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Let's Play Mewgenics: The Bad Care Run - Printable Version

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RE: Let's Play Mewgenics: The Bad Care Run - Shifter55 - 09-20-2026

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Now, something I never got in my original playthrough was a certain reward called Skill Share, this requires completing a Boneyard run with a Collarless cat, and a problem that ability deck has is that the effective spells tend to be high cost for what they can do. The Mind Stone changes that, and the previous night we got a kitten with just the right ability and stat spread to take its effect even further, meet Angus!
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Now that we have several good cats, we put them in our poop room to get some disorders. That takes a few days, but the kittens that show up are still useful for leveling Tink to make breeding easier. Eventually we get 2 cats with disorders and one is new, it's Stockholm Syndrome! As we are also out of food after that, it's time to send the cats off into this stormy day...

Party Stats:
Tank Fred
Antenna
Miner Pack
Swap
Body Guard
Chain Knockback
Obsessive Compulsive Disorder
Stockholm Syndrome
Trample defect

Hunter Mimi
Finger Bone
Two of Spades
Muzzle
Breakfast
Flex
Magnify
Needle Shot
Survivalist
Pica

Cleric Mr. Fat
Cheese
Witch's Nose
Spring
Brace
Wrath of God
Holy Weapon
Alms for the Poor

Collarless Angus
Rocket Launcher
Fuzzy Dice
Mind Stone
Brainstorm
Hop
Infested

6x A snack
[Image: RHrRjIq.png]
Now, our inventory is full of fish because Mimi rolled Survivalist, also granting us a Water Bottle which she swaps with Fred's Breakfast as the rain will continually recharge the bottle. Overall the party is heavily kitted out, and we'll be using Wrath of God and knockback a lot to speed up minor battles.
A big thing to note is that the combination of trample and Stockholm Syndrome effectively gives Fred 3 thorns against any attack in his movement range, with Antenna also firing off twice if he reaches the attacker, bringing the damage per retaliation to 5!
While Angus' rolled abilities aren't too impressive, the Mind Stone lets him Hop around at a very discounted cost.
Magnify on Mimi will let us handle any bunched up units, but otherwise she is our usual type of Hunter given the last few.
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As we start on the Alley, the storm starts to intensify, with wind blowing our cats around, but first few battles are trivialised by Mr. Fat repeatedly using Wrath of God. These Tom Toms are not having a good time, with our Stockholm Syndrome tank constantly running into them.

Party Changes:
Tank Fred
+Clap

Hunter Mimi
+Jester's Cap

Cleric Mr. Fat
-Cheese
+Seed Bombs
+Divine Gift

Collarless Angus
-Rocket Launcher
+Cheese
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We're fighting Maisie again, this time with Thorns, not a big issue with our HP levels. Fred goes for a Clap to slam her kittens into her, immediately downing one as she swaps to protect it! Bodyguard and trample then takes out and stuns another pair, who thought it would be a good idea to pick on Mimi while her back was turned. Now we can't use Wrath of God without damaging our own cats here, so we heal Mimi's previous damage, and use that to buff Mr. Fat with Divine Gift.
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Mimi's area attack circumvents the swapping to take out another kitten, and at the end of the turn the wind crushes the last kitten between Fred and a rock, so now we are just going to heal up our cats while we wait for Maisie to flee, and that's the miniboss done!
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The hard route starts off with Fred doing very fascinating shmovement that blasts a Mangie's entourage with lightning, even if it costs him half his health. Instead we focus on the box while the enemy feeds itself into a woodchipper. This continues in the next battle but with the water bottle, cheese, and Mr. Fat's efforts he stays about 50% HP.
[Image: 4HONstF.png]
Unfortunately we have a much bigger problem now! Mr. Fat has contracted Rabies! With only 6 more battles before he loses his sanity, I don't think we will be taking him all the way to the Boneyard...
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Party Changes:
Tank Fred
+Cheese
+Clap

Hunter Mimi
-Jester's Cap

Cleric Mr. Fat
-Witch's Nose
-Healing Basic Attack
+Fuzzy Dice
+Morale Boost
+Rabies

