The game opens on a peaceful scene- your mind filling in the gaps as you stare in wonder.

There is a field of dirt and grass, trash scattered around- you wonder if you'd need a trash bag like the gamers have to clean it up. There's also a cabin, though it looks…really beat up.

There's also a character on screen, black and red and horse-like.

A dialogue box pops up, and your gaming skill says that it's probably the horse talking.


KADE: Okay, so…this is your new place.
KADE: …I'll be honest, it sucks.
KADE: You're going to have to do a lot to clean up around here.
KADE: …but someone's gotta do it.
KADE: Do you need my help to get started?

 
You hit >Yes.


KADE: [SIGH] Okay.
KADE: First off, you have to pay attention to the time…

 
You get completely absorbed in the tutorial- you're surprised at how much Kade feels like a real, actual person.


SEE: Are all games like this?
SEE: Like…he feels real.
CAYDEN: Some games feel realer than others. It depends on how much work and care developers put into it.
CAYDEN: You tend to find more ‘real’ games among indies, in my experience.
CAYDEN: Budget and graphics can’t imitate heart and soul.
SEE: Indies…noted.

 
You keep playing through, and all of a sudden, the game lets you loose. You're out of the tutorial!

 
But before you can really get into it-


INTERCOM: See, you have made an impression.
INTERCOM: You may redeem it in your own room.

 
Samson lets out a cough over at the desk that she’s been watching you and Cayden from.


SAMSON: Oh how nice, you made an impression. 
SAMSON: With that and the special overseer present from the challenge room, you should probably be heading back soon.

 
You get the feeling that this is less of a suggestion than it sounds.