[Image: 12.png]" class="mycode_img" /><br />
<br />
"Sir, she's awake." Eddie shook my shoulder as I brought myself back from my pondering.<br />
<br />
"The crashlanded lady?"<br />
<br />
"Yes sir and she's asking for you."<br />
<br />
I quickly made my way into the cabin, there she was, awake and confused. She looked a little scared so I kept my distance.<br />
<br />
"Are you the... uh, leader?" She asked, her voice was hoarse.<br />
<br />
"I am the boss, yes."<br />
<br />
"I... I don't know how to thank you all, I've got nothing on me I've got no one to... I'm completely alone."<br />
<br />
"You don't have to pay us back ma'am, we're just glad you pulled through."<br />
<br />
She nodded, looking partially relieved. However she looked lost, struggling to speak, to find words for her situation. I sighed, speaking first.<br />
<br />
"Do you have anywhere to go?"<br />
<br />
"No... My ship, it's... It's gone.<br />
<br />
"We don't have much here but... well if it helps, you could stay here.<br />
<br />
"Really?"<br />
<br />
"Mhm, for as long as you want but ah... we still don't really know who you are ma'am"<br />
<br />
"My name is Flint, er, Flintbum Quiks... It's a silly name I know but-"<br />
<br />
"Nice to meet you Flint. Welcome to er... To the Pegasus Trading Company."<br />
<br />
"Thank you, thank you so much!"<br />
<br />
In the short while we've been here, we've had three very lost people join us. We needed a name, separate from the old corporation, we weren't with them anymore so it only felt right to have a new banner to fly. The Pegasus was my beloved vessel, I flew her for many years... I had to honor her in our new name. Eddie pitched the idea of calling the settlement Stardust Base, no one objected, it was a cute name.<br />
<br />
With our new name, it all felt so official... We were a community now, a real one. We'll have to lock into our new lives, make it sustainable... There's many more lost souls out there that could use our help.</span><br />
<hr class="mycode_hr" />
<br />
<img src="https://file.garden/Z3ZJhy1OK095pkne/Pegasus%20Trading%20Company/Art/Pegasus.png" loading="lazy"  alt="[Image: Pegasus.png]" class="mycode_img" /><br />
(Art by Pantheon System)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[horse(s): unknown (CAS:U)]]></title>
			<link>https://homebrewdeviants.com/forum/thread-1014.html</link>
			<pubDate>Sun, 18 Oct 2026 20:47:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=46">adjobj</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-1014.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><a href="https://orsonik.itch.io/scav-prototype" target="_blank" rel="noopener" class="mycode_url">casualties: unknown</a></span>, or CAS:U,</span> is a brutal cave exploration game. from the itch.io page and steam:<br />
 <br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-style: italic;" class="mycode_i">Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.</span><br />
<span style="font-style: italic;" class="mycode_i">Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.<br />
<br />
Casualties: Unknown is an unforgiving cave-exploration survival simulator. Your captors have tasked you with retrieving lost cargo on a foreign planet, explore its 11 layers and do your best to survive diverse hostile environments. You are just one of the thousands of test subjects sent to die. </span></blockquote>
<br />
there is an incredibly in-depth health system - complete with limb health and simulated cardiovascular system to keep track of, many layers to try and survive to descend with increasing danger and hazards, and very cute little fellas you get to guide down to their inevitable horrible demises. you play as an experiment, or as theyre more commonly called, an expie: small, genetically engineered hybrids of rat, human, and canidae / fox DNA. bred and  deployed by your captors just for cave retrieval, youre also cute, highly emotional, and conflict averse. you talk out loud to yourself as you go down... which is a habit retained from tests in the lab, to track your cognition. its become a comfort, in a way.<br />
<br />
the company that made you also implanted a brain chip into you, the ones before you, and the ones who will come after. it lets you monitor your vitals in realtime, but its also a remote leash. take too long, and radiation will force you to move faster down. give up, and... well.<br />
<br />
i am going to try so, so, <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">so</span></span> hard.<br />
<br />
—<br />
<br />
since this is a game where so much can go wrong SO, SO FAST, this game is not for the faint of heart. it is chock full of terrible things happening to cute little furries, and it is not avoidable. you can censor pain (your expies will not whine) and self harm content, but even with this, cas:u is a very intense game by its very nature. crises can spring up literally at any possible second, and there will be times all you can do is helplessly watch until the end arrives.<br />
<br />
<br />
this is by no means ehxaustive, but some content warnings include:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">physical violence &amp; gore:</span> graphic body horror, limb dismemberment (self amputation or otherwise), intense bodily injuries, decapitation, and characters dying incredibly slowly from severe blood loss, trauma, or infection, and self surgeries or things like resetting dislocated limbs or pulling out shrapnel; your expie narrates to themself out loud the entire time youre exploring, which includes them in pain or very, very scared<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">insects, spiders, and other crawlies:</span> giant arachnids, swarming bugs, and subterranian creatures as early as the first layer (but becoming particularly aggro around layer three); some outright chase and hunt you down or rip limbs off<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">flashing lights / eyestrain:</span> sudden pain can cause a bright strobe, as well as harsh lighting and glitch effects; suffering severe brain damage / hypoxia can cause flashes or "seizures" - a sudden loud noise followed by bright flash, colour shift, and the current screen burning in for a few seconds before slowly fading. additional things brain damage can do include flipping the screen every few seconds and severe visual shaking<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">loud noises and auditory warnings:</span> heartbeat sounds, gore noises, medical system beeping, loud creatures, environmental sounds, and harsh sudden tones in the music (namely the pain music and severe depression / death music); being severely depressed may trigger a loud harsh warning tone before a certain minigame is triggered<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">depression, self harm, and suicide:</span> if your expies mood gets too low, they can resist healing items, ignore you trying to tell you to do things, and at their absolute worst may self injure or try to end their life. if not censored, and your mood is too low, a warning ring will trigger before an unavoidable self injury scene occurs. if censored, your expie will vomit instead. if their mood continues to drop, they will do worse until they bleed out; if they have a gun, even without any ammo in it, they will utilize it (this can technically be avoided if you are fast enough and keep in motion, i believe ?). if censored, they will go into cardiac arrest instead. depression and suicide are treated incredibly frankly and raw + real in this game in a way that hits with me personally, but may be VERY triggering for other people<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">general distress and hopelessness: </span>themes of forced labor, captivity, abuse, extreme claustrophobia, isolation, and total helplessness; given that you play as test subjects with no hope of rescue. narrow tunnels and scarce resources can lead to compounding catastrophes wherein a single mistake can cost you massively. <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">substance use / abuse + forced medication:</span> you kind of have to pump expies full of pain meds, strange stimulants, and other things to keep them alive and moving. they can become addicted to opiates and suffer fatal withdrawal if bad enough.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">suffocation &amp; drowning:</span> theres environmental hazards of water or oil and such. it is very easy to end up trapped in these if things go south.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">other medical situations:</span> heat / cold hazards like frost bite or heat stroke, plain old strokes, and so on, including severe panic or garbled speech from brain damage; any possible injury or illness is graphically depicted, including moodles + the health panel so you can watch precisely what is happening as your expie deteriorates.. or as you try to rescue them !!<br />
