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-= OUBLIETTE =- - Printable Version +- Homebrew Deviants Forums (https://homebrewdeviants.com/forum) +-- Forum: [CREATIVE WORKS] (https://homebrewdeviants.com/forum/forum-10.html) +--- Forum: [OFFICIAL PROJECTS] (https://homebrewdeviants.com/forum/forum-6.html) +--- Thread: -= OUBLIETTE =- (/thread-129.html) |
RE: -= OUBLIETTE =- - knux400 - 07-20-2019 I say quietly enter the music room. This tiny box cutter knife is great and all, but have you ever been hit in the head by a tuba? RE: -= OUBLIETTE =- - SHIVERS - 07-20-2019 You cross the hall, still watching where the sound came from. Your eyes widen a little as you hear something, but you quickly reach the door and attempt to open it. The handle doesn't budge. The music room is locked. The sound you heard just a moment ago was so quiet, it takes you a bit to process. If you weren't mistaken, it sounded as if there were incredibly faint footsteps on carpet north of you, but they seemed to stop instantly when you stopped walking. You still don't see anything down the hall. RE: -= OUBLIETTE =- - ಠ_ಠ - 07-20-2019 well they know youre here. might as well yell at them. RE: -= OUBLIETTE =- - Orange Juice Goose - 07-20-2019 Can't we phase through things? Might want to keep that in mind for an escape route. RE: -= OUBLIETTE =- - ಠ_ಠ - 07-20-2019 i wanna know what this thing is first. lets hide in the alcove and be really really quiet so we can see it before we try to leave. RE: -= OUBLIETTE =- - SHIVERS - 07-20-2019 Still watching to the north, you back up and hide in the alcove by the library door, noting that the footsteps continue - a little louder this time - alongside your own. You still don't see anything down the hall. Remember that you can use the SELF and INVENTORY commands to check what tools, abilities, etc. you have at your disposal. You can also use the RECALL command to pull forth any items from your 'inventory,' and you can use the LEXICON command to potentially define terms you don't know. RE: -= OUBLIETTE =- - ಠ_ಠ - 07-20-2019 >self >inventory RE: -= OUBLIETTE =- - SHIVERS - 07-20-2019 >SELF [INFO] NAME: Metus CATEGORY: Remnant SUBSPECIES: Haunt COLOR(SIMPLE): Teal COLOR(DETAIL): #2C6660 [RATINGS] COM: UNVERSED (-1 ) SEN: VERSED (+1 ) FNC: AVERAGE ( 0 ) MET: AVERAGE* ( 0*) PRS: VERSED (+1 ) [ABILITIES] HAUNT: Creation HAUNT: Phase [ETC] OUTSET: SKEIN TOOLS: Calamity Pendant D.A.R. Walkie Talkie Set BOONS: Pier Glass Vanity MARKS: Sentinel Noxa >INVENTORY SPACE USED: 4/6 ITEMS: Safety Glasses Calamity Pendant D.A.R. Walkie Talkie Set RE: -= OUBLIETTE =- - ಠ_ಠ - 07-21-2019 lexicon creation, phase, com sen fnc met prs. also, wait a bit. see if the creature or whatever gets a bit closer. RE: -= OUBLIETTE =- - SHIVERS - 07-21-2019 >LEXICON Creation - Creation is an ability inherent to most, though what can be created varies wildly between species, subspecies, and individuals. HAUNT: Creation - Haunts' inherent creation ability centers around making floating orbs of dim light, which can be sent slowly in different directions, even through walls. Can be used in a variety of situations, such as to allow visibility (albeit limited) in the dark or as a distraction. HAUNT: Phase - An ability specific to haunts. Become intangible for very brief periods of time, allowing the haunt to move through objects, escape danger, or any number of other uses. Performing this ability is physically exhausting, and can potentially cause a loss in consciousness if overused or used when not in peak condition. COM - Composure; a Rating based around your ability to remain calm under pressure and act accordingly. SEN - Sense; a Rating based on your skill at sensing small details in the world around you. FNC - Fluency; a Rating that indicates how well you are able to convincingly present your ideas to others. MET - Mettle; a Rating based on your hardiness and physical ability. PRS - Presence; a Rating based around how well you are able to conceal yourself, especially when concerning evading detection. You watch and wait, still in the alcove. You think you hear a very faint noise, but you can't make out what it is at all. You squint while looking down the hall, but still see nothing. RE: -= OUBLIETTE =- - ಠ_ಠ - 07-21-2019 create a orb behind the locked door, float it thru the door and down the hallway try not to be scared RE: -= OUBLIETTE =- - SHIVERS - 07-21-2019 You attempt to use your Creation ability, but something grabs your shoulders and slams your head into the wall - resulting in a loud crash - and you fall to the floor. You feel the utility knife slip from your hand, but it doesn't hit the floor, instead seeming to just disappear into thin air. Somewhere to the east, you hear a snarling growl followed by heavy, swift footfalls, now rapidly growing louder. You are on your back on the carpet, next to the library door, and you cannot see anything near you, including whatever knocked you over. You no longer have the utility knife. STATUS updated. RE: -= OUBLIETTE =- - Orange Juice Goose - 07-21-2019 Phase through the floor. RE: -= OUBLIETTE =- - ಠ_ಠ - 07-21-2019 get up, throw open library door, slam the door and lock it and run. if the door is locked, kick it down. flip off the ghost as you do phasing through the floor won't work if there's no basement, and we don't have time to test it RE: -= OUBLIETTE =- - knux400 - 07-21-2019 Phase through the library door. There's no time to check if it's unlocked or not, and it's the only place we know for sure has empty space behind it. RE: -= OUBLIETTE =- - SHIVERS - 07-21-2019 You scramble to your feet just enough to spring towards the door, using your Phase ability to pass right through it as you do. The sensation is entirely foreign to you, as all feeling leaves your body for just a matter of moments, the next thing you feel being the carpet as you land on all fours on the other side of the door. The second you become tangible again, a wave of fatigue overtakes you. You begin to pant heavily, finding it difficult to get back up. You are now in the library, having just phased through the eastern entrance. There are bookshelves lining the walls to the north and west, and two big windows in that corner above the bookshelves. You can briefly see the stormclouds and rain outside. There are also rolling metal shelves with a handful of books each on them scattered about in the room, one currently within arms reach. There is another entrance leading into the hallway past the gate you saw earlier to the southwest, and a door to a small room close by, just a few feet south from you. You don't have more time to further survey your surroundings: Behind you, the door opens and you turn around, still on the floor. Just before the door closes, you can a shape through it. It is large, but low to the ground, moving in the darkness, barreling towards the door. As the door shuts, there is a boom as whatever you saw in the hallway smacks into the door. Banging, scratching and snarling is heard as something angrily claws at the entrance, intent on getting inside. STATUS updated. RE: -= OUBLIETTE =- - knux400 - 07-21-2019 Grab the shelf and roll it in front of the door FIRST, then check status after. RE: -= OUBLIETTE =- - cosmo - 07-21-2019 climb onto the top of one of the bookshelves and lay flat and still, try to avoid being seen. hopefully it will lose interest and leave but if not at least the time it takes looking for us may give us time to recover from phasing. RE: -= OUBLIETTE =- - ಠ_ಠ - 07-21-2019 say hello to the ghost RE: -= OUBLIETTE =- - Orange Juice Goose - 07-21-2019 If we can make out the bastard that threw our head into a wall, open door quickly from the side, and low down so the Beast cant see us open it. While we are opening the door, send the light orb towards the Bastard to highlight them for the Beast. |