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		<pubDate>Wed, 08 Apr 2026 07:50:44 +0000</pubDate>
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			<title><![CDATA[SKINSTEALER SCRAMBLE: Make the Exorcist Fall In Love]]></title>
			<link>https://homebrewdeviants.com/forum/thread-942.html</link>
			<pubDate>Mon, 30 Dec 2024 07:28:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
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			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/1ttTbxrd/Make-the-Exorcist-Fall-in-Love-volume-1-cover.jpg" loading="lazy"  alt="[Image: Make-the-Exorcist-Fall-in-Love-volume-1-cover.jpg]" class="mycode_img" /></div>
Make the Exorcist Fall in Love is a relatively new manga written by Aruma Arima and illustrated by Masuku Fukayama, the latter of which has a known presence in the manga and illustration scene that I Must Investigate, and the former, as i can tell, is a complete unknown.<br />
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this both bothers me, because i desperately want to know what makes them so fucking good at writing this manga, but also, i think is the best course of action.<br />
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this is because that Make the Exorcist Fall In Love is the best portrayal of child exploitation, especially in the sexual sense, and DEEPLY, <span style="font-weight: bold;" class="mycode_b">DEEPLY</span> in the religious sense, that i have seen in recent years. it is also boldly political in every way, and in ways that would make a lot of people very mad- to the point of the manga itself saying so upfront. it is an insanely graphic piece of work that i would consider on the severity level of Berserk, and very clearly pulls from our other favorite manga of all time, Chainsaw Man. Fujimoto's influence can be felt in every crevice of this manga, and i consider that something that is not only a strength but something this story takes and runs with, planning its own course and jumping over Every Single Hurdle i could have fucking imagined it would have.<br />
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there were many times where i went, jesus, is this going to actually be anything? this is usually the point where i'd jump ship. this is Usually the point where i go "oh fuck me man i cant do this" in a manga <span style="font-style: italic;" class="mycode_i">and i have read so much goddamn manga.</span> but Infomantis of manga recommendation fame told me that it was good, REALLY good, and i stuck with it.<br />
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every single time, i was proved right for trusting the team behind this work. pretty much every single potential issue i could have had with this one is handled. the literal only thing i can think of after my first read is an off color offhand comment about familiar-fucking cartoon axolotls that you know. i think at this point they may actually address that seriously later. i can't even be surprised if they do at this point, because that has already happened LIKE FOUR TIMES.<br />
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that's plenty of preamble though. i just need you to be ready for me to wholeheartedly recommend you a shonen battle manga about teenage priests fighting satan.<br />
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<div style="text-align: center;" class="mycode_align"> </div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SKINSTEALER SCRAMBLE</span></span><br />
<span style="font-size: large;" class="mycode_size">[MAKE THE EXORCIST FALL IN LOVE]</span><br />
<span style="font-size: medium;" class="mycode_size">by snapshot and parker mortis</span></div>
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i said i was ready for the review but i am sorry there actually are some more points to cover beforehand, just a lot less vague. as i've said, this one is Very Graphic, and about a lot of extremely painful topics- including ones i am deeply familiar with. if you're reading this review there is a high chance you know our work at least a little bit, and know that our whole deal is creating narratives about severe abuse and topics such as disability and queerness entangled within them. just as frequently, religion is involved- and often pulling from our experiences as an Ex-Christian, Sort Of. the more accurate term would be "christian-via-schizophrenic-mother's-religious-delusions", which has lead us to have a lot more strange and secular experiences with the stuff. even so, we gravitate towards media that takes on a lot of Good Ol Christian Values! through different approaches, and explores them in different ways.<br />
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our dear husband <dvz_me_placeholder id="0" /> is also ex-catholic, and read this with us. he considers it one of the best portrayals of catholic guilt, repression, and most importantly, raw self destruction. i second this statement, from more of the angle of one of the best portrayals of being raised as an Other, forced to do roles and duties for some unseen, holy force- while the peers around you watch as you drive yourself into the ground.<br />
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it is a narrative critical of established oppressive structures and THOROUGHLY dissecting them with a laser sharp precision and a pointed stare at its audience. it is also a narrative of what enables those structures to exist on a fundamental level...and the way that OTHER people with different goals and an ever-similar longing for power can use that.  this is not just a story about catholicism, of Satan vs God, etc, but about <span style="font-weight: bold;" class="mycode_b">global power structures, reactionary movements, and what that does to oppressed classes.</span> the most obvious route it takes with this is, arguably, the most unifying oppressed class in the entire world, throughout all of known history.<br />
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Exorcist is a shonen battle manga about systemic abuse of children.<br />
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the premise of Make the Exorcist Fall In Love is fairly straightforward, on the surface. god is real and so is the devil! and they're stuck in a holy war! fuck! the demon lords and witches are going head to head against the church, which has trained BATTLE EXORCISTS! IN FULL PRIEST REGALIA!<br />
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AND GOD FORBID THEY'RE TEENAGERS WITH FUNNY QUIRKY DESIGNS THAT'S RIGHT THIS REALLY IS A SHONEN!!!<br />
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this manga KNOWS it is a shonen- and it's proud of it. it is silly, it is flirtatious- after all, it is a romance! the title says it all! and that doesn't conflict with what topics it's taking on. if anything, it serves them beautifully. there will be tropes aplenty from shonen throughout the ages...and in ways that make me very, very happy. i am a shonen lover at my core, but the genre has always left me with a lot of scrambled, nasty feelings when it curveballs into sketchy territory. this goes right up to those tropes- SOMETIMES <span style="font-weight: bold;" class="mycode_b">VERY</span> BLUNTLY, and says. yeah no. that does suck. but let's not just bash it- let's talk about Why it is there, and give a good fucking alternative. we'll get into that, but...<br />
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onto our boy.<br />
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our main character is referred to most accurately as Mr. Priest, based on what i <span style="font-style: italic;" class="mycode_i">believe</span> is the official translation, but i read this on a super legal manga site so what do i know. he Has a name, but we've never heard it- and no one uses it for him anyway. it's outright stated that he doesn't even want people to use it. the in-universe documents wedged between chapters don't even use it, even when they're official documents of the church itself- or hell, even diary entries of his mentors and the staff that raised him. he is a complete unknown, and even where we are at in the manga as of writing this- 81 chapters- there is still so much left up in the air.<br />
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<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/T2tGJnQ6/image.jpg" loading="lazy"  alt="[Image: image.jpg]" class="mycode_img" /></div>
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he is, however, very clearly Made For This. he is a super powered mega priest who fuck  man i don't even think you can powerscale so please don't try. what kills me about this is that it is established from the first chapter that this was not something he signed up for. this is all he's ever known, he's been groomed into this position and the thought of being anything But an exorcist does not exist in his head. many times throughout the manga, he repeats catholic beliefs so literally and so to the letter- usually while putting himself in harm's way- that even the other priests are disturbed.<br />
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i desperately do not want to spoil the majority of this manga, so i will not. not even under a spoiler box, i refuse to spoil this beyond the first chapter and some generalized discussion. let this be a warning though for the rest of this review: i cannot possibly CW for everything in this, but GRAPHIC depictions of children in peril, especially sexual, as well as frank takes on dealing with sexual guilt, are entrenched into the narrative and themes. if this is a lot for you, please turn around now.<br />
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in the very first chapter, amidst all of this introduction, we witness Priest be sexually assaulted in great detail by the demon lord of lust, Asmodeus. it is a harrowing scene and one of the most accurate depictions i've seen, at least to my own experiences, with a formative moment in life gone horrifically wrong in ways you cannot understand, and having to carry that. <span style="font-weight: bold;" class="mycode_b">this is never, ever a joke.</span> in fact, remember how i said this shonen takes on tropes and provides thoughtful commentary and alternatives?<br />
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common things, tropes, etc i have seen in shonen many, many times that this manga addresses with what i would argue is a fairly masterful stroke:<br />