</li>
</ul>
—<br />
<br />
im making this LP thread because id really really like to properly learn this game. the furthest ive gotten thus far is early layer 2. i want to get as far as the demo will allow.. and get to know the game deeper before its proper release.<br />
<br />
for the first several runs, i am going to play on relaxed and allow myself to pump the environmental brightness up, because getting fucked over early with no light makes recovering from situations incredibly hard. its a challenge i dont dislike, but again, i want to learn this game properly and being able to see will help quite a bit, lmao. the first run or two will be vanilla, but after i will try including the <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><a href="https://www.nexusmods.com/scavprototype/mods/7" target="_blank" rel="noopener" class="mycode_url">QoL unknown mod</a></span></span> out :0)<br />
<br />
i will also do my best to include alt text for screenshots included.<br />
<br />
ill be documenting these runs as i do them. and in turn, ill be documenting the lives of the little dudes i try very hard to guide down. a treasured few may become ocs or something. we'll see....! with that...<br />
<br />
welcome to the gray planet.<br />
<br />
<img src="https://i.ibb.co/mrjbS6XP/d.png" loading="lazy"  alt="[Image: d.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><a href="https://orsonik.itch.io/scav-prototype" target="_blank" rel="noopener" class="mycode_url">casualties: unknown</a></span>, or CAS:U,</span> is a brutal cave exploration game. from the itch.io page and steam:<br />
 <br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-style: italic;" class="mycode_i">Descend into the depths of the Target Planet's cave network to retrieve a critical piece of cargo, encountering many horrifying obstacles and problems on the way, to your character's dismay. Survival chances are near 0%—expect to die a lot along the way.</span><br />
<span style="font-style: italic;" class="mycode_i">Caution and patience are greatly rewarded in the depths. Any mistake can spiral into an ugly, permanent death.<br />
<br />
Casualties: Unknown is an unforgiving cave-exploration survival simulator. Your captors have tasked you with retrieving lost cargo on a foreign planet, explore its 11 layers and do your best to survive diverse hostile environments. You are just one of the thousands of test subjects sent to die. </span></blockquote>
<br />
there is an incredibly in-depth health system - complete with limb health and simulated cardiovascular system to keep track of, many layers to try and survive to descend with increasing danger and hazards, and very cute little fellas you get to guide down to their inevitable horrible demises. you play as an experiment, or as theyre more commonly called, an expie: small, genetically engineered hybrids of rat, human, and canidae / fox DNA. bred and  deployed by your captors just for cave retrieval, youre also cute, highly emotional, and conflict averse. you talk out loud to yourself as you go down... which is a habit retained from tests in the lab, to track your cognition. its become a comfort, in a way.<br />
<br />
the company that made you also implanted a brain chip into you, the ones before you, and the ones who will come after. it lets you monitor your vitals in realtime, but its also a remote leash. take too long, and radiation will force you to move faster down. give up, and... well.<br />
<br />
i am going to try so, so, <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">so</span></span> hard.<br />
<br />
—<br />
<br />
since this is a game where so much can go wrong SO, SO FAST, this game is not for the faint of heart. it is chock full of terrible things happening to cute little furries, and it is not avoidable. you can censor pain (your expies will not whine) and self harm content, but even with this, cas:u is a very intense game by its very nature. crises can spring up literally at any possible second, and there will be times all you can do is helplessly watch until the end arrives.<br />
<br />
<br />
this is by no means ehxaustive, but some content warnings include:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">physical violence &amp; gore:</span> graphic body horror, limb dismemberment (self amputation or otherwise), intense bodily injuries, decapitation, and characters dying incredibly slowly from severe blood loss, trauma, or infection, and self surgeries or things like resetting dislocated limbs or pulling out shrapnel; your expie narrates to themself out loud the entire time youre exploring, which includes them in pain or very, very scared<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">insects, spiders, and other crawlies:</span> giant arachnids, swarming bugs, and subterranian creatures as early as the first layer (but becoming particularly aggro around layer three); some outright chase and hunt you down or rip limbs off<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">flashing lights / eyestrain:</span> sudden pain can cause a bright strobe, as well as harsh lighting and glitch effects; suffering severe brain damage / hypoxia can cause flashes or "seizures" - a sudden loud noise followed by bright flash, colour shift, and the current screen burning in for a few seconds before slowly fading. additional things brain damage can do include flipping the screen every few seconds and severe visual shaking<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">loud noises and auditory warnings:</span> heartbeat sounds, gore noises, medical system beeping, loud creatures, environmental sounds, and harsh sudden tones in the music (namely the pain music and severe depression / death music); being severely depressed may trigger a loud harsh warning tone before a certain minigame is triggered<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">depression, self harm, and suicide:</span> if your expies mood gets too low, they can resist healing items, ignore you trying to tell you to do things, and at their absolute worst may self injure or try to end their life. if not censored, and your mood is too low, a warning ring will trigger before an unavoidable self injury scene occurs. if censored, your expie will vomit instead. if their mood continues to drop, they will do worse until they bleed out; if they have a gun, even without any ammo in it, they will utilize it (this can technically be avoided if you are fast enough and keep in motion, i believe ?). if censored, they will go into cardiac arrest instead. depression and suicide are treated incredibly frankly and raw + real in this game in a way that hits with me personally, but may be VERY triggering for other people<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">general distress and hopelessness: </span>themes of forced labor, captivity, abuse, extreme claustrophobia, isolation, and total helplessness; given that you play as test subjects with no hope of rescue. narrow tunnels and scarce resources can lead to compounding catastrophes wherein a single mistake can cost you massively. <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">substance use / abuse + forced medication:</span> you kind of have to pump expies full of pain meds, strange stimulants, and other things to keep them alive and moving. they can become addicted to opiates and suffer fatal withdrawal if bad enough.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">suffocation &amp; drowning:</span> theres environmental hazards of water or oil and such. it is very easy to end up trapped in these if things go south.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">other medical situations:</span> heat / cold hazards like frost bite or heat stroke, plain old strokes, and so on, including severe panic or garbled speech from brain damage; any possible injury or illness is graphically depicted, including moodles + the health panel so you can watch precisely what is happening as your expie deteriorates.. or as you try to rescue them !!<br />