Collarless Angus
-Cheese
+Les Toxin
+Jester Cap
+Dumb Muscle
[Image: Ud8CWD3.png]
Until Mr. Fat reaches level 4, we are going to keep the Fuzzy Dice on him, hoping for a +2 INT to extend his sane period, but the lack of healing attack has locked him out of 2 of his abilities, with Holy Weapon being useless and Divine Gift not receiving the discount! So all we can do is use him as a melee fighter...
[Image: Cx9yeXY.png]
Angus fares better, with Poison and Confusion using the boss's extra turns against it. We try to give Fred some thorns with Mimi but the lightning and stockholm syndrome stun her instead, so that is out of the question. However unlike other times we have fought Radical Rat, the weather is preventing it from lighting bombs, so instead it is throwing them!
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As the battle rages on, the boss keeps taking strikes and confusion from Fred and Angus, slowing it down immensely. Finally, Mimi finishes it off. Now we can get the cats out of this storm!

As we enter the Junk Yard, Fred runs out of free refills for the Water Bottle, but we have plenty of other healing items! So he gets a fish to make up for our cleric being unable to heal. The various enemies we confront go down easily due to Fred and Mimi's versatile attack abilities, with little health lost.

Party Changes:
Tank Fred
-Water Bottle
+A Snack
+Epiphany

Hunter Mimi
+Strange Marble
+Move Again
+Host

Cleric Mr. Fat
+Seed Bombs
+Jester Cap
+Fuzzy Dice
+Bird Feed
-3 battles remain

Collarless Angus
-Jester Cap
[Image: Gh3ULyD.png]
And Trampy is back with another really nasty buff, at least my party has some options to reduce mana damage... We swap in a spiderling with Fred and set up Bodyguard to prevent any first turn crits from the miniboss, while setting up our status effects.
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Thankfully Fred's high HP and Bodyguard are adsorbing all of the critical hits Trampy is throwing out, even if it's kind of a lot for a tank to take on, but I don't think we can move him out of danger in time as somehow the miniboss has hit him with the slow status. We finish off the trashbag with Mr. Fat, but can't reach Fred to clear the creep with seed bomb, at least Trampy chooses to take a nap, letting us rescue the tank. One Grooming later and he is back to normal condition!
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Of course, due to the accumulated bodyguard stacks, Fred is eventually downed anyway, but the end is in sight! Mimi finishes them off with a flurry of needle shots. Finally, Mr. Fat levels up, +2 INT is immediately available to keep him going longer. The shop yields us a Bozo but otherwise isn't very interesting...

Going along the normal route, we don't encounter many issues, though keeping Fred's HP high is an issue. If only we had cleric heals...

Party Changes:
Tank Fred
-A Snack
+Breakfast

Hunter Mimi
-Muzzle
+Jester Cap
+Bozo

Cleric Mr. Fat
-Jester Cap
-Fuzzy Dice
-Bird Feed
+A Snack
+Bag of Chum
-2 battles remain

Collarless Angus
+Fuzzy Dice
+Rubber Mask
[Image: 7uNeUgY.png]
At the boss fight, we see Nubs has a mildly worrying buff, Flaming! But we set up the cats as usual, grabbing pickups with Fred to boost his HP as much as possible, while killing bugs with Mr. Fat to get Morale Boosts.
[Image: FzgFOwh.png]
Using our Finger Bone, we immobilise Nubs for a bit, given their proximity to Chubs, they shouldn't be able to threaten our cats much and be vulnerable to Chub's flailing. But instead it seems like it just slowed them down slightly... The escalating all stats up stacks however let us move Mimi into range and also take a health pickup in the same turn, handy!
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Fred manages to knock Chubs into the creep, keeping them contained for now, while we continue to pile on confusion stacks with Angus. Unfortunately they focus Mr. Fat and down him! With the creep about to destroy his corpse, we have to use two Swaps, to pull him out of that pool. Thankfully, that's the end for Chubs, and we can clear Mimi's poison easily with Fred!
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As the bomb is set, we now have a new problem, Mr. Fat is exposed, swapping with Fred pulls his body into cover, but with no way to get back, we have to use Needle Shot to trigger Stockholm Syndrome into luring him back! So we leverage Move Again and Pica, to heal up Mimi with the coins Chubs conveniently left behind, and shoot Fred bringing him back into cover and also halving Mimi's HP. As the bomb goes off, somehow not harming the bugs, we managed to save all of our cats!
[Image: oyVbqg1.png]
Moving on to the graveyard, the zombies we face do not pose much of a threat, as we have a source of infested to keep them from from eating corpses, and after the first battle Mr. Fat levels up again, giving us an opportunity to eke out a little extra time by further increasing his intelligence! Even a pack of Werecats doesn't manage to phase our cats much, with Wrath of God still a very viable way to gain a lot of morale boosts.