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- male child protagonist being flustered by women in sexual situations<br />
- unknowingly sexual loli trope (YES, REALLY, YOU ALL KNOW I WOULDNT FUCK AROUND IN SAYING THIS <span style="font-weight: bold;" class="mycode_b">AT ALL</span>)<br />
- rape being funny<br />
- rape being sexy (established from like chapter one in explicit, unambiguous detail)<br />
- body horror as a vessel for ableist disgust<br />
- shinji get in the robot<br />
- extreme violence is coooool! (and also still manages to make it look cool amidst the commentary. this is the epitome of having its cake and eating it too.)<br />
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<img src="https://i.postimg.cc/T1Lkm8Ch/Beelzebub-Gehenna.png" loading="lazy"  alt="[Image: Beelzebub-Gehenna.png]" class="mycode_img" /><br />
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it also tackles on the following things, if that wasn't enough for you<br />
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- the nature of revenge<br />
- the nature of love<br />
- social media's presence in all of this and how it is manipulated, yes they have fucking iphones and twitter is real, this is a modern day manga and you will know it<br />
- what it means to be a part of humanity<br />
- biometric tracking<br />
- the confusing feeling of wondering why a manga about battle priests may be my favorite of the year, both felt by me and you, the reader<br />
- some of the best surrealist imagery and designs ive seen since chainsaw man, like, late stage chainsaw man for fuck's sake<br />
- touys<br />
- mother figures and the specific ableism they can exact<br />
- an extremely nuanced exploration THROUGHOUT the manga of the different ways child predation can occur and what leads the victim into that situation<br />
- the true nature of Sin- and how the seven sins can be used to discuss power structures that have perpetuated for all of known history and Why they've been allowed to perpetuate<br />
- white boy depression<br />
- no really the white boy depression is actually an enormous part of this<br />
- the idea of men being inherent rapists and predators, and women being inherent sex objects and breeding stock (especially vulnerable ones such as children and minorities) (yes this manga takes on bioessentialism already and i can only imagine how the fuck it's going to go in the future)<br />
- a harrowing exploration of how grooming can be exacted upon someone from an isolated world, i cannot spoil this one but jesus fucking christ<br />
- homophobia! big time homophobia and predation both sexually and nonsexually related to it! abuse dynamics too- that's right folks, this is not a clean queer representation this is a NIGHTMARE SCENARIO FOR ALL INVOLVED<br />
- Cuteness &#153;!<br />
- reactionary movements both globally and in specific cultures (i don't think this mangaka pair likes america much and i cheer every time they write about it, genuinely fantastic analysis shit)<br />
- what forgiveness Really means.<br />
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it's also got divine comedy shit, which is a drastic oversimplification but it made Como jump out of his chair and yell to see some really thoughtful use of that story- which, regular readers of our HD works know that that is one of his favorite things in the world.<br />
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but: after we set up our good boy Mr. Priest as the protag, and clearly some kind of catholic superhuman weapon...<br />
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we meet the conceit of the plot.<br />
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priest has been tasked with the protection of Imuri Atsuki, a famous teenage painter...<br />
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...who is also a succubus, trying to make him fall in love with her to thwart his impending onslaught on Satan and his demon lords.<br />
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<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/cJ1G3HYH/3dO491A.png" loading="lazy"  alt="[Image: 3dO491A.png]" class="mycode_img" /></div>
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what proceeds is one of the sweetest, goofiest, and heartwrenching romances i've read in a manga, with both of these two dumbass teens having to make their way through both the perils of untangling messy feelings, wrangling with disparity  between what each person wants and needs, hiding secrets and repressed urges, deliberate lies and witholding and the consequences that come with it-<br />
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and it's good! it's really really good! you made me give a shit about teen romance when generally i really do not care for how most shit does it! good fucking job, Exorcist! it is BRUTAL, it is deeply upsetting, but god if i am not standing up and rooting for Mr. Priest to just catch a fucking break already and let himself get a hug without getting triggered and throwing up. i am desperate to watch this absolute nightmare unfold. i am so hooked. jesus fucking christ.<br />
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<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/JhTV5LcQ/Gehenna-Introduction.jpg" loading="lazy"  alt="[Image: Gehenna-Introduction.jpg]" class="mycode_img" /></div>
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if i had to say something less enthusiastic about this manga...it is that my experience may not be yours. it Not being your thing could very possibly be true on a Large, Dramatic level, and that is because of a couple factors.<br />
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there is a shitload of delving into complicated topics of oppression, and every time they introduce a new intersectional vector to that, i'm very, Very pleased! for example, i was not expecting taking on historical depictions of religious ableism being so so deeply prominent in this one, and i love how it's taken on. however...<br />
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the things it digs its hands into are messy, complicated pieces of humanity and real world oppressive structures, and some things that may ring true to me, may not for another person- and frankly, that's okay. it feels like the team behind it deeply cares about portraying these things, and it's likely in the future they may express that in a way that isn't in line with my perspectives or experiences.<br />
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one thing i can think of off the top of my head is the emphasis on dissecting bioessentialism and natalism, particularly by religious groups- they haven't addressed how heavily this intersects with transphobia and especially transmisogyny- but honestly, i think there's a nonzero chance that they might.  at this point in time there's been multiple gay characters (i'll get to that) and an enormous emphasis on characters feeling uneasy with a harshly enforced gender binary and being reduced to what bodies they were born with...i dunno. with how much this piece talks about minority groups both as a natural part of the worldbuild and the emergent political drama, i wouldn't be surprised.<br />
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similarly, there have not been many dark-skinned characters at all, with only one shown on screen thus far (and not for long). this is another thing where i have to wonder if they'll get to it, and if my gut feeling there that they Will is correct. i have no guarantees, so let the record state that yeah there is Not much at all in that department. thus far we have been deeply entrenched in stuff relating to italy and japan, and what comes next, i have literally no fucking idea.<br />
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onto the gay characters. i will not spoil who they are or what their deal is. that's for your adventure. i cannot guarantee you will like the way they are written, or agree that they are good representation, or whatever the fuck. but they have something to say, and at the very least, for me, i was captured the whole time.<br />
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and finally, lastly...<br />
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it does show the rape stuff on screen. like, really, <span style="font-weight: bold;" class="mycode_b">really</span> on screen. it shows these teenagers dealing with sexuality way more explicitly than i am usually comfortable with, by a long shot. if you have heard me talk about Evangelion, you understand where my boundaries are on this. personally, i was able to read all of this without getting triggered. there were points where i could barely breathe from the tension, but i did not break down. <span style="font-weight: bold;" class="mycode_b">this is not likely to be a universal experience.</span><br />
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i really like this manga. i love it, even. it's possessing my brain and i am glad to let it. if you feel like you could give it a try, i say to go for it- and if you get to a point where you'd usually quit...maybe gauge whether you're up for hearing it out and seeing what it has to say. i gave it a lot of chances i usually wouldn't- and it more than paid off.<br />
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			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/1ttTbxrd/Make-the-Exorcist-Fall-in-Love-volume-1-cover.jpg" loading="lazy"  alt="[Image: Make-the-Exorcist-Fall-in-Love-volume-1-cover.jpg]" class="mycode_img" /></div>
Make the Exorcist Fall in Love is a relatively new manga written by Aruma Arima and illustrated by Masuku Fukayama, the latter of which has a known presence in the manga and illustration scene that I Must Investigate, and the former, as i can tell, is a complete unknown.<br />
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this both bothers me, because i desperately want to know what makes them so fucking good at writing this manga, but also, i think is the best course of action.<br />