</li>
</ul>
—<br />
<br />
im making this LP thread because id really really like to properly learn this game. the furthest ive gotten thus far is early layer 2. i want to get as far as the demo will allow.. and get to know the game deeper before its proper release.<br />
<br />
for the first several runs, i am going to play on relaxed and allow myself to pump the environmental brightness up, because getting fucked over early with no light makes recovering from situations incredibly hard. its a challenge i dont dislike, but again, i want to learn this game properly and being able to see will help quite a bit, lmao. the first run or two will be vanilla, but after i will try including the <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><a href="https://www.nexusmods.com/scavprototype/mods/7" target="_blank" rel="noopener" class="mycode_url">QoL unknown mod</a></span></span> out :0)<br />
<br />
i will also do my best to include alt text for screenshots included.<br />
<br />
ill be documenting these runs as i do them. and in turn, ill be documenting the lives of the little dudes i try very hard to guide down. a treasured few may become ocs or something. we'll see....! with that...<br />
<br />
welcome to the gray planet.<br />
<br />
<img src="https://i.ibb.co/mrjbS6XP/d.png" loading="lazy"  alt="[Image: d.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[mortis' pkmn randomizer guide [subjective]]]></title>
			<link>https://homebrewdeviants.com/forum/thread-996.html</link>
			<pubDate>Wed, 01 Jul 2026 21:26:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-996.html</guid>
			<description><![CDATA[one of our biggest special interests we are trying to get back to talking about more is the beautiful world of <span style="font-weight: bold;" class="mycode_b">pokemon randomizers. </span>they are potent for bonding with unique, special pokemon, and varying up playthroughs from the usual fare. however- there are a lot of options out there, and we've found that people we know don't really know where to start. thankfully we've been doing this for like, 15 years, so let's break it down.<br />
<br />
disclaimer: WE HAVE ONLY PLAYED THROUGH GEN 5 AT LATEST. other randomizers for 3DS onward do exist, but they're not our wheelhouse and we won't be able to answer like, any fucking questions on that unless we do it ourselves eventually. questions are welcome though, as well as sharing your own discussions, tips, comments, questions, etcetera!<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">OUR PERSONAL PLAYSTYLE RECOMMENDATIONS</span></span></div>
<br />
okay, so randomizers have. a lot going on- but there's consistencies between them, and we have opinions on what things are easier, harder, more fun, more of a sicko option, etc. these are PERSONAL TAKES. you do whatever you want. different people enjoy different randomizers, and the great news is that these are customizable as shit, allowing you to experiment and find a playstyle that suits your needs. <br />
<br />
first of, and maybe most importantly, <span style="font-weight: bold;" class="mycode_b">encounter settings.</span> these affect where you find pokemon, what restrictions encounter randomization will have, types, basically everything. for us personally, we want to have as many options as possible...but have done multiple approaches to this, and developed pretty strong opinions.<br />
<br />
one of the main things you'll be setting is <span style="font-weight: bold;" class="mycode_b">what stage and BST you'll be encountering in different areas.</span> we are freaks who enjoy throwing everything into the soup pot and making it so mewtwos can show up in the first route. i don't know if i recommend this for first time players, or at least people who would be frustrated with their asses getting inevitably beat when a tyranitar punts their jigglypuff starter. on the other hand, getting something like a metagross for a starter feels really cool.....with the tradeoff of usually getting a dogshit learnset level-wise. <br />
<br />
consistent options for encounter randomization tend to lean into the following categories:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">location 1 to 1</span>- if there's an encounter slot in a location- say, a route, a town, a cave, etc- it will be replaced with another mon. pikachu -&gt; slowpoke, etc. these can also show up on other maps for different location spots, and are ideal if you want to make areas nice and varied.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">global family to family</span>- one we havent used, but see tons of appeal in. evolutionary lines get swapped with each other- consistently across the map, no less. example: anywhere you see any members of the pichu -&gt; pikachu -&gt; raichu line, they will be replaced with equivalent members of a different pokemon line. if i'm reading this one correctly, that means that you'll have the added benefit of earlier areas still having unevolved pokemon....very cool! applies to the whole map as stated, so that's neat for imagining different pockets of pokemon families...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">catch em all</span>- our personal favorite. ohhhh we love catch em all mode. this one is pretty straightforward. catch em all mode will allow every pokemon in the dex to show up AT MINIMUM in one location, leading to dex completion being possible if you're really willing to root around sicko style. i do not do that, but i really enjoy the aspect of "anything can show up anywhere!" and knowing that somewhere, somehow, your favorites are out there. makes hunting for them fucking awesome, especially when you actually run into them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">similar strength</span>- if you're doing your first randomizer, yooooou might want to do this. this makes sure that early game mons cant curbstomp your ass (mostly) and that lategame mons will actually be a challenge. this...does have consequences, namely in charge of limiting variety in some ways....but i'll be honest, you're going to be seeing so many of these fuckers that if you don't want to go clown mode about it, it's solid. <br />
<br />
some patchers will let you keep types the same, or a type theme- so like, a fishing area will have fish, and a place will have its electric types swapped with electric types. that's really cool! i want to try that sometime.<br />
<br />
apparently the universal randomizer version that exists now lets you check off catch em all and similar strength versus a separate option, allowing you to combine them with location/global randomization? fucking awesome.<br />
<br />
personally, we make the wild encounters varied as shit, and keep starters to first stage pokemon with evolutions if possible. HOWEVER: <span style="font-weight: bold;" class="mycode_b">I DO NOT RECOMMEND TAKING PSEUDOS OR ANYTTHING THAT STARTS AT LEVEL 1-5 WITH A SHIT ASS MOVE LIKE SPLASH OR WRAP IF YOU HAVE KEPT MOVESETS THE SAME</span> when you actually get to starter selection, because you will hate yourself and have the worst early game of your life. please. please learn from us and the file we have a lil dratini on. it was fucking miserable.<br />
<br />
if you want to not slog through early game <span style="font-style: italic;" class="mycode_i">in general</span>,  are playing with weird movesets, and your randomizer allows- just set it so that your starter starts with four moves. it is so, so easy to roll garbage moves in early game, and switch training is a slog without things like rare candies and EXP all. we do recommend that also for those who don't enjoy grinding. emulators also have speed control- for grinding, use it. you will want cool mons and to see what they become since they're special to You and Your Playthrough, which means that hauling up vibravas up a mountain (from experience) will be a nightmare otherwise. do whatever it fucking takes to minimize potential suffering- even professional nuzlockers lock and load rare candies into their files along with level caps to focus on what gameplay really matters to them.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">stats and moves</span> are...vital to defining your experience. if you're wanting a normal, predicttable ride that allows you easy strategizing and a lovely vanilla-esque time aside from random encounters...just leave that shit the same. you can do a lot of garbage to the actual data of a pokemon, and the more you change, the more volatile and hard to keep up with your run will be. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">changing a shitload of options is inevitably going to make your playthrough longer</span>, as it becomes harder to plan ahead and you'll be flying by the seat of your pants way more. i sincerely, <span style="font-style: italic;" class="mycode_i">sincerely</span> do not recommend setting everything to random- you will get softlocked, or at least be made so miserable that you may as well be. don't do it. figure out some that sound fun and try them, preferably across multiple playthroughs. THERE IS NOTHING WRONG WITH ABANDONING A RANDOMIZER RUN THAT SUCKS. <span style="font-weight: bold;" class="mycode_b">DO NOT HESITATE. DO NOT MAKE MY MISTAKES AND TRY TO POWER THROUGH.</span><br />
<br />
type shuffling is fun!!!!! uh, be careful with it. as mentioned five million times, this can make <span style="font-weight: bold;" class="mycode_b">gauging difficulty of encounters</span> extremely, extremely harrowing if you have too much stacked. i recommend if you do this, add some kind of balance to it like making type based areas, palettes, or whatever the fuck. <br />
<br />
you can also change up type effectiveness, which sounds horrible. i dont know why you would remotely do this. but you can!<br />
<br />
i like keeping evo lines consistent, especially their palettes. however, you could just make a bulbasaur evolve into dialga randomly, and that's awesome. i've seen some real sicko shit like evolving every level, which frightens me deeply and i am not brave enough to try. my one thing about this, and why i haven't tried, is it's already pretty brutal if a mon evolves and its palette completely deviates for us....it would probably be really hard having that happen with the species itself, if we were really attached. still, if that's your speed, it sounds like a lot of fun!<br />
<br />
stat randomization is. well. you can do it. we did that for our BW2 run and it made it unhinged. there's granular stuff you can do here such as keeping BST, but for your first run...ehhh...i....wouldntttt? it's just, so fucking unpredictable, even more than typings. at the very least you can infer typings from a couple of combat turns- stats, good fucking luck unless you capture it yourself! it can lead to some serious bullshit!<br />
<br />
movesets can be pretty varied, and also level/power scaled. this is another "feel it out" thing, but uh. type changing moves isssssss fun for narrative stuff but kind of UTTERLY NIGHTMARISH for gameplay. wow, steel type fire blast. i have no idea what the fuck just hit me. this is a path of most suffering if you go too far.<br />
<br />
power, pp, etc....yeah, a lot of things can change it. i wouldn't.<br />
<br />
shuffling up levelup learnsets can be interesting, but i havent done it. it's. probably too much for me? but i may try someday. you can do it in a couple patchers i've used.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">turn off wonder guard. please. turn off wonder guard and illegal/bullshit moves. you can softlock yourself really. Really bad. i have seen runs fail because of wonder guard on gym battles that are unwinnable because you don't have the moves needed. Please.</span><br />
<br />
please keep full TM/HM compatibility on. please. you'll thank me later when you roll something just utterly trash and need one to bail you out or cross a progression obstacle. reusable TMs will also save your ass, do that too. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">trainer teams</span> are pretty similar, and can be independently randomized to make your actual progression battles less nightmarish. you can do these fully random, but i would be very careful about doing that- at the very least, definitely not if you have some real bullshit stat/learnset stuff going on. our BW2 randomizer, while ludicrously fun in how ridiculous our team got, was also <span style="font-style: italic;" class="mycode_i">horrible</span> in terms of late game trainer fights....largely because we had set mons to be completely random, while still having "similar strength" and "type based learnsets" toggled on. <br />
<br />
this meant after a bit everything was getting that stupid ass giratina signature move that's basically just fly if it could nuke you from orbit. like. every ghost type, and that was random and not able to be identified because of the palette randomization being fully random. it was awful.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">palette randomizationr</span> is entirely up to what patch utility you're using, but these have a lot of options generally and are very cutes. i do these whenever possible, because the OC potency is delicious. three fair warnings:<br />
<br />
you will get attached to standout ones if you're anything like us. get ready to care about mons you never thought twice about. this can be dangerous if they ssuck ass. (SEE: AFOREMENTIONED DRATINI AND VIBRAVA)<br />
<br />
some palettes are going to look horrible. like, just, terrible by whatever standardsyou have for yourself. we have rolled ones that are barely recognizable as their former selves in ways that stress us out, with lineart and colors feeling painful for us to look at. it's an inevitability- and you'll probably have your own takes on what looks "good" and "bad", as this is a commpletely personal opinion. have fun making your own weird parties, and don't let others define what you enjoy!<br />
<br />
and...well....<br />
<br />
there is always the chance that the humanoid ones will look. really. <span style="font-weight: bold;" class="mycode_b">really</span> bad. we have randomized things that look like dire racist caricatures in basically every run. if this would cause you enough psychic damage to have the experience ruined, this is your warning. i wish there was a way to limit palettes for this, but there is not. if any utility makers read this, please help me. <br />
<br />
most utilities will also have a myriad of other options, including <span style="font-weight: bold;" class="mycode_b">item</span> and <span style="font-weight: bold;" class="mycode_b">map</span> randomization. this is purely subjective for the player to experiment with- even moreso than my other recommendations. i haven't done map stuff, but items have very much been a case by case "yeah this is what i'm feeling for this run/i think this would enhance the narrative and/or gameplay experience i'm going for". keep in mind that going full random bullshit will make your life harder, same rule applies. <br />
<br />
our rules of thumb:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">HAVE FUN</span><br />
<span style="font-weight: bold;" class="mycode_b">ABANDON RUNS THAT MAKE YOU FEEL LIKE SHIT</span><br />
<span style="font-weight: bold;" class="mycode_b">ENJOY YOUR LITTLE WEIRDOS</span><br />
<span style="font-weight: bold;" class="mycode_b">TRY LOTS OF OPTIONS, EXPERIMENT</span><br />
<span style="font-weight: bold;" class="mycode_b">SHARE YOUR ADVENTURES WITH FRIENDS! (if you want)</span><br />
<br />
enjoy your pokemon adventure!<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">RANDOMIZER RECOMMENDATIONS</span></span></div>
<br />
<a href="http://artemis251.fobby.net/downloads/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">artemis251's randomizers</span></a> are very, very good. they've made a blue one (what we're using for space case!) and a VERY good emerald one- both of which have palette randomization, and just about everything you'd expect. if you want a straightforward randomizer experience with either of these games, GET THESE. they are easily the best ones for generalized purposes, and are actually what i'd recommend for a first time with the genre. <br />
<br />
<a href="https://upr-fvx.github.io/universal-pokemon-randomizer-fvx/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">universal pokemon randomizer</span></a> - okay, i reccomended the artemis randomizers for your first time. i did. but, like. the universal is your bread and butter. this thing has gone through over a decade of revisions, upgrades, god knows how much bullshit behind the scenes, just to provide the user with an amazing experience that standardizes terms and mechanics. it also has a list of other randomizers i literally just found while making this list, so the community linking is great to see! i have no idea what games past DS era are like, but apparently it can do gen 6 and 7 now! also has at minimum partial palette randomization for gens 1-5, which is crazy and i'm very happy about it. it did not use to have that. i cannot begin to name how many features are in this, and i have not tried most of them. cool!<br />
<br />
the <a href="https://www.pokecommunity.com/threads/nds-pokemon-color-palette-randomizer.345129/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">NDS pokemon color palette randomizer</span></a> does exactly what it says on the tin. you load a DS game in and it makes your pokemon pretty. not only that, but the options are VERY diverse, and are extra fun for creating cohesive OCs and...better gameplay experiences, in some ways. if you don't want to kill yoursself trying to figure out what the fuck type something is but want that experience of <span style="font-style: italic;" class="mycode_i">having</span> weird typed pokemon, you can set it to giving different types consistent color ranges. highly recommend, but usual caveats with this apply. does BW/BW2 like a dream for the most part, which when paired with animated sprites made it our favorite playthrough we've ever done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://sanqui.net/randomizer/" target="_blank" rel="noopener" class="mycode_url">sanqui's red randomizer</a>-</span> ive only done a bit with this, but it's real good. it adds a shitload more mons to the potential pool from other generations, and they have in-style sprites that are so weird and cute. i'd like to run this for real sometime. lacks color randomization, but has music, overworld sprite, and trainer class randomization- which is really cute and good for those looking to worldbuild different areas/variants on areas. what if viridian forest was spooky? that's what ours ended up as with the goddamn lavender town theme. <br />
<br />
<br />
<a href="https://archipelago.gg/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">archipelago randomizers</span></a> have the unique quality of being a multiplayer experience- i think people should try this at leastt once if they're a randomizer fan and can manage to set up a server/get a group together, because this shit is insane. not only is archipelago a fascinating way to play any game, and people <span style="font-style: italic;" class="mycode_i">do not have to be playing pokemon themselves</span> to participate, but the randomizers are very granular, and fucking fantastic for customizing a gameplay experience. i've done both the blue and emerald ones, and they rule. do you want to play pokemon while your friend plays fucking dark souls? or tetris? noita? and have that affect each other? yeah go wild go stupid. emerald also has the benefit of being able to trade mons between you and other players in your group, which is so, so awesome. highly recommend if you want to get weird gameplay-wise. lacks palette randomizers natively, but we were able to add an additional color patch on top of ours and it looked great :thumbsup: <br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ONES I HAVE NOT USED</span></span></div>
<br />
<a href="https://github.com/xCrystal/crystal-randofuser" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">crystal randofuser</span></a> looks cool as fuck, but i have no idea how it plays? worth a shot! looks like it's fantastic fun for people who like fusion/type-heavy gameplay. which...we do enjoy that.............<br />
<br />
<a href="http://https://kittypboxx.github.io/GBAXG/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GBAXG</span></a> seems to be doing wild map shit, which is something we have zero experience in but have seen friends enjoy the hell out of in other, non-pokemon games. i think this could be really good for narrative playthroughs about different adventures...<br />
<div style="text-align: center;" class="mycode_align">
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">THE ONE I CAN'T RECOMMMEND</span></span><br />
</div>
<span style="font-weight: bold;" class="mycode_b">infinite fusion kuray</span> was one of our go-to randomizers for like, a solid year, both because infinite fusion has so  many beautiful fan-contributed designs, easy to understand mechanics, and one of the best custom shiny systems i've ever seen. howeeeeever, the main dev of infinite fusion turned out kind of fucking insane, and the dev of kuray isnt much better. plus, it's discord locked last time i checked, which is annoying on principle. as much as this was our favorite for a solid chunk of our life and we still love the mons we got and want to make them OCs, i cannot recommend this one due to not only the psychic damage involved with the creators, but....also the boycott by the artists who contributed. it just feels wrong.]]></description>
			<content:encoded><![CDATA[one of our biggest special interests we are trying to get back to talking about more is the beautiful world of <span style="font-weight: bold;" class="mycode_b">pokemon randomizers. </span>they are potent for bonding with unique, special pokemon, and varying up playthroughs from the usual fare. however- there are a lot of options out there, and we've found that people we know don't really know where to start. thankfully we've been doing this for like, 15 years, so let's break it down.<br />
<br />
disclaimer: WE HAVE ONLY PLAYED THROUGH GEN 5 AT LATEST. other randomizers for 3DS onward do exist, but they're not our wheelhouse and we won't be able to answer like, any fucking questions on that unless we do it ourselves eventually. questions are welcome though, as well as sharing your own discussions, tips, comments, questions, etcetera!<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">OUR PERSONAL PLAYSTYLE RECOMMENDATIONS</span></span></div>
<br />
okay, so randomizers have. a lot going on- but there's consistencies between them, and we have opinions on what things are easier, harder, more fun, more of a sicko option, etc. these are PERSONAL TAKES. you do whatever you want. different people enjoy different randomizers, and the great news is that these are customizable as shit, allowing you to experiment and find a playstyle that suits your needs. <br />
<br />
first of, and maybe most importantly, <span style="font-weight: bold;" class="mycode_b">encounter settings.</span> these affect where you find pokemon, what restrictions encounter randomization will have, types, basically everything. for us personally, we want to have as many options as possible...but have done multiple approaches to this, and developed pretty strong opinions.<br />
<br />
one of the main things you'll be setting is <span style="font-weight: bold;" class="mycode_b">what stage and BST you'll be encountering in different areas.</span> we are freaks who enjoy throwing everything into the soup pot and making it so mewtwos can show up in the first route. i don't know if i recommend this for first time players, or at least people who would be frustrated with their asses getting inevitably beat when a tyranitar punts their jigglypuff starter. on the other hand, getting something like a metagross for a starter feels really cool.....with the tradeoff of usually getting a dogshit learnset level-wise. <br />
<br />
consistent options for encounter randomization tend to lean into the following categories:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">location 1 to 1</span>- if there's an encounter slot in a location- say, a route, a town, a cave, etc- it will be replaced with another mon. pikachu -&gt; slowpoke, etc. these can also show up on other maps for different location spots, and are ideal if you want to make areas nice and varied.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">global family to family</span>- one we havent used, but see tons of appeal in. evolutionary lines get swapped with each other- consistently across the map, no less. example: anywhere you see any members of the pichu -&gt; pikachu -&gt; raichu line, they will be replaced with equivalent members of a different pokemon line. if i'm reading this one correctly, that means that you'll have the added benefit of earlier areas still having unevolved pokemon....very cool! applies to the whole map as stated, so that's neat for imagining different pockets of pokemon families...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">catch em all</span>- our personal favorite. ohhhh we love catch em all mode. this one is pretty straightforward. catch em all mode will allow every pokemon in the dex to show up AT MINIMUM in one location, leading to dex completion being possible if you're really willing to root around sicko style. i do not do that, but i really enjoy the aspect of "anything can show up anywhere!" and knowing that somewhere, somehow, your favorites are out there. makes hunting for them fucking awesome, especially when you actually run into them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">similar strength</span>- if you're doing your first randomizer, yooooou might want to do this. this makes sure that early game mons cant curbstomp your ass (mostly) and that lategame mons will actually be a challenge. this...does have consequences, namely in charge of limiting variety in some ways....but i'll be honest, you're going to be seeing so many of these fuckers that if you don't want to go clown mode about it, it's solid. <br />
<br />
some patchers will let you keep types the same, or a type theme- so like, a fishing area will have fish, and a place will have its electric types swapped with electric types. that's really cool! i want to try that sometime.<br />
<br />
apparently the universal randomizer version that exists now lets you check off catch em all and similar strength versus a separate option, allowing you to combine them with location/global randomization? fucking awesome.<br />
<br />
personally, we make the wild encounters varied as shit, and keep starters to first stage pokemon with evolutions if possible. HOWEVER: <span style="font-weight: bold;" class="mycode_b">I DO NOT RECOMMEND TAKING PSEUDOS OR ANYTTHING THAT STARTS AT LEVEL 1-5 WITH A SHIT ASS MOVE LIKE SPLASH OR WRAP IF YOU HAVE KEPT MOVESETS THE SAME</span> when you actually get to starter selection, because you will hate yourself and have the worst early game of your life. please. please learn from us and the file we have a lil dratini on. it was fucking miserable.<br />
<br />
if you want to not slog through early game <span style="font-style: italic;" class="mycode_i">in general</span>,  are playing with weird movesets, and your randomizer allows- just set it so that your starter starts with four moves. it is so, so easy to roll garbage moves in early game, and switch training is a slog without things like rare candies and EXP all. we do recommend that also for those who don't enjoy grinding. emulators also have speed control- for grinding, use it. you will want cool mons and to see what they become since they're special to You and Your Playthrough, which means that hauling up vibravas up a mountain (from experience) will be a nightmare otherwise. do whatever it fucking takes to minimize potential suffering- even professional nuzlockers lock and load rare candies into their files along with level caps to focus on what gameplay really matters to them.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">stats and moves</span> are...vital to defining your experience. if you're wanting a normal, predicttable ride that allows you easy strategizing and a lovely vanilla-esque time aside from random encounters...just leave that shit the same. you can do a lot of garbage to the actual data of a pokemon, and the more you change, the more volatile and hard to keep up with your run will be. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">changing a shitload of options is inevitably going to make your playthrough longer</span>, as it becomes harder to plan ahead and you'll be flying by the seat of your pants way more. i sincerely, <span style="font-style: italic;" class="mycode_i">sincerely</span> do not recommend setting everything to random- you will get softlocked, or at least be made so miserable that you may as well be. don't do it. figure out some that sound fun and try them, preferably across multiple playthroughs. THERE IS NOTHING WRONG WITH ABANDONING A RANDOMIZER RUN THAT SUCKS. <span style="font-weight: bold;" class="mycode_b">DO NOT HESITATE. DO NOT MAKE MY MISTAKES AND TRY TO POWER THROUGH.</span><br />
<br />
type shuffling is fun!!!!! uh, be careful with it. as mentioned five million times, this can make <span style="font-weight: bold;" class="mycode_b">gauging difficulty of encounters</span> extremely, extremely harrowing if you have too much stacked. i recommend if you do this, add some kind of balance to it like making type based areas, palettes, or whatever the fuck. <br />
<br />
you can also change up type effectiveness, which sounds horrible. i dont know why you would remotely do this. but you can!<br />
<br />
i like keeping evo lines consistent, especially their palettes. however, you could just make a bulbasaur evolve into dialga randomly, and that's awesome. i've seen some real sicko shit like evolving every level, which frightens me deeply and i am not brave enough to try. my one thing about this, and why i haven't tried, is it's already pretty brutal if a mon evolves and its palette completely deviates for us....it would probably be really hard having that happen with the species itself, if we were really attached. still, if that's your speed, it sounds like a lot of fun!<br />
<br />
stat randomization is. well. you can do it. we did that for our BW2 run and it made it unhinged. there's granular stuff you can do here such as keeping BST, but for your first run...ehhh...i....wouldntttt? it's just, so fucking unpredictable, even more than typings. at the very least you can infer typings from a couple of combat turns- stats, good fucking luck unless you capture it yourself! it can lead to some serious bullshit!<br />
<br />
movesets can be pretty varied, and also level/power scaled. this is another "feel it out" thing, but uh. type changing moves isssssss fun for narrative stuff but kind of UTTERLY NIGHTMARISH for gameplay. wow, steel type fire blast. i have no idea what the fuck just hit me. this is a path of most suffering if you go too far.<br />
<br />
power, pp, etc....yeah, a lot of things can change it. i wouldn't.<br />
<br />
shuffling up levelup learnsets can be interesting, but i havent done it. it's. probably too much for me? but i may try someday. you can do it in a couple patchers i've used.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">turn off wonder guard. please. turn off wonder guard and illegal/bullshit moves. you can softlock yourself really. Really bad. i have seen runs fail because of wonder guard on gym battles that are unwinnable because you don't have the moves needed. Please.</span><br />
<br />
please keep full TM/HM compatibility on. please. you'll thank me later when you roll something just utterly trash and need one to bail you out or cross a progression obstacle. reusable TMs will also save your ass, do that too. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">trainer teams</span> are pretty similar, and can be independently randomized to make your actual progression battles less nightmarish. you can do these fully random, but i would be very careful about doing that- at the very least, definitely not if you have some real bullshit stat/learnset stuff going on. our BW2 randomizer, while ludicrously fun in how ridiculous our team got, was also <span style="font-style: italic;" class="mycode_i">horrible</span> in terms of late game trainer fights....largely because we had set mons to be completely random, while still having "similar strength" and "type based learnsets" toggled on. <br />
<br />
this meant after a bit everything was getting that stupid ass giratina signature move that's basically just fly if it could nuke you from orbit. like. every ghost type, and that was random and not able to be identified because of the palette randomization being fully random. it was awful.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">palette randomizationr</span> is entirely up to what patch utility you're using, but these have a lot of options generally and are very cutes. i do these whenever possible, because the OC potency is delicious. three fair warnings:<br />
<br />
you will get attached to standout ones if you're anything like us. get ready to care about mons you never thought twice about. this can be dangerous if they ssuck ass. (SEE: AFOREMENTIONED DRATINI AND VIBRAVA)<br />
<br />
some palettes are going to look horrible. like, just, terrible by whatever standardsyou have for yourself. we have rolled ones that are barely recognizable as their former selves in ways that stress us out, with lineart and colors feeling painful for us to look at. it's an inevitability- and you'll probably have your own takes on what looks "good" and "bad", as this is a commpletely personal opinion. have fun making your own weird parties, and don't let others define what you enjoy!<br />
<br />
and...well....<br />
<br />
there is always the chance that the humanoid ones will look. really. <span style="font-weight: bold;" class="mycode_b">really</span> bad. we have randomized things that look like dire racist caricatures in basically every run. if this would cause you enough psychic damage to have the experience ruined, this is your warning. i wish there was a way to limit palettes for this, but there is not. if any utility makers read this, please help me. <br />
<br />
most utilities will also have a myriad of other options, including <span style="font-weight: bold;" class="mycode_b">item</span> and <span style="font-weight: bold;" class="mycode_b">map</span> randomization. this is purely subjective for the player to experiment with- even moreso than my other recommendations. i haven't done map stuff, but items have very much been a case by case "yeah this is what i'm feeling for this run/i think this would enhance the narrative and/or gameplay experience i'm going for". keep in mind that going full random bullshit will make your life harder, same rule applies. <br />
<br />
our rules of thumb:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">HAVE FUN</span><br />
<span style="font-weight: bold;" class="mycode_b">ABANDON RUNS THAT MAKE YOU FEEL LIKE SHIT</span><br />
<span style="font-weight: bold;" class="mycode_b">ENJOY YOUR LITTLE WEIRDOS</span><br />
<span style="font-weight: bold;" class="mycode_b">TRY LOTS OF OPTIONS, EXPERIMENT</span><br />
<span style="font-weight: bold;" class="mycode_b">SHARE YOUR ADVENTURES WITH FRIENDS! (if you want)</span><br />
<br />
enjoy your pokemon adventure!<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">RANDOMIZER RECOMMENDATIONS</span></span></div>
<br />
<a href="http://artemis251.fobby.net/downloads/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">artemis251's randomizers</span></a> are very, very good. they've made a blue one (what we're using for space case!) and a VERY good emerald one- both of which have palette randomization, and just about everything you'd expect. if you want a straightforward randomizer experience with either of these games, GET THESE. they are easily the best ones for generalized purposes, and are actually what i'd recommend for a first time with the genre. <br />
<br />
<a href="https://upr-fvx.github.io/universal-pokemon-randomizer-fvx/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">universal pokemon randomizer</span></a> - okay, i reccomended the artemis randomizers for your first time. i did. but, like. the universal is your bread and butter. this thing has gone through over a decade of revisions, upgrades, god knows how much bullshit behind the scenes, just to provide the user with an amazing experience that standardizes terms and mechanics. it also has a list of other randomizers i literally just found while making this list, so the community linking is great to see! i have no idea what games past DS era are like, but apparently it can do gen 6 and 7 now! also has at minimum partial palette randomization for gens 1-5, which is crazy and i'm very happy about it. it did not use to have that. i cannot begin to name how many features are in this, and i have not tried most of them. cool!<br />
<br />
the <a href="https://www.pokecommunity.com/threads/nds-pokemon-color-palette-randomizer.345129/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">NDS pokemon color palette randomizer</span></a> does exactly what it says on the tin. you load a DS game in and it makes your pokemon pretty. not only that, but the options are VERY diverse, and are extra fun for creating cohesive OCs and...better gameplay experiences, in some ways. if you don't want to kill yoursself trying to figure out what the fuck type something is but want that experience of <span style="font-style: italic;" class="mycode_i">having</span> weird typed pokemon, you can set it to giving different types consistent color ranges. highly recommend, but usual caveats with this apply. does BW/BW2 like a dream for the most part, which when paired with animated sprites made it our favorite playthrough we've ever done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://sanqui.net/randomizer/" target="_blank" rel="noopener" class="mycode_url">sanqui's red randomizer</a>-</span> ive only done a bit with this, but it's real good. it adds a shitload more mons to the potential pool from other generations, and they have in-style sprites that are so weird and cute. i'd like to run this for real sometime. lacks color randomization, but has music, overworld sprite, and trainer class randomization- which is really cute and good for those looking to worldbuild different areas/variants on areas. what if viridian forest was spooky? that's what ours ended up as with the goddamn lavender town theme. <br />
<br />
<br />
<a href="https://archipelago.gg/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">archipelago randomizers</span></a> have the unique quality of being a multiplayer experience- i think people should try this at leastt once if they're a randomizer fan and can manage to set up a server/get a group together, because this shit is insane. not only is archipelago a fascinating way to play any game, and people <span style="font-style: italic;" class="mycode_i">do not have to be playing pokemon themselves</span> to participate, but the randomizers are very granular, and fucking fantastic for customizing a gameplay experience. i've done both the blue and emerald ones, and they rule. do you want to play pokemon while your friend plays fucking dark souls? or tetris? noita? and have that affect each other? yeah go wild go stupid. emerald also has the benefit of being able to trade mons between you and other players in your group, which is so, so awesome. highly recommend if you want to get weird gameplay-wise. lacks palette randomizers natively, but we were able to add an additional color patch on top of ours and it looked great :thumbsup: <br />
<br />
<br />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ONES I HAVE NOT USED</span></span></div>
<br />
<a href="https://github.com/xCrystal/crystal-randofuser" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">crystal randofuser</span></a> looks cool as fuck, but i have no idea how it plays? worth a shot! looks like it's fantastic fun for people who like fusion/type-heavy gameplay. which...we do enjoy that.............<br />
<br />
<a href="http://https://kittypboxx.github.io/GBAXG/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GBAXG</span></a> seems to be doing wild map shit, which is something we have zero experience in but have seen friends enjoy the hell out of in other, non-pokemon games. i think this could be really good for narrative playthroughs about different adventures...<br />
<div style="text-align: center;" class="mycode_align">
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">THE ONE I CAN'T RECOMMMEND</span></span><br />
</div>
<span style="font-weight: bold;" class="mycode_b">infinite fusion kuray</span> was one of our go-to randomizers for like, a solid year, both because infinite fusion has so  many beautiful fan-contributed designs, easy to understand mechanics, and one of the best custom shiny systems i've ever seen. howeeeeever, the main dev of infinite fusion turned out kind of fucking insane, and the dev of kuray isnt much better. plus, it's discord locked last time i checked, which is annoying on principle. as much as this was our favorite for a solid chunk of our life and we still love the mons we got and want to make them OCs, i cannot recommend this one due to not only the psychic damage involved with the creators, but....also the boycott by the artists who contributed. it just feels wrong.]]></content:encoded>
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			<title><![CDATA[[RW] My Rimworld Forever Save (Until 1.7)]]></title>
			<link>https://homebrewdeviants.com/forum/thread-975.html</link>
			<pubDate>Fri, 30 Jan 2026 14:43:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=154">MonochromeClown</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-975.html</guid>
			<description><![CDATA[[CWs (Subject to updates, lmk if something needs to be added) nudity (no detail + most you'll see in drawings is nipples on men/flat chests), blood, gore? (mentioned), prisons/jail and pows, guns, death, child birth, pregnancy, relationship drama (cheating, potential to be read as abuse? I don't usually go there tho), child endangerment (less so recently), body modification/mutilation, body horror (roman has weird organs), supernatural, unreality, psychosis and mental breaks, vomit (mentioned, shown is a green splatter on the floor with no detail), animal death/butchering (ethical farming), slavery, unethical bio-mods (Highmates, pigskins), uhh yeah maybe just look up general Rimworld CWs if you're worried about anything else because I am running a lot of mods so I'm not totally sure]<br />
<br />
Hello, I am here to be autistic about my current Rimworld save, Lisecki Robotics. The idea struck me to start a Rimworld forever save when I was reading the latest update to A Mechanitor's Message, a rimworld save being documented on Pushing500's tumblr blog that I've been following for awhile (And recently made fanart for, which I'd like to do more of!)... I really enjoyed the huge found family vibes the run was giving off and wanted to achieve that in my own colony. I hadn't done a longform colony for a year or so, always making new colonies but never really getting anywhere with them. My last one was Fair Hope, the one that kickstarted my worldbuild Xtabay.<br />
<br />
Anyway- So I started a lone mechanitor run with a character I had made before but again, didn't get very far with. His name was Roman Lisecki and he generated pregnant and I knew I <span style="font-style: italic;" class="mycode_i">had </span>a to make some kind of story about this. So the lore for this run goes as follows:<br />
<br />
Roman grew up on a glassworld, a world who's surface was completely destroyed by orbital weaponry forcing the population to survive in giant undercities. Roman studied mechanoids, repairing and creating them. He was a respected researcher who helped contribute to the cause of restoring the surface of the planet and he even found love and married a man called Erich Shivak. He lived a good life until he stumbled across a major conspiracy, he tried to hide his knowledge of it's existence but he was found out and had his and his family's life threatened. He, his parents, his sister and Shivak (Who he had since divorced) fled the planet. Roman was pregnant at the time, another factor in his rush to leave. However their spaceship went completely off course, floating out to the rim of the galaxy and eventually colliding with space debris. Roman's cryopod was ejected onto the planet along with two mechanoids, a cleaner and a builder.... And his family was scattered around the planet, unsure if they'd ever see each other again.<br />
<br />
Spoiler: They see each other again. It all works out! Roman has his kid and his colony grows exponentially! They're currently building mechanoids and androids alike, studying the void anomolies and hosting guests from all over the globe. As well as everyone raising their own families. Here's a picture of the main family, the Liseckis. (I hope the image isn't too big.. guh!)<br />
<br />
<img src="https://f2.toyhou.se/file/f2-toyhou-se/images/114277348_t2bk2xwGpqUET3m.png" loading="lazy"  alt="[Image: 114277348_t2bk2xwGpqUET3m.png]" class="mycode_img" /><br />
From left to right we have: Roman, Jackie, Dear, Valery, Surozz, Ryo, Rosa, Naoko, Ophelia, Drazen, Niesha, Jiov and Glasses.<br />
Some of these guys were adopted into the family. Surozz has since split with Dear but she's still part of the family in my heart.<br />
<br />
I'm hoping to draw and complete lineups of the other families in the colony, but if you want to view all the current colonist you can check them out of my Toyhouse! https://toyhou.se/MonochromeClown/characters/folder:6854056<br />
<br />
I might update this thread with goings on in the colony or random writing or anything else, we'll see! Thanks for listening to my ramble <img src="https://homebrewdeviants.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[[CWs (Subject to updates, lmk if something needs to be added) nudity (no detail + most you'll see in drawings is nipples on men/flat chests), blood, gore? (mentioned), prisons/jail and pows, guns, death, child birth, pregnancy, relationship drama (cheating, potential to be read as abuse? I don't usually go there tho), child endangerment (less so recently), body modification/mutilation, body horror (roman has weird organs), supernatural, unreality, psychosis and mental breaks, vomit (mentioned, shown is a green splatter on the floor with no detail), animal death/butchering (ethical farming), slavery, unethical bio-mods (Highmates, pigskins), uhh yeah maybe just look up general Rimworld CWs if you're worried about anything else because I am running a lot of mods so I'm not totally sure]<br />
<br />
Hello, I am here to be autistic about my current Rimworld save, Lisecki Robotics. The idea struck me to start a Rimworld forever save when I was reading the latest update to A Mechanitor's Message, a rimworld save being documented on Pushing500's tumblr blog that I've been following for awhile (And recently made fanart for, which I'd like to do more of!)... I really enjoyed the huge found family vibes the run was giving off and wanted to achieve that in my own colony. I hadn't done a longform colony for a year or so, always making new colonies but never really getting anywhere with them. My last one was Fair Hope, the one that kickstarted my worldbuild Xtabay.<br />
<br />
Anyway- So I started a lone mechanitor run with a character I had made before but again, didn't get very far with. His name was Roman Lisecki and he generated pregnant and I knew I <span style="font-style: italic;" class="mycode_i">had </span>a to make some kind of story about this. So the lore for this run goes as follows:<br />
<br />
Roman grew up on a glassworld, a world who's surface was completely destroyed by orbital weaponry forcing the population to survive in giant undercities. Roman studied mechanoids, repairing and creating them. He was a respected researcher who helped contribute to the cause of restoring the surface of the planet and he even found love and married a man called Erich Shivak. He lived a good life until he stumbled across a major conspiracy, he tried to hide his knowledge of it's existence but he was found out and had his and his family's life threatened. He, his parents, his sister and Shivak (Who he had since divorced) fled the planet. Roman was pregnant at the time, another factor in his rush to leave. However their spaceship went completely off course, floating out to the rim of the galaxy and eventually colliding with space debris. Roman's cryopod was ejected onto the planet along with two mechanoids, a cleaner and a builder.... And his family was scattered around the planet, unsure if they'd ever see each other again.<br />
<br />
Spoiler: They see each other again. It all works out! Roman has his kid and his colony grows exponentially! They're currently building mechanoids and androids alike, studying the void anomolies and hosting guests from all over the globe. As well as everyone raising their own families. Here's a picture of the main family, the Liseckis. (I hope the image isn't too big.. guh!)<br />
<br />
<img src="https://f2.toyhou.se/file/f2-toyhou-se/images/114277348_t2bk2xwGpqUET3m.png" loading="lazy"  alt="[Image: 114277348_t2bk2xwGpqUET3m.png]" class="mycode_img" /><br />
From left to right we have: Roman, Jackie, Dear, Valery, Surozz, Ryo, Rosa, Naoko, Ophelia, Drazen, Niesha, Jiov and Glasses.<br />
Some of these guys were adopted into the family. Surozz has since split with Dear but she's still part of the family in my heart.<br />
<br />
I'm hoping to draw and complete lineups of the other families in the colony, but if you want to view all the current colonist you can check them out of my Toyhouse! https://toyhou.se/MonochromeClown/characters/folder:6854056<br />
<br />
I might update this thread with goings on in the colony or random writing or anything else, we'll see! Thanks for listening to my ramble <img src="https://homebrewdeviants.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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