Party Changes:
Tank Fred
+Fault Line

Hunter Mimi
-Jester Cap
+Spider Egg
+Hedge In

Cleric Mr. Fat
-A Snack
+Rusting Helmet
+Metal Plate
-1 battle remains!

Collarless Angus
+Jester Cap
[Image: Iq8uK5r.png]
On our first turn of the rematch, we start off healing up our cats while we wait for Mr. Fat to cast Wrath of God, and also set up Angus' status effects to hopefully force Mama Maggot to waste turns. We manage to net 5 stacks of All Stats up, a very nice boost even without healing to fill the extra max HP.
[Image: JnZAS5W.png]
The beatdown proceeds quickly, and the miniboss can't seem to place maggots in areas that don't immediately result in them being crushed underfoot by Fred. Mimi then gibs the maggot queen, freeing all the spiderlings that contributed.
[Image: UpQ5z5U.png]
In the shop, we notice an item that increases INT if it breaks. So we are going to try that on Mr. Fat to see if it will help with the madness issue we will face next battle. That loadout is a bit grisly, though...
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Immediately after, Angus finds a fax machine, and turns it on, seems like it's magic and we can't say no to duplicated items!
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In the next battle, we are now facing a cat completely overtaken by Rabies, that will be able to cast Wrath of God and gain buffs from that, so we have to be careful here. Moving Mr. Fat into position with Fred, we also wall up with crates to prevent taking hefty damage from the boosted strength of a rabies swipe. Unfortunately, we didn't immobilise Fred and stockholm syndrome sends him running to his doom... but the skull cap did allow Mr. Fat to come to his senses, it seems. Thankfully we easily mop up the remaining enemies with Mimi and Angus.

Party Changes:
Tank Fred
-Antenna
+Skull Cap
+Body Guard Upgrade

Hunter Mimi
-Spider Egg
+Le Toxin
+Rusting Helmet
+Muzzle
+Jar of Leeches
+Move Again Upgrade

Cleric Mr. Fat
-Rusting Helmet
+Rotten Meat Armor
He's completely gone.

Collarless Angus
-Fuzzy Dice
-Jester Cap
+Finger Bone
+Rusting Helmet
+The Tick
[Image: hNTnz5Z.png]
With the boss in sight and a mad cat in tow, we need to turtle up until the Dybbuk handles him. Angus starts on that while Fred swaps in Mr. Fat and heals up. Despite the boss' backflip, we can still hit them with Mimi's magnified attacks, getting those leeches for extra health drain.
[Image: 2ST3GHh.png]
Unfortunately, Fred soon goes down, as the summoned ghosts were too much for him, but both remaining cats should be able to handle this! But as the Dybbuk possesses Mr. Fat, Angus falls prey to the speed and damage a rabies cat can inflict!
[Image: 8HgLmhd.png]
Thankfully, the boss has used the chum bag to surround our hunter, which saves her from the mauling Mr. Fat can inflict. With a few needle shots we eject the dybbuk. But with these bugs surrounding Mimi now, we will have to carefully use Magnify to break out of this lock.
[Image: asoEaHe.png]
Of course, first task is to kill the boss with it, putting a stop to these annoying ghost shenanigans! Without a reason to fight, all the summons run and the battle is complete!
[Image: edbjMkW.png]
Now that we have completed both ends of this route, we can go to the Desert and do sidequests! And we also unlocked thematic passives for each cat! But first we'll need a cat with a mutation for the mad doctor...


RE: Let's Play Mewgenics: The Bad Care Run - Shifter55 - 11-13-2026

Okay, after a bit of a break we are diving back into this. Sorry for the delay as I have been handling other hobbies and games for the post 2 months.
[Image: KhhaHZa.png]
[Image: eTzRssS.png]
We sent the doctor one of our cats that hasn't really been breeding, and acquired our first sidequest item! The Persuasion device will be quite helpful once we have unlocked the end of the new path The Desert provides. But it seems our exploration has attracted attention! After a week, we get a very loud housecall...

It's time to defend the house, so we take Fred, Newman, Winni, and Arianna to meet our first House Boss.
Party Stats:
Tank Fred
Finger Bone
Bandage
Breakfast
Swap
Bodyguard
Clap
Fault line
Chain Knockback
Epiphany
Obsessive Compulsive Disorder
Stockholm Syndrome

Fighter Newman
Cheese
Rusting Helmet
Spring
Dart
Confront
BBQ
Sleeper Hold
Shoulder Check
Underdog
Eating Disorder

Hunter Winni
Cheese
Boxing Charm
Muzzle
Strange Marble
Block
Invert
Needle Shot
Picnic
Brood Mother
Quiver
Acid Reflux
The Shining

Mage Arianna
Les Toxin
Human Brain
Find a Rock
Inspire
Inferno
Five
[Image: Pyj0rb9.png]
For this team we won't be running Fred's usual antics, as Guillotina is too large to trample, instead maximising HP regen for normal tanking. Newman will be providing melee support and sleep debuffs to ensure enemy turns are wasted, while Winni and Arianna will be casting their AOE attacks and restoring HP and mana when needed. Cheese will help a lot in this fight too, as it lets us bring more fragile cats than we otherwise would recommend.
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...And she's on fire, that scuppers our Inferno plans. At least we can still poison her, but this elite buff may be an issue...
[Image: 4kLv4C1.png]
We pull Fred out of the melee with needle shot and heal him with picnic, while adding more mana to Newman's pool using inspire, which leads to the boss tossing Arianna out of her abilities' range!
[Image: LVwG2hJ.png]
As Newman is set to take a lot of burn damage, Fred uses groom to clear that, before we pull him back to Winni to heal him again with picnic. Despite immobilising her, she can still jump around, meaning Newman is a little far away from the rest of the team, but bodyguard allows Fred to swap him back into formation and let us refill his mana.
[Image: eLuGEzy.png]
The picnicking and inspiring continues, and Winni's mana leech is finally high enough to fill her cap every turn, so we focus on Newman for mana refills. As Fred and Newman are old, exhaustion is about to kick in too, so we will have to redouble our healing efforts!
[Image: 7eXpr9n.png]
With Confront, 'Tina's throws do very little, and we are able to continue hitting her, finally pissing her off. A leap scatters our party, and interrupts our support tactic, and leaves Arianna vulnerable. A quick bodyguard isn't enough as Fred is inhaled and she knocks the mage down!
[Image: gjI7B94.png]
The rest of the party falls soon after, with just Winni left to fight, we have big problems! The inhale prevents using abilities, so getting stuck in the boss's stomach removes our healing... and that's a defeat for us.

As the house boss claims our 4 unfortunate defenders, we now have another timer to deal with. According to the wiki House Bosses return after 10 days for a rematch if not defeated. So now we have to balance that with waiting for cats to contract disorders, and our food supply!
[Image: joSBleC.png]
Because of this, we're going to try using smaller teams of cats, going no further than the 2nd chapter of an act. Our new necromancer collar should help with this, as the class is specialised in ranged support and healing. But with no food and cats starving, we send out a party of 4 to refill our supply.

Party Stats:
Mage Avril
Jester Cap
Muzzle
Number One
Mega Blast
Ice Aspect

Tank Put Put
Metabolize
Body Guard
Thorns
Stinky

Necromancer Samanta
Hop
Soul Link
Burning Paws
Worm Lord

Cleric Sir Packet Lossalot
Mind Stone
Copycat
Hallowed Ground
Thou Shalt Not Kill
[Image: 1IsyI80.png]
With the reduced stats from starvation, I was not expecting much from this party, but we got Soul Link, Worm Lord, and Thou Shalt Not Kill, this combo should give us very good damage against multiple targets whenever an enemy attacks the leeches that fall off our necro. Mindstone and Copycat make our cleric a lot more flexible than usual, with Hallowed ground giving us a source of shield.
Our tank Put Put is a fairly standard thorn/bodyguard setup, and even though Stinky isn't really useful being the 2nd fastest cat in the party should minimise the downside of forced movement.

The first two fights aren't too bad, but our lack of decent stats and damage beyond Mega Blast makes things somewhat dicey, especially against champion Mangies. Our cleric and necro do manage to get some nice abilities though, BBQ and Full Moon for additional healing opportunities!

Party changes:
Tank Put Put
+Bulletprof Vest

Necromancer Samanta
+Leather Mask
+Full Moon

Cleric Sir Packet Lossalot
+Rubber Bat
+BBQ
[Image: gkzDtsw.png]
As the miniboss has the depressing buff, our mage is in some serious trouble, but with Maisie we can push the kittens around to manage that. However two fleas have also shown up, making it harder to avoid a first turn downing... however, Ice aspect saves her with it's freezing effect. Our other cats serve to body block the southeast for the time being.
[Image: ywXYreM.png]
Stinky pushes our cleric out of formation, so we can't do more than claim some more food on his turn. Once again we use the miniboss's swap to minimise damage from the kittens, and set up to keep our mage safe.
[Image: FZhVCik.png]
Unfortunately a series of swaps by our spawned leechs allows a kitten to down her, but Maisie has taken enough damage that our cleric can hop over and finish her! With no protection, the last kitten is easy prey for our necromancer. As our mage is down to 2 CON from the injuries taken this fight, we're swapping the Bulletproof Vest to her to avoid any more. Don't take cats with 3 CON on adventures if you can!
[Image: ZCFMSg6.png]
Taking the hard path, we come across more Mangies, but our team makes short work of them with Bodyguard and recoil effects from ice. From their corpses, we find... well we hope it is Cheese, that should solve our CON problems on Avril. Sadly the shop doesn't have anything of interest, and even the rare candy doesn't provide an interesting ability.

Party changes:
Mage Avril
+Cheese
+Bulletproof Vest
+Mushrooms
+Decompose

Tank Put Put
-Bulletprof Vest
+Creepy Photo
+Rottiserie Chicken
+Randomise

Necromancer Samanta
+Jar of Leeches

Cleric Sir Packet Lossalot
+Thou Shalt Not Covet

[Image: WJTYBkf.png]
Thankfully the boss is a lucky Radical Rat, and we can handle the bombs with all but our necromancer. We push forward, popping Mushrooms to improve Avril's CON and striking the turkey that also showed up. Sadly the second Rat Bomb gets Randomised onto a Lava tile, instantly exploding it and doing severe damage!
[Image: vNnz2eX.png]
2nd round, we manage to get some healing and bomb management in. But after our mage does some damage, the rat tosses a bomb into the fire and downs her yet again!
[Image: B4aQbz1.png]
Using Hop we are able to take our Necro back into range, upping the Burn on the boss to 5, which should be enough to take them down this round. As the fire cooks the rat, our cleric mops up some coins before dealing the killing blow.
[Image: hAriLOW.png]
[Image: BAvdhwG.png]
With Avril's low CON and the relatively poor performance of this party, we're choosing to go home and safeguard the gathered supplies. Unfortunately Sir Packet Lossalot will not be staying with us, as the two birth defects he has acquired penalise stats harshly (-2 CON, DEX).