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this is because that Make the Exorcist Fall In Love is the best portrayal of child exploitation, especially in the sexual sense, and DEEPLY, <span style="font-weight: bold;" class="mycode_b">DEEPLY</span> in the religious sense, that i have seen in recent years. it is also boldly political in every way, and in ways that would make a lot of people very mad- to the point of the manga itself saying so upfront. it is an insanely graphic piece of work that i would consider on the severity level of Berserk, and very clearly pulls from our other favorite manga of all time, Chainsaw Man. Fujimoto's influence can be felt in every crevice of this manga, and i consider that something that is not only a strength but something this story takes and runs with, planning its own course and jumping over Every Single Hurdle i could have fucking imagined it would have.<br />
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there were many times where i went, jesus, is this going to actually be anything? this is usually the point where i'd jump ship. this is Usually the point where i go "oh fuck me man i cant do this" in a manga <span style="font-style: italic;" class="mycode_i">and i have read so much goddamn manga.</span> but Infomantis of manga recommendation fame told me that it was good, REALLY good, and i stuck with it.<br />
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every single time, i was proved right for trusting the team behind this work. pretty much every single potential issue i could have had with this one is handled. the literal only thing i can think of after my first read is an off color offhand comment about familiar-fucking cartoon axolotls that you know. i think at this point they may actually address that seriously later. i can't even be surprised if they do at this point, because that has already happened LIKE FOUR TIMES.<br />
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that's plenty of preamble though. i just need you to be ready for me to wholeheartedly recommend you a shonen battle manga about teenage priests fighting satan.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SKINSTEALER SCRAMBLE</span></span><br />
<span style="font-size: large;" class="mycode_size">[MAKE THE EXORCIST FALL IN LOVE]</span><br />
<span style="font-size: medium;" class="mycode_size">by snapshot and parker mortis</span></div>
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i said i was ready for the review but i am sorry there actually are some more points to cover beforehand, just a lot less vague. as i've said, this one is Very Graphic, and about a lot of extremely painful topics- including ones i am deeply familiar with. if you're reading this review there is a high chance you know our work at least a little bit, and know that our whole deal is creating narratives about severe abuse and topics such as disability and queerness entangled within them. just as frequently, religion is involved- and often pulling from our experiences as an Ex-Christian, Sort Of. the more accurate term would be "christian-via-schizophrenic-mother's-religious-delusions", which has lead us to have a lot more strange and secular experiences with the stuff. even so, we gravitate towards media that takes on a lot of Good Ol Christian Values! through different approaches, and explores them in different ways.<br />
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our dear husband <dvz_me_placeholder id="0" /> is also ex-catholic, and read this with us. he considers it one of the best portrayals of catholic guilt, repression, and most importantly, raw self destruction. i second this statement, from more of the angle of one of the best portrayals of being raised as an Other, forced to do roles and duties for some unseen, holy force- while the peers around you watch as you drive yourself into the ground.<br />
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it is a narrative critical of established oppressive structures and THOROUGHLY dissecting them with a laser sharp precision and a pointed stare at its audience. it is also a narrative of what enables those structures to exist on a fundamental level...and the way that OTHER people with different goals and an ever-similar longing for power can use that.  this is not just a story about catholicism, of Satan vs God, etc, but about <span style="font-weight: bold;" class="mycode_b">global power structures, reactionary movements, and what that does to oppressed classes.</span> the most obvious route it takes with this is, arguably, the most unifying oppressed class in the entire world, throughout all of known history.<br />
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Exorcist is a shonen battle manga about systemic abuse of children.<br />
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the premise of Make the Exorcist Fall In Love is fairly straightforward, on the surface. god is real and so is the devil! and they're stuck in a holy war! fuck! the demon lords and witches are going head to head against the church, which has trained BATTLE EXORCISTS! IN FULL PRIEST REGALIA!<br />
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AND GOD FORBID THEY'RE TEENAGERS WITH FUNNY QUIRKY DESIGNS THAT'S RIGHT THIS REALLY IS A SHONEN!!!<br />
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this manga KNOWS it is a shonen- and it's proud of it. it is silly, it is flirtatious- after all, it is a romance! the title says it all! and that doesn't conflict with what topics it's taking on. if anything, it serves them beautifully. there will be tropes aplenty from shonen throughout the ages...and in ways that make me very, very happy. i am a shonen lover at my core, but the genre has always left me with a lot of scrambled, nasty feelings when it curveballs into sketchy territory. this goes right up to those tropes- SOMETIMES <span style="font-weight: bold;" class="mycode_b">VERY</span> BLUNTLY, and says. yeah no. that does suck. but let's not just bash it- let's talk about Why it is there, and give a good fucking alternative. we'll get into that, but...<br />
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onto our boy.<br />
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our main character is referred to most accurately as Mr. Priest, based on what i <span style="font-style: italic;" class="mycode_i">believe</span> is the official translation, but i read this on a super legal manga site so what do i know. he Has a name, but we've never heard it- and no one uses it for him anyway. it's outright stated that he doesn't even want people to use it. the in-universe documents wedged between chapters don't even use it, even when they're official documents of the church itself- or hell, even diary entries of his mentors and the staff that raised him. he is a complete unknown, and even where we are at in the manga as of writing this- 81 chapters- there is still so much left up in the air.<br />
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<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/T2tGJnQ6/image.jpg" loading="lazy"  alt="[Image: image.jpg]" class="mycode_img" /></div>
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he is, however, very clearly Made For This. he is a super powered mega priest who fuck  man i don't even think you can powerscale so please don't try. what kills me about this is that it is established from the first chapter that this was not something he signed up for. this is all he's ever known, he's been groomed into this position and the thought of being anything But an exorcist does not exist in his head. many times throughout the manga, he repeats catholic beliefs so literally and so to the letter- usually while putting himself in harm's way- that even the other priests are disturbed.<br />
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i desperately do not want to spoil the majority of this manga, so i will not. not even under a spoiler box, i refuse to spoil this beyond the first chapter and some generalized discussion. let this be a warning though for the rest of this review: i cannot possibly CW for everything in this, but GRAPHIC depictions of children in peril, especially sexual, as well as frank takes on dealing with sexual guilt, are entrenched into the narrative and themes. if this is a lot for you, please turn around now.<br />
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in the very first chapter, amidst all of this introduction, we witness Priest be sexually assaulted in great detail by the demon lord of lust, Asmodeus. it is a harrowing scene and one of the most accurate depictions i've seen, at least to my own experiences, with a formative moment in life gone horrifically wrong in ways you cannot understand, and having to carry that. <span style="font-weight: bold;" class="mycode_b">this is never, ever a joke.</span> in fact, remember how i said this shonen takes on tropes and provides thoughtful commentary and alternatives?<br />
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common things, tropes, etc i have seen in shonen many, many times that this manga addresses with what i would argue is a fairly masterful stroke:<br />
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- male child protagonist being flustered by women in sexual situations<br />
- unknowingly sexual loli trope (YES, REALLY, YOU ALL KNOW I WOULDNT FUCK AROUND IN SAYING THIS <span style="font-weight: bold;" class="mycode_b">AT ALL</span>)<br />
- rape being funny<br />
- rape being sexy (established from like chapter one in explicit, unambiguous detail)<br />
- body horror as a vessel for ableist disgust<br />
- shinji get in the robot<br />
- extreme violence is coooool! (and also still manages to make it look cool amidst the commentary. this is the epitome of having its cake and eating it too.)<br />
<br />
<img src="https://i.postimg.cc/T1Lkm8Ch/Beelzebub-Gehenna.png" loading="lazy"  alt="[Image: Beelzebub-Gehenna.png]" class="mycode_img" /><br />
<br />
it also tackles on the following things, if that wasn't enough for you<br />
<br />
- the nature of revenge<br />
- the nature of love<br />
- social media's presence in all of this and how it is manipulated, yes they have fucking iphones and twitter is real, this is a modern day manga and you will know it<br />
- what it means to be a part of humanity<br />
- biometric tracking<br />
- the confusing feeling of wondering why a manga about battle priests may be my favorite of the year, both felt by me and you, the reader<br />
- some of the best surrealist imagery and designs ive seen since chainsaw man, like, late stage chainsaw man for fuck's sake<br />
- touys<br />
- mother figures and the specific ableism they can exact<br />
- an extremely nuanced exploration THROUGHOUT the manga of the different ways child predation can occur and what leads the victim into that situation<br />
- the true nature of Sin- and how the seven sins can be used to discuss power structures that have perpetuated for all of known history and Why they've been allowed to perpetuate<br />
- white boy depression<br />
- no really the white boy depression is actually an enormous part of this<br />
- the idea of men being inherent rapists and predators, and women being inherent sex objects and breeding stock (especially vulnerable ones such as children and minorities) (yes this manga takes on bioessentialism already and i can only imagine how the fuck it's going to go in the future)<br />
- a harrowing exploration of how grooming can be exacted upon someone from an isolated world, i cannot spoil this one but jesus fucking christ<br />
- homophobia! big time homophobia and predation both sexually and nonsexually related to it! abuse dynamics too- that's right folks, this is not a clean queer representation this is a NIGHTMARE SCENARIO FOR ALL INVOLVED<br />
- Cuteness &#153;!<br />
- reactionary movements both globally and in specific cultures (i don't think this mangaka pair likes america much and i cheer every time they write about it, genuinely fantastic analysis shit)<br />
- what forgiveness Really means.<br />
<br />
it's also got divine comedy shit, which is a drastic oversimplification but it made Como jump out of his chair and yell to see some really thoughtful use of that story- which, regular readers of our HD works know that that is one of his favorite things in the world.<br />
<br />
but: after we set up our good boy Mr. Priest as the protag, and clearly some kind of catholic superhuman weapon...<br />
<br />
we meet the conceit of the plot.<br />
<br />
priest has been tasked with the protection of Imuri Atsuki, a famous teenage painter...<br />
<br />
...who is also a succubus, trying to make him fall in love with her to thwart his impending onslaught on Satan and his demon lords.<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/cJ1G3HYH/3dO491A.png" loading="lazy"  alt="[Image: 3dO491A.png]" class="mycode_img" /></div>
<br />
what proceeds is one of the sweetest, goofiest, and heartwrenching romances i've read in a manga, with both of these two dumbass teens having to make their way through both the perils of untangling messy feelings, wrangling with disparity  between what each person wants and needs, hiding secrets and repressed urges, deliberate lies and witholding and the consequences that come with it-<br />
<br />
<br />
and it's good! it's really really good! you made me give a shit about teen romance when generally i really do not care for how most shit does it! good fucking job, Exorcist! it is BRUTAL, it is deeply upsetting, but god if i am not standing up and rooting for Mr. Priest to just catch a fucking break already and let himself get a hug without getting triggered and throwing up. i am desperate to watch this absolute nightmare unfold. i am so hooked. jesus fucking christ.<br />
 <br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.postimg.cc/JhTV5LcQ/Gehenna-Introduction.jpg" loading="lazy"  alt="[Image: Gehenna-Introduction.jpg]" class="mycode_img" /></div>
<br />
if i had to say something less enthusiastic about this manga...it is that my experience may not be yours. it Not being your thing could very possibly be true on a Large, Dramatic level, and that is because of a couple factors.<br />
<br />
there is a shitload of delving into complicated topics of oppression, and every time they introduce a new intersectional vector to that, i'm very, Very pleased! for example, i was not expecting taking on historical depictions of religious ableism being so so deeply prominent in this one, and i love how it's taken on. however...<br />
<br />
the things it digs its hands into are messy, complicated pieces of humanity and real world oppressive structures, and some things that may ring true to me, may not for another person- and frankly, that's okay. it feels like the team behind it deeply cares about portraying these things, and it's likely in the future they may express that in a way that isn't in line with my perspectives or experiences.<br />
<br />
one thing i can think of off the top of my head is the emphasis on dissecting bioessentialism and natalism, particularly by religious groups- they haven't addressed how heavily this intersects with transphobia and especially transmisogyny- but honestly, i think there's a nonzero chance that they might.  at this point in time there's been multiple gay characters (i'll get to that) and an enormous emphasis on characters feeling uneasy with a harshly enforced gender binary and being reduced to what bodies they were born with...i dunno. with how much this piece talks about minority groups both as a natural part of the worldbuild and the emergent political drama, i wouldn't be surprised.<br />
<br />
similarly, there have not been many dark-skinned characters at all, with only one shown on screen thus far (and not for long). this is another thing where i have to wonder if they'll get to it, and if my gut feeling there that they Will is correct. i have no guarantees, so let the record state that yeah there is Not much at all in that department. thus far we have been deeply entrenched in stuff relating to italy and japan, and what comes next, i have literally no fucking idea.<br />
<br />
onto the gay characters. i will not spoil who they are or what their deal is. that's for your adventure. i cannot guarantee you will like the way they are written, or agree that they are good representation, or whatever the fuck. but they have something to say, and at the very least, for me, i was captured the whole time.<br />
<br />
and finally, lastly...<br />
<br />
it does show the rape stuff on screen. like, really, <span style="font-weight: bold;" class="mycode_b">really</span> on screen. it shows these teenagers dealing with sexuality way more explicitly than i am usually comfortable with, by a long shot. if you have heard me talk about Evangelion, you understand where my boundaries are on this. personally, i was able to read all of this without getting triggered. there were points where i could barely breathe from the tension, but i did not break down. <span style="font-weight: bold;" class="mycode_b">this is not likely to be a universal experience.</span><br />
<br />
i really like this manga. i love it, even. it's possessing my brain and i am glad to let it. if you feel like you could give it a try, i say to go for it- and if you get to a point where you'd usually quit...maybe gauge whether you're up for hearing it out and seeing what it has to say. i gave it a lot of chances i usually wouldn't- and it more than paid off.<br />
<br />
 <br />
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			<title><![CDATA[Como + Mortis' Slay The Princess Ramble(s)]]></title>
			<link>https://homebrewdeviants.com/forum/thread-875.html</link>
			<pubDate>Fri, 24 Nov 2023 09:16:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://homebrewdeviants.com/forum/member.php?action=profile&uid=2">skinstealer</a>]]></dc:creator>
			<guid isPermaLink="false">https://homebrewdeviants.com/forum/thread-875.html</guid>
			<description><![CDATA[welcome to the first of many ramble threads to come. today us and como discuss the newly released horror visual novel, Slay The Princess. we've done one playthrough of it and plan on 100%ing it eventually, but for now, here's our (very disorganized and rambly) thoughts!<br />
<br />
CWs for the game can be found on the official website<a href="https://www.blacktabbygames.com/content-warnings-stp" target="_blank" rel="noopener" class="mycode_url"> here.</a><br />
<br />
<img src="https://i.imgur.com/zfewoWu.png" loading="lazy"  alt="[Image: zfewoWu.png]" class="mycode_img" /><br />
<br />
[image description: roughly sketched concept art for the game "slay the princess". a bird man with a knife is approaching a princess, and the princess is shooting some kind of red laser goop out of her eyes at him. there's an arrow pointing to the princess labeled "nightmare".]<br />
 <br />
<hr class="mycode_hr" />
<br />
COMORANT: So<br />
Stab the Prinzessin<br />
<br />
MORTIS: we played slay the princess! and wanted to do a review about it<br />
<br />
COMORANT: I feel like she stabbed us more we stabbed her<br />
<br />
MORTIS: she definitely did and pretty much all of it was our fault to some extent<br />
<br />
COMORANT: Like not even killed just stabbed in general<br />
Okay I blame the voices<br />
<br />
MORTIS: we will get to the voices, that's a big thing i want to talk about here<br />
do we want to do spoiler free impressions first or just dive right in<br />
<br />
COMORANT: Lets spoil shit at the end<br />
So<br />
Yeah this is absolutely a straightforward concept taken to a very surreal and existential extreme that toys with the nature of a lot of visual novels<br />
The soundtrack is perfect for the story it wants to tell<br />
the artwork is lovely, the sketchy look switches things up enough constantly to keep things fresh and intereesting despite what is effectively a game with three fucking rooms<br />
<br />
MORTIS: the amount of voiced lines in this game is fucking insane, and they get a ton of mileage out of just having two (very good) voice actors<br />
<br />
COMORANT: I was about to say, this whole game is really something that takes a small scope and pushes it as hard as humanly possible<br />
gets right into the meat of things pretty quickly too<br />
<br />
MORTIS: yeah, it didn't feel like it was wasting our time at all, even with our first run through being the simplest possible route (on purpose and our choice, more on that later)<br />
we were still given TONS of interesting stuff to chew on<br />
it was definitely an experience that made us go "whoa!" a lot. which i appreciate<br />
<br />
COMORANT: Mmhmm. I think honestly it's a very good entry point to someone who might be interested in visual novels as well<br />
Lots of accessibility settings, a simpler premise expanded to very interesting extremes, a strong touch of exploration of its own format, and the mix of horror and dark comedy that are inherit to its premise are used very well.<br />
which like, it is a visual novel, like a actual one albeit designed to encourage a lot of exploration for those who are not familiar with them<br />
<br />
MORTIS: i think that people who like a lot of meaty dialogue trees will get along well with this game, especially if they're cool with very VERY heavy gore and horror themes. there's a lot of stuff in this that is really brutal but i feel like there's a niche for like. really scary and brutal VNs, it's kind of a cornerstone of the genre<br />
but honestly i feel like, while i haven't played too many of them myself and am mainly just familiar secondhand, this one is definitely trying to avoid being sort of...guro-esque? does that make sense<br />
aside from the last scene we got that one was just kind of fucked up. we'll get to that<br />
<br />
COMORANT: I think a big daunting thing for those who haven't played them is the nature of feeling like having this amount of complexity in branching path like<br />
makes you intimidated by the possibility of making bad calls<br />
and I think the game right away going "You will not see everything in one go, there are no wrong answers" and the nature of its story let you experiment at first comfortably until you are fed enough to want to be very careful and deliberate<br />
<br />
MORTIS: oh yeah this game completely circumvents that by the nature of how it works and encourages you to do whatever the fuck because no matter what it's going to give you something interesting, scary, and potentially thought provoking<br />
the character of the princess is a fascinating one and we're having a lot of thoughts on her. but no matter which angle you approach a run from, you're going to see some new stuff- especially made better by the fact that the game will just outright prevent you from retreading something that would be the exact same, which is AWESOME<br />
that is honestly one of our biggest gripes with games with branching dialogue trees, having to retread to get to tiny slivers of new content. something that we noticed with our playthrough is they do give you the option to skip stuff youve already done, i think? or at the very least fast forward through it- but honestly we were so immersed in the voice acting and atmosphere that we never really felt a need to do it<br />
<br />
COMORANT: You can just rapidly go through a lot of the repeated dialouge<br />
there were a ton of options including to just skip to the dialogue cchoices<br />
Shall we dip into mild spoilers before we go into the heavy stuff  or do we have anything we want to cover before talking story specifics<br />
<br />
MORTIS: uhhh warning for suicide, gore and self harm for sure. those are the three biggest content warnings i have for the game as well as some very selective stuff that would mainly apply to plural people with rough internal experiences, which i will put in a spoiler here (it's story relevant and we WILL be talking about it in depth)<br />
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
big content warning: suicide to deliberately kill someone in the same body<br />
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ok yeah im good<br />
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">SPOILERS AHEAD</span><br />
COMORANT: So yeah the game wouldn't be entertaining if it was just you choosing to kill the princess or not kill the princess and that was it. It's a very groundhog day situation with a solid amount of meta narrative tinge that explores a existentialism around two characters in a cycle of violence and influencing each other back and forth.<br />
<br />
MORTIS: it is possible to be relatively very nice to the princess and you will still die horribly, or she'll die horribly. you can also be a HORRIBLE person to her and you will probably die even worse<br />
the way the game is structured is pretty straightforward but also not at all. should i go into that or do you want to<br />
<br />
COMORANT: Format is simple, start with a basic "You should kill this princess or the world will end" prompt, choose to take the knife or not with you when you enter the cabin, and enter the room where she is held prisoner<br />
you are to either kill her or release her in the majority of routes to progress<br />
and the nature of your motives, her motives, etc are what massively deviate<br />
but in the big twist of things, killing her influences the next cycle until a proper reset happens<br />
<br />
MORTIS: even just the act of taking the knife or leaving it influences whether the princess is hostile to you or scared of you on your initial interaction<br />
in the first "chapter" of a run, you will always end up either dying or killing the princess. actually i think it's always the former. you just fucking die in some horrible way<br />
the second chapter, you re-enter the cabin, and it's changed. it reshapes its interior based on whatever choices you made in the first chapter....and the princess remembers you<br />
you get a third chapter under very specific circumstances- this only happened to us twice out of our five runs in the playthrough we did<br />
but we're missing a pretty big part of this. the voices, as mentioned earlier<br />
when you start the game, you get a narrator talking to you- he's labelled as the narrator, easy enough, he's voiced. your decisions are not voiced, but are chosen from a list in the corner of the screen. however- you get another voice talking early on, "voice of a hero"<br />
this guy wants to do good. he wants to save the princess! it's pretty easy to think this guy's just the character you're playing as at first, tbh<br />
<br />
COMORANT: It's very easy to think of him as so yeah, being the voice who is kind of just "normal person logic"<br />
which is to say he doesn't want to hurt the princess which is kind of the average person's thought when being told to kill someone, and he generally advocates for any solution other than kill the princess unless there's enough on plate to make him go "okay we need to kill her actually" that route<br />
<br />
MORTIS: he's just the normal ass knight or whatever you're supposed to be. a hero, like his subtitles say<br />
<br />
COMORANT: Very good natured, kind of the voice of reason compared to the Narrator's adamance on killing the princess, or the other voices feeling like "what kind of person would take this route in the first place?"<br />
and generally the persona of each voice lines up with each possible princess route<br />
<br />
MORTIS: which...the other voices.<br />
once you complete a first chapter, you get to start the loop anew- but along with the princess remembering you, you get a new voice- one that's heavily implied to be You from your last playthrough<br />
so if you're a dick to the princess, you're gonna get a dickish voice in your head. if you act sweet to her, you'll get one that's absolutely enamored with her<br />
como looked up how many potential voices you can pick up and it's. it's a lot. it's a lot of potential ones<br />
<br />
COMORANT: I absolutely have some favorite voices<br />
<br />
MORTIS: i think voice of the broken was the hardest for us. i think it just, hit hard to have like<br />
a voice that absolutely worships her as this god-like being, but in a way that screams self deprecation and self mutilation. it reminds us a lot of system members who feel held captive by abusers, especially actively in the thrall of it-<br />
that was one of our last run's voices. it was extremely brutal and distressing but in a way where we respected it a lot.<br />
<br />
COMORANT: Was it the Skeptic that outright went "You're taking the knife with you."?<br />
<br />
MORTIS: i think so, yeah. it was one of the last run ones as well<br />
<br />
COMORANT: voices seem to have some outright capacity to sway physical actions but he stood out for just outright making the knife choice<br />
<br />
MORTIS: yeah that one was like "oh shit this guy can actually front", which is only really ever seen with the narrator- who's implied to be from beyond You and not actually part of You, Collectively<br />
<br />
COMORANT: a major part of this game's themes and structure is the fact that you're the one with the most choice, and even then you feel trapped<br />
<br />
MORTIS: there are a lot of choice options where you can literally just say shit with the vibes of like, "i don't want to do this, why do i have to be the one to do this, this fucking sucks, i want a different story"  and all you get is a narrator telling you to just slay the fucking princess already and whoever else is tagging along for the ride giving their two cents and trying to appeal to you in one way or the other<br />
which, honestly, mood<br />
<br />
COMORANT: a major theme is the sensation of feeling trapped, but another massive one is the idea of people and experiences forming and swaying each other's sense of person and reality<br />
You obviously have the most physical sway in the narrative, but each playthrough feeds you information that is going to sway how you approach next run<br />
<br />
MORTIS: it's <span style="font-style: italic;" class="mycode_i">very</span> plural-coded, at least to me- though of course this thing could affect anyone. it just really hits us in the chest with all that, especially with the idea of past selves and having everything from your appearance to the abstract space you inhabit, and of course, obligatory mirror symbolism<br />
when you reach the end of a run, whether that's at the end of chapter II or III- you and the princess are whisked out of this world, taken to somewhere called "the long quiet". it's there that you get to talk to the princess you got out of that run- or, something that looks like her. the long quiet princess is actually an amalgam of all of the princesses you get from that run, and while she speaks very cryptically and somberly, she expresses that she wants you to bring her new "perspectives"- new runs, basically. to complete the playthrough, we had to do 5, and that impacted the endgame.<br />
this kind of shit makes us really feel like the princess has something going on too, which is...sort of confirmed by the end of it? i dunno<br />
<br />
COMORANT: Kind of?<br />
Albeit once again it's very clear her shifts are more exterior contrasting with yours being more internal<br />
<br />
MORTIS: yeah. she's a very different person in every run and it's VERY obvious, to the point where her physical body can change along with the environment- and pretty drastically<br />
<br />
COMORANT: Any favorite run?<br />
<br />
MORTIS: what was it called, the witch? or thorns? that one<br />
that one for sure<br />
<br />
COMORANT: That was a three stage route yeah<br />
same<br />
<br />
MORTIS: and NOT because i'm a furry it was just really fucking good<br />
<br />
COMORANT:  GOD<br />
I WASN'T THINKING IT<br />
<br />
MORTIS: it was just really good. that one was very interesting, and had a lot of symbolism about, like...learning to trust someone, and how refusal of that trust towards others leads inevitably to harm and suffering- both of yourself and another person<br />
also the imagery in the thorns chapter goes hard as hell<br />
<br />
COMORANT: Honestly it was good enough that I would've been more than satisifed with that as a stopping point<br />
<br />
MORTIS: yeah we kind of fucked up by having the fury as our stopping point. or whatever the third chapter got called for that<br />
literally como was like "ok we're gonna be good on this last run. we're gonna be non-violent" and then immediately it all goes to shit and we get one of the most visceral runs in the game that also involves horrible macro and crushing bullshit<br />
<br />
COMORANT: I think the Fury route fit as a nice escalation into the endgame but god going from the heartbreaking nature of the transition from The Witch into The Thorn was like<br />
oof<br />
<br />
MORTIS: i think the fury route definitely impacted me in weird ways, though. we went from the thorns route being something that made our chest squeeze and go "oh i really want this to work out for these people" to "oh god this sucks. oh god this Sucks" and honestly, that's not a bad thing- it really emphasized how a different background and life events can change a person, which again, resonates very heavily with plural stuff considering it feels like sometimes system members can splinter off in radically different ways<br />
<br />
COMORANT: See I didn't realize walking back into the basement after considering leaving just has your character and the princess instantly try to kill each other<br />
<br />
MORTIS: WE SHOULD HAVE JUST LEFT<br />
<br />
COMORANT: WE SHOULD'VE JUST LEFT<br />
<br />
MORTIS: accidentally making the most pissed off god of vengeance<br />
i think i literally said to just leave (after getting you into this situation in the first place)<br />
<br />
COMORANT: Okay to be fair it was self defense<br />
she did threaten us before it got fucky<br />
and then we killed her after she threatened to explode everything<br />
<br />
MORTIS: and then she killed us in like. the worst ways possible<br />
<br />
COMORANT: YEAH<br />
<br />
MORTIS: genuinely i think we have to turn up the content warning level for this game up after seeing the fury route. there is some SERIOUSLY graphic stuff in this<br />
<br />
COMORANT: Yeah<br />
it's the combo of like<br />
graphic + oh god the vibes are hateful fuck fuck fuck fuck aaaa<br />
<br />
MORTIS: yeah. especially whiplash-y after a route where you escape and there's a sense of hope and beauty to it<br />
but that's just what you get when you play this. personally i recommend doing it like how us and como did, with a friend at your side to help you keep track of what decisions you've made<br />
but that said, you'd be fine just having a solo experience too. it just helps to have an emotional support buddy who can also keep track of how things are going for you. a copilot<br />
<br />
COMORANT: To be fair, I think playing a visual novel alone is a rite of passage of the genre<br />
usually for reasons<br />
<span style="font-style: italic;" class="mycode_i">reasons</span><br />
I'm just saying you don't want a friend there when Neco Arc's honkers are on screen<br />
<br />
MORTIS: this is not one of those visual novels for most people<br />
<br />
COMORANT: It's not<br />
<br />
MORTIS: i did comment during the fury route that there would probably be very scary people into this one<br />
<br />
COMORANT: Yeah no that's intense<br />
<br />
MORTIS: all in all, like...this is one of those games that i have a hard time recommending, but not because it's bad, because it's Definitely Not<br />
i feel like i <span style="font-style: italic;" class="mycode_i">can</span> recommend it as a plural game. i definitely do- but it's also one where you can't go into it expecting a happy, calm narrative. it has a lot of really upsetting stuff mixed in with the dark comedy aspects and you will see characters mutilate themselves- in first person no less- and kill each other and go through mental hell. it is a really brutal game, but maybe you like that kind of thing and are interested in seeing it done in novel and fresh ways. if that's the case, i think you'd like it.<br />
<br />
the other thing that i'm not suuuure how much i want to talk about even in the spoiler section is that there is a lot of philosophical stuff, especially towards the end and in the long quiet sections. it was super interesting and i believe well done, but at the same time i really want to let that stuff cook in my brain for a bit.<br />
<br />
COMORANT: Honestly I have my thoughts but uh<br />
hardcore spoilers?<br />
<br />
MORTIS: yeah. i kind of dont even want to spoil it<br />
it feels like that, if nothing else, needs to be experienced firsthand or at the very least through a very good playthrough<br />
<br />
COMORANT: Yeah no<br />
I will say a massive theme as well is trust<br />
it's an information game where the kindest routes are built on trust<br />
And a lot of the strife comes from the difficulties of navigating a dangerous situation when you are surrounded by people who are purposefully limiting your information on such heavy choices<br />
the only one you real really trust consistent from playthrough to playthrough is the voices really kind of just being a pool of suggestions like a meeting room of shoulder angels<br />
<br />
MORTIS: not just shoulder angels but massively traumatized ones who still have very raw and volatile emotions. after all, they're "you's" that died<br />
i could gush about how plural coded this game is lmao<br />
<br />
COMORANT: I have to honestly say I adore the performance around the Hero voice<br />
There's a few moments with him that got to me<br />
I think both actors do a good job with the game's concept<br />
<br />
MORTIS: he's great. all of the voice performances are great but the hero voice really hits the perfect "i am here to be the hero until it gets FUCKED and then i am OUT" that you really need for the guy who is there with you in every run<br />
<br />
COMORANT: He's sort of a anchor<br />
<br />
MORTIS: he really is<br />
the narrator is a lot of fun, too. we've heard this game get compared to stanley parable a few times and...yeah, we can see it. honestly makes us want to go back to that game, we haven't played it in years and haven't seen the new update stuff.<br />
<br />
COMORANT: I think as a whole the game really managed to get a lot of feelings out of me and it'll stick with me for a good while to fully process<br />
<br />
MORTIS: yeah. we might return to this thread honestly when we've had some time to let it percolate<br />
<br />
i think along with the thorns route, the first two routes we did really stuck with us- or more specifically xavier, who was fronting at the time. i don't want to get into ~messy details of our personal life~ but there was a very big aspect in both the spectre route and....i dont remember what the second run we did's route was called, but the one where the narrator took control of the front for the first time- where suicide in order to kill someone else in the same body took place.<br />
<br />
it was a really visceral thing to happen not only once but Twice and it really got to him- but at the same time it was really meaningful for us, because like- that was an aspect of our experiences when we were younger and never see talked about. most people would probably just take it from a shock angle, which you could argue for this case as well- but it hit<br />
<br />
COMORANT: Yeah honestly I might be down to do a follow up here<br />
<br />
MORTIS: it'll definitely also need a revisit when we do other routes. there is a LOT to uncover in this game and chew on<br />
<br />
COMORANT: Yeah. We might poke at this some more so stay tuned for that? And maybe even do one where we talk about the game's grander endings.<br />
<br />
MORTIS: honestly yeah. we should probably save that for when we've 100%'d it<br />
god knows what kind of contexts we're missing<br />
<br />
COMORANT: Yeah.<br />
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MORTIS: so...yeah. that's our initial impressions of slay the princess. super scattered, but it's...really good. it can definitely veer into shock territory though, so please watch out if your brain doesn't agree with seeing really scary shit without any fucking warning lmao<br />
BUT<br />
there is a CW list on the slay the princess website, which i will have linked earlier in the post with any luck<br />
<br />
COMORANT: Absolutely recommend it if this catches your attention at all and you can take rougher content.]]></description>
			<content:encoded><![CDATA[welcome to the first of many ramble threads to come. today us and como discuss the newly released horror visual novel, Slay The Princess. we've done one playthrough of it and plan on 100%ing it eventually, but for now, here's our (very disorganized and rambly) thoughts!<br />
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CWs for the game can be found on the official website<a href="https://www.blacktabbygames.com/content-warnings-stp" target="_blank" rel="noopener" class="mycode_url"> here.</a><br />
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<img src="https://i.imgur.com/zfewoWu.png" loading="lazy"  alt="[Image: zfewoWu.png]" class="mycode_img" /><br />
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[image description: roughly sketched concept art for the game "slay the princess". a bird man with a knife is approaching a princess, and the princess is shooting some kind of red laser goop out of her eyes at him. there's an arrow pointing to the princess labeled "nightmare".]<br />
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COMORANT: So<br />
Stab the Prinzessin<br />
<br />
MORTIS: we played slay the princess! and wanted to do a review about it<br />
<br />
COMORANT: I feel like she stabbed us more we stabbed her<br />
<br />
MORTIS: she definitely did and pretty much all of it was our fault to some extent<br />
<br />
COMORANT: Like not even killed just stabbed in general<br />
Okay I blame the voices<br />
<br />
MORTIS: we will get to the voices, that's a big thing i want to talk about here<br />
do we want to do spoiler free impressions first or just dive right in<br />
<br />
COMORANT: Lets spoil shit at the end<br />
So<br />
Yeah this is absolutely a straightforward concept taken to a very surreal and existential extreme that toys with the nature of a lot of visual novels<br />
The soundtrack is perfect for the story it wants to tell<br />
the artwork is lovely, the sketchy look switches things up enough constantly to keep things fresh and intereesting despite what is effectively a game with three fucking rooms<br />
<br />
MORTIS: the amount of voiced lines in this game is fucking insane, and they get a ton of mileage out of just having two (very good) voice actors<br />
<br />
COMORANT: I was about to say, this whole game is really something that takes a small scope and pushes it as hard as humanly possible<br />
gets right into the meat of things pretty quickly too<br />
<br />
MORTIS: yeah, it didn't feel like it was wasting our time at all, even with our first run through being the simplest possible route (on purpose and our choice, more on that later)<br />
we were still given TONS of interesting stuff to chew on<br />
it was definitely an experience that made us go "whoa!" a lot. which i appreciate<br />
<br />
COMORANT: Mmhmm. I think honestly it's a very good entry point to someone who might be interested in visual novels as well<br />
Lots of accessibility settings, a simpler premise expanded to very interesting extremes, a strong touch of exploration of its own format, and the mix of horror and dark comedy that are inherit to its premise are used very well.<br />
which like, it is a visual novel, like a actual one albeit designed to encourage a lot of exploration for those who are not familiar with them<br />
<br />
MORTIS: i think that people who like a lot of meaty dialogue trees will get along well with this game, especially if they're cool with very VERY heavy gore and horror themes. there's a lot of stuff in this that is really brutal but i feel like there's a niche for like. really scary and brutal VNs, it's kind of a cornerstone of the genre<br />
but honestly i feel like, while i haven't played too many of them myself and am mainly just familiar secondhand, this one is definitely trying to avoid being sort of...guro-esque? does that make sense<br />
aside from the last scene we got that one was just kind of fucked up. we'll get to that<br />
<br />
COMORANT: I think a big daunting thing for those who haven't played them is the nature of feeling like having this amount of complexity in branching path like<br />
makes you intimidated by the possibility of making bad calls<br />
and I think the game right away going "You will not see everything in one go, there are no wrong answers" and the nature of its story let you experiment at first comfortably until you are fed enough to want to be very careful and deliberate<br />
<br />
MORTIS: oh yeah this game completely circumvents that by the nature of how it works and encourages you to do whatever the fuck because no matter what it's going to give you something interesting, scary, and potentially thought provoking<br />
the character of the princess is a fascinating one and we're having a lot of thoughts on her. but no matter which angle you approach a run from, you're going to see some new stuff- especially made better by the fact that the game will just outright prevent you from retreading something that would be the exact same, which is AWESOME<br />
that is honestly one of our biggest gripes with games with branching dialogue trees, having to retread to get to tiny slivers of new content. something that we noticed with our playthrough is they do give you the option to skip stuff youve already done, i think? or at the very least fast forward through it- but honestly we were so immersed in the voice acting and atmosphere that we never really felt a need to do it<br />
<br />
COMORANT: You can just rapidly go through a lot of the repeated dialouge<br />
there were a ton of options including to just skip to the dialogue cchoices<br />
Shall we dip into mild spoilers before we go into the heavy stuff  or do we have anything we want to cover before talking story specifics<br />
<br />
MORTIS: uhhh warning for suicide, gore and self harm for sure. those are the three biggest content warnings i have for the game as well as some very selective stuff that would mainly apply to plural people with rough internal experiences, which i will put in a spoiler here (it's story relevant and we WILL be talking about it in depth)<br />
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
big content warning: suicide to deliberately kill someone in the same body<br />
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ok yeah im good<br />
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">SPOILERS AHEAD</span><br />
COMORANT: So yeah the game wouldn't be entertaining if it was just you choosing to kill the princess or not kill the princess and that was it. It's a very groundhog day situation with a solid amount of meta narrative tinge that explores a existentialism around two characters in a cycle of violence and influencing each other back and forth.<br />
<br />
MORTIS: it is possible to be relatively very nice to the princess and you will still die horribly, or she'll die horribly. you can also be a HORRIBLE person to her and you will probably die even worse<br />
the way the game is structured is pretty straightforward but also not at all. should i go into that or do you want to<br />
<br />
COMORANT: Format is simple, start with a basic "You should kill this princess or the world will end" prompt, choose to take the knife or not with you when you enter the cabin, and enter the room where she is held prisoner<br />
you are to either kill her or release her in the majority of routes to progress<br />
and the nature of your motives, her motives, etc are what massively deviate<br />
but in the big twist of things, killing her influences the next cycle until a proper reset happens<br />
<br />
MORTIS: even just the act of taking the knife or leaving it influences whether the princess is hostile to you or scared of you on your initial interaction<br />
in the first "chapter" of a run, you will always end up either dying or killing the princess. actually i think it's always the former. you just fucking die in some horrible way<br />
the second chapter, you re-enter the cabin, and it's changed. it reshapes its interior based on whatever choices you made in the first chapter....and the princess remembers you<br />
you get a third chapter under very specific circumstances- this only happened to us twice out of our five runs in the playthrough we did<br />
but we're missing a pretty big part of this. the voices, as mentioned earlier<br />
when you start the game, you get a narrator talking to you- he's labelled as the narrator, easy enough, he's voiced. your decisions are not voiced, but are chosen from a list in the corner of the screen. however- you get another voice talking early on, "voice of a hero"<br />
this guy wants to do good. he wants to save the princess! it's pretty easy to think this guy's just the character you're playing as at first, tbh<br />
<br />
COMORANT: It's very easy to think of him as so yeah, being the voice who is kind of just "normal person logic"<br />
which is to say he doesn't want to hurt the princess which is kind of the average person's thought when being told to kill someone, and he generally advocates for any solution other than kill the princess unless there's enough on plate to make him go "okay we need to kill her actually" that route<br />
<br />
MORTIS: he's just the normal ass knight or whatever you're supposed to be. a hero, like his subtitles say<br />
<br />
COMORANT: Very good natured, kind of the voice of reason compared to the Narrator's adamance on killing the princess, or the other voices feeling like "what kind of person would take this route in the first place?"<br />
and generally the persona of each voice lines up with each possible princess route<br />
<br />
MORTIS: which...the other voices.<br />
once you complete a first chapter, you get to start the loop anew- but along with the princess remembering you, you get a new voice- one that's heavily implied to be You from your last playthrough<br />
so if you're a dick to the princess, you're gonna get a dickish voice in your head. if you act sweet to her, you'll get one that's absolutely enamored with her<br />
como looked up how many potential voices you can pick up and it's. it's a lot. it's a lot of potential ones<br />
<br />
COMORANT: I absolutely have some favorite voices<br />
<br />
MORTIS: i think voice of the broken was the hardest for us. i think it just, hit hard to have like<br />
a voice that absolutely worships her as this god-like being, but in a way that screams self deprecation and self mutilation. it reminds us a lot of system members who feel held captive by abusers, especially actively in the thrall of it-<br />
that was one of our last run's voices. it was extremely brutal and distressing but in a way where we respected it a lot.<br />
<br />
COMORANT: Was it the Skeptic that outright went "You're taking the knife with you."?<br />
<br />
MORTIS: i think so, yeah. it was one of the last run ones as well<br />
<br />
COMORANT: voices seem to have some outright capacity to sway physical actions but he stood out for just outright making the knife choice<br />
<br />
MORTIS: yeah that one was like "oh shit this guy can actually front", which is only really ever seen with the narrator- who's implied to be from beyond You and not actually part of You, Collectively<br />
<br />
COMORANT: a major part of this game's themes and structure is the fact that you're the one with the most choice, and even then you feel trapped<br />
<br />
MORTIS: there are a lot of choice options where you can literally just say shit with the vibes of like, "i don't want to do this, why do i have to be the one to do this, this fucking sucks, i want a different story"  and all you get is a narrator telling you to just slay the fucking princess already and whoever else is tagging along for the ride giving their two cents and trying to appeal to you in one way or the other<br />
which, honestly, mood<br />
<br />
COMORANT: a major theme is the sensation of feeling trapped, but another massive one is the idea of people and experiences forming and swaying each other's sense of person and reality<br />
You obviously have the most physical sway in the narrative, but each playthrough feeds you information that is going to sway how you approach next run<br />
<br />
MORTIS: it's <span style="font-style: italic;" class="mycode_i">very</span> plural-coded, at least to me- though of course this thing could affect anyone. it just really hits us in the chest with all that, especially with the idea of past selves and having everything from your appearance to the abstract space you inhabit, and of course, obligatory mirror symbolism<br />
when you reach the end of a run, whether that's at the end of chapter II or III- you and the princess are whisked out of this world, taken to somewhere called "the long quiet". it's there that you get to talk to the princess you got out of that run- or, something that looks like her. the long quiet princess is actually an amalgam of all of the princesses you get from that run, and while she speaks very cryptically and somberly, she expresses that she wants you to bring her new "perspectives"- new runs, basically. to complete the playthrough, we had to do 5, and that impacted the endgame.<br />
this kind of shit makes us really feel like the princess has something going on too, which is...sort of confirmed by the end of it? i dunno<br />
<br />
COMORANT: Kind of?<br />
Albeit once again it's very clear her shifts are more exterior contrasting with yours being more internal<br />
<br />
MORTIS: yeah. she's a very different person in every run and it's VERY obvious, to the point where her physical body can change along with the environment- and pretty drastically<br />
<br />
COMORANT: Any favorite run?<br />
<br />
MORTIS: what was it called, the witch? or thorns? that one<br />
that one for sure<br />
<br />
COMORANT: That was a three stage route yeah<br />
same<br />
<br />
MORTIS: and NOT because i'm a furry it was just really fucking good<br />
<br />
COMORANT:  GOD<br />
I WASN'T THINKING IT<br />
<br />
MORTIS: it was just really good. that one was very interesting, and had a lot of symbolism about, like...learning to trust someone, and how refusal of that trust towards others leads inevitably to harm and suffering- both of yourself and another person<br />
also the imagery in the thorns chapter goes hard as hell<br />
<br />
COMORANT: Honestly it was good enough that I would've been more than satisifed with that as a stopping point<br />
<br />
MORTIS: yeah we kind of fucked up by having the fury as our stopping point. or whatever the third chapter got called for that<br />
literally como was like "ok we're gonna be good on this last run. we're gonna be non-violent" and then immediately it all goes to shit and we get one of the most visceral runs in the game that also involves horrible macro and crushing bullshit<br />
<br />
COMORANT: I think the Fury route fit as a nice escalation into the endgame but god going from the heartbreaking nature of the transition from The Witch into The Thorn was like<br />
oof<br />
<br />
MORTIS: i think the fury route definitely impacted me in weird ways, though. we went from the thorns route being something that made our chest squeeze and go "oh i really want this to work out for these people" to "oh god this sucks. oh god this Sucks" and honestly, that's not a bad thing- it really emphasized how a different background and life events can change a person, which again, resonates very heavily with plural stuff considering it feels like sometimes system members can splinter off in radically different ways<br />
<br />
COMORANT: See I didn't realize walking back into the basement after considering leaving just has your character and the princess instantly try to kill each other<br />
<br />
MORTIS: WE SHOULD HAVE JUST LEFT<br />
<br />
COMORANT: WE SHOULD'VE JUST LEFT<br />
<br />
MORTIS: accidentally making the most pissed off god of vengeance<br />
i think i literally said to just leave (after getting you into this situation in the first place)<br />
<br />
COMORANT: Okay to be fair it was self defense<br />
she did threaten us before it got fucky<br />
and then we killed her after she threatened to explode everything<br />
<br />
MORTIS: and then she killed us in like. the worst ways possible<br />
<br />
COMORANT: YEAH<br />
<br />
MORTIS: genuinely i think we have to turn up the content warning level for this game up after seeing the fury route. there is some SERIOUSLY graphic stuff in this<br />
<br />
COMORANT: Yeah<br />
it's the combo of like<br />
graphic + oh god the vibes are hateful fuck fuck fuck fuck aaaa<br />
<br />
MORTIS: yeah. especially whiplash-y after a route where you escape and there's a sense of hope and beauty to it<br />
but that's just what you get when you play this. personally i recommend doing it like how us and como did, with a friend at your side to help you keep track of what decisions you've made<br />
but that said, you'd be fine just having a solo experience too. it just helps to have an emotional support buddy who can also keep track of how things are going for you. a copilot<br />
<br />
COMORANT: To be fair, I think playing a visual novel alone is a rite of passage of the genre<br />
usually for reasons<br />
<span style="font-style: italic;" class="mycode_i">reasons</span><br />
I'm just saying you don't want a friend there when Neco Arc's honkers are on screen<br />
<br />
MORTIS: this is not one of those visual novels for most people<br />
<br />
COMORANT: It's not<br />
<br />
MORTIS: i did comment during the fury route that there would probably be very scary people into this one<br />
<br />
COMORANT: Yeah no that's intense<br />
<br />
MORTIS: all in all, like...this is one of those games that i have a hard time recommending, but not because it's bad, because it's Definitely Not<br />
i feel like i <span style="font-style: italic;" class="mycode_i">can</span> recommend it as a plural game. i definitely do- but it's also one where you can't go into it expecting a happy, calm narrative. it has a lot of really upsetting stuff mixed in with the dark comedy aspects and you will see characters mutilate themselves- in first person no less- and kill each other and go through mental hell. it is a really brutal game, but maybe you like that kind of thing and are interested in seeing it done in novel and fresh ways. if that's the case, i think you'd like it.<br />
<br />
the other thing that i'm not suuuure how much i want to talk about even in the spoiler section is that there is a lot of philosophical stuff, especially towards the end and in the long quiet sections. it was super interesting and i believe well done, but at the same time i really want to let that stuff cook in my brain for a bit.<br />
<br />
COMORANT: Honestly I have my thoughts but uh<br />
hardcore spoilers?<br />
<br />
MORTIS: yeah. i kind of dont even want to spoil it<br />
it feels like that, if nothing else, needs to be experienced firsthand or at the very least through a very good playthrough<br />
<br />
COMORANT: Yeah no<br />
I will say a massive theme as well is trust<br />
it's an information game where the kindest routes are built on trust<br />
And a lot of the strife comes from the difficulties of navigating a dangerous situation when you are surrounded by people who are purposefully limiting your information on such heavy choices<br />
the only one you real really trust consistent from playthrough to playthrough is the voices really kind of just being a pool of suggestions like a meeting room of shoulder angels<br />
<br />
MORTIS: not just shoulder angels but massively traumatized ones who still have very raw and volatile emotions. after all, they're "you's" that died<br />
i could gush about how plural coded this game is lmao<br />
<br />
COMORANT: I have to honestly say I adore the performance around the Hero voice<br />
There's a few moments with him that got to me<br />
I think both actors do a good job with the game's concept<br />
<br />
MORTIS: he's great. all of the voice performances are great but the hero voice really hits the perfect "i am here to be the hero until it gets FUCKED and then i am OUT" that you really need for the guy who is there with you in every run<br />
<br />
COMORANT: He's sort of a anchor<br />
<br />
MORTIS: he really is<br />
the narrator is a lot of fun, too. we've heard this game get compared to stanley parable a few times and...yeah, we can see it. honestly makes us want to go back to that game, we haven't played it in years and haven't seen the new update stuff.<br />
<br />
COMORANT: I think as a whole the game really managed to get a lot of feelings out of me and it'll stick with me for a good while to fully process<br />
<br />
MORTIS: yeah. we might return to this thread honestly when we've had some time to let it percolate<br />
<br />
i think along with the thorns route, the first two routes we did really stuck with us- or more specifically xavier, who was fronting at the time. i don't want to get into ~messy details of our personal life~ but there was a very big aspect in both the spectre route and....i dont remember what the second run we did's route was called, but the one where the narrator took control of the front for the first time- where suicide in order to kill someone else in the same body took place.<br />
<br />
it was a really visceral thing to happen not only once but Twice and it really got to him- but at the same time it was really meaningful for us, because like- that was an aspect of our experiences when we were younger and never see talked about. most people would probably just take it from a shock angle, which you could argue for this case as well- but it hit<br />
<br />
COMORANT: Yeah honestly I might be down to do a follow up here<br />
<br />
MORTIS: it'll definitely also need a revisit when we do other routes. there is a LOT to uncover in this game and chew on<br />
<br />
COMORANT: Yeah. We might poke at this some more so stay tuned for that? And maybe even do one where we talk about the game's grander endings.<br />
<br />
MORTIS: honestly yeah. we should probably save that for when we've 100%'d it<br />
god knows what kind of contexts we're missing<br />
<br />
COMORANT: Yeah.<br />
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MORTIS: so...yeah. that's our initial impressions of slay the princess. super scattered, but it's...really good. it can definitely veer into shock territory though, so please watch out if your brain doesn't agree with seeing really scary shit without any fucking warning lmao<br />
BUT<br />
there is a CW list on the slay the princess website, which i will have linked earlier in the post with any luck<br />
<br />
COMORANT: Absolutely recommend it if this catches your attention at all and you can take rougher content.]]></content:encoded>